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Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I GM the Epyllion campaign Beyond Moonlight's Reach and the Daggerheart campaign The Witherwild on this very site.

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I've just been informed that it is International Tabletop Day. We may not be playing at a tabletop, but we are still playing a ttrpg, so...

Happy International Tabletop Day, everyone!
Hmm--my initial thought was a Havenite wizard who is very much on the "this world needs to be tamed" side of things, but since Haruki is already looking at that I'm considering Vengeance Guardian.


It's ultimately up to you which idea you prefer, but I have no problem if two people want to play the same class. There are two different subclasses and a lot of room for customisation with domain cards, after all. Again, it's whatever idea you would prefer to play.
*A mixed ancestry of clank and faerie.


Cyborg faerie? :O
@XxFellsingxX

I think Flicker's AC should be higher than 14, unarmored defense adds your wisdom to the score does it not? Their dex is +3 and wis is +2.

Over all, warding bond may be best for the front liners. I think the +1 to all saves as well as the resistance to all damage would be more useful than the +1 AC, not that the +1 AC is nothing, I know sometimes that all that is needed to stave off a hit.


Thank you for pointing that out. I completely missed that when updating their sheet ^^;
Damn it.

I'm too late.


I can put you on a waiting list in case someone drops out or becomes unavailable, if you'd like?
Alrighty, looks like we have a maximum five players! Really excited to get started!
Awesome! Well, I will work to getting the OOC up! :D
So...

I maaaay have gotten hyperfixated on a new TTRPG and I hope I'm not the only one.

Daggerheart! The new game by Critical Role! I want to GM a game using one of the corebook's suggested campaign frames: the Witherwild, a very Princess Mononoke-inspired adventure where the forces of a powerful nation known as Haven went into the neighboring land of Fanewick, a densely forested wilderness where the gods roam, and attempted to gain control over its many resources.

The results of their attempts end up causing some not very good things to occur: the creation of the Serpent's Sickness, a horrific plague that slowly turns sufferers to stone, and the titular Witherwild, a powerful corruption that spreads through Fanewick, causing animals to increase to massive size, plants to grow unchecked and people to transform into horrific beings somewhere between plant and beast.

I'm looking for 3 to 5 people to play. Here's the SRD for those who want to peruse the rules (if you don't own them already). The Witherwild campaign frame is also included at the end of the SRD so if you want to read more about the setting, you can! I have never played this game before (and considering how new this game is, I assume a lot of people haven't) so let us please be patient with one another as we learn this game together.
So, to answer your question…
Palasha’s lesson wouldn’t count because Jub is using magic, not singing.

I’ll allow the advantage from the macaw’s Help action to make Jub’s performance roll a straight roll. Jub does still have the level of exhaustion from running from the bullywugs.


In that case...

Non-natural 20.
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