Avatar of Galavani

Status

Recent Statuses

9 yrs ago
Masturbation addiction can be hard to overcome, but with the help of your friends you can all beat it together.
21 likes
9 yrs ago
High School Parties made me feel like a batteries, because I was always not included :(
7 likes
9 yrs ago
Wealthy women like hot baths because it reminds them of hell, where they come from.
5 likes

Most Recent Posts

When girls have profiles like this.........

THE CARD LIST (P2)



















































@6slyboy6 maybe I havent explained it very well, its not as 'structured' as a real card game, its more like an RP arena battle but with cards.

EDIT: Ive added some basics to the original post.
@ImportantNobody hey I got something to show you, keep it on the low-low

Ive started on the card game already, have a look and tell me what you think.

Ive managed to only create 17 cards, Im aiming to get around 75 before I start.

http://www.roleplayerguild.com/topics/157713-card-list-for-lost-empires-rpg/ooc#post-4085017
@ScreenAcne We would have characters RP as normal every day people who have inherited the power of ancient mages.

The idea would be to use the creatures cards to reduce the opponents health to them being 'defeated' but not killed.

But they would not be stationary like in normal card games, they would be in an actual fight, dashing around the battlefield summoning cards against each other.
For a long time wanted to create a Trading Card Game RPG just for the guild. After a lot of brain racking I think I finally found a way to do it. But I need some help.

The idea is that it will have its own RP, but the card system could be used for other things such as arena battles or other RPs. Just as an alternative to having to use Yu-Gi-Oh or Magic The Gathering systems which sometimes dont translate well to Guild RP.

Would anyone be interested in helping me build this game and universe? I've already made a start and would be open to ideas or suggestions.

The system would be similar to Lost Kingdoms if youve ever played it, where cards turn into real creatures and magic to wage war in 1 on 1 duel.

If youd be interested let me know.

Here is what I have so far

The world of Lost Empires is very similar to our own. But the key differences come within the history.





Lost Empires Overview I: The Card Game


In Lost Empires you will play as an indidual with access to the conduit-stone's power which allows you to summon the real world magic used by the battle mages in the times of the Mythic Wars. The creatures and weapons used by the mages are reprsented by the Mythic Legends trading cards. They are in very limited supply in the modern time and you will only have access to a small number at the beginning of your journey.

The battle system is very similar to that of the Lost Kingdoms franchise, if youve played that somehwat rare game you will know the basics, but dont worry if you havent as the exact rules of how it will be adapted to this RP will be fully explained here.

The objective of a duel is to use the cards in your deck to fight your opponent until they become defenseless and have to submit. You will actively be on the battlefield summoning monsters and wielding weapons as if it were live combat. Your access to the conduit gives you the abilites of a battle mage. So when in a Mythic Duel you will be able to do things you couldnt in the real world, physically.

Lost Empires Overview II: The Card Types and Elements


There are 4 different types of cards in Mythic Legends and each card can only be used once per battle. You will start off with a Deck of 15 cards, and your deck may hold a maximum of 25 cards, with no card replicas more than x3 with some even less. The 4 types of cards are as follows.





Lost Empires Overview III: Victory and Defeat


A game of Mythic Legends is not to be taken lightly, each game, even friendly exhibition rounds come with a price. Both players must wager something before every battle or the cards wont activate, as to reflect the risky nature of the wars that the mages had in in ancient times. The most common is card wager, the winner wins the card that the loser wages. Depending on the rarity of the card, this could be dissapointing or devastating. There are other important things that can be wagered, but that will be revealed later in the RP

In a Duel, both players start with 100% hitpoints, as they inflict damage on each other the percentage will go down. Only attacks made directly against the other player (including as a transformed creature) will effect hitpoints unless an effect states otherwise. The character who hits 0% first is the loser. A player can also forfiet the match. Another way to lose is to simply run out of useable cards in a match. So you must use your limited supply wisely.
Hey y'all I dont know if this is the correct forum, but I for a long time wanted to create a Trading Card Game RPG just for the guild. After a lot of brain racking I think I finally found a way to do it. But I need some help.

The idea is that it will have its own RP, but the card system could be used for other things such as arena battles or other RPs. Just as an alternative to having to use Yu-Gi-Oh or Magic The Gathering systems which sometimes dont translate well to Guild RP.

Would anyone be interested in helping me build this game and universe? I've already made a start and would be open to ideas or suggestions.
@silvermist1116@Delta44 Sorry for the wait, will make the PM now
THE CARD LIST (P1)


Example:

<Appearance>
Number:
Name:
Type:
Element:
Effect:
Flavor Text:

Weapon=24
Support= 24





















































The world of Lost Empires is very similar to our own. But the key differences come within the history.





Lost Empires Overview I: The Card Game


In Lost Empires you will play as an indidual with access to the conduit-stone's power which allows you to summon the real world magic used by the battle mages in the times of the Mythic Wars. The creatures and weapons used by the mages are reprsented by the Mythic Legends trading cards. They are in very limited supply in the modern time and you will only have access to a small number at the beginning of your journey.

The battle system is very similar to that of the Lost Kingdoms franchise, if youve played that somehwat rare game you will know the basics, but dont worry if you havent as the exact rules of how it will be adapted to this RP will be fully explained here.

The objective of a duel is to use the cards in your deck to fight your opponent until they become defenseless and have to submit. You will actively be on the battlefield summoning monsters and wielding weapons as if it were live combat. Your access to the conduit gives you the abilites of a battle mage. So when in a Mythic Duel you will be able to do things you couldnt in the real world, physically.

Lost Empires Overview II: The Card Types and Elements


There are 4 different types of cards in Mythic Legends and each card can only be used once per battle. You will start off with a Deck of 15 cards, and your deck may hold a maximum of 25 cards, with no card replicas more than x3 with some even less. The 4 types of cards are as follows.





Lost Empires Overview III: Victory and Defeat


A game of Mythic Legends is not to be taken lightly, each game, even friendly exhibition rounds come with a price. Both players must wager something before every battle or the cards wont activate, as to reflect the risky nature of the wars that the mages had in in ancient times. The most common is card wager, the winner wins the card that the loser wages. Depending on the rarity of the card, this could be dissapointing or devastating. There are other important things that can be wagered, but that will be revealed later in the RP

In a Duel, both players start with 100% hitpoints, as they inflict damage on each other the percentage will go down. Only attacks made directly against the other player (including as a transformed creature) will effect hitpoints unless an effect states otherwise. The character who hits 0% first is the loser. A player can also forfiet the match. Another way to lose is to simply run out of useable cards in a match. So you must use your limited supply wisely.

Lost Empires Overview IV: Mythic Rings and BattleMage Profiles


Not everyone in the world can duel, and those who can are only able to duel with others who have the ability. So no one can use their cards on an average person, the conduit stone was built with these safeguards in place. Mythic rings are the equipment which allow people to duel, each ring has a small piece of the conduit stone inside it, and also holds the spirit of an ancient battle mage from the mythic wars.

The mythic rings are not easy to obtain, there are only about 100 or of them in the world, they cannot be destoryed, and they cannot be stolen, the only way to obtain one is to win one wagered in a duel (which you would need a mythic ring in the first place to duel) or to be given one with the original owner verbally handing it over to you.

Battlemage profiles give you a passive boost to your abilites in battle depending on whose spirit youve inherited in your ring. The effects are usually minor, such as a climbing ability or added accuracy with projectiles, but you will gain more effects as you win duels.
Profiles




Starter Decks


Canis Canem Edit is a wolf based deck that is balanced and perfect for beginners, but does lack the raw magical firepower of other sets, instead focusing more of natural canine based ferocity.



Drowned Gallows is a Pirate Based deck that utilizes more indirect and crafty abilities such as stealing and misdirection. But still has a couple of powerful weapons such as the flintlock and the flail.



Desert Emprie is desert themed deck that mainly deals in magical offense, but with a few clever effect cards thrown in too. Very straightforward and easy to use.



Pride and steel is a deck that is completely based around weapons and armor and making them stronger, although very direct and powerful, will need good tactics to combat more supernatural opponents.



Hell On Earth is a powerful but chaotic deck that uses the power of the hellish underword to terrify and overwhelm enemies. A strong but difficult deck to use.



Rigor Mortis is a complex but unique deck which draws upon the power of the dead. A lot of diverse and effective magic is used, but lacks brute power. Recommended for more cerebral players.



Cold Blood is a raw and powerful deck that combines the tribal fury of the reptile family. Hard Scales and Strong Steel, but not much else in the way of tricks.



Natural Order is a deck of health, life and constitution. Is the anti-thesis to decay and uses the power of the natural world to grow strength. A somewhat more passive and defensive oriented deck for intermediates.



Bloodlines is an deck that is the entry into the world of the romantic evil of the vampires. Draining life to sustain their own and using dark magic and undead fury to achieve their dark goals. Good for beginners and intermediate players.





Character Sheet

Name:
Age:
Profession:
Nationality:
Personality:
Interest In Trading Card Games
Bio:

(Leave these 3 blank until obtained)
Ring:
Deck:
Ranking:
© 2007-2026
BBCode Cheatsheet