Avatar of Fabricant451

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1 mo ago
Current You'd think after like 15 years I'd stop feeling like a fraud when writing posts but I still do which is both a statement on my self confidence and a compliment to how good my partners are as writers
15 likes
5 mos ago
Why are you talking about Final Fantasy 10 like that
5 mos ago
Final Fantasy 13 is a top five entry in the franchise but ya'll still ain't ready to have that conversation
6 mos ago
This Bears/Packers game is gonna make me believe in the power of Chicago Pope
2 likes
6 mos ago
The older I get the more I start to think BBQ potato chips are the worst flavor, actually.
3 likes

Bio

Look, I got lost on the way to getting some jajangmyeon and it'd be foolish to leave now.

Most Recent Posts

I am working on the OOC. Ideally another person will express interest so that we have a nice even number, but even if that doesn't happen I'll still link up the OOC.
Okay, now I posted. Now everyone gets to see the princess in dire straits again!
It was becoming clear that Audra had spent too much time amongst the criminals and the seedy underbelly of the galaxy, if for no other reason than the fact that her eyes were now adjusted to the lower lighting present in the slave quarters. The lack of bright light was probably another method of breaking down the will of those unfortunate enough to be confined to the slave quarters, and the way some of these other girls looked as they were paraded out made it all too clear that they were broken beyond repair. Nightly, Audra could hear the muffled sounds of crying, and the faint but ever-present sound of tears hitting the pillow.

For how long could she hold out, she wondered. She was getting preferential treatment, but that didn't matter for anything when the treatment was simply being petted like a domesticated animal before being spat on and mocked in an attempt to demoralize her on a wide scale. The other girls had it worse, no doubt; Audra hadn't ever been present for what happens when a girl is taken off behind closed doors, but she wasn't an idiot. She knew. And it sickened her. Up to now, her will had kept her going, her refusal to give in to the increasingly humiliating activities was preventing her from breaking, but how much longer could that last?

It used to be that she would think of rescue, but after the hundreth time of hearing a slimy wretch of a creature like Rectja chortle at the sheer idea of rescue, it starts to sound believable. The hope of rescue was still there, though now her thoughts were on that strange dream, no, that strange vision she had. She still did not know what it meant, only that it had to have been important...if nothing else it kept her will from breaking.

The guards came as usual, dragging her along with other girls out of their cramped living spaces. Audra kept her head towards the ground, she could not bear to see the lifelessness in the eyes of the broken women. She could hear the music before even arriving in the main chambers of the palace. Paraded out like livestock, the girls each took their place, with Audra standing closest to Rectja, not by her choice - he liked to keep her chain close at hand. The other girls began to dance, writhing and sliding along to the low beat. Audra danced, if it could be called that, though her dance was little more than rocking on her heels back and forth while twirling her hands halfheartedly.

And then came the yank of the chain. Then the threat. Then the sickening tongue on her skin.

Not even Audra could hide her disgust, it was all over her face, clear as day.

The alternative to refusing to dance was not something she would wish. It had almost happened once, before urgent news drove the crimelord away, she doubted she would be so lucky a second time. With a scowl directed at the Borregelian, Audra turned back around towards the crowd. Slowly, her movements began to resemble the other dancers, slow, writhing, body moving to the music, scowl ever present on her face. As she danced, humiliating herself in front of an audience once again, she was positive she could feel Rectja's disgusting breath hot on her back.
Wow, I didn't expect such immediate interest, but I'm sure not complaining!
Hello, I am Fabriant451 and this is an interest check based on an RP from the old site that I am hoping to start up fresh.



Yuri - Also known as Girls' Love, Content and a genre involving love between women in manga, anime, and related Japanese media.


Are you familiar with such titles as Maria-sama ga Miteru, Aoi Hana, Strawberry Panic, Pieta, and all those inbetween? Do you know the meaning of such terns as yandere, tsundere, and do you find yourself referring to people using such honorifics as senpai and sama? If the answer is yes, perhaps this RP might be right up your alley. And even if the answer is no, it still might be up your alley.

The scenario is simple.

At a private academy for young women, the student body goes about their daily lives, from attending classes and clubs, to taking trips and enjoying their youth. The RP will take place in and around this academy and on the characters as they develop relationships with one another. Friends? Enemies? Romatically involved? That is for the characters to experience and decide. Trips will be taken so as to get outside the academy atmosphere, and other events and situations will happen from time to time. Things have to be exciting in the wonderful world of relationships, right?

Any and all archetypes are welcome. The shy new student, the over-excited hyper active student, the strong silent type, anything goes in this academy.

So, is there anyone who wishes to join? Enrollment is now open!

Hmmm....sure.
I'll have a sheet tomorrow.


Name: Maebh Brannagh

Nicknames/Titles: 'Maybe'; May

Age: 26

Gender: Female

Allegiance: Herself and her motley, small crew, They sail currently under the employ of France, though they fly Irish colors both out of pride and out of spite to the English.

Allegiance Faction: HMS Strumpet. The name of the ship is in jest, as they are not part of the navy and the namesake of the ship leads to all manner of jests and jeers come docking.

Role: Captain of the HMS Strumpet, a ship whose sole purpose is the sinking of pirate vessels.

Personality: Due to living life aboard ships and around men of ill repute, Maebh (that's May-vee) has picked up her share of ill traits, from a foul mouth to a love of drink. A firm believer in order, Maebh does things aboard her ship in a very strict manner, expecting her crew to know their roles and to be doing their tasks before she gives the command. Those who do not follow orders are punished to the brig, or, depending on the severity, tossed overboard or marooned; there is no use for the useless aboard the Strumpet.

Despite her strict nature in captaining a crew, Maebh is a woman who commands and delivers respect and loyalty, all those who sail with her are considered family. Unfortunately, Maebh is easily angered and her short-fuse and shorter temper have led to scrapes where otherwise there wouldn't be one. She has no love of pirates or the English and just seeing either flag is enough to ruin her mood considerably. Though possessed of a hatred, when attacking and/or boarding an enemy ship, Maebh is not without mercy, she'll never kill an entire crew, but she'll also never take one for her own crew. Negotiation, however, is always on the table - especially when the terms are in her favor..

With a fair amount of drink in her, Maebh cannot shut up, which is why when she drinks she does so in the comforts of her quarters so as not to reveal any secrets. Once ashore, she enjoys spending time in the taverns with other men and women of the sea, though the drunkards making passes has gotten old, as has the constant mispronunciation of her name. But to their defense, Maebh does have a heavy accent and the people in the tavern can barely sit down.

Enhanced Ability: Bullet Control. Maebh's weapons of choice are her two flintlock pistols, engraved with the initials of her father on the left pistol and her mother on the right pistol. Though useful at shooting from a reasonable distance, the reload can mean the difference between life and death in combat situations. Which is precisely why Maebh never seems to have to reload in the midst of battle. Always having just enough gunpowder and one more lead ball ready to fire, once the guns are pulled out, Maebh only has to reload once the skirmish is over. Though reloading is not an issue, the rate of fire is. Though skilled, Maebh isn't able to constantly unload bullets, she does have to continuously make the gun ready to fire, setting the hammer and the like. Her guns are susceptible to the same issues as others, misfiring, not igniting, and missing. Maebh removes the need to reload, but not the hassle of maintaining a weapon in mid-fight.

Biography: Maebh was born in a small village located in County Clare, Ireland. Her father earned an honest living as a fisherman, though that did keep him away from home for several days, often weeks, at a time. Life was rather quiet in the village, the most exciting thing that happened was the fishing boats departing and arriving, but it was a good place to raise a family. Her father was a supporter of certain political parties, most of which were highly outspoken about the English due to the past actions of the country and the looming threats. Picked up by osmosis, Maebh supported her father and his beliefs, not truly understanding them until she got older. Maebh often pestered her father to take her on a fishing trip. Maebh got her wish.

Unfortunately the boat ran into stormy waters and did not make it back to County Clare. Maebh and her father, along with some fortunate shiphands, made it to an island, though Maebh's father did not survive the following few days. Surviving on caught fish, Maebh and the surviving crew ran into a stroke of good luck. The island was a frequent stop for a pirate crew due to fruit that grew there naturally. Maebh and the crew were taken aboard the ship though not as crew. Maebh endured the harsh treatment and imprisonment until the ship was attacked by a British convoy acting in self defense. Maebh was rescued, though didn't wish to be indebted to the British and after traveling with the British crew to land, she fled under cover of night.

Maebh cut her hair and found work aboard a merchant ship before eventually finding a place as a privateer for the Spanish. It was during this period where Maebh struck out on her own, rallying some of the other crew members to mutiny and take the ship as their own. Problems arose when it came to who should captain the new ship, though Maebh proved she was more than capable after silencing some of the dissenters with a good punch in the jaw. Maebh eventually raised a crew consisting of people with no love of pirates and they struck out onto the seas, hunting pirates and making themselves infamous due to it. They carry letters of marque from France so they can say they are acting as privateers, though in truth Maebh and crew are just pirates whose targets happen to be other pirates. Not in it for reward, just for the fun of it and the satisfaction of making the oceans a safer place for those who make a more honest living.

Maebh's reputation as a pirate hunter has earned her some note, but what tales are told about her stem from her temper and her difficult to pronounce name. The story around some ships is that when the ship with Irish flags is around, there Maebh trouble or there maybe won't be.

Maebh absolutely hates that story.

Likes: Ireland, spirits and drink, fresh fruit, the shanty Blood Red Roses which all crew members are required to sing.

Dislikes: Pirates, The Royal English Navy, staying ashore for too long, drunken seamen and their drunken hollerin' and caterwauling.

Family: Her mother, Aoife. The crew of the Strumpet.

Weapons: Two flintlock pistols. She carries a cutlass but is so poor with it that she's better off using her fists if it comes to it.

Miscellaneous: Maebh is actually poor at navigation, leaving such things to her quartermaster.
Alright, I posted. Hopefully that was fine.
Slowly the boat pulled into port and the blonde-haired young woman could not step onto land fast enough. Shoving her way to the front of the line, Isabeau rushed onto the docks, stopping only once her feet had touched the sand on the shore. Hands on her knees, Isabeau bent forward, face hovering over the ocean. She wasn't seasick, she had yet to meet someone who was, but for the duration of the boat ride to the island she was kept in confined quarters next to where they were keeping the chocobos. Cute as those yellow birds were, the stench is not blocked by wooden walls. She was regretting not going for the airship, but she only had so much gil on hand.

The older people sharing the compartment with her occupied their time by discussing blitzball. One of them asked Isabeau for her input and all she could reply was confusion on what exactly an 'Abe' was. That was the last time the passengers in the compartment spoke to her. Isabeau now made a retching sound, mostly for show as the fresh air and the island breeze was already washing away the smell and memory of the ride over. She stood up, wiping her forehead with the back of her hand. So this was it. This was Besaid. Warmer than what she was used to. More water, too.

She turned and observed the treeline in front of her, noticing a path marked by a road. Behind her, other passengers were disembarking and absent-mindedly chattering, there was laughter and murmurs and an overall sense of social interaction. Isabeau reached out and grabbed the shirt of a middle aged man walking past, holding a bag. The sudden maneuver caused the man to drop his bag and let out a little gasp.

"Hey," Isabeau spoke, her voice containing a noticeable hint of arrogance, "Take me to the village." It wasn't a question, her tone indicated that this was a command.

The man was clearly aggravated and pushed past her, picking up his dropped bag. "Didn't you hear me?" Isabeau spoke again, stepping after him, "Take me to the village!"

The man increased his walking speed, leaving an annoyed Isabeau standing on the shore with a frown. And then she remembered a lesson her mother gave her. 'When lost, find someone and follow them!' Isabeau waited, her eyes darting at the various passengers. Everyone seemed to head for the path and so Isabeau followed. As she approached the entrance to the jungle path, a signpost indicating the direction of the village entered her vision. It was fortunate she didn't admit outloud to being lost. That would have been embarrassing.

Following a slow moving group of people, Isabeau eventually made it to the village proper, pausing at the entrance to get a look at her surroundings. Her eyes locked on one location: the temple. That, above all else, was what she had come to see. The sight-seeing elsewhere on the island could wait, this could not. Increasing her pace, Isabeau practically ran up the path towards the temple, stepping around people slowly walking around the village and interacting with the citizens. Isabeau stopped before the entrance to the temple, wiping more sweat from her face. And then she stepped inside.

"What a shabby place," she spoke aloud as she entered, eyes taking in the decor and statues lining the halls, "Can't believe this is where she started from."

Isabeau was shaking her head as she continued to look at the statues, ignorant of those around the temple.
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