STATUS:
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9 mos ago
Current
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9
likes
Bio
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
That is fine- if you need to know, you are both in the same team, so pushing ahead is sort of the directive on that front. If Grim gets his stuff to you Rain, you can carry the torch when I post up, which will probably be tomorrow at this rate.
You aren't poor in spirit if you jump out of a plane. It's deep shit, but there is no better feeling. It's the last piece of the puzzle, it's the thing that makes everything become clear, and genuinely makes you feel alive. There are many nice things in life, but when you go up, you can't hold it in and you just know you're in the place that you love most, and are willing to sacrifice many things for it, time, money, your mind. No doubt, you're gonna want to give it a go :)
Just do it. Do it. If you have money, then make time, just do it. Not even going to get the meme, I have a really important essay to be writing now. But you get the gist, it's fucking sweet :)
It is now my turn to post. This will occur either late tonight at some point if I find the energy to do it, or at some point tomorrow late in the evening GMT. I did want to do this immediately, but life is happening. I will explain below.
This is also the reason I haven't gotten back to half the PMs I've received, as I have deadlines, skydiving, group projects and work on my plate at the moment. I am a very active GM, and will always try and be in touch with anyone that is in touch with me, but sometimes, I can't do it immediately. Expect a response soon, however- don't lose hope, I will say now that everyone's first posts are excellent, you're all getting the tone of the RP pretty well- I do love the multiple interpretations on the techincal, I've seen that fucking Toyota now get shot up so much now :D
Queen's temporarily dropped back due to RL kicking in. This isn't a concern, as I have spoken with her prior, and actually, it works out quite well for what Merlin is kind of doing. I am in good contact with her outside of the guild too when things come back, so don't worry about this.
Holy shit, the ball has come straight back to me. Right. Fuck. Ummm...okay, I will have a post up soon, I'm a little busy but I will be able to get a good one in so that we can carry on. That was a two to three day turnaround for SEVEN RPers, so....well, call that extraordinary!
I can say it! Wojtkiewicz isn't that difficult on the tongue (voy-t-kev-ich....Okay, that is because I have Polish origins and speak the language), but STILL! :D
I think that Merlin has the greatest fucking name I have ever given a character, at least, one of the best so far that I've done. His full name is Merlin Robert Bastion. I think if that doesn't say anything, I don't know what does. Strong surnames are always fun to play with, it gives gravitas to them, I think. Like Wojtkiewicz, it seems easily yell-able. Nikolaj's, maybe not. Orsted (Holl) is not great.
He was cut off as she kicked him savagely in the groin, pulling her knife out as she smashed him savagely against the wall and plunged the knife into his throat before smashing his now limp body to the ground. “Нет.”
This is what Merlin is like, or at least, it's his mentality a lot more of the time. Lovely.
From what people have said, that's the general trend. So long as it's clear, even a colloquialism will do.
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
<div style="white-space:pre-wrap;">I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material. <br><br>My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.<br><br><a href="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic" title="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic">roleplayerguild.com/topics/190121-rav…</a><br><br>Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.<br><br><a href="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic" title="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic">roleplayerguild.com/topics/192916-del…</a><br><br>Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.<br><br><a href="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic" title="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic">roleplayerguild.com/topics/196931-tac…</a><br><br>Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia. <br><br><a href="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic" title="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic">roleplayerguild.com/topics/197399-dis…</a><br><br>Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.<br><br>I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week! </div>