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Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I GM the Epyllion campaign Beyond Moonlight's Reach and the Daggerheart campaign The Witherwild on this very site.

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Is it too early to start taking bets on who's character is going to die first? Because Flicker took quite a bit of damage there ^^; Playing a melee character was probably a mistake.
I'll write up Vigil's backstory as soon as possible.
Posted. Hope I didn't get any of the mechanical stuff wrong.
Flicker resisted the urge to facepalm at Jormund's little door blunder, instead settling for an exaggerated eye roll. At least it provided ample distraction while they landed onto the window ledge and placed Rala down next to them. All of the cultists were so focussed on the door not one of them had noticed, which the window team the opportunity to get the drop on them.

Quite literally, it seemed, in Flicker's case. The fire genasi grimaced slightly as they looked at the ground, spotting a cultist directly below them. It wasn't the worst drop they'd fallen from by far, but it wasn't going to be painless either. Unfortunately, unlike Rala or Aura who had some options with ranged attacking, Flicker's only option from this distance was to start tossing flames around the place, and it was a little too early to start setting the tower alight.

I guess I'm doing this, Flicker thought. They cast a slightly concerned look at Rala before attempting to jump down on the nearest cultist, in which, upon landing on them, would try and strike them with a couple of punches.




Flicker's ki points: 3

Unarmed strike to hit cultist = 16
Advantage = 9
Damage if hit = 4

Bonus action, second unarmed strike to hit cultist = 17
Damage if hit = 3
Working on the post. Just need to clarify one last thing: since they're up 10 feet above the ground, trying to jump down would cause them to take fall damage, right? If so, can Flicker jump down and attack (using Produce Flame) even if they take damage? (Sorry, still newish to 5e, not fully comfortable with combat rules ^^;)

If not, I'll probably just attack using Produce Flame from the window.
... suddenly realised that we're still floating, the spell lasts for ten minutes and there's nowhere to actually put Rala down (other maybe like on the windowsill if there is one)

This complicates things.
@XxFellsingxX

You are on the same floor, but you are a little over ten feet higher than everyone else.

The closest cultists are directly below you. The furthest are twenty five feet away.


Alright, thank you.

One last thing: is Flicker still holding Rala, and if so, does putting her down cost an action? XD
So I'm guessing Flicker and Rala are on the same floor as everyone? How far away are we from the cultists?
@Fading Memory Alright, it should be fixed now. Tell me if that's okay.

Thank you for being so patient ^^;
You could do any weapon you’re proficient with; I’m just making sure you’re specifically wanting a club instead of a mace or morningstar or warhammer or flail, etc.

And would you prefer the shield to be a reaction that becomes better than a normal shield long term, or the normal shield bonus? The Behemoth is a wily thing for me to get into 5e terms due to its beastlike nature and I want you to enjoy the experience.


Actually, got an idea (bear with me, still newish to 5e):

If I changed my fighting style to Interception instead (when a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction) and be the tail hammer be more like a morningstar, which is a two-handed weapon so would take up both 'slots' and kept the shield as a reaction, would that work better?
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