Yep! Let me know what you have in mind? Want to start a Pirate Pad?
Hey @Flagg, I have a question. About how far south do the Marches actually extend?
Marches are just a term for the border between Imperium/Nagath. There's some flexibility there if you want to put a faction along those mountains or along the southern unnamed inland sea.
Anyone get to making a religion yet? Depending where folks end up, it'd probably be good to have a little continuity between the beliefs and culture of nations/factions.
@The Nexerus has a religion detailed in his CS, there's Justinianism, and my faction follows an ancient necromantic cult called the mysteries of the worm, that pre-dates Daigon/Justinian. More details to come on that one.
Gonna place my claim between the red Empire, and The Narrator´s land! Thinking about a heretic kingdom, that was driven out of Justinian Imperium, and who´s great values have been perverted, until it turned into a slaving ariostracy, rather then a enlightened Republic!
that sounds good! someone else has asked about the Claws (I cant remember who at the moment- but mentioned it in this thread) but if you work out with them about the spider rider idea you can share the space also?
@Flagg I'm looking at two ideas right now. One is a large Orcish tribal empire dominating the area in the centre of Nagath, north and west of the lake, bounded by the rivers. If I took that region, could I name the lake and rivers in question?
The second idea is for a Justinianist kingdom in Nagath's north-west. Specifically, here,
If I went with this option, would I have license to say that there is a passage leading over the mountains to allow for direct trade with the Imperium? And would I be allowed to name the bay to the area's east?
Yes to all of your questions. My preference would be for you to go with the orcish empire, but it's your call.
Are The Claws open for settlement? I am thinking a non-standard (i.e.. not dwarves) mining race. If magic is rare, scary and dangerous in this world, would it work for the race to be mining the equivalent of magic uranium or oil? I'm thinking something unstable/volatile, like Necrotite from the Iron Kingdoms, but not necessarily with the connection to undeath.
Yep, everything is currently open for settlement, and we'll figure out how to accommodate everyone's territorial claims as they come in. (territorial boundaries are going to be more blurred than usual for an NRP).
That general concept sounds fine to me, @the ZAX. Besides naming those mountains the Claws, bc I thought that's a cool name for a mountain range, I have nothing in particular developed for them, so you can go nuts.
Same goes for everyone for the rest of the map- everything not already described in the OP is open for naming/claiming/backstory creation.
The Disciples of the Worm are ruled by the Triarchs, three of the eldest and most powerful Noss'fyrat. Below them, the Chiurgeons direct the efforts of the other Noss'fyrat who inhabit Azoth Zul, and oversee the refitting of the Flesh Engines, the Butcheries, the Worm Pits, the Forges, and other long-forgotten machines of the ruined citadel. All members of the Disciples occupy a rank in a well-defined hierarchy, from lowly human Aspirants and servile, barely-infested Novitiates to the exalted Bile Priests, advanced in the mysteries of the Disciples' theology and the arts of blood magic and flesh-weaving. The Disciples lord over a great many slaves of all races, especially orcs and beastkin.
Faction Species:WIP
Human
Territory Details:
Around Mount Azoth lies a ruin-littered wasteland of poisoned water and stinking, ashen bogs inhabited by the skulking and barbarous ukhund, the bog-fiends: barely sentient scavengers.
Faction Religion/Ideology:WIP
The Pale Masters practice an ancient and forbidden faith known as the Mysteries of the Worm.
Faction Description:WIP
In ancient times, it is said that the Disciples of the Worm pledged allegiance to Lord Daigon, serving him in his war against the pretender-god Justinian. The Dark Lord promised the disciples the freedom to pursue their black arts, their decadent religion, their relentless pursuit of arcane power and immortality free of persecution, and provisioned them with all manner of slaves and fodder for their twisted experiments. In return, the Disciples served Daigon, building an army worthy of the Dark Lord: breeding orcs and beastkin and trolls and all manner of foul monsters with which to fight the slaves of the pretender.
Your description of the Justinian empire states it lies *east* of Nagash, but on the map it's clearly west. Or at least it's to the left. Does the compass point towards the bottom, or is it a slip-up?
slip up, was writing the OP without the map in front of me. Fixed it.
@Flagg this looks very cool, I'm looking to make a naval based faction around the broken teeth/blackwater is that okay?
Yep! I know @Ashgan is also eyeing a naval faction based up north, in the Sea of Curses, so you may want to work on some joint history there? Chance for some ship-bound rivalry?
Edit: also it's the Broken Coast, not the Broken Teeth...though that's a cool name too.