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    1. Flagg 12 yrs ago

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-bump-

For what it's worth, I am 100% willing to go forward with this with 3 people to start, and have others join as they wish. I'm happy to help with whatever necessary legwork there is for the OP, etc.
Updated my sheet.

It is still not done and is subject to change. I filled in some of the blanks, but removed the wall of text about the Sea of Giants because I felt I was focusing too much on what is supposed to be a geographic feature - albeit an important feature - rather than, you know, the main focus. Most of everything I had written is still "canon" in my head, though, and I've saved it, so if anyone wants to know more about the Sea of Giants, just ask me.

I have to go do some stuff so I thought I'd post the update and take a break for now.


Why dont you send me the text regarding the sea of giants and I'll add it to the geography section of the OP. Same goes for everyone with unique geographical features in their NSes.
A mercantile city would not make any amount of sense, then. What delineates the end of Azoth, if not any bodies of water?


It would, potentially, on the coast of the inland sea. Cross water is easier than crossing trackless desert.

As for the delineation question- i will post the map tonight so it should be pretty clear.
Is Azoth bounded by any major bodies of water?


No. There's an inland sea in the centre though.
Is this still accepting new folks? Considering getting involved.


Yep! Would love to have you.
Okay then, my WIP NS is up, for those who want to give it a peruse. I will try to have it done or mostly done by tonight. Suggestions welcome- I'd love to work out some history with everyone.

<Snipped quote by Flagg>

A literal game-changer. Hope you guys like high fantasy dieselpunk set in a water world...


No, no, zombie apocalypse/vampire romance set in Middle Earth.
Just checking in that I'm still alive. @Rockette and I are working on a bit of a game-changer post. Stay tuned.
@FlaggHere's the race I'll be using, just wanted to run it by you.

Also, could you explain more about the tech and Archeo-tech?


Ok, so I just skimmed your sheet- a few thoughts.

1) why not have them produced from still functioning breeding vats in facilities scattered across the landscape? That way, we can hear less about their sperm ;) Also, breeding vats are cool.

2) Make them less orky. I'm fine with violent tribes of failed supersoldiers inspired by orcs/orks, but let's get rid of the fake-cockney, the tusks, and the Warhammer/Warcraft orcliness going on. In fact, making them more like Tolkien's orcs or mutants in 40K or a post-apocalyptic setting and less like the 'greenskins' of pop fantasy is probably a better way to go.

3) Archeo tech is really just there for you to run with and give the RP an interesting edge. I'm not going to allow machine guns or vehicles or tanks or anything that would be godmoddish or stupid, but I'm also not going to get too specific about it, bc I want people to have the freedom to do what they like. Just use common sense and creativity.
Maybe if we all work more towards integration. Maybe using a place or thing someone else has mentioned in their respective sheets? Make it more of a 'co-operative' worldbuild.


It would also help for me to put up an outline of my nation, which I will try to do today. But to this point- in the past, I've used pirate pads to encourage people to collaborate. I'm semi-leery of doing so just yet, because it can tend to distract from the actual RP, but I would encourage people to work together on their own to work out shared histories, etc, and be in touch with me here or by PM if anyone has questions.

I will have my WIP nation sheet and a WIP map up today.
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