Avatar of Genni
  • Last Seen: 6 yrs ago
  • Joined: 11 yrs ago
  • Posts: 1814 (0.45 / day)
  • VMs: 2
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    1. Genni 11 yrs ago
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8 yrs ago
Current We are such stuff as dreams are made on; and our little life Is rounded with a sleep.
11 yrs ago
Round and round and round we go...

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If it will work I can have a cs up soon enough.

This game is all about me making your characters work, both as individuals and as part of a team. It might e a bit of a challenge for me, but I'm game. :)
Going for the movie canon over the book then?

Why do I get the feeling Mayumi's gonna have to solo the boss..?
Nobody should have a Signature or 'Special' attack yet worth more hp. That comes at Level 3. Wasn't sure if I read that wrong above or not, just plain attacks for now. Only people with increased strength should have attacks worth 2 hp.

No attacks with -2 HP, @Shadowman215 just performed a two hit combo with basic attacks. :)
"Yeah. I'm the Dinosaur Health Technician. Thank You, but I'm good. What's the plan?"

"A palaeo-veterinarian, huh?" Kelly asked, not really paying attention as she watched the security specialist and the monster trainer verbally sparring with each other across the dock. "I think the plan is for us all to stand around here shouting at each other until the T-Rex turns up and eats us all." She commented with a wry smile.

Glancing around the dock area Kelly spotted a couple of small sheds set back away from the main passenger reception area. Turning back towards Julia with a beaming smile she jerked her head towards the huts. "You wanna wait to be made into dinosaur poop, or should we check out what InGen left behind when they ran from this place?"
I think I added to that confusion as well. It's more likely that the geneticists worked off-site on new dinosaurs and that's how Chicklet came to be.

New dinosaurs were bred at Site B on Isla Sorna before being shipped to Isla Nublar as eggs. In the Lost World book they stated that only about 20% of the eggs tended to be viable, and the idea of hatching a mutated, stillborn dinosaur in front of the visitors wasn't something Hammond approved of. Instead only the healthiest, prime specimens were given the opportunity to come to term, the others were 'disposed of' cleanly.

Chicklet would most likely have been one of the last batch of eggs produced for the park, but didn't make it to being shipped before the park was closed.



There had been a few soldiers and scientists on the island beforehand, meaning: Tanya @Lmpkio, Raymond @King Kindred, and another few NPCs. They were meant to secure the docks, so our team could arrive safely, and without being eaten by a T-Rex immediately after stepping off of the ferry.

I introduced the idea that at the moment there's a dozen or so ferry workers helping to unload the ship we arrived on, but they're not meant to be part of the expedition and will be away on the boat in the next few minutes. So as Kelly said, it's not worth bothering to learn their names.

The trimline is out of order. It would have to be repaired to travel faster into the inner island. The group having already been there did not do it. If we don't do it, we'll have to walk through the thick forest. Therefore, the main goal is right now to arrive at the original Jurassic World theme park buildings.

Just as a quick note, the canon size of the island would mean that walking along the roads to the main buildings would take about two hours without some means of transportation (which hasn't been mentioned yet so I'm assuming we don't have any) and without taking into account transporting any large equipment we may have brought with us.

The tramline would take ten-fifteen minutes and would be able to move the gear more easily, but as @choraki said we'd need to find some way to get it operational, if we even can. Most trams on the island were self-contained electric motor systems, but they drew power through the lines from a central generator. If the generator's offline the tram's not going anywhere.

Are there any service buildings nearby which may have vehicles in them? This was a functioning ferry port just before the park was closed and I doubt they took the time to salvage all the equipment.
so you can basically jump from the garage to the upper hallway?

Yes, the hallway from the garage to the main hall runs passed the stairwell leading to the upper hallway.

Wanted to see if there was any room left here out of interest.

Still room if you want to join in. What sort of character were you looking at playing as?
Nightingale, Bumblebee and Rocksmith engage the SWAT Officers guarding the rooftop stairwell while the rest of the team move up to join them.

Rocksmith performs an epic solo, bringing the house down.
Rocksmith is no longer Exiled!
Epic Solo: Ceiling gains Speeding effect - +5 Attack
SWAT Officer 1 hit by Ceiling's melee attack for 5 Attack, 6 Defence, 0 Health lost. SWAT Officer 1 is now Pinned for one round! - May not attack or use hostile abilities.
SWAT Officer 2 hit by Ceiling's melee attack for 5 Attack, 6 Defence, 0 Health lost. SWAT Officer 2 is now Pinned for one round! - May not attack or use hostile abilities.
SWAT Officer 3 dodges Ceiling's melee attack: No effect!
Ceiling is no longer Speeding!
Ceiling is now KO'd!
Rock Hard: bonus 5 XP!

Bumblebee shocks SWAT Officer 1 with her Stings Like A Bee attack.
Bumblebee recovers +1 Energy
Float Like A Butterfly: -1 Energy; Bumblebee is Levitating! - Immune to ground-based attacks and effects
Bumblebee is no longer Exiled!
Bumblebee is currently Inspired! (5/5) - +1 Defence, +2 Attack
Bumblebee is currently Armoured! - +3 Defence
Bumblebee uses Stings Like A Bee - -4 Energy
SWAT Officer 1 hit by Stings Like A Bee for 8 Attack, 6 Defence, 2 Health lost. SWAT Officer 1 is now Shocked for three turns! - -2 Defence
Bumblebee gains 2 XP
Flight Control: bonus 1 XP!

Heretic moves to the main hall.
Heretic is no longer Exiled!
Heretic is currently Inspired! (5/5) - +1 Defence, +2 Attack
Heretic is now Ranged! - May only use ranged attacks and abilities on the opponents or allies. Opponents gain +5 Defence against ranged attacks and abilities.
Heretic uses Unconfined Rage
Heretic is now Rushed! - May use 2 additional Actions next round.
Hellspawn: bonus 1 XP!

Sigma follows new command directives and moves to the upper hallway.
Sigma is no longer Exiled!
Sigma is currently Primed! - Next attack will be AoE with heat-based damage and will cause Burning.

Brick moves to the upper hallway, activating his Stone Skin and pulling out his Pistol.
Brick recovers +1 Energy
Brick is no longer Exiled!
Brick is currently Inspired! (5/5) - +2 Defence, +1 Attack
Stone Skin: -6 Energy; Brick is now Weaponized! - +5 Attack for 3 rounds
Brick draws a Pistol; Brick is now Armed - base Attack = 4, all hostile targeted abilities disabled.
Rocky Rumbler: bonus 1 XP!

Flare moves to the upper hallway
Flare recovers +1 Energy
Flare is no longer Exiled!
Flare is currently Inspired! (5/5) - +1 Defence, +2 Attack
Flare is currently Armed! - +2 Attack

The SWAT Officer 1 and SWAT Officer 2 struggle out from beneath the rubble and turn towards Rocksmith angrily waving their MP5s
SWAT Officer 1 is currently Mind Controlled! (1/20)
SWAT Officer 1 is currently Armoured! - +5 Defence
SWAT Officer 1 is currently Shocked! - -2 Defence
SWAT Officer 1 is currently Pinned!
SWAT Officer 1 climbs out of rubble; Pinned cleared!

SWAT Officer 2 is currently Mind Controlled! (1/20)
SWAT Officer 2 is currently Armoured! - +5 Defence
SWAT Officer 2 is currently Pinned!
SWAT Officer 2 climbs out of rubble; Pinned cleared!

SWAT Officer 3 throws a Flash Bang
SWAT Officer 3 is currently Mind Controlled! (1/20)
SWAT Officer 3 is currently Armoured! - +5 Defence
Flash Bang:
Rocksmith is hit by Flash Bang, takes 2 Health loss and is now Disorientated for two rounds! - -2 Defence, -2 Attack
Bumblebee is hit by Flash Bang, takes 2 Health loss and is now Disorientated for two rounds! - -2 Defence, -2 Attack
Sigma is hit by Flash Bang, takes 2 Health loss and is now Disorientated for two rounds! - -2 Defence, -2 Attack
Brick is hit by Flash Bang, takes 2 Health loss and is now Disorientated for two rounds! - -2 Defence, -2 Attack
Flare is hit by Flash Bang, takes 2 Health loss and is now Disorientated for two rounds! - -2 Defence, -2 Attack
Heretic is immune to Flash Bang: Out of Range!
SWAT Officer 1 is immune to Flash Bang: Gas Mask!
SWAT Officer 2 is immune to Flash Bang: Gas Mask!
SWAT Officer 3 is immune to Flash Bang: Gas Mask!

Nightingale quickly reaches into her medical kit and uses a screwdriver to reset Sigma's sensors
Nightingale recovers +2 Energy
All Better Now: -4 Energy; Sigma is no longer Disorientated!
Healing Hands: Sigma regains 2 Health.



Callsign: SWAT Officer
Role: Blitzer
Power Origin: Tech
Power Set: SMG
Abilities:
  • Flash Bang
    The SWAT Officer is equipped with Flash Bang grenades for incapacitating targets. When SWAT Officer throws a Flash Bang it inflicts 2 Health loss on all opponents, which may not be blocked or dodged, and the Disorientated status effect which reduces Attack and Defence by 2 on everyone, even themselves. This status effect lasts for two turns before targets recover.
  • <UNKNOWN>
Traits:
  • Mind Controlled
    The SWAT Officer has been mentally dominated by the Gungirls in some way and is being forced to fight against his will. Gunman gains Mind Controlled status effect for 20 rounds at the start of the engagement.
  • Armoured
    The SWAT Officer is equipped with police-issue Body Armour, gaining the Armoured status effect - +5 Defence.
  • Gas Mask
    The SWAT Officer is equipped with a police-issue Gas Mask, making them immune to the Disorientated! status effect.

SWAT Officer 1 SWAT Officer 2
Stats: 13 / 6 / ? Stats: 15 / 6 / ?
Energy: ? Energy: ?

SWAT Officer 3
Stats: 15 / 6 / ?
Energy: ?


Nightingale, Bumblebee and Rocksmith are on the edge of a balcony overlooking the main hall of the bank. There's no safe way down without injuring themselves gravely and their best option is to find a way to deal with the SWAT Officers quickly and follow the Gungirls up to the roof.

Heretic is in the main hall below the balcony and can see the battle raging above.

Sigma, Brick and Flare are at the top of the stairwell on the far side of the SWAT Officers from the rest of the team.



Madison 'Nightingale' Johannson - [LINK]
Energy: 4/10 XP: 1
20 / 3 / 5

Action: All Better Now: -4 Energy; Nightingale removes one persistent status effect from Sigma (Disorientated)



@rush99999 Rocksmith Action Complete
@SimplyJohn Bumblebee Action Complete
@Eklispe Flare Action Complete
@knighthawk Brick Action Complete
@GodOfWar Heretic Action Complete
@Behemoth542 Sigma Action Complete
*grumble grumble* having to deal with roadies *grumble grumble* setting up epic sound stage *grumble grumble* on the roof *grumble grumble*
*grumble grumble* epic rock off *grumble grumble* pyrotechnics *grumble grumble* Hell's Bitches? *grumble grumble* millennium hand and shrimp *grumble grumble*
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