I once read a book, I think it was by the same person who wrote Animorphs, actually, in which the characters were all(or mostly) people from the "real" world who had been plunged into a new, fantasy world. But the thing was, when they slept in the fantasy world, they went back to the real world, where they had been functioning on autopilot before(and at least one character had a third layer for when he was sleeping in both the "fantasy" and "real" worlds). IIRC(it was a long time ago I read this) one character met another of them in the "real" world, but continued to act as if they weren't both a part of the "fantasy" world. I guess because he wasn't sure they all experienced it.
I don't know where this is going, but it's what I thought of. There could be a sleep and dream world type deal.
Oh, and here's an original idea I've had before: When you die, you "drop down" a layer, and enter another earth that's geographically identical to the first one. All people who have died have passed through here, and when they die here they drop down yet another level, and it goes infinitely. The first layer is where most people originate, and they are almost entirely unaware of the other layers. The lower layers are technologically and ideologically much different, the further you go. And what if there were people who were capable of traveling both directions? Or conditions in which you could travel "up" a layer?
I'm rambling now, but here are things that I thought of when reading this thread, figured I'd throw them in.
EDIT: Book series was called Everworld, and it was indeed written by K A Applegate. Probably I remember it very vaguely, but the above ramble is what I got out of it.
Your stats would be zero with no points, you can put in plusses and minuses, but it must equal 3 for the stats, and 1 for the skills. Scar, your skills are at 0, so you can put another point in. Loki, your stats are at 1, and your skills at 2.
CS dump is on the first post. The following changes need to be made, but afterwards all characters are approved. Thorgili, who will need to remove one of his guns. Loki, whose stats and skills are not adding up. Probably you just put plus signs and forgot to do minus signs. Scar, whose stats are also one heavy.
Name: Charlotte Springer Age: 26 Appearance: Was a little on the plump side before she had to go on the run. You can still see it, but she's lost some weight from the running and the starving in the last week or so. Hair was once bright purple, long on top with an undercut, but dirty brown roots have started to creep in, and the vibrant color looks faded and dingy now. Stands at 5'9, weighs 170. Left arm is a sleeve of geometrical patterned tattoos. You can tell she did them on herself, as the underside of her bicep is relatively bare, and the ink stops just over the shoulder, where she couldn't reach. Occupation: Tattoo artist
On person: Cherry red skinny jeans Black T-shirt with white letters, reads "Fuck boys, get cake." Brown leather moto jacket Sports bra boyshorts Crew length socks Doc Marten boots. Snub nose, double action revolver. Leather belt, plastic holster attached to the right side. Does not fit her gun properly. Leather and brass cigarette case. Empty. Zippo lighter, with a brass case.
In motorcycle tank bag(small black bag attached magnetically to the tank of her motorcycle): Two spare shirts(one bright pink with a cat on it, the other a plaid flannel shirt) Spare jeans, slim straight fit and faded blue 2 pairs socks Can opener Tattoo gun and inks Wooden baseball bat, four ten inch nails driven through the end in opposing directions.(held to outside of bag by a strap with a snap button).
This takes place in a world where zombies don't exist as a cultural theme. There were no films about hordes of walking corpses, when it started happening no one knew how to process it.
Where the virus came from, no one's sure. It broke out quickly and chaos had already ensued before anyone made an attempt to figure it out. What is understood is that there is a dormant form, and an active form. As far as we know, all survivors carry the dormant form, and when they die, no matter what the cause, they turn. They come back, their mind gone and nothing left but hunger and savagery. When bit by one of these walking corpses, the active form of the virus takes hold. It starts as a fever, and if the fever takes you, you turn. Surviving the fever is a coin toss in the best circumstances.
When the panic first started, there were riots, looters, general public chaos. The military and police were made to keep peace, and there were casualties on both sides. Nobody knew to destroy the brain at the time, and those casualties came back and started another wave of panic. The first cities to be affected fell in less than 48 hours. A competent, organized resistance was never formed, the virus swept through too quickly, across the entire globe. Only the most remote places remained untouched.
These stats range from -3 to +3. They must equal a net of +3. Cool: As in clear-thinking, calm, rational Hard: As in hard-hearted, aggressive, violent. Determines melee combat. Swift: As in quick, reactive, flighty. Sharp: As in smart, perceptive, educated. Steady: As in dextrous, unflappable. Determines ranged combat.
These range from -1 to +1. They must equal a net of +1. Handgun Rifle Bow Thrown Melee
As for how play goes, you just post as normal, but without the conclusion for whatever action you take. I, or a co GM will roll and announce and post the result. We roll with 2d6(two six sided dice) and add(or subtract) the appropriate stat, skill, and stress penalty. 10+ is a full success, 7-9 is a partial success.
This is stuff I(or co-GMs) will be doing without saying so. You don't have to worry about it, but I'm putting it here so that you'll know how we get things.
Sharp checks: Anytime I decide that there is a detail worth seeing, everyone will take a check on their Sharp skill. I will tell the player what their character notices based on the result(full success, they see the whole situation. Partial success, they see part of it, and have to take time investigating further.) This could be guns or other hidden loot sitting around, or it could even be mobs that aren't in plain sight. Maybe even an NPC hiding from the group. If everyone misses their checks, you'll never know what you didn't spot(possibly until it's too late).
Now, let's talk about both Loot and Mobs. Anytime you enter a new setting, I'll roll to determine how many mobs, and what kind of loot is present.
For mob rolls, I'll roll an amount of six sided dice dependent on the size of the area, and the number I get is how many are present.
Street, or open wilderness: 6d6 Large building: 3d6 Small building: 2d6
Loot: Same sort of deal, different scenarios will require different numbers of dice, but we're using d10 now. But this time, the numbers you get in the roll determine the type of loot. The GM will specify at their own discretion. Large building: 4d10 Small building: 3d10 Car: 2d10 Body: 1d10
You may post CSes here for approval. We'll keep them in a separate thread where they can all be accessed and edited when necessary. Tell me if you'd like me to take care of keeping your CS up to date.
CS Name: Age: Appearance: Occupation: What you did before the collapse, not what you've done since. Inventory: You must list everything in explicit detail for this. This includes the clothes you wear, and any spares you may have. I may ask you to remove things if they go overboard. You may have one ranged weapon and one melee, as well as one vehicle to start. Please list the items by where your character keeps them.