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Alright.

I agree with Galgarion, her TK is unreasonably strong. Just from a flavor standpoint, sure she has more raw power than many other characters, but should that make that particular skill of hers equal to both of the masters?

I would suggest moving just one point over to saber skill. If she's used any Jedi training methods, she should have at least some modicum of skill that comes from more than her own natural physicality.
The difference is this:

If it's active, then it's a skill and should go under Force(because it's an intentional application of the Force). If it's passive, then it's just her Perception skill.
Okay, I don't have time to read all of that right now, so stand by on judgement there. Let's start with stats.

I don't really know what Force Perception is going to do. The question you need to ask/answer is when you're going to roll for it. And I don't see many situations, as you described it, where you would roll that rather than an applicable skill(in your piloting example, youd just roll piloting any time you had a flying conflict). I might instead put the points in Far Seeing under the Force stat. It's a bit more specific, I have a character with the skill as well. It's used to search for things at a distance. It will largely have difficulty based rolls rather than conflict rolls. I think it fills the skill role you meant to with perception.

I'm glad there's a pilot who can hang with David, now.
It is assumed that the Force is guiding all of your actions, so everything you do is particularly well done because of your reflexes. This is why I've had people remove "reflexes" from their skill list, because it's redundant.

Perception has a few uses. For stealth, if a character is hiding, you'll roll your perception against theirs(unless they actually have a stealth skill, then that character would get to use that) to see if you can spot them in time.

In the event of a sneak attack, yes, you would roll perception before rolling combat. If you pass, there is no penalty, if you fail, you'll lose a few dice in your defending roll. Actually, I'm going to come up with a scale for this to make sure it's defined for the event that it happens.

It's also used for GM purposes. If I or TheUnknowable decide there is something hidden in the scene, we'll roll everyone's perception to see who sees it. If no one sees it, too bad.
Yeah, sounds like you've got it right on the nose.
Yeah, go ahead.

I was able to do it up until the collab got too long and I couldn't scroll in my mobile. We should do future collabs in google docs, because I have an app for that and I can edit them much easier.
@Ciphra
I was going to make one for just you and me, actually. I'll get right on that, though I'll leave you to set the scene at first, as I don't have the freedom to post right now.

https://docs.google.com/document/d/14cUI_lG1zU7loZNED2g-64TtOXDFEwIQ0xzz90hy7Yk/edit
Not a bad idea. I'll do it next time I'm on my pc.
Eh, done. I just kind of shoved them in, and they can take their turns after Mia and Kilgaris. You can add in a bit of Siador's thoughts on them, I'm sure he senses their strength in the Force.

Since two of them are effectively NPCs, for them we can just say "Oh, they all did a passable job" and move on to save time.
@TheUnknowable Can we edit in to the collab a bit where the Jedi are welcomed and join the security test?

By the by, if we need some saber fodder, there's two perfectly good abandoned characters. Just wait until David returns(he's going to make a trip to pick up Ciphra's character).
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