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As soon as Pavel entered the room, he was greeted by a rather worn older man wearing a labcoat, a clipboard and pen in hand as he began to mark things down.

"You are late, good sir. I think all of us here would appreciate a bit more punctuality in your timing," he said, jotting down a few things on his clipboard before motioning over to the side. "While the summoning rituals have been completed already, one of our prospective Masters tired themselves out too quickly; Zelretch has thus decided to send her to rest instead of proceeding. We have prepared the ritual to transfer the contract over to you, so once that is completed, drop off any non-essential equipment at your designated room and head down to the seventh floor to meet with Mr. Schweinorg."

The way the man addressed the Wizard Marshal was indicative of his role as a scientist rather than a magus, but his cold demeanor likely meant he had no time for fooling around. Granted, at this point wasting time was a mistake in and of itself, but even so...


After everyone had finished eating (and doing whatever rlse they had been doing to cause such a ruckus in the dining hall), they had gathered on the seventh floor just as Zelretch had requested. Behind the doors that Kirei had been blocking, there now existed an line of chairs for the Masters to sit down in; for the sake of time, there were only just enough chairs to seat every one of them; no more, no less. In front of the glowing device, though, Zelretch and Kirei stood by, waiting for the group to settle. Once they did, the former began to speak.

"Before I explain anything else, let me first introduce the Church's Overseer for this mission. Kotomine Kirei was one of the survivors of the Fourth Holy Grail War in Fuyuki City and Master of Assassin, the Hundred-Faced Hassan. He will not join you on your mission, but will instead remain here with the staff to oversee your progress," the Wizard Marshal stated, gesturing to the priest in a simple motion. "With that introduction resolved, let me give you an overview of your time ahead."

"There are two singularities that we have found thus far: one exists in Babylonia circa 1500 BC, and the other in Scandinavia circa 900 AD. Though we do not know the exact causes of each singularity outside of the presence of a Grail in each, there are traces of Servants being summoned, so please prepare yourselves for a fight."

"As there are two singularities, you must split into two teams to deal with them; I shall monitor the Babylonia team, while the Wizard Marshal will aid the Scandinavia team. Once you are ready, please make your groups known to us so that we may send you off. That is all for now." Kirei added before the two moved to the side to wait for the Masters to decide.
Name: Sogiita Gunha

Title: Academy City's No. 7 Level 5; Number Seven

Gender: Male

Appearance: A man's guts are what determines his worth!

Personality: Gunha has what is essentially the classic mindset for a tokusatsu hero: he is hot-blooded, thick-headed, and always fights for what he believes to be 'right'. This does have a tendency of getting him into trouble, though, as often times he will rush into a battle knowing nothing about the situation for the sole purpose of stopping whoever he opposes. This rashness does not imply idiocy, though; Gunha can be reasonable if the situation calls for it, but it's the need to 'trust your guts and act first' in his mind that stops it from being fully realized most of the time. Also loves quoting 'guts' as the reason behind his actions, in some way, shape, or form.

Ideals:
GUTS.
Well, guts and justice, but mainly guts.

Biography: Gunha is the 7th-highest ranked Esper in Academy City and was trained at the Kihara Research Institute to develop his abilities. For the most part, his life was that of a normal student within Academy City, save for the fact that he is one of the most well-known figures within. His desire to intervene for the sake of others, though, is a good reason as to why he's become wrapped up in some of the city's larger incidents and has been part of the reason as to why a few of them have been resolved as a result.

Powers: As a Gemstone and one of the top espers in Academy City, Gunha's potential arsenal is... Rather large. The most relevant of this set is listed below.
  • Super Strength: Gunha can throw things a fair distance; for example, he launched a certain spiky-haired misfortunate high school student down a long path towards their target. Reasonably, this can be extended to punching and/or kicking things. Repeatedly.
  • Pain Resistance and Increased Healing Factor: Gunha doesn't really FEEL much pain from most normal attacks and can shrug off things like, say, gunshots. Having resisted one of Misaka's larger lightning strikes and having caught one of her famous Railguns with his teeth, Gunha doesn't really care about that. He can also forcefully reconnect broken bones and staunch bleeding with, as he puts it, 'guts'. He can still feel pain, though; it's just the smaller stuff that really doesn't faze him.
  • Explosion Creation: In classic tokusatsu hero fashion, Gunha can create explosions of various types for different circumstances. These can be used to make a dramatic entrance or for more practical, combat-oriented purposes. Usually the former, though.
  • Attack Crash: Gunha takes a deep breath, assumes a karate stance, dramatically opens his eyes and yells out the name of his signature move before launching a punch at his intended target. With enough force to damage a target over ten meters away, this attack is able to break through large chunks rubble (and possibly more). Gunha claims it to be psychokineis, but the truth is that even the scientists within the city don't understand how it works.
  • Aurora Guard: In a similar fashion to his 'Attack Crash', Gunha shouts the words 'AMAZING PUNCH GUARD' and... Well, punches projectiles to the ground. Though it's not a perfect defense, it can also deflect projectiles that have no real tangible form, such as electricity or lasers.
  • Enhanced Physical Capabilities: Aside from his super strength, Gunha can also move at superhuman speeds, jump absurdly high, and... Can shout loud enough to create a shockwave that can break a fall.
    No, that's not a joke.


Weapons: THE POWER OF GUTS!
...So, really, just his fists.

Equipment: He has a bandanna and a jacket. Also the clothes on his back. That count?

Universe of Origin: Raildex (A Certain Magical Index/ A Certain Scientific Railgun)
Okay, if Lone's moving tomorrow, I'll probably push the timeskip post after they handle the Casters.

We're finally getting to the interesting stuff! :D
Interested. Outta curiosity, how many character slots are available per person?
That is very true, yes. I mean, I wouldn't mind.

Timeskipping would also save me trouble of having to write characters in or out of the context of the story, so I'll go along with that.

Should figure out who is and is not still here, though, just in order to make sure everyone that's remaining has at least one char to play.
@Beloss: Currently thinking about how to handle that. Gimme a bit to figure out what's the best way to do this, aight?
Aaah, okay, my bad for misreading then. Thanks for the clarifications. Time to get to work.
But, I mean... I'd like to pilot more than one deck, too lol. Even if the character won't die, it's not as if there's any harm in having more than one, right?

And... Well, while that does answer my question, the problem is more in regards to how you said that if it was a Ritual, we need a corresponding Spell to summon it. But y'know, Kaleidoscope, Mirror, and Cycle can pull out all the Nekroz, so I was wondering how that works in the end and in regards to the rules you've set forth thus far.
Hm... Fair's fair, then, but I still think some degree of randomness would be a bit fun in the grander scheme of things. I mean, you gotta be able to brick just as well as you can set up a godly board, imo.

Next question: Character limit?

Followup question from prior statement, since I'm thinking about prepping a Nekroz deck after all's been said and done: if I make the Solar a Nekroz Ritual, how does that fit into the grander scheme of things? Because, well... Nekroz in the name and with the way the Ritual Spells function... Just curious.
Tiral let his arm rest as he brought the paper down, letting the rest of the Knights debate among themselves as to what it could be referring to. The mercenary's reaction was telling to some extent; whatever had been here was also one of their goals, and if it was something worth enough trouble to bring down an entire fort and the group that had the item in the first place, then it probably wasn't worth the headache letting it slip by.

Sult's suggestion to start scrying was itself not a bad idea, but it wasn't as if he was in any position to try anything like that. What he was studying at the moment (after the mistake that was learning that Marianne could only really fire large lightning bolts and nothing less) was more in the realm of 'aerial clairvoyance', if anything, and even then...
"Scrying... I don't think I'd be of much use, honestly," he responded, shaking his head in apology as Gillian and Tyaethe began to exposit about the Shards of Angoron. Though the name felt somewhat familiar, Tiral himself couldn't remember from where he had heard the term before. But if it was important enough to be expounded upon like it was, then it was probably important enough to worry about. Maybe spending too much time in the realm of the practical had left him without memory of the past. That... Wasn't the best of things to think, though.

"Well... The story was a pleasant reminder... If pleasant could even describe the situation if your guess is correct," Tiral said somewhat ironically as he glanced towards the fort, then back at the other knights. "Assuming it is one of these shards, though, and I'm not saying it is, then I'd rather us not become a band of murderers enslaved by evil. Is there any way that we can deal with this sort of all-encompassing force of evil without being influenced by it, or are we possibly biting off more than we can chew?"

It may have been a tad demeaning of the order, but the mage felt as if he had the right to voice his concerns. Their image in regards to the public was important as well, and if someone important was to fall victim to such a thing...

Well, it wasn't as if they could cover something like that up easily, if at all. If the Roses fell from grace, then... Well, there were some things better left unsaid.
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