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Cool!

I don't have everything written in a final form, but here's the ideas:

The premise above. To keep things interesting, so that everyone isn't completely the same, each character will have Spidey's various powers at different levels. I think I will just list out the powers(and I'm going to include Miles Morales' unique ones too), and in your sheet you will divvy it out into percentages.

So, like:

Super Strength:
Speed and Agility:
Spider Sense:
Durability:
Accelerated Healing:
Camouflage:
Venom Blast:

Wall crawling will be a given.

You do not have to have all the powers, so you might be really good in some ways, but, for instance, lack a spider sense.

If you don't like that idea, or think anything else ought to be added to that list, let me know, I'm gauging interest on all parts of this right now.

Now, there are two primary arcs we're gonna start with. The first will just be the characters coming to terms with their powers. It won't be that long, we want to get to the good stuff. And all characters will receive their powers on or before your first post.

As mentioned above, Ozcorp is attempting to duplicate Spider-Man, but they have actually moved on from using literal spiders. Instead their current test uses a virus to carry the mutagenic DNA. It seems to work best on younger people, and so far all of the test subjects(most of which are 25 and up) have failed to present any powers whatsoever. In fact, it creates a sickness that has been fatal in multiple cases.

A lapse of lab safety introduces this virus to the child of one of the scientists working in the lab, who then spreads it to his school(and beyond). It only infects a few dozen people, and of them only a bare handful actually develop powers, at the moment completely unknown to Ozcorp, who of course would be very happy to learn this.

They will, in due course, and the second arc will focus largely on their attempts to capture one of the new Spider-Men who are running around, to learn what made it work on them specifically.

In the meantime, there will be minor villains for our fledgling heroes to try their strength against, and of course plenty of slice-of-life to go around.

Expectations:

I don't like to set hard and fast rules, but here is what is expected in this game.

1: Posting. I am no kind of stickler for post size, but I do always expect a reasonable standard of grammar and spelling. If a post is particularly lousy with errors, I'll shoot you a quick PM and just ask you to proof read it. If you don't(or can't) we'll have a discussion about the quality of your posts. I don't want to have to do that, but I will.

As far as frequency goes, if someone's waiting on you, I should hope for a post within a week. If your character is not currently involved in anything, just post when you're ready. If you know you're going to need a break, or will be gone for a bit, just find an excuse for your character to get sidelined.

2: Content. Just follow the site rules, I don't have any of my own in particular. If something comes up that makes me change my mind, I'll add it in here. I think we all know what does and does not fly.

3: Canon. I personally try to avoid using canon characters, but a large part of this is that there are very very few that I feel I can do justice to. Obviously none of us will be playing canon characters, but if there's one(particularly a villain) that you feel you can do really well, PM me and we might work them in.

This will otherwise take place in a pretty generalized version of the Marvel Universe. The MCU is a good base, though without certain recent events. That being said, no spoilers to anything major and recent. That includes the MCU of course, and also the comics.

Does anyone have specific questions?
The basic premise is that a plan to replicate Spider-Man's formidable power in a lab(run by, guess who, Ozcorp) goes awry, because of course it does. The result is a sort of virus that only works on some people, particularly younger folk.

The cast will be a handful of teens(or children, if anyone wants to go younger) who gain similar powers to Spidey.

I want to keep a strong theme with Spider-man's kind of motto; With Great Power, comes Great Responsibility. The characters would start off as just "regular" joes who have just developed powers. Becoming a super hero is the obvious route, but not everyone will necessarily go that way. Everyone's powers will be based around the ones that Spider-Man has, but each individual might develop in a different way; having one particular aspect particularly strong(and perhaps lacking another one entirely as a trade off).

I also would like to have a co-GM. Someone who can share my ideas for plotting, run NPCs and help keep things going if I become too busy in real life for any kind of stretch, as can happen to the best of us, of course.

So, everyone let me know what you think.
That would definitely be doable.

Does anyone else have a specific idea already?
Glad to see people are interested. So tell me, does anyone have an idea already of where they would like their champion to be from?
The Tri-Wizard Tournament is a chance for young witches and wizards from different cultures to meet and learn from each other! Well, er, different European cultures. And, uh, only three of them.

Except that we know there are wizards all over the world, so imagine another tournament, seeking to unite all of the wizarding world(or, more than just three schools in one continent, at least).

Obviously the name will change, but that will depend on how many schools we actually end up representing. We might be a Pentawizard Tournament, or even a Decawizard Tournament! In any event, the concept for this RP is a modern tournament amongst the world's wizarding schools. There will be more of an element of collaborative story telling, rather than a straight up GM-Player relationship. Each player will represent a school. Obviously Hogwarts, Durmstrang and Beaubatons will all represent(I hope people don't consider them to be too boring...), but we could also have a school from America(not necessarily Ilvermorny) or somewhere in Asia. A Japanese school? Indian? Tibetan? What about South America, or Africa? Are there wizards in Antarctica?! It all depends on what people want to see/create.

So there's the concept. Some of us will be using established canon schools, and others will be making them up. I trust everyone will have enough of a feel for the world to make them mesh well together. We'll have new tasks that will depend greatly on player creativity to find solutions for(and this will almost definitely involve inventing areas of magic not touched on in canon). I'll likely have at least some kind of ranking or stat block for character skills. The most basic would just be ranking the classic subjects by your character's skill level. If people are into it, I love using actual stat and dice systems, but I know that's not always the popular way to go, so just saying what we're good and bad at might be the most of it.

What do people think? Have some of you, perhaps, already considered exactly what wizarding cultures are like in other areas of the world that we never see?
Hey, I’m interested too. Don’t know if it’s just me and Ultra, though, so maybe you don’t have any more room.
@Nuriko

Would you be interested in a small group rp(3-4 players)? Something fantasy, probably original world, with a lot of collaboration in the story and worldbuilding.
He was starting to wonder about the true nature of this dream. He had it every night, and it varied only slightly.

Eroebus was wading in a river of pale water. The sky was equally white; from apex to horizon, no difference could be seen. It might be easy to get lost, though that idea had no meaning as there was nothing here to get lost from. Though the water was up to his knees, and his robes grazed the surface, neither cloth nor skin felt wet. In point of fact, nothing felt like much of anything. It was neither cold nor warm.

He was not alone. He never was. There were others, but none of them were standing, awake and alive. All of the others were floating, face to the sky, eyes closed and peaceful, with the gentle flow of the river. The flow of bodies was usually fairly slow and steady, and most were notably elderly. There was the odd younger man, woman, or(and Eroebus wasn’t sure why it distressed him so much) child. The gray waters made a gentle trickling that almost drowned out the voices from upriver. Mostly murmurs, indistinct, and some crying. Every once in a while there was a particularly anguished wail.

There wasn’t much to do or see most of the time. As Eroebus stood, though, he heard the distant sounds of a fight. Though he hadn’t partaken in violence personally in years, he recognized the sound of a battle the way others know the sound of a city market, or a barn full of animals.
These noises heralded a noticeable upturn in the frequency of the floating bodies, particularly young men. He watched the gloriously fallen drift by, every once in a while touching one gently on the face or chest. He wasn’t sure why he did that, but it made him feel better, and he had the unshakable feeling that they felt some peace from it as well.

~~~

He awoke undramatically and rose from his bug ridden bed, and once again found himself in macabre company.

“Nights filled with the dead, mornings filled with carrion birds,” he murmured, staring down the oddly silent raven that stood on the sill of his squalid room’s glassless window. He crossed the room and took the the scrap of paper that the bird held. He found himself strangely unsurprised by the message. It was probably time to move on anyway.

~~~
May 15th

Eroebus arrived at the Silver Crow quietly, and quickly found a member of a friendly mercenary clan whose hospitality he could take advantage of, needing only to show him the Golden Ram insignia branded on his forearm.

The easy part over with, he sat at a table, not quite in the center of the room, but not too far out of the way either, and started to shuffle his cards quite loudly. They were almost more like tiles, each card painted on a wafer thin cedar plank, and he could produce a lovely clacking noise when he wanted to.

“Fortunes!” he crooned to the bar at large, “Read from pizar cards, guided by the gods depicted on them!” Some looked at him, some ignored. That was fine, he threw the finishing touch on his pitch, “A word of caution to any partakers! I do not claim to know the future, only to read the portents.” This part was important. Prophets were rare, and seldom believed, but most everyone trusted a proper omen.
@Saarebas

I hope so, I absolutely imagine Eroebus having just as much experience with fighting creatures as with people.
Cool! So he would have been short term help, during a slow period for business(so, a time of relative peace). Though not much older, he looks a lot worse than when Jason knew him before. Thinner, hair and beard unkempt, that sort of thing.

Eroebus would tend toward the casual and irreverent, but is well disciplined and hops to work immediately when called. Away from the normal environment of battles and war camps, he probably had to be reminded occasionally that he wasn’t there to chat with the employees. But, he worked for a well respected mercenary company, and reputation alone made him useful to have around.
He would sometimes call Jason “captain” out of habit, especially in response to a given command.

How did Jason treat the guards he hired? And what sort of attitude did he have towards them?
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