Back in New York, Jack had been a night owl, but since he joined MAX FIRE he had learned to adjust a more morning-focused schedule. He wasn't crazy enough to get up at 5AM every day like Victor, but it was still an improvement over spending weekends and breaks waking up at 1PM. Thus, when Jack's alarm rang, he woke up and immediately set about his routine. While some part of him continued to wake up and marvel at the fact that he was going to fight giant monsters today, and the next day, and the next, those thoughts were dashed as he headed to the lounge.
He had spent a good portion of last night at a local arcade, playing some rounds of Galaga, 1943, Final Fight, After Burner, the works. But he also remembered that Corinne had gone to the SAME arcade that SAME night. Apparently there was a Pac-Man contest there. Jack was one of the few people in the world who wasn't really a fan of Pac-Man. He was more of a shooter, beat 'em up, or platformer guy.
Which was why, as he headed down to the lounge, he was flabbergasted to see Corinne not only still in the clothes he had seen her in last night, not only being obscenely loud, but also holding the trophy from the Pac-Man competition. He had left before the contest kicked into high gear (partly to get away from Corinne, because he KNEW that if he revealed his presence to her there, without any other teammates to back him up, he'd regret whatever followed), but he didn't imagine that she'd WIN THE WHOLE THING! Hell, had she even SLEPT since then?! That said, he found her antics sort of endearing at the same time. Perhaps a bit unprofessional, but it wasn't like they were on giant monster duty yet. She could take some time to cut loose. He just hoped that she didn't pop a blood vessel with how high-strung she was.
But whatever. Time for food. Jack eagerly got in line, and when it was his turn to pick, he piled his plate high with calories. Three pancakes with syrup and butter, a spinach/cheese/mushroom omelette, homefries, two beef sausages, a cup of coffee, and a glass of water. This was an ordinary breakfast for him.
He saw Victor and Michel parked at the same table, and decided to head over there. Then he noticed Michel was in a straitjacket. He knew the world was at stake, but the idea of child soldiers still rubbed him the wrong way. Still, it wasn't like complaining to the higher-ups would get him anywhere, and, well, Prometheon was already built. It wasn't like he could just undo that.
So he decided to stay friendly. "Hey guys," he said to the pair as he sat down across from Victor, with his plate piled high with food. He looked to Michel and asked, "Another test?" As was usual, he fidgeted from time to time over the course of the conversation. This time, his feet were shifting under the table, as if unsure where they should go.
Name: Jack Ryder Age: 19 Job: MAX FIRE Vajra Pilot, Combat Engineer Personality: Jack is a man caught between two extremes: "Grim Mecha Pilot" and "Utter Geek." On the one hand, he viciously hates the monsters that the Earth created, wanting nothing more than to end this damn war, avenge his dead family and friends, and get some normality back in his life. On the other, he is a massive fan of superhero media and nerd culture in general, and thus is still rather excited to hop into the Vajra and help Prometheon kick ass. In fact, he's kinda sore about being passed up to serve on the Prometheon, if only because he'd much rather be in the giant robot than pilot its spherical sidekick. Nonetheless, intellectually he knows he should count his blessings, considering that the Vajra is literally the next-best thing to being on Prometheon itself. Despite his analytical skills in combat, he sometimes lets his emotions get the best of him, but he always does the right thing when it counts. He has a strong will, absolutely determined to survive to the end of this war and hopefully stop the monsters at their source. He has a habit of getting restless, fidgeting and pacing and generally tending to move unnecessarily. He's also a massive glutton, though thankfully he has a fast enough metabolism that he stays thin. He puts perhaps too much stock in his coworkers and teammates: With the absence of his own family, and with many of his friends dead, and in a foreign city to boot, he's actively trying to find a new family among those around him.
Skills: Jack is a skilled pilot, and was in training to become an engineer before the monster attack that claimed his family. He has completed and honed his engineering skills as part of his specialist MAX FIRE training. In addition, he has a keen eye for detail: One of the reasons he was selected to pilot the Vajra was an ability to think analytically in battle. With hand-to-hand, firearms, or a giant ball of death, he tries to find the flaw in an opponent's fighting style, something that has allowed him to live as long as he has even though he's not the star of the show. He's not necessarily a crack shot, but he's definitely a good shot, and is a capable fighter in close combat, utilizing his environment to help win a fight.
Short Bio: Jack was born in New York City to an upper-middle class family. He had a good life, for the most part: Top marks in school, some close friends, a loving family. And he had always been captivated by comic books, video games (which were just getting their start in his childhood), Dungeons and Dragons, and other such "geeky" activities. He was enrolled in college to pursue an engineering degree when the Earth started spitting out monsters. New York was a prime target: A key economic and cultural center for a military superpower, and completely unprepared to fight back. He managed to evacuate with the other civilians during the attack, but the city was a left a warzone, and his mother, father, and younger sister didn't make it out alive. The city was utterly levelled, the monster having shrugged off the feeble attacks by the U.S. military and only leaving once it was satisfied. And the sheer quantity of Etherion residue the monster had left behind would require a massive cleanup operation, as Etherion's effects on the human body was at this point ill-understood.
With his life, city, and family in ruins, Jack saw only one choice ahead of him: Travel to Japan, join MAX FIRE, and make those monsters pay for the attack with their lives. He threw himself into his studies at MAX FIRE's engineering school, working with a passion few of his classmates could match. It was this passion, as well as his impeccable eye for detail, that led his superiors to recommend him for pilot training, specifically for the newly-produced Vajra support unit. The Vajra needed a unique person to pilot it, equal parts engineer and combat pilot. Furthermore, it was such an unusual vehicle that even existing plane or helicopter pilots would need much more training than usual to pilot it in the first place. It was decided that, given the Vajra's essential role in performing field repair on the Prometheon and its component parts, it would be cheaper and easier to train an engineer to pilot rather than a pilot to engineer. Upon completing his training, Jack Ryder joined the valiant defenders fighting for humanity's survival.
I need a better Faceclaim.
Model: GAHS-AU Support Unit "Vajra" Specialty: Support Unit for Promethion Features: The Vajra was conceived as a helping hand for the Prometheon in battle. It is perhaps one of the more unusual Etherion-equipped designs in MAX FIRE's arsenal, normally resembling a futuristic floating sphere, about tall enough to reach Prometheon's knee from ground level. It is protected by a powerful shield while fully folded up. In order to fight, it unfolds various strategically-placed areas on its hull, creating a gap in the Etherion shield in order to fire. It is also capable of repairing Prometheon in the field using a combination of several extendable appendages, a few wired semi-autonomous repairbots, and a variety of implements. Its repair mechanism is mostly automated, though it can be overridden to do manual repairs. In addition, it also contains a "E-Boost" system, which overcharges its Etherion engine to immensely boost its speed. When coupled with its shield, the Vajra becomes much harder to damage, capable of getting out of trouble much easier...or, if Jack so desired, turning himself into a massive Etherion-powered bullet. If need be, it can walk on land with a set of four extendable, unfolding legs on its bottom section.
Armaments: --> Several Guided Missile Batteries contained in the sphere's "top." --> 40x Etherion "Needlers": So named for the thin beam they project, these small Etherion emitters on all sides of the Vajra are intended mainly to distract or help soften up a large monster. They won't do much damage on their own, but that's all they need to do when you've got the gigantic Prometheon backing you up. --> 2x Cryo Missiles: The Vajra is also equipped, on its left and right side, with two "Cryo Missile" launchers. These are guided missiles that, when they detonate, unleash a compound with an extremely high freezing point. They generally serve to immobilize or slow down an enemy monster, allowing the Prometheon to finish it off. --> 4x Taser Wires: The Vajra has, equipped in its front, four wire-launchers. When the end makes contact with an enemy monster, it digs into the creature's body. Then, the Vajra dumps a ludicrous quantity of electricity into the wires, electrocuting the monster. With the Vajra being so small, it's again unlikely to kill, but it will stun. --> 1x Etherion Beam Cannon: This is the Vajra's most powerful weapon. It takes up virtually the entire diameter of the vehicle and thus the Vajra's entire front half must unfold to activate it. Due to its smaller size, however, it's slightly less powerful than one of the Shirke's own Etherion cannon. --> 6x Beam Autocannon: Contained in the Vajra's sides, front, back, top, and bottom, these are point-defense guns meant to defend the Vajra from softer targets or wear down a monster's defenses. --> 2x Grappling Claws: These are primarily meant to grapple onto the Prometheon to to repairs, but in an emergency these can be used in melee. They're unlikely to do much, however. --> 2x Vajra Buzzsaw: The Vajra's primary method of defending itself at close-range. The "equator" of the Vajra can open up to reveal a pair of two razor-sharp Etherion energy blades that then spin at 3,500 RPM.
Weaknesses: --> Boosting creates a ton of heat. The Vajra needs some time to cool down after about thirty continuous seconds of using it. --> In order to fire any of its weapons, it must drop its shield in that area. This opens it up to attack. --> While the Vajra itself is well-armored, its small size relative to an enemy monster means that Jack must be careful not to get smacked away in combat, and the Vajra's armor can only do so much against something ten times its weight. --> It is dependent on outer cameras to see. If these are destroyed, Jack must open up a canopy in the sphere's upper-frontal section to not crash.
...Oh. You mentioned that we were replacing the Z-Fighters, but I wasn't sure if that applied to OG Dragonball. I probably should have confirmed that ahead of time. In any event, who destroyed the RRA if that's the case? Who killed King Piccolo? Did someone else accomplish all of Goku's feats?
Name: Johnathan Talbot, aka Android X9 Age: It's been three years since he was brought online. He's mentally 19 or 20. Sex: Non-reproducing, but programmed to identify as male. Race: Android Appearance: [Pics or descriptions are fine] Personality: Power Level: 750 Abilities: Experimental Infinite Energy Reactor Transformations: N/A Techniques: [4 is the max at the moment]
History: The Red Ribbon Army has been a thing of the past for quite some time, brought down by a lone interloper. Of its infamous Androids, Androids 1-7 were scrapped as failures, and 8 became a hero, but few know the story of Android 9. The truth is, Android 9 was never completed, but a very early version, Android X9, was. X9, the "X" standing for "experimental," was a testbed for bleeding-edge technologies that were supposed to find their way into the completed Android 9. As a result, it resembled less an Android and more a Terminator-style endoskeleton, and an incomplete one at that. Wires spilled out everywhere, limbs barely functioned, and its programming was the definition of bare-bones. It was principally meant to test the then-unproven Infinite Energy Reactor, an invention that would have turned the tide of the war in the RRA's favor if it had managed to get to the front lines.
But, as Goku rampaged throughout Muscle Tower, one scientist had doubts about his cause. He knew the way the wind was blowing, and at this point was going to take an out from under Commander Red's thumb like a lifeline. Dr. Daniel Talbot, who was working on the Android 9 project, decided to take x9 and its precious Infinite Energy Reactor and run. He loaded the whole machine onto a spare truck, stealing the keys from a worker in the chaos, and, after turning himself in, sought an audience with the King of Earth to gain his clemency. He explained his vision for X9: a defender of Earth, using the Infinite Energy Reactor for good to stop another Red Ribbon Army in its tracks. He was given a pardon on the condition that he follow through on his promise and use X9 to help others. Dr. Talbot was given a lab, a budget, and a team, and told to get to work on overhauling the machine.
After two long years of development and research to reproduce and improve upon what Android 9 would have been, the completed Android X9 was presented to the King. But the King, while impressed with X9's combat ability, was frustrated with X9's social limitations. "A savior should be charismatic, not emotionless!" he exclaimed, and ordered Dr. Talbot to prioritize its personality. Desperation drove Dr. Talbot to eventually replicate the conditions that had caused the much-maligned Android 8 to develop sapience, and once successful, adopted X9 as his own son. John Talbot was born, and in a mere three years of social development, was ready to be the world's champion.
Other: [this section is for any other piece of information that you feel is relevant to the character]
In hindsight, posting in the character tab was not a good idea. Here you go.
Name: Leon D'Encant, The Freezing Blade Age: 25 Birthday: February 21 Magic:
Requip Magic. Leon specializes in rifles, pistols, fencing blades, and parrying daggers. Leon's Requip time is about fifteen seconds, so he tends to use High Speed to evade assaults or get to cover before he Requips.
List of Weapons:
Swords: --> Frost: A saber with blue ornamentation and a basket hilt. Frost is not named for any ice powers it possesses, but rather the fact that the blade induces paralysis in the part of the body it cut. As it is magical, the effect can be cancelled by Frost's wielder at any time, and will eventually wear off. This is where Leon's moniker of "The Freezing Blade" comes from, as it is the main tool he uses when he wants to bring in a criminal alive.
--> Heartpiercer: A seemingly ordinary cup-hilted rapier that hides a deadly surprise. The name comes from the fact that it has been enchanted with density-enhancing magics to have a seemingly-impossible amount of mass compressed into its small frame. While it takes more strength to wield than an ordinary sword of its shape and size, so Leon can get tired quicker when holding it, it is also enhanced with a series of Lacrima-powered Air Magic stabilizers in the hilt to heavily reduce the strain on Leon's sword arm and provide extra power for thrusts. It is one of Leon's deadliest weapons: At full power, it can pierce through even magically-enhanced armor.
--> Sigma: A saber with a sigma symbol on the ricasso, modified to have a sharp point, with a Lacrima slot in the hilt, capable of Elemental Lacrimas. Right now, he has Fire, Ice, Lightning, Poison and Air. This is one of his "default" weapons, due to its adaptability and non-specialized nature. Slotting in a Lacrima causes magical, circuit-like veins along the hilt and edge to change to the corresponding color, and changes the blade's properties accordingly. Fire superheats the blade and allows it to burn those it cuts, even melting through solid steel. Ice chills the blade to a frightening degree, causing frostbite on a slice and seriously weakening an enemy. Poison is self-explanatory. Lightning electrifies the blade, making it ideal for neutralizing a target quickly and efficiently. Air makes the blade vastly lighter than normal, allowing Leon to slice and stab much more energetically, as well as releases arcs of cutting wind on a slash should Leon choose to allow it.
--> Thought and Memory: A pair of twin estocs, modified to have a cutting edge, capable of being psychically-controlled by the wielder, enabling Leon to fight from a distance or even engage two enemies at once.
Daggers: --> Aegis: A maingauche-style parrying dagger that, as long as Leon is holding onto it, produces a magical barrier that protects the wearer from harm. It can obviously be broken with enough force, though the shield regenerates after a few seconds. --> Cronus: A swordbreaker-style dagger that causes the user's perception of time to slow down by a factor of three at will, enabling them to perform incredible feats of skill. --> Famine: A parrying dagger with a cruciform guard that physically weakens any opponent struck with it.
Guns: His Requip magic works differently for firearms. He has a sane amount magical guns for a Requip user: A hand cannon, two semi-automatic pistols (usually wielded one at a time), a shotgun, a sniper rifle, an assault rifle, two SMGs, and a rocket launcher. However, he has differing ammo types for each gun, powered by included Lacrima, that he can swap out on the fly after Requipping, and can summon more ammo if he's running low. These are: --> Fire Bullets --> Ice Bullets --> Lightning Bullets --> Light Bullets (these act more like lasers) --> Darkness Bullets (these coat the area around the target in pitch-black darkness for disorienting an opponent or providing cover. It can be lit from the inside, however.) --> Blast Bullets (cause explosions, obviously) --> Flashbang Bullets (These work just like ordinary flashbangs, except they're fired from a gun. Duh.) --> Homing Bullets --> Knockout Bullets (these are magic blasts that put the target to sleep near-instantly on contact with bare skin) Magic Level: A
High Speed: The magic Jet used. Leon picked it up in a series of elective classes at Legion's Gate. This boosts Leon's speed to absurd levels, which, when paired with his fearsome swordsmanship skills, results in a whirlwind of attacks that few can withstand. He is capable of using it for a burst of speed, dashing between cover, avoiding attacks, and responding with a flurry of his own: About ten to twelve strikes at a time, and about three pieces of relatively close cover at a time. Magic Level: B
History: Leon D'Encant was, of course, born in Encant, a Fiorean town known for its elite marksmen, who had provided deadly troops to the armies of Fiore in centuries past. These "Musketeers," trained in the arts of the rapier, parrying dagger, pistol, and rifle, were known to be men of honor and pride. Cutting dashing figures, they were respected warriors, using their Requip techniques to great effect against the enemies of the Royal Household. As they were loyal to the Royal Family for centuries, when Zeref resurfaced and Wizards became stigmatized, the Musketeers were a notable exception, allowed to continue their work and even being put to use hunting down unauthorized Wizards.
A young Leon, wide-eyed and naive, sought to join Legion's Gate, the great Requip school where the best Musketeers were trained. At the age of eighteen, he was accepted and began his training in the Musketeer's arts. Two years later, he graduated. However, in time he had grown disillusioned with Musketeer society in general. He had been lured in with tales of crack shots shooting Dark Wizards between the eyes from half a mile away, of dashing rogues dueling S-Class threats by themselves with a smile on their face, all while never allowing an innocent to come to harm or, worse, betray their personal code of honor.
Instead he found a once-great force of warriors in sharp decline. Old mottos were forgotten in the name of excess. The Musketeers had grown lazy and corrupt after over a century of being the most privileged wizards around. Though they were capable Wizards, they rarely fought, instead preferring to use their large degree of autonomy to skim money meant for other corps and divert it to themselves, living large while other branches starved, fought, and bled. Leon was disgusted enough by this that, having never gotten to participate in a single action, he handed in his resignation and left as soon as he got the opportunity.
If the Musketeers would not do anything useful with their lives, then Leon D'Encant would. He took up bounty hunting, and, after a rough start, proved quite good at it. But, years into his bounty hunting career, he made a rookie mistake. Picking off too many members of the Lifetakers, a notorious criminal organization, got their undivided attention. Not only was he a marked man, but the Lifetakers had ties to Gorgon Head, a full-fledged, if minor Dark Guild. This was far, far too much heat for even an experienced loner like Leon to survive for long, and he knew it. So he went to the biggest Light Guild in Fiore, Phoenix Wing, and signed up. Of course, you don't just sign up for a Light Guild just for protection. You've got to earn your keep and make a commitment to the guild ethos, and Leon is trying to do that. Besides, doing something other than tracking down and capturing/killing the worst criminals imaginable is a nice change of pace.
Personality: Leon is, on duty, a professional and a stoic, to the point where he might be a stick in the mud. However, while he may groan at the antics of his fellow guild members, he's nonetheless a good-natured person at the Guild Hall. Just...give him some time to loosen up first. Guild and guild mark location: Phoenix Wing, abdomen
Three Strengths: 1. Consummate Professional: Through years of hunting the scum of the earth, Leon has become an experienced veteran of the bounty hunting world, and has the demeanor to back it up. He is serious, to the point, and dedicated to his craft. It takes a lot to shake him. 2. Self-Reliant: Being part of a guild is a team effort, but Leon has spent years as a lone wolf. He's needed to tend to his own wounds, maintain his own camps, hunt his own game, and track his own targets. This means that, if separated from his team for whatever reason, he's no worse for it. 3. Elite Combat Skill: Leon may not be the greatest wizard ever in terms of raw power, but he is skilled. He was trained to an elite level by one of the finest magic schools in Fiore, and his training was intended to help him serve as one of the Royal Family's crack troops. Against a superior opponent, he will often leverage his superb fencing abilities to allow him to hold his own even when spectacularly outgunned.
Three Weaknesses: 1. Marked: Leon has not just an entire criminal syndicate, but also their Gorgon Head buddies hunting him down. It's only a matter of time before his past catches up to him, and when it does, things will get nasty. 2. Finesse-based Fighter: Leon is not overly strong or durable by Wizard standards. He's more durable than most, due to his A-class power, but he is reliant on finesse and reflexes rather than brute force to defeat an opponent. This makes him significantly more fragile and easier to mission-kill than peer fighters should an opponent manage to hit him. 3. Fish Out of Water: Leon has spent years living alone, traveling from town to town, hunting down and killing complete strangers to put food on the table. This naturally means that the freewheeling nature of guild life is a challenge for him to adapt to. Greatest Love: The thrill of the chase. Motivation: To get the Lifetakers and Gorgon Head off his back. Appearance:
Name: Leon D'Encant, The Freezing Blade Age: 25 Birthday: February 21 Magic:
Requip Magic. Leon specializes in rifles, pistols, fencing blades, and parrying daggers. Leon's Requip time is about fifteen seconds, so he tends to use High Speed to evade assaults or get to cover before he Requips.
List of Weapons:
Swords: --> Frost: A saber with blue ornamentation and a basket hilt. Frost is not named for any ice powers it possesses, but rather the fact that the blade induces paralysis in the part of the body it cut. As it is magical, the effect can be cancelled by Frost's wielder at any time, and will eventually wear off. This is where Leon's moniker of "The Freezing Blade" comes from, as it is the main tool he uses when he wants to bring in a criminal alive.
--> Heartpiercer: A seemingly ordinary cup-hilted rapier that hides a deadly surprise. The name comes from the fact that it has been enchanted with density-enhancing magics to have a seemingly-impossible amount of mass compressed into its small frame. While it takes more strength to wield than an ordinary sword of its shape and size, so Leon can get tired quicker when holding it, it is also enhanced with a series of Lacrima-powered Air Magic stabilizers in the hilt to heavily reduce the strain on Leon's sword arm and provide extra power for thrusts. It is one of Leon's deadliest weapons: At full power, it can pierce through even magically-enhanced armor.
--> Sigma: A saber with a sigma symbol on the ricasso, modified to have a sharp point, with a Lacrima slot in the hilt, capable of Elemental Lacrimas. Right now, he has Fire, Ice, Lightning, Poison and Air. This is one of his "default" weapons, due to its adaptability and non-specialized nature. Slotting in a Lacrima causes magical, circuit-like veins along the hilt and edge to change to the corresponding color, and changes the blade's properties accordingly. Fire superheats the blade and allows it to burn those it cuts, even melting through solid steel. Ice chills the blade to a frightening degree, causing frostbite on a slice and seriously weakening an enemy. Poison is self-explanatory. Lightning electrifies the blade, making it ideal for neutralizing a target quickly and efficiently. Air makes the blade vastly lighter than normal, allowing Leon to slice and stab much more energetically, as well as releases arcs of cutting wind on a slash should Leon choose to allow it.
--> Thought and Memory: A pair of twin estocs, modified to have a cutting edge, capable of being psychically-controlled by the wielder, enabling Leon to fight from a distance or even engage two enemies at once.
Daggers: --> Aegis: A maingauche-style parrying dagger that, as long as Leon is holding onto it, produces a magical barrier that protects the wearer from harm. It can obviously be broken with enough force, though the shield regenerates after a few seconds. --> Cronus: A swordbreaker-style dagger that causes the user's perception of time to slow down by a factor of three at will, enabling them to perform incredible feats of skill. --> Famine: A parrying dagger with a cruciform guard that physically weakens any opponent struck with it.
Guns: His Requip magic works differently for firearms. He has a sane amount magical guns for a Requip user: A hand cannon, two semi-automatic pistols (usually wielded one at a time), a shotgun, a sniper rifle, an assault rifle, two SMGs, and a rocket launcher. However, he has differing ammo types for each gun, powered by included Lacrima, that he can swap out on the fly after Requipping, and can summon more ammo if he's running low. These are: --> Fire Bullets --> Ice Bullets --> Lightning Bullets --> Light Bullets (these act more like lasers) --> Darkness Bullets (these coat the area around the target in pitch-black darkness for disorienting an opponent or providing cover. It can be lit from the inside, however.) --> Blast Bullets (cause explosions, obviously) --> Flashbang Bullets (These work just like ordinary flashbangs, except they're fired from a gun. Duh.) --> Homing Bullets --> Knockout Bullets (these are magic blasts that put the target to sleep near-instantly on contact with bare skin) Magic Level: A
High Speed: The magic Jet used. Leon picked it up in a series of elective classes at Legion's Gate. This boosts Leon's speed to absurd levels, which, when paired with his fearsome swordsmanship skills, results in a whirlwind of attacks that few can withstand. He is capable of using it for a burst of speed, dashing between cover, avoiding attacks, and responding with a flurry of his own: About ten to twelve strikes at a time, and about three pieces of relatively close cover at a time. Magic Level: B
History: Leon D'Encant was, of course, born in Encant, a Fiorean town known for its elite marksmen, who had provided deadly troops to the armies of Fiore in centuries past. These "Musketeers," trained in the arts of the rapier, parrying dagger, pistol, and rifle, were known to be men of honor and pride. Cutting dashing figures, they were respected warriors, using their Requip techniques to great effect against the enemies of the Royal Household. As they were loyal to the Royal Family for centuries, when Zeref resurfaced and Wizards became stigmatized, the Musketeers were a notable exception, allowed to continue their work and even being put to use hunting down unauthorized Wizards.
A young Leon, wide-eyed and naive, sought to join Legion's Gate, the great Requip school where the best Musketeers were trained. At the age of eighteen, he was accepted and began his training in the Musketeer's arts. Two years later, he graduated. However, in time he had grown disillusioned with Musketeer society in general. He had been lured in with tales of crack shots shooting Dark Wizards between the eyes from half a mile away, of dashing rogues dueling S-Class threats by themselves with a smile on their face, all while never allowing an innocent to come to harm or, worse, betray their personal code of honor.
Instead he found a once-great force of warriors in sharp decline. Old mottos were forgotten in the name of excess. The Musketeers had grown lazy and corrupt after over a century of being the most privileged wizards around. Though they were capable Wizards, they rarely fought, instead preferring to use their large degree of autonomy to skim money meant for other corps and divert it to themselves, living large while other branches starved, fought, and bled. Leon was disgusted enough by this that, having never gotten to participate in a single action, he handed in his resignation and left as soon as he got the opportunity.
If the Musketeers would not do anything useful with their lives, then Leon D'Encant would. He took up bounty hunting, and, after a rough start, proved quite good at it. But, years into his bounty hunting career, he made a rookie mistake. Picking off too many members of the Lifetakers, a notorious criminal organization, got their undivided attention. Not only was he a marked man, but the Lifetakers had ties to Gorgon Head, a full-fledged, if minor Dark Guild. This was far, far too much heat for even an experienced loner like Leon to survive for long, and he knew it. So he went to the biggest Light Guild in Fiore, Phoenix Wing, and signed up. Of course, you don't just sign up for a Light Guild just for protection. You've got to earn your keep and make a commitment to the guild ethos, and Leon is trying to do that. Besides, doing something other than tracking down and capturing/killing the worst criminals imaginable is a nice change of pace.
Personality: Leon is, on duty, a professional and a stoic, to the point where he might be a stick in the mud. However, while he may groan at the antics of his fellow guild members, he's nonetheless a good-natured person at the Guild Hall. Just...give him some time to loosen up first. Guild and guild mark location: Phoenix Wing, abdomen
Three Strengths: 1. Consummate Professional: Through years of hunting the scum of the earth, Leon has become an experienced veteran of the bounty hunting world, and has the demeanor to back it up. He is serious, to the point, and dedicated to his craft. It takes a lot to shake him. 2. Self-Reliant: Being part of a guild is a team effort, but Leon has spent years as a lone wolf. He's needed to tend to his own wounds, maintain his own camps, hunt his own game, and track his own targets. This means that, if separated from his team for whatever reason, he's no worse for it. 3. Elite Combat Skill: Leon may not be the greatest wizard ever in terms of raw power, but he is skilled. He was trained to an elite level by one of the finest magic schools in Fiore, and his training was intended to help him serve as one of the Royal Family's crack troops. Against a superior opponent, he will often leverage his superb fencing abilities to allow him to hold his own even when spectacularly outgunned.
Three Weaknesses: 1. Marked: Leon has not just an entire criminal syndicate, but also their Gorgon Head buddies hunting him down. It's only a matter of time before his past catches up to him, and when it does, things will get nasty. 2. Finesse-based Fighter: Leon is not overly strong or durable by Wizard standards. He's more durable than most, due to his A-class power, but he is reliant on finesse and reflexes rather than brute force to defeat an opponent. This makes him significantly more fragile and easier to mission-kill than peer fighters should an opponent manage to hit him. 3. Fish Out of Water: Leon has spent years living alone, traveling from town to town, hunting down and killing complete strangers to put food on the table. This naturally means that the freewheeling nature of guild life is a challenge for him to adapt to. Greatest Love: The thrill of the chase. Motivation: To get the Lifetakers and Gorgon Head off his back. Appearance: