* Age: 24 * Height: 6'3 * Weight: 187 lbs * Eye Color: Ruby tinted brown * Hair Color: Brown * Notable Features: Necklace Insignia of his Family
The young prince of the eastern plains is notable for his dashing looks, skill with the spear and his diplomatic abilities. But behind this charismatic mask is a young man under a lot of pressure, trying to do his best for a large kingdom that fell into his lap after the death of his parents. The Kyro Kingdom is still at war with the Northern Republic of Fronte, so he he frets every day for the safety of his kingdom. His advisors are also warning him that he should be trying to find a wife to produce an heir with as his days may be numbered.
Also an unmarried prince cant be called a true 'King' until he has a child, so his bachelor lifestyle reflects badly on the Kingdom and makes them appear illegitimate.
With so much on his mind, the last thing he is thinking about is his love life, until recently....
Name: Arcane Longsword Type: Weapon Element: Earth Effect: A fairly strong weapon witha very impressive reach. When blocked the sword will make the opponent discard one card at random from the deck (unless its the last). Flavor Text:Strike down all who question the legitimacy of your sword.
1x Reptile Ride
Name: Reptile Type: Suppot Element: Venus Effect: A mountable support creature that can attack for below average damage by biting and swinging its tail. It's speed is halved in sand but doubled in wooldand. Flavor Text:Its temper is more entertaining than any trick you could teach it.
1x Lizard Soldier
Name: Lizard Soldier Type: Support Element: Neptune Effect: A well rounded support creature with an above average lifespan. Flavor Text:The lizard soldier is the toughest out of his cousins, and is unlikely to ever be quiet about it.
1x Quartermaster
Name: Quarter Master Type: Summon Element: Earth Effect: The QuarterMaster will allow the player to put up to 3 previously discarded weapon cards back in the deck ready for use. And will raise the damage of the next melee weapon used by the player. Flavor Text:You'd be surprised how long it takes to twirl a staff without dropping it.
2x Battle Halberd
Name: Battle Halberd Type: Weapon Element: Earth Effect:A fairly slow but strong weapon that can be used to slash or stab. Slashing works better on un-armored opponents, stabbing works better against armoured ones. Flavor Text:When carrying and an axe and spear just isnt convinient.
2x Sturdy Sentry
Name: Sturdy Sentry Type: Support Element: Earth Effect:A heavily armoured but very slow support who will attack enemies close to himself or the player. Attacks are powerful but quite easy to block or parry. Flavor Text:"Mobility be damned, as long as I look important!"
1x Foul Marksmen
Name: Foul Marksmen Type: Summon Element: Venus Effect: A squad of forest orcs let loos a flurry of arrows that are hard to dodge and do devastating damage to armored creatures. Impossible to block. Flavor Text:They curse at not being close enough to see the damage the deal from a distance.
2x Throwing Chakram
Name: Throwing Chakram Type: Weapon Element: Earth Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents. Flavor Text:Its not a boomerang, be careful where you throw it.
1x SwordBreaker
Name: Swordbreaker Type: Weapon Element: Mars Effect: A well made blade with normal reach and average speed which excels at parrying, if used to parry another sword weapon the opponent will take the damage of his own weapon. Flavor Text:Forged in an evil cult, to give the arrogant warrior a taste of his own medicine.
1x Wily Blacksmith
Name: Wily Blacksmith Type: Support Element: Mars Effect: The Black smith is a non-attack support who increases the damage of all bladed weapons, and decreases the damage of all non-bladed weapons for both the user and the opponent. Has a fairly high lifespan but doesn't move. Flavor Text:"Contrary to popular belief, I don't get paid comission"
3x Patrol Hound
Name: Patrol Hound Type: Support Element: Venus Effect:A fast but weak attacker who cant sustain much damage in combat. Has the ability to identify invisible or hidden enemies by scent and will alert the player and friendly creatures to enemy positions. Flavor Text:The patrol hound's tendancy to make a mess on the carpet, means he gets to be taken out on walks very frequently.
2x Kunai
Name: Kunai Type: Weapon Element: Earth Effect: A small, easy to use throwing knife which doesn't do a whole lot of damage, but travels fast and pierces armor.
Flavor Text:Many young men became Ninja, just for a chance to carry these.
2x Man Wolf
Name: Man-Wolf Type: Support Element: Venus Effect: A fast and agressive attacking support character, the man-wolf lacks fighting skill and any strategy and will always charge at an opponent with direct slashing and biting. Man-Wolf also has a very short life span and will be used up and discarded quickly. Its life span increases if there are other wolf characters on the battlefield.
Flavor Text:Thier howls are not of pride, but of guilt for what they have become.
1x Lizard Fighter
Name: Lizard Fighter Type: Transform Element: Venus Effect: A fast and agile transform creature with moderate attack and defense and no real weaknesses. Is able to leap high to traverse difficult landscapes. Flavor Text:The Lizard fighter, boasts much better speed than his cousins, and wont stop telling everyone.
1x Timber Pack
Name: Timber Pack Type: Summon Element: Neptune Effect: When summoned, four vicious wolves enter the battlefield accompinied by a snowy haze, they will all bite a target once before dissapearing and then then the vision for all enemy support creatures will be slightly reduced for the rest of the match. Flavor Text:Sometimes you'd rather not see what the storm is hiding.
2x Thorn Whip
Name: Thorn Whip Type: Weapon Element: Venus Effect: A weak wepon with amazing range and near perfect accuracy. Perfect for small or airborne targets. Flavor Text:The true form of 'Natural Discipline'
2x Spiked Club
Name: Spiked Club Type: Weapon Element: Earth Effect:A strong blunt weapon that is very hard to block effectively, is swung fairly slowly. Flavor Text:Thinking about spiked clubs is nearly as painful as being hit by one.
1x Etheral Wolf
Name: Etheral Wolf Type: Support Element: Neptune Effect: While the etheral wolf stalks the battlefield all weapon attacks do bonus frostbite damage and take on the neptune element regardless of their original type. The Etheral wolf is also very hard to see in dark arenas. Flavor Text:Many hunters wont even consider the idea of hunting an etheral wolf, as being stalked by one causes great depression and a feeling of lonlieness.
1x Warcheif's Spear
Name: Warchief's Spear Type: Weapon Element: Earth Effect: A strong, accurate throwing weapon with good range. Its weakness is that it offers no defense to block with, leaving the player to absorb full damage from any attack if used to defend.
Flavor Text:Warchiefs love their throwing spears, but usually not enough to retrieve them.
Rings:
(Each ring comes with its own battle mage profile) Black Orange Sky Blue Red Green Brown White Turquoise Purple Gold Blue
The world of Lost Empires is very similar to our own. But the key differences come within the history.
The dark ages are notoriously difficult to record in history and a lot of this was largely due to the mythic war. Powerful magic and creatures from other realms entered the world we lived in and were wielded by Arcane Battle Mages, in a bid to become literal gods on a mostly mortal plane. But the wars these mages had threatened to tear the world apart, so one brave alchemist risked his life to end it all. By creating a condiut stone which would suck the magic energy out of the world around him, leaving the mages powerless and the mythic energies to leave the creatures and return the world to its mundane mortal state.
This alchemist succeeded in his plan, but angered many who were invested in an Arcane ruling over the world, so he was killed, and his Conduit stone was studied for years and years on end, but nobdoy knew how to re-release the magic it drained from the world. As centuries passed the stone and the alchemist and even the mages became forgotten by time, and their amazing battles became fairy tales and old legends.
In the 1900s hobbyists began to create collectable cards which detailed the magic, creatures and weapons used in the mythic wars and named them 'Mythic Legends: Battle!' They became an instant hit, with young adults all over the world becoming obsessed by the game. But the conduit stone still existed, and now someone was able to understand its properties, the power of the battle mages would be real once more.....
Lost Empires Overview I: The Card Game
In Lost Empires you will play as an indidual with access to the conduit-stone's power which allows you to summon the real world magic used by the battle mages in the times of the Mythic Wars. The creatures and weapons used by the mages are reprsented by the Mythic Legends trading cards. They are in very limited supply in the modern time and you will only have access to a small number at the beginning of your journey.
The battle system is very similar to that of the Lost Kingdoms franchise, if youve played that somehwat rare game you will know the basics, but dont worry if you havent as the exact rules of how it will be adapted to this RP will be fully explained here.
The objective of a duel is to use the cards in your deck to fight your opponent until they become defenseless and have to submit. You will actively be on the battlefield summoning monsters and wielding weapons as if it were live combat. Your access to the conduit gives you the abilites of a battle mage. So when in a Mythic Duel you will be able to do things you couldnt in the real world, physically.
Lost Empires Overview II: The Card Types and Elements
There are 4 different types of cards in Mythic Legends and each card can only be used once per battle. You will start off with a Deck of 15 cards, and your deck may hold a maximum of 25 cards, with no card replicas more than x3 with some even less. The 4 types of cards are as follows.
Weapon Cards: These are the most common of all card types, these represent the weapons used by the mages in the war. A card will allow you to summon the weapon on the card and weild it just as a battle mage would to attack your enemy or your enemies companion creatures. Please note that every weapon card is single use weather it be a bow and arrow or an iron lance. Once your attack has been made the card will be used up and discarded for the rest of the battle. So its important to make your attacks count. If your weapon is a defensive item such as a buckler or a shield, it will be discarded only after successfully blocking an attack, but depending on the strength of weapons in question you may still take some damage.
Support Cards These are the second most common types of cards. These are creatures who will be summoned to give you support during the battle. Some of these will be simple 'fighting companions' who will attack the enemy with you as a sentry or they may come along to cast an 'effect' that could power you up or cause trouble for the opponent. All support creatures have varying degress of toughness, and a time limit to how long they can be on the battlefield before being discarded. Thier time limit will speed up as they take damage and the amount it speeds up depends on thier toughness. This will be noted with the card.
Summon Cards
These cards are quite rare, and not every deck will have one of these. The Summon cards are single use creatures of great power who arrive to do one very powerful attack before dissapearing and being discarded. These attacks usually have a fairly large area of attack and can very easily change the tide of a battle. They have a small downside though, a 'cool down' effect, where they have to wait a couple seconds before using cards again. The cool down depends on how powerful the attack was.
Transform Cards These are the rarest of all card types, they are very powerful as they allow you to transform into the creature on the card for an amount of time. While you are transformed you can attack and move at will, but much like a support card as you attack and you are attacked the time you can stay transformed is diminished. A downside of this powerful card is that you will still take (reduced) damage as a human player while the transform creature itself is diminished. Use wisely.
As well as the function type of the card, each card also has a Planetery Element This simply decides which planet you card has alignment to and what advantages or disadvantages it has over other elements. Here is the guide:
Mars> Venus Venus> Earth Earth> Neptune Neptune> Mars
Taking this into account, some cards may be more effective or resistant against others.
Lost Empires Overview III: Victory and Defeat
A game of Mythic Legends is not to be taken lightly, each game, even friendly exhibition rounds come with a price. Both players must wager something before every battle or the cards wont activate, as to reflect the risky nature of the wars that the mages had in in ancient times. The most common is card wager, the winner wins the card that the loser wages. Depending on the rarity of the card, this could be dissapointing or devastating. There are other important things that can be wagered, but that will be revealed later in the RP
In a Duel, both players start with 100% hitpoints, as they inflict damage on each other the percentage will go down. Only attacks made directly against the other player (including as a transformed creature) will effect hitpoints unless an effect states otherwise. The character who hits 0% first is the loser. A player can also forfiet the match. Another way to lose is to simply run out of useable cards in a match. So you must use your limited supply wisely.
Lost Empires Overview IV: Mythic Rings and BattleMage Profiles
Not everyone in the world can duel, and those who can are only able to duel with others who have the ability. So no one can use their cards on an average person, the conduit stone was built with these safeguards in place. Mythic rings are the equipment which allow people to duel, each ring has a small piece of the conduit stone inside it, and also holds the spirit of an ancient battle mage from the mythic wars.
The mythic rings are not easy to obtain, there are only about 100 or of them in the world, they cannot be destoryed, and they cannot be stolen, the only way to obtain one is to win one wagered in a duel (which you would need a mythic ring in the first place to duel) or to be given one with the original owner verbally handing it over to you.
Battlemage profiles give you a passive boost to your abilites in battle depending on whose spirit youve inherited in your ring. The effects are usually minor, such as a climbing ability or added accuracy with projectiles, but you will gain more effects as you win duels.
If any of this looks interesting and you'd like to get involved please let me know and I'll put you forward for a practice card Battle, there are 4 decks to choose from.
In the west of the county is the large sprawling city of Metro Point, a large financial and entertainment district as well as a teeming tourist trap. Mythic Legends is one of the many popular hobbies in the city, but they also have an affinity for the Dash Ball sport.
After two mediocre games they made one that was less mediocre but still stuffed to the brim with open world bloat and lackluster combat that gets excused because it's so MORALLY GRAY MAN.
Also there are books that are not great but found their audience with certain Polish youths at an opportune time.