Avatar of Gate Keeper
  • Last Seen: 4 yrs ago
  • Joined: 8 yrs ago
  • Posts: 400 (0.13 / day)
  • VMs: 2
  • Username history
    1. Gate Keeper 8 yrs ago

Status

Recent Statuses

5 yrs ago
I am back. Home sweet home.

Bio

User has no bio, yet

Most Recent Posts

@Sigurd
For an old wizard, you seem oddly eager for.

...
...
@Azazaa Yeah! That sounds like a great idea! So you guys can go have fun, Vamyr is just going to lounge in the hot springs guard basecamp!
@Ammokkx
It's kinda funny, so I went back through the posts a bit.
-Kills-
Yeager: 2ish Tentacle Beast- 1 CWM
Eiswolf: 1 Sniper- 1 Tentacle Beast- 1 CWM
ATY: 1 Tentacle Beast- 2 CWM
Magus: 4 CWM
X-7: 1 Sniper

+21 CWM deaths split somewhere between Atty/Eiswolf/Yeager?
I was struggling to figure out where those other twoone went- if someone knows that would be great xD
@Ariamis Scary AF
We survived because that wasn't liquid courage in a bottle, it was liquid luck.

@Ammokkx
I have agreed with all of those points up to now- the game chamger was that it moved, with no direct provocation or interaction. I also take that to mean that it won't passively wait for us to figure out how to kill it.

@Ariamis
I was fairly sure that while Mist has a broad range of fire, it still only fires the wave in one direction when activated. (Say, three sectors east, west, diahnol, etc. But not all at once.) Is this true?

^With that in mind, my thought was to provoke it to fire away from the PDF base, which would stall for a turn. It is risky and possibly unnecessary,- (We dont KNOW that Mist will independantly fire on the PDF base.) But there Iis a lot riding on that.
@Sigurd
"Taking an extended break from RPing here. Very sorry to the RPs I'm in, but I need to focus on other things right now. I'll still check for PMs occasionally if anyone wants to stay in touch."
From her profile status
@Jasonhero
I am in favor of using missiles, as they have lower collateral risk and can be fired without a standby period. (I assume anyway.) However, I notice in posting that they have short range. Is X-7 capable of getting within range and firing said missiles in one post?

@AtomicNut
It may be that only Eiswolf is capable of attacking MIST at all, and Eiswolf's weapon lacks an energy signature. (Unless it can manage an explosion of some sort at range.) It may be possible to bait MIST away from the PDF base by attacking it though. Using Magus as a signal flair is a pretty clever idea though- however I am not sure we are past the longrange jamming yet. I bet we can come up with a work around on that.

@Dragoknighte (Because I feel like being a team is important <3 )

@Ammokkx
What are your thoughts/orders?
I was going to wait for @Luminosity to post before tossing in again.

As for couples...
Humans don't live long enough for Elves.
Dwarves and Elves don't tend to get along.
Dwarven Women are... mysterious.
Hobbits are strange.
@Jasonhero
How big of a blast radius do you think it has? I was thinking through various solutions until I remembered something.

Current:


Past:

"The Rostosov endured the heavy barrage of plasma cannons directed at him."
"The Rostosov was hit in it's exposed back, sending it falling down, and the resulting bombardment of titanium-melting hellfire quickly sealed any hope of saving him."

The sector Mist moved into is actually more ideal for firing on than the sector it had previously occupied, assuming that the strike that killed Rostosov already has killed off the majority of the sector.

If we want to talk about sectors that haven't been crushed/fired on in some major way... we are looking at something like this:


"The Planetary Defence Force will form defensive positions in the colonies, but they have been ordered to only target the enemy infantry and troop carriers. Assault vehicles and war machines are your squad's sole responsibility, Officer." -Lieutenant Ritsu

Keeping in mind that Mist has not fired yet, from what I can devise from the GM posts is that our PDF is still alive and kicking, though throughout the city Cruxi ground forces had begun to push them back a few rounds ago. (Though post wise, that is only a few minutes.)

The marks I put on the map are just marking the Cruxi WERK movement. Our role was to prioritize the assault vehicles and war machines. Currently however, Cruxi ground forces are winning the war while we play with the big toys. While I do have pity for those caught in the crossfire, our priority should switch from the War Machines to assisting the PDF as soon as possible. I am afraid a single sector or even four sectors of civilian casualties is a small price for the lives of the entire colonies worth of inhabitants.

That said, remember that the PDF base is now well within MISTS firing range, if MIST catches them in the crossfire, our ground troops will lose central communication, and due to jamming, our intra-planetary forces will not be able to help them coordinate. Unfortunately, our works are too big and unwieldy to aid the ground troops in anything but firesupport, but even that would be invaluable in this situation. The least a 60 meter mechanical monster could do is squash a few groups of baddies, even if it is crippled and disarmed.

TLDR; Our priority is to eliminate Cruxi WarMachines AND to assist the PDF in fighting off Cruxi ground forces. If Mist is not eliminated quickly, we are in danger of winning the battle and then losing the city.

If we must become demons to save the people, then let us become demons. They will curse us even as we sacrifice ourselves to save them.
@Mr Rage
Just to point out- the GM recently told me that werks are on average around 60 meters tall. A car is generally around three or four meters long. It is like throwing a flaming baseball at someone and hoping it will be lethal.

@Ariamis
Though looking at scaling, I think this would make collapsing the empirestatebuilding on a werk a lethal option.
© 2007-2024
BBCode Cheatsheet