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    1. Genni 11 yrs ago
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8 yrs ago
Current We are such stuff as dreams are made on; and our little life Is rounded with a sleep.
11 yrs ago
Round and round and round we go...

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...if a player doesnt want to follow the tide, they dont have the same benefits.

Or setbacks.

Without being linked to the Tides a player could just do whatever they liked with their character without having to put as much thought to motivations, so for people wanting more freedom for their characters this would probably be a better choice.

You could almost view the Tides as a religious undertaking, with those strictly following the doctrines of their chosen Tide being 'blessed' with good fortune, while those not following a 'faith' wouldn't be limited in their actions.

If a player decided to follow a Tide at first, but then decided against it and started acting without considering their chosen motivations, they'd no longer be earning points as effectively, and would functionally lose the bonus of having chosen the Tide in the first place. So no harm done. :)
- not unless the island on the shown map has at least... five different states on it.

On the subject of scale, I'm envisioning the map as about the size of Europe. Which would make the Crownlands the size of France and Germany combined, and each of the provinces about the size of Switzerland or Austria, with space for several large settlements and abundant land around them.

Some would be open with plenty of fertile soil (like France), while others would be mostly mountainous (like Switzerland), or covered with dense forests (like medieval Britain.)

This would make 'Pridania' about the size of Spain, which did have many city states until forming a unified government in 1492.
(They actually started the process in either 718 or 722, depending on which historical reference you refer to, but most agree that they completed the Reconquista in 1492, shortly before the Age of Discovery.)
Where did this map come from? I have to redo several bits I wrote about both my character and Pridania itself because... well, I had no idea there was a map, until after it popped up and it conflicts with everything I wrote with it.

I made the first version a few days ago, and have been updating it with faction details as people confirm them. It's still a work in progress though, so if there's a problem I can always change it rather than making you rewrite too much. :)

The simplest solution would be to just remove the reference to Pridania and say it's a little further west, off the edge of the map.

There certainly could be more islands to the west.

There's definitely at least one big one, otherwise the Empire of Acirum would be a bit of a damp place to live. :p
Accepted, I would ask you to move your character to the appropriate tab but uh... I see you took the liberty already.

That was actaully a mistake on my part after I saw several other characters already posted there. It wasn't until I'd copied Susie over from the Interst thread that I realised my mistake, and decided to leave it where it was rather than make a mess moving it out again. :)

those who a̕ŕe̴ ͢i̸ń ͞ne̡e̢d̶ ̶o̴f ͞a̧ l͟ov͡ely ́sme͝ll̵.̵ Pa҉rt̡n̛ere̶d̴ w̸ith̷ ͘Z͡er̀o, tḩe͘re͜'̵s̡ ņoth͞i҉n͘g he ca̧n̸'͜t̨ do!̀ ̷H̀e͢ i̶s̴ ͢r̴e͡s̢pon̶s̛i͞ble͞ f͘ǫr t͞h̛͟e ̛̀ļo̶̢v҉e̛͏̀l͠y ҉̵s͡͡ḿ̡é͞l̷͞l̡s̶͘ t͞h͢a̸̢t̨͟͏ ҉a͘d̸̡̕or̢n̢͢ ̛a͟l̷͡l̕̕ ̢͟o̸̶f̡͡ ̶̨Z̷er͜͟͠ơ'͠s͠ ̛͢Eu̢̕͝r͏o͏̧Co̡͢rp ͏͠l͘͢o͠ca҉ti҉̀oń̶ş̀, ̡ą̕l̵͞͝o͘͡͠ń̛g҉śid̷e͏̴͡ ̵o͟t̷̨͢h͞e͞͞ŕ̨͘ ̷̡O҉d҉̕or͞͠ ̡̨҉En̵̛g̸i̸͟n͠e͞e͠r̛͟s̛͘͞.̢ k̛͙͎̺̤̜͉̲͜y̴͏̨̤͙͓̰̺͓̖̻͙̰͇̕͟ͅ ̶̛̪̙͖͈̠͍̕͟ͅt̷̨͉̖͉̤̗͎̪̭o̸̥͖̣̭̣͙̫͢͡͠ ̷̧̣̜̺̗̮̗̖̹͓͉̞̞͈͚̝͔̯̼̤͘h̶̴͈̫͓̳̺͟a҉̡̙̠̰̬̮͡͝v̶̘̬̦̠͘͠è̤̜̻̺̼͡ ̧͏̺̤̱̬̝̝̖̹͕̥̬͇͢͟s̷̶͏͖͎̖̫̱̠̞̗̟͖̲̥͕͈̠͔ú̷̡̱̰̗̤̞͈͎͇̫̝͕̥͠c̷̢͏͇͕͉ḩ̡͓̣̺̞̟̜͙̳̙̟͚̤̺̫̺́́͢ ̷̷̴̴͕͙͖̤͓͖à̵͙͔͎͚͓͘͟͝ ҉̬̲̟̤̞̤͕̥̼̤̻̖͠ͅͅd̨̨̞̝͎̘̭̦͖̰͘̕͞ù̧̼͍̮̞̗̤̝͞ó̵̰̯̯̱̩̼̜̤̼̭̟̗́̕ ̸̸̡̢̝̹̤̥̦̱͉̝͍̪͎͍̻̱͝ͅà̢̤̣̺̹͍̙ś̴͕̣̭͕͜͝͠ ҉̸̠̹̤̱͖͔̙͍͡ṱ̶͇̟̣͓̞̫͝h̵̸͙̦̰̰̬̜̣̙̹͕͖͢͝͡ȩ͟͝҉̖̫̩̳̮͍̳̟̪̟͇̀m̶̨͔̦̗̘̣̕͞ͅ!̴̶͎͔͖̠̥̝̯̱̜͚͓͍̯͘͞

Cool effect on the encrypted text. :)

» Suppressed SMG

Susie: "Ooo, pretty..." ~reaches out to 'borrow' a new toy~

My gut instinct would be to support Natalia, but that's mainly because as a information broker she's more likely to be of use to Susie than a sniper specialist. If she ever got into a situation where a sniper would be useful, Susie would be so far out of her depth she'd need a DSRV to get out again.

Having said that, in the interest of compelling narrative I'd swing my vote to Anya because she'd be of less use to Susie in most normal situations, and if we want to play out a good story things should rarely be 'normal'.
For example, if your character is a numenera academic, its likely that they would know how a certain device functions, whilst someone that trained as a fighter in Ba-Adenu Forrest might not even recognise what a button is (depending on backstory, of course).

The scientist would be drawing from the Blue Tide due to their years of study.

A fighter might be either a follower of the Silver Tide, focusing on strength and power, or the Red Tide, focusing on action. In a fight they would either wait until their attack would have the greatest effect (Silver), or charge in relentlessly (Red.) You could also have tactical fighters, who would study their enemies and wait for a weakness or vulnerability to reveal itself (Blue Tide), or protective ones who deliberately place themselves in harm's way, as to protect other members of the party (Gold Tide.)

The Tides system never restricts what actions a person could do though, but does make them consider their motivations for why they choose to take those actions rather than any other. Using the examples above, at the beginning of a battle involving three players, one jumps forward to attack, the second takes up a defensive stance and the third begins to ready an ability to strike with.
  • The first fighter could be just eager to get into battle (Red), they could be trying to draw the enemies away from the others (Gold), or they could want to take the honour of the kill for themselves with a swift victory (Silver.)
  • The second fighter could be reserving their power for a good moment to strike (Silver), they could be studying their opponents for weaknesses (Blue), or trying to keep things calm and under control (Indigo.)
  • The last fighter could be choosing to let the first take the glory for themselves (Gold), acting with tactical insight (Blue) or holding back so they can steal victory out from under their companion with an attack against an almost defeated foe (Silver.)

It would be up to players to actually justify why they were doing a certain thing, so instead of saying "my character quickly attacks the target" they instead say "following the Red Tide my character leaps forwards, eager to bathe their blade in the blood of our enemies". Doing this would gain them a Red Tide point for their love of action and their passionate attitude towards the battle, but would cost them an Indigo point for being bloodthirsty and a Gold point for lacking compassion.

Once they'd collected enough Red points, for sake of argument let's say 10, they'd be able to spend all those point to do something significant to the story, such as defeating a particularly threatening opponent with an overwhelmingly swift attack, managing to open a door blocking the party's path with quick action, or convincing someone to support the party by inspiring them with a passionate speech.

As a quick note, you can have a negative value of Tidal points, and usually you'd lose two for every one gained in a different colour. This would mean that to earn enough points to benefit from a Tidal Surge you'd have to suffer a twenty point deficit in other areas. This would encourage players to consistently act in a certain manner, rather than switching between whatever they think might be the best way to win the scenario at any given time, even when that wouldn't be 'in character' for their character.
I dare one of you to make a stabby stab assassin girl. I dare you. /s

Well, you did dare me to...

I'm not familiar with the Tide system

Basically it's just a way to easily codify a person's personality, depending on their primary motivations. Different driving motivations are linked to certain colours, such as passion, emotion, action, and zeal all being linked to the colour red.

In a way this is similar to the alignment system in D&D, but rather than moralising about whether someone is good or evil it instead makes no such judgment on their motivations, Someone can be passionate in both good and bad ways after all.

The way this affects conversations is that if someone tends to use a personality other than the one they originally chose, they can switch from one colour to another, or even become a blend fo different colours. Hence the name 'Tides', since they can ebb and flow from one situation to the next.

In the game, someone who is a paragon of a certain Tide can use their collected points to help force an issue by accessing Tidal Surges, the use of which varies depending on which Tide the character is promoting within themselves.

For instance, a proponent of the Blue Tide, which represents wisdom, enlightenment, and mysticism might be able to make an outstanding leap of logic, which allows for a breakthrough of scientific knowledge in a moment of great need due to their long years of study and dedication to the gathering of knowledge. In the story this could be a moment where they need to determine how a highly complicated device of unknown origin works within a few seconds to prevent it doing something which may harm the party, and immediately know exactly which button to press to avert disaster.

This can be used as a reward to players who act in a manner fitting to the way they descibed their character, or dedicating themselves wholy to a new personality trait over a long period of time. Or it can be used to reward any specifically important act which would exemplify a certain Tide, for instance a follower of the Gold Tide (charity, sacrifice, and empathy) voluntarily choosing to relinquish an item of great worth to someone in great need of it, despite requiring that item themselves to a greater degree.
idk why people are posting half done or undone CSes its not like there is a rush lmao.

Mostly it's to stake a claim to certain ideas. We wouldn't want too many of the same types of character turning up, otherwise stories would get a little boring later on.

If you have a solid idea of who your character would be (a cop, a terrorist, a Corp executive or a freelance medic, for instance), but haven't worked out all the details for them (contacts, favoured tactics, district of residence, or favourite recreational narcotic) by posting up a CS you can let everyone else get an idea what's already being worked on, so they can explore other options instead (robot stripper, unemployed astrological engineer, mechanic specialising in antique iPods, or coffee machine.)

I really hope we get that last one, it could be a great help on long nights.
If possible I would like this as the insignia of Kagrenan

I dunno. That's quite a complica-



...Oh, it's done. Nevermind then.
They all look great. I've updated the map to include them.

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