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Well, I was only really referencing the Yatalock as an easy example of something that was anti-fun. Yeah, CED got errata'd, but it's not as if people haven't forgotten how annoying that was, though. Even then, I agree there are a lot of outs, but again, it's probably the easiest thing to point out in regards to that. I also admittedly can't remember any other infamous locks on that level, so I guess that's my bad for being... Like that, I guess.

As for the next point on anti-PePe and anti-Spellbooks, well... Again, you'd have to tech those respective cards in, because maindecking them in a lot of decks these days hurts. You know, because Graveyard control and all that. I think things like Macro Monarchs and Yosenju really could care less about their stuff being banished, but in the end it depends on how hard it hurts any given deck in respect to your own. Also, starting blue boy plus Judgement in Spellbooks is like... Insane plus, and then you add the lock in and it's like... Ew.

Dark Law also requires teching in Mask Change II and a slot in your Extra Deck (and a Dark monster as fodder) if you're not running HEROes to begin with, and not every deck has those resources readily available. While it is certainly an option, you're also fishing
for the cards, and unless you can pull the Change out, it's not as reliable. If you can SS Shadow Mist or something, yeah, I guess that works, but the only deck I can think of that runs II that isn't HEROs is... Shaddolls, I think? Maybe BA variants or stuff using Phantom Knights? Lswarms? 's all I can think of in terms of more recent decks.

Droll and Lock is always a good tech choice, though, so you got me there.

But nothing about Rejuv eDrags? =w=;;

As for that last point, I would say that's easier said than done, if only because Trish and Gungnir shenanigans weren't a thing.

But yeah, no harm, no foul. Discussion is the best way to come to an understanding, after all.
(Also because I don't want to impose by bringing in something too antifun. I play too much stun and control.)

Edit: I didn't notice the 'no simulator' thing until now, but that brings ups and downs of its own. If someone goes second with the perfect counter-hand and is running the right deck, then you can wipe board and OTK on turn 2, especially with 4000 LP rules.
Hm... You've caught my attention... To some degree.

Though I guess my first question (as it usually is) is what decks that don't involve some sort of degenerate loop or a lock (LOOKING AT YOU YATAGARASU) are off limits. Like, I'm going to assume things like full power PePe, Rejuv Rulers and Spellbooks with Judgement are no good, but what about...

Well, I would mention Nekroz, but Djinn lock is dirty business. But, like, that aside, if we're running without a banlist, this is the kinda info I wanna know.

Because tbh Nekroz was a really fun deck to pilot back in its heyday.
@KoL: To be fair, Extra Kirei's shirt looks less like something a priest would wear. His CCC garb, on the other hand, does.

But yeah, I'm working on updating the rosters now.
Kumozaki Keisuke

Keisuke glanced back at the dining hall once more before shaking his head and turning towards the doors to the elevator as they parted, revealing a cylindrical elevator car for him to step into. The abnormally chromatic sheen thereof caused him to once again question why the place had been designed as it was, but in the end the Enforcer thought of it all as convenience for the sake of those who weren't as inclined towards magecraft. There was also the fact that the entire facility was underground, which may have contributed more towards why their base was designed as such, but in the end it was all just more idle thinking to occupy himself. Kicking such ideas out of his mind, Keisuke entered the elevator and pressed the button to head to the bottom floor. The others, unprofessional as a few of them were (Servants included), could catch up with them in short order. They'd have to; orders were orders, after all.

Atalanta's queries were the only thing that broke the silence of the ride down, and her Master was quick to give her a response.

"Kischur Zelretch Schweinorg, the Wizard Marshal... User and master of the Second Magic and a Dead Apostle allied with humanity. To say his influence would reach across the world would be an understatement. So for him to call upon so many people to handle the issue at hand, whatever it is... The scale is likely nothing to scoff at."

As he completed the thought, the doors to the elevator split open once more, leading into a hallway with a rather large set of doors with a series of magic sigils emblazoned on them. In front of them, though, stood a lone priest, eyes trained on the Enforcer as the latter walked out of the elevator.

"Welcome. I've been expecting you; the final preparations for this device are currently underway, so I have been tasked with greeting all the Masters as they arrive," the priest said, a slight smirk on his face.

"My name is Kotomine Kirei, and I am the Church's Overseer for this mission. It is a pleasure to meet you."

Keisuke felt a shiver run down his spine as the man greeted him, but showed no sign of it at he shook hands with Kirei before standing off to the side.

"Atalanta, please tell me I'm not the only one whose instinct is telling them something feels wrong here."



Sakata Kintoki

Gripping his opponent's arm with vigor, Kintoki smiled and nodded as he counted down to one out loud before beginning the match. Compared to the Berserker beforehand, the Saber attempting to match him this time had considerably less strength. Showing any amount of holding back (at least until the point where the table would break) was disrespectful, though, and so the golden Berserker steadily moved to topple his opponent. It took less time than it did with Sinfjotli, all things considered, but he had to give respect to the old man for trying.

"Sorry, but it's my win again. Still, good match, everyone!" he said, a smile on his face as he extended his arm to shake hands with the Rider in front of him. "Alright! What's next on the list of things to try?"

Just ending the whole thing with arm-wrestling was kind of boring... Actually, no, it was REALLY boring. Maybe it'd be fine if they did one more thing before they left for work...?
Possibly?
@Beloss: Okay, decision made.
No Church guys allowed, except for the Overseer (who will be revealed once everyone gathers for debriefing).

Prepping a post now.

Edit: Did I say 'revealed once everyone gathers for debriefing'?
TOO BAD, I LIED! >:D
@Beloss: I know that an Overseer is, to some extent, mandatory, but I'm not entirely certain on having them as Masters. Gimme some more time to think it over.

I'll post in a few; I'm too damn hungry and haven't eaten anything yet today. =3=;;
@Lonewolf685: Yes, Rain's still around. Just... Hasn't moved, is all. Their presence is definitely felt, though, so.
@Beloss: Was made aware that Atomic has dropped, so Cu is now Masterless.
@Flamelord: We've also lost Cid as a result, so rip.
And then... @ShadowKingman has Nezha. And Nanashi is with Ravel, but they're definitely here.

So... Just in regards to Fiddle, it's Cu and, depending on circumstances, Shinobu.

Granted, 9 days is a damn long time to be MIA on the site, so... You might be in a pinch there too, friend.
Still busy crying over Roman. Will be back soon.


Same fam. Same.
Don'tcha just love how Gil just appears AFTER all the fighting is over, though? =3=;;

btw the penultimate battle v the final boss was so bullshit. Had to eat 3 seals and sac my frontline u.u

But yeah. Posts, people! I want this to live! Live, I say!
Merry Christmas!

I'm really hoping that people start posting again after Christmas, though. After finishing /GO's story, I'm actually really pumped to keep going.

(And yes, the ending was good imo. :I)
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