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The problem with bundling it in with your combat skill, or your strength stat, is that(as someone else points out) it makes strong characters tough as well. I want to separate a character's ability to give damage from their ability to take damage, so that characters will have to choose which to focus on. So I think I will add a new stat for it.

I'd like to add in armor as well, but I still need an adequate drawback.
@TheUnknowable

Can you move your characters to the characters tab? Sometimes I try to compare them, and I have to go back and forth.

So I'm thinking of adding in "Damage Threshold." That is, in a combat scenario, you have to be beaten in the roll by a certain number in order to take any damage. It's a kind of buffer.

So, if we're in a lightsaber duel, you roll 19 and I roll 17, ordinarily I would take 2 damage. If I had a DT of 3, however, I would take none, even though I lost the roll.

I like it, because it means that every crossing of sabers doesn't end in someone getting tagged. Injuries would be harder to get, and would mean a little more.

The question is: how to implement? Everyone could have the same DT, but that's a little silly. I was considering two different ways:

A) Armor, but I don't know what the drawback would be(there must be one).

B) Another stat(Constitution, I guess), more points in our total pool, and give everyone this one chance to respec their characters.

Thoughts?
Works perfectly, we'll likely reach that point soon, I'm trying to get everyone moving from this prologue chapter.
@PlatinumSkink

So how do you wanna handle this? You can just go ahead and join the collab post Ciphra and I have in progress, just have her sort of stumble upon them and we can move from there.

@PrettyWalrus Sorry, didn't address the other thing in my previous post: TheUnkowable's idea isn't bad at all, whether your character goes light or dark side(I'm not picky either way) they could encounter Pim before anyone else and have some kind of private story arc there.

EDIT so I don't make yet a third post: both of the collab links are now on the first post, very bottom.
I'd rather avoid a character who has any connection to the Jedi. I already have one, and this was meant to be a post Jedi Galaxy.
I'm interested in making a character, but as always, I ask the people involved if they are interesting in a new person and what kind of people they are lacking. I've played Dungeons and Dragons for almost 10 years so I understand the idea of dice rolling and i am quite intrigued by the idea of this


We don't mind having new people, the only thing I ask is that we wait until this chapter is over before introducing new characters. I don't know if you've been reading the IC or collab posts, but right now we're basically in two small groups going through our instances and it's hard to find excuses for new characters to appear immediately.

As far as what kind of character we're missing: if I'm right about who is actually still around, we have a decent mix of people. A thief, a Jedi descendant turned smuggler, a security guard and a pair of Dathomiran siblings.

Quite a lot of them come from sketchier backgrounds, two of them are criminals. Maybe a former republic soldier? That might mirror Rokun too closely, though.

Most of them are adults, a child might be interesting. What sort of characters do you like to play?
Feel free to write Kil's next move.
David left his protégés on Korriban to follow a lead. He will return with two new apprentices, who will be involved in events that follow.
I'm going to make an executive request here. I know titanpad has a chat function that's really useful, but that's off set by the fact that the GM can't see the collab properly. Could we move the collab to google docs? So that I can follow it and make rolls when necessary?
Slight edit to that ruling: Kilgaris's acrobatics skill is applicable, allowing him to dodge and avoid the fire as he closes the distance between him and the droid. So he would roll that skill against the droid's blaster instead.
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