STATUS:
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9 mos ago
Current
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9
likes
Bio
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
@kingkonrad Forgot about that damn city, wish we saw more of it, orange landscape against a gold sun, it's like the midwest.
Highgarden is just water features, water features, limestone and vines, mazes, greenery. It's a fucking Fairytale castle, it really does read like something that sounds so comfortable, not a hard place like King's Landing, or with the sheer gravity or cold of The Eyrie or Winterfell respectively. Torrentpeak in the Reach is one region that I would like to see, it would be a perfect place for a confrontation between Reach and Dornish foces. A blend of mountains, high plateaus that are arid, kinda like Chile in places, it is also coastal and would be a sort of pivot-point if you want to invade Dorne around The Prince's Pass.
You have the three best brothers in the world. They all scare the shit out of me, I cannot wait to see how insane their raiding is. The whole family reads like a family business of raiding and killing....which I guess it is, thinking about you know, Ironborn.
The Vale sounds as weird and mountainous as Wales. Then again, what am I saying, the North is like...t'North (if you're not from the UK or don't get that sort of intention, you won't get it).
They have Lannisport. Which without a shadow of a doubt, is the most significant port city in Westeros bar King's Landing, the second largest population too. It's a significant store of everything, no doubt, it's a beating heart that circulates it's wealth to the Riverlands and even to the less accessible part of the North-Western Reach.
And Garland has plans too, well rather, his sister does...
High as Honor. Lovely words, in some ways, I do think I would like the Vale more if I did a little more research into it. I do love that scene from GoT, where Olenna Tyrell basically says that the Tyrell words are kinda a bit shit compared to everyone else's.
"When a Tyrell farts, it smells of roses" is what comes to mind.
@kingkonrad That makes sense, and the books state that the Reach has the healthiest peasantry in the Seven, so that'd help.
It's a Fairytale Kingdom. It genuinely is. It doesn't get half the coverage that the Lannisters, Baratheons or Tullys do, because it's so fucking nice. You couldn't set GoT from the Reach's perspective UNLESS it had heavy amounts of King's Landing in it, because it's so fucking pleasant. This is what makes me a bit sad, because they really stick out as the best characters, a real beautiful mixture of deviance and just pure cool. I enjoy the North, with their honour, but for me, it's the Reach, if it wasn't so fucking opposed to the darkness of everything else, it would be far more interesting to see.
Oh, and they have a lot of wine too. Arbor Gold is like the Carlsberg of Westeros, I could only mentally imagine :P
The Reach would have had a serious boom in population. It's Malthusian Dynamics (choose to believe them or not, I have my issues with it), more food, more people, it means that even if there were surpluses, more people are born to basically either use that grain or make more. It's weird to explain it in full, but TLDR, the Reach should be booming in population, especially with the stability that is there. Though I would imagine that while I would be tempted to say that their armies would be bigger, the only reason they aren't is due to peace. In every other Kingdom, there has been war, civil and with little disputes, the rebuililding or creation of houses being responsible. In the Reach? That hasn't happened.
Plus Garland is being a bastard-making machine. Well, he hasn't gotten any hate mail/boxes with babies inside yet, I can imagine that he is basically seen as being this kind of fellow that Reachwomen find really dashing. Hey, it's Flowering Season in the Reach :P ...that is such a terrible joke, I don't even know if I should make it. None have come back, it's kinda like they're humbled to have sex with you know, their handsome young Lord...
(I should say, if you are displeased or dislike Garland's behaviour, go down to your local Nightclub. Hey, I speak what I see :D )
The Rose has thorns. It may be the heart of Chivalry, but remember, with people like Alerie, she is the Rose of Thorns. They have honour, but remember, it is to themselves, to their people, and nobody else. They are playing the game as much as anyone else, and while they know it's a big ask, they are basically going to do what they will, quietly and with the most careful dictation that they can. They are charitable, kind, brave and good noble people, they really are, but underneath that, you find people who are driven to protect their own, protect those who ought to be worthy of their protection, and fuck everyone else.
Though I suppose the Ultimate question is... what does this RP need the most? I know you guys need a North player, but DAMN that Greyjoy strategem is scary. Kingbeyond the Wall is still open, and I would love play a horde, and I've always loved the Wildling Culture and theme, but my concern is little contact with the other players. A mercenary group is redundant in a game like that, but it would ensure contact, even if I had much smaller numbers than everyone else.
Point blank, willing to play anything you need me too. Just wanted to share my thoughts... now excuse me while I stare angrily at a map of westeros and try to wipe out the Greyjoys.
Thoughts?
Or, the Stormlands, or Dorne on the complete opposite side of the world. The North is an essential kingdom, I would think- it's a binary, and being you know, THE largest Kingdom in the Seven, it works well to also shape the policy of the Riverlands/Vale. I still would think Kingdoms should be filled, and either the North, or Stormlands would be an important faction for dealings from all factions.
It will be fun, I can imagine Garland attaching a playful message to his Falcon's carrier going back- something in the lines of "How the hell did you get a Falcon to carry messages? When this dies down, could you visit?"
I feel that things are moving a bit quick- though if everyone is okay for me to post before we get a peep from the Iron Islands, then I can do so today. Willas is almost done- though I forget, can Kingsguard get married?
Merry Christmas everyone! I should yell, I know we have made not too much progress so far, but come the next year, I hope to remedy that- I will post on the 30th regardless of whatever has been posted to keep things going, then begin Part 1 a week or so later, giving everyone time to write something up. I'll carry on with who we have- this RP will be very unlikely to take new members in, but I do have plans for it's future continuation.
Exactly. Garland's plan is really formulated from beating Crakehall's men first and foremost, Highgarden itself is roughly a week away from King's Landing, but remember, Torrentpeak is even further, maybe two to three! It's the most distant vassal of The Reach, but it puts into perspective- if Garland wants to raise every single banner, it will take him a hell of a long time, it won't be an organized force until it's rallied up in somewhere such as Tumbleton, or in Highgarden. Hence, if the Tumbletons arrive first and basically are there within two days, Garland is likely going to tell Lord Tumbleton to just send a rabble so fast he needs men there, and set up inside King's Landing, they have the gates, they have control, but they are not a strong occupying force. But nobody has attacked King's Landing straight up and won, not without siege equipment and naval supremacy, which is what Garland is going to gamble that the recent decleration hasn't already covered, and that Crakehall will be forced to wait. Or, so at least he hopes.
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
<div style="white-space:pre-wrap;">I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material. <br><br>My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.<br><br><a href="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic" title="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic">roleplayerguild.com/topics/190121-rav…</a><br><br>Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.<br><br><a href="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic" title="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic">roleplayerguild.com/topics/192916-del…</a><br><br>Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.<br><br><a href="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic" title="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic">roleplayerguild.com/topics/196931-tac…</a><br><br>Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia. <br><br><a href="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic" title="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic">roleplayerguild.com/topics/197399-dis…</a><br><br>Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.<br><br>I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week! </div>