Madison 'Nightingale' Johannson - [LINK]
Energy: 4/10
20 / 3 / 4 Mostly sticking to cover the party continue to engage the thugs across the bank as Brick starts to try and move the civilians to safety.
Making use of the smoke cover Gungirl 2 dodges behind the bank counter and pulls out a set of drumsticks and a battered old guitar before grabbing Gun Girl 1's unconscious body and disappearing into the smoke.
Gungirl 2 is currently Disorientated! (1/2) - -1 Attack, -1 Defence
Escape: Gungirl 1 and Gungirl 2 immediately leave the combat area.
Gungirl 1 escapes!
Gungirl 2 escapes!
Gungirl 1 is no longer KO'd!
Gungirl 2 is no longer Disorientated!
Targets Defeated: bonus 20 XP for all opponents.
Stepping forward Rocksmith performs an epic solo, generating wind to clear away the smoke cover.
Rocksmith recovers
+1 EnergyRocksmith is currently
Disorientated! (1/2) -
-1 Attack,
-1 DefenceEpic Solo: Smoke Bomb is cleared.
Nightingale is no longer Disorientated!
Brick is no longer Disorientated!
Rocksmith is no longer Disorientated!
Heretic is no longer Disorientated!
Flare is no longer Disorientated!
Sigma is no longer Disorientated!
Bumblebee is no longer Disorientated!
Gunman 1 is no longer Disorientated!
Gunman 2 is no longer Disorientated!
Gunman 3 is no longer Disorientated!
Gunman 4 is no longer Disorientated!
Rock Hard: bonus 1 XP
Bumblebee swoops down and kicks Gunman 4
Bumblebee recovers +1 Energy
Float Like A Butterfly: -1 Energy; Bumblebee is Levitating! - Immune to ground-based attacks and effects
Bumblebee is currently Inspired! (3/5) - +1 Defence, +2 Attack
Bumblebee is currently Armoured! - +5 Defence
Gunman 4 hit by Bumblebee's melee attack for 8 Attack, 2 Defence, 4 Health lost. Gunman 4 is now KO'd!
Bumblebee gains 4 XP
Target incapacitated: bonus 5 XP!
Heretic slices at Gungirl 2
Heretic recovers +1 Energy
Heretic is currently Inspired! (3/5) - +1 Defence, +1 Attack
Heretic is currently Weaponized! (2/2) - +1 Attack, attacks cause Bleeding
Heretic misses Gungirl 2 with his melee attack.
Flare punches Gunman 1
Flare recovers +1 Energy
Flare is currently Inspired! (3/5) - +1 Defence, +2 Attack
Gunman 1 hit by Flare's melee attack for 8 Attack, 2 Defence, 1 Health lost. Gunman 1 is now KO'd!
Flare gains 1 XP
Target incapacitated: bonus 5 XP!
Brick escorts Hostages to safety
Brick recovers +1 Energy
Brick is currently Inspired! (3/5) - +2 Defence, +1 Attack
Brick is currently Armoured! (3/3) - +5 Defence
Brick escorts 13 Hostages (based on Defence) to safety outside the bank - Hostage Health now 220 - Hostages Saved now 780
Protector: bonus 13 XP
Sigma prepares
Incendiary RoundsIncendiary Rounds: Sigma is now Primed! Next attack will be AoE with heat-based damage and will cause Burning.
Heavy Weapon: bonus 1 XP
Clutching at their heads the gunmen drop their weapons and start to look around in confusion.
Gunman 2 is no longer Mind Controlled! Gunman 2 becomes neutral to the heroes.
Gunman 2 is now Disarmed! -4 Attack
Gunman 2 is now Disorientated for two turns! -1 Defence
Target incapacitated: bonus 5 XP for all opponents!
Gunman 3 is no longer Mind Controlled! Gunman 2 becomes neutral to the heroes.
Gunman 3 is now Disarmed! -4 Attack
Gunman 3 is now Disorientated for two turns! -1 Defence
Target incapacitated: bonus 5 XP for all opponents!
Seeing no further threats nearby the 11 remaining Hostages all run for the doors, escaping the bank out into the street where they are quickly intercepted by the police for debriefing and hot chocolate.
Hostages Saved: bonus 11 XP for all heroes!
Quickly moving forwards Nightingale carefully inspects the two remaining hostiles, neither of whom in their dazed states try to stop her examination of them.
Nightingale is currently Inspired! (3/5) +1 Attack, +1 Defence
Nightingale examines Gunman 3
Nightingale examines Gunman 3
<ENGAGEMENT COMPLETE - REST PERIOD STARTED FOR TWO TURNS>
XP Awarded:
- Rocksmith: 55 XP - LEVEL UP! Rocksmith is now Level 2! 5 Skill Points awarded. XP required for level 3: 100
- Bumblebee: 67 XP - LEVEL UP! Bumblebee is now Level 2! 5 Skill Points awarded. XP required for level 3: 100
- Flare: 70 XP - LEVEL UP! Flare is now Level 2! 5 Skill Points awarded. XP required for level 3: 100
- Brick: 95 XP - LEVEL UP! Brick is now Level 2! 5 Skill Points awarded. XP required for level 3: 100
- Heretic: 54 XP - LEVEL UP! Heretic is now Level 2! 5 Skill Points awarded. XP required for level 3: 100
- Sigma: 52 XP - LEVEL UP! Sigma is now Level 2! 5 Skill Points awarded. XP required for level 3: 100
Callsign: Gunman
Role: FlankerPower Origin: <UNKNOWN>
Power Set: Pistol Shot
Abilities:- Full Auto: - Energy Cost: 4
The Gunman opens fire with everything he has, emptying his clip into the crowd. All enemy targets suffer an attack at 1/2 the Gunman's Attack rating which can be defended against as normal and inflicts the Out of Ammo status effect, forcing him to reload on the following turn.
Traits:- Mind Controlled
The Gunman has been mentally dominated by the Gungirls in some way and is being forced against his will. Gunman gains Mind Controlled status effect and cannot stop fighting until Gungirls have been incapacitated. - Cover Bunny
The Gunman knows that when facing heroes its best to keep your head down. He gains +2 Defence against ranged attacks.
Callsign: Gungirl
Role: BlitzerPower Origin: <UNKNOWN>
Power Set: Shotgun
Abilities:- Escape: - Energy Cost: 0, may only be triggered while opponents are Disorientated.
All Gungirls currently in play immediately leave the combat area, recover all health and Energy,m clear all status effects and may no longer be targeted by any attacks or abilities. All opponents receive 20 XP if this ability is triggered. - Smoke Bombs: - Energy Cost: 6
The Gungirl tosses a homemade smoke bomb into the middle of the room, inflicting the Disorientated status effect which reduces Attack and Defence by 1 on everyone, even herself. This status effect lasts for two turns before the smoke clears.
Traits:- Shotgun Blast
The Gungirl's shots can hit a wide area, but are slow to fire. Each attack is treated as AoE hitting all heroes in the room, but inflicts the Out of Ammo status effect, forcing her to reload on the following turn.
Gunman 1 Gunman 2
Stats: 0 / 2 / 3 Stats: 10 / 1 / 0
Energy: 0 Energy: 0
Gunman 3 Gunman 4
Stats: 10 / 0 / 0 Stats: 4 / 2 / 4
Energy: 0 Energy: 0]
A large group of hostages are being cared for by the police and paramedics. While a few were slightly wounded in the crossfire their injuries have already been dealt with by the team, although some are showing signs of PTSD and a couple are already calling their lawyers to enquire about suing the bank for endangering their lives. One attractive young woman seems to be taking the opportunity to get the telephone number of every cute guy in uniform she can see, while a couple of attractive men are doing the samke for the female police officers.
Hostages
Stats: 0 (1000 Saved) / 0 / 0
Energy: 0
Several dead bodies are lying around the room, obviously gunned down by the hostiles. Now that the shooting's stopped the heroes can also see a large pile of money bags which have been piled up in the corner behind the bank counter, ready to be transported out of the building. It looks like the villains left without taking their loot with them.
Recover
+1 EnergyNightingale is currently
Inspired! (3/5)
+1 Attack,
+1 DefenceAction: Crime Scene Examination
@rush99999 Rocksmith Action Complete,
Action Complete@SimplyJohn Bumblebee Action Complete,
Action Complete@Eklispe Flare Action Complete,
Action Complete@knighthawk Brick Action Complete,
Action Complete@GodOfWar Heretic Action Complete,
Action Complete@Behemoth542 Sigma Action Complete,
Awaiting Action