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3 yrs ago
LUV GOIN 2 A RENNASANZ FAIR. LOTTA FAGET NERDBOYS BUT GAWTDAMM I LUV THEM TURKYLEGS. COULD BOUTA DOZZEN OF THEM TASTY LIL FUCKS. LEMME GET A HELL YEAH BRUTHER
4 likes
3 yrs ago
MY PAPAW TOLLD ME 1 THING: SON WHEN UR MY AGE, UR GONA APPRESHIATE TAKIN A GOOD SHIT. AND BRUTHER, HE WUZ RITE! KEN I GETTA FUCKEN HELL YEAH?
5 likes
3 yrs ago
GONNA HAVE 2 DO SUM COMONITY SERVISE BC I GOT A FUKKIN DUI. I ASKED THE JUDGE IF HITTIN ON FAT-ASSED MEXICAN GIRLS CULD BE A SERVISE 2 THA CUMUNITY! LEMME GET A GOTTDAM HELL YEA BRUTTHER!!
3 likes
3 yrs ago
I like a man that knows what he wants. And I love when what he wants is to wear a pirate’s hat and poop on my chest whilst saying “Arr! Swab the poopdeck ye scurvy hedgepig!” Aye aye, daddy! 🥵😫🏴‍☠️
7 likes
3 yrs ago
MY UNCLE DONALD TAUGHT ME 1 THING: NEVER ITCH UR BUTTHOLE AFTER EATIN SUM HOT ASS CHICKEN WINGS! CAN I GET A HELL YEAH BRUTHER??
5 likes

Bio

lol who gives a shit

Most Recent Posts

"Bow your head at thanksgiving and think about video games until Uncle stops talking."


This.
Let the bodies hit the *tish* *tish* FLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGGHHHHHH
I would be interested in this, perhaps as Vice Admiral who needs to prove himself to finally achieve a higher rank and command a fleet. So probably will want to Captain a heavy cruiser or somesuch vessel.


Sounds good to me. I'd even be alright with your ship having a few small support vessels in tow, perhaps a handful of corvettes.

Speaking of ship classes, I'll throw out a list of some ship types for people to get some ideas from if they're going the Naval Command route.
- Battlecruiser
- Cruiser
- Dreadnought
- Destroyer
- Frigate
- Corvette

Each of which would likely have multiple classes to give players some variety. For those interested in going the space-pirate route, expect no uniformity in ship types. Pirate vessels should be gritty, Frankenstein-esque contraptions built from captured civilian ships designed to inflict as much damage as possible. Think Millenium Falcon going through a Mad Max chop shop.

I can do things with this.


By all means, do things!
Reporting for duty.
Nemesis




Admiral Iosif Vranas, hero of the Second Vorqhul War, was instrumental in establishing a lasting peace for mankind's maturing spacefaring civilization. But with the alien menace pacified, humanity's innate thirst for conflict turned inward. Dissatisfaction with Eos' absolute rule over the outlying colonies simmered over the decades following humanity's clash with the xenos. Colonial outrage boiled over at last on Nuevo Arauco, where the Eos-appointed governors were lynched and independence proclaimed. In a panic, the oligarchs on Eos mobilized the most powerful flagship in humanity's fleet: Nemesis, a warship built extensively with reverse-engineered Vorqhul technology. The Cincinnatus of the Second Vorqhul War was called to duty again. This time, Vranas was charged with turning the ultra-lethal weaponry of Nemesis on Nuevo Arauco in order to set an example to all dissident colonists.

Admiral Vranas and his elite crew left Eos to lay waste to the rebel forces of Nuevo Arauco. A fortnight passed before a spy vessel tasked with monitoring the rebel planet returned to Eos and reported nothing had happened at Nuevo Arauco. Eosian Naval Command quickly realized there could only be one possible explanation: their most capable commander has stolen the most powerful warship in the fleet. Worst of all, nobody has any idea what Vranas intends to do next.

The Eosian oligarchs immediately recognized the scope of the crisis, and their orders to Naval Command were clear: recover the Nemesis and neutralize Iosif Vranas at any cost. Naval Command has devoted every resource at its disposal to track down the Nemesis. Spy vessels have been scattered throughout the colonial systems, using their sophisticated sensor suites to sniff out any sign of their quarry while flotillas of warships lurk through the cosmos, ready for a duel with the rogue ship at any moment. But even with the exhaustive search being carried out by Naval Command, the oligarchs are not satisfied. Their contacts within the black markets have made it known to the captains of illegally-operated vessels that anyone who captures the Nemesis and kills Vranas is entitled to a gargantuan bounty and unconditional pardoning of any and all outstanding warrants.

With such tantalizing rewards, the allure of capturing the Nemesis is very great, great enough to lure you into the search for the errant warship. As the captain of either a naval or pirate starship, you have dedicated yourself and the resources at your disposal to hunting down Nemesis. You are not deterred by the cutting-edge weaponry of that ship nor the skill of its elite crew and its master. Neither are you dissuaded by the overwhelming odds of failure and death or the sheer competition, for Nemesis will not be your only adversary in this adventure. Your fellow captains will not likely wish to share the fortune and prestige of dispatching Iosif Vranas, but can be counted upon to confound your efforts at every turn. Your crew may share your enthusiasm for this endeavor or perhaps they might wish for a larger share of the bounty for themselves; count mutiny among the endless list of perils on your journey as well.

But no matter the odds, you are committed to this adventure. Even if you must travel across a hundred alien worlds or light years of empty space, you will vanquish the Nemesis or die in the attempt.
__________________________________________________________



Hello all. I'm counting this as my second serious attempt at starting a roleplay. This is a combination of ideas I've been wanting to translate into a roleplay for some time now, and I've made this thread to determine if the RPGuild is interested in these ideas as well.

First of all, I'd like to pin down what exactly this Roleplay is. Nemesis is a large group (+5 players) nation roleplay. Despite officially being a nation roleplay, the faction size will be relatively small: a starship crew comprised of anywhere from 20-5,000 people and a handful of onboard vehicles such as dropships, bombers, ground vehicles, etc. The main plotline will serve as the glue that binds the players together, but players are encouraged to explore their own sub-plots in parallel with the main story.

Nemesis is an advanced literary roleplay, which means that the roleplay will be made up of posts that read in a coherent fashion with some measure of plot progression and few or no grammatical or spelling errors. If you are not used to advanced roleplays, don't run off! Advanced does not mean you are expected to write 50,000-word novels for every post. So long as the post effectively conveys your story, I consider it advanced. However many words you can accomplish that in is fine with me.

Now for something of a historical synopsis; Nemesis is set sometime in the fairly distant future (~300-500 years). Humans have become a space-faring species for some time and have established colonies on 20-40 planets of varying habitability. A century and a half ago, humanity made first contact with another sentient alien species: the Vorqhul. This species proved to be everything xenobiologists feared first contact with another sentient race might be. Two wars were fought with these aliens over the course of a century and a half, resulting in the destruction of many planets, including Earth. Before the Vorqhul could destroy mankind's second homeworld, a brilliant admiral named Iosif Vranas managed to incapacitate a stranded Vorqhul mothership. Admiral Vranas tasked his engineers with gutting the alien vessel of any non-essential mass, leaving a mostly-empty hull capable of housing an entire fleet of human starships. His engineers were also able to extrapolate the location of a Vorqhul planet from the mothership's distortion drive. Vranas assembled his fleet and had his captains tuck their ships within the belly of the mothership - which had been rechristened as the Trojan. Vranas and his fleet then warped to the Vorqhul planet - a heavily-populated fortress world as it turned out. A series of explosives was set off, allowing Vranas' fleet to burst forth from the Trojan and take the nearby Vorqhul ships by surprise. Avenging Earth and the colonies that the aliens had destroyed, Vranas' fleet launched a withering salvo of 100-megaton nuclear warheads upon the Vorqhul planet and its three moons. Satisfied with the absolute carnage inflicted upon the enemy world, Vranas and his fleet warped out of the system before before the immanent retaliatory attack.

Following Vranas' daring raid, Naval Command was able to contact the Vorqhul and notify the species that similar attacks could and would be carried out until peace could be brokered between the two races. The Vorqhul agreed, and a tenuous peace between man and alien was established. Neither species was to venture into or through the Mutual Exclusion Zone, a wide swath of space separating human and Vorqhul planets. To this day, the peace has held, and no combat has transpired between humans and Vorqhul.

Despite the peace, it is widely feared that the Vorqhul will disregard the peace agreement and once again invade human worlds. To this end, Naval Command has busied itself building a new generation of warships built with reverse-engineered technology recovered from the Trojan. Equipped with a Vorqhul-style directed-energy array and a forcefield system all powered by antihydrogen powerplants, these new ships are expected to reliably kill Vorqhul vessels. The backbone of this new Vorqhul-killing fleet is the Nemesis, a versatile ship powerful enough to take the brunt of alien salvos for smaller, weaker ships; or lay waste to solitary enemies with its powerful armament.

But now that the Nemesis and the only human commander ever to win a battle against the Vorqhul are gone, mankind's ability to fight against a Vorqhul attack is severely diminished.
__________________________________________________________



I plan on putting more content here as this thread (hopefully) generates interest. But I think this is sufficient to give a sense of what this roleplay is about and stimulate some brainstorming. Feel free to ask as many questions as you'd like. I hope to get this to OOC and IC quickly once the interest check takes off.
Nemesis




Admiral Iosif Vranas, hero of the Second Vorqhul War, was instrumental in establishing a lasting peace for mankind's maturing spacefaring civilization. But with the alien menace pacified, humanity's innate thirst for conflict turned inward. Dissatisfaction with Eos' absolute rule over the outlying colonies simmered over the decades following humanity's clash with the xenos. Colonial outrage boiled over at last on Nuevo Arauco, where the Eos-appointed governors were lynched and independence proclaimed. In a panic, the oligarchs on Eos mobilized the most powerful flagship in humanity's fleet: Nemesis, a warship built extensively with reverse-engineered Vorqhul technology. The Cincinnatus of the Second Vorqhul War was called to duty again. This time, Vranas was charged with turning the ultra-lethal weaponry of Nemesis on Nuevo Arauco in order to set an example to all dissident colonists.

Admiral Vranas and his elite crew left Eos to lay waste to the rebel forces of Nuevo Arauco. A fortnight passed before a spy vessel tasked with monitoring the rebel planet returned to Eos and reported nothing had happened at Nuevo Arauco. Eosian Naval Command quickly realized there could only be one possible explanation: their most capable commander has stolen the most powerful warship in the fleet. Worst of all, nobody has any idea what Vranas intends to do next.

The Eosian oligarchs immediately recognized the scope of the crisis, and their orders to Naval Command were clear: recover the Nemesis and neutralize Iosif Vranas at any cost. Naval Command has devoted every resource at its disposal to track down the Nemesis. Spy vessels have been scattered throughout the colonial systems, using their sophisticated sensor suites to sniff out any sign of their quarry while flotillas of warships lurk through the cosmos, ready for a duel with the rogue ship at any moment. But even with the exhaustive search being carried out by Naval Command, the oligarchs are not satisfied. Their contacts within the black markets have made it known to the captains of illegally-operated vessels that anyone who captures the Nemesis and kills Vranas is entitled to a gargantuan bounty and unconditional pardoning of any and all outstanding warrants.

With such tantalizing rewards, the allure of capturing the Nemesis is very great, great enough to lure you into the search for the errant warship. As the captain of either a naval or pirate starship, you have dedicated yourself and the resources at your disposal to hunting down Nemesis. You are not deterred by the cutting-edge weaponry of that ship nor the skill of its elite crew and its master. Neither are you dissuaded by the overwhelming odds of failure and death or the sheer competition, for Nemesis will not be your only adversary in this adventure. Your fellow captains will not likely wish to share the fortune and prestige of dispatching Iosif Vranas, but can be counted upon to confound your efforts at every turn. Your crew may share your enthusiasm for this endeavor or perhaps they might wish for a larger share of the bounty for themselves; count mutiny among the endless list of perils on your journey as well.

But no matter the odds, you are committed to this adventure. Even if you must travel across a hundred alien worlds or light years of empty space, you will vanquish the Nemesis or die in the attempt.
__________________________________________________________



Hello all. I'm counting this as my second serious attempt at starting a roleplay. This is a combination of ideas I've been wanting to translate into a roleplay for some time now, and I've made this thread to determine if the RPGuild is interested in these ideas as well.

First of all, I'd like to pin down what exactly this Roleplay is. Nemesis is a large group (+5 players) nation roleplay. Despite officially being a nation roleplay, the faction size will be relatively small: a starship crew comprised of anywhere from 20-5,000 people and a handful of onboard vehicles such as dropships, bombers, ground vehicles, etc. The main plotline will serve as the glue that binds the players together, but players are encouraged to explore their own sub-plots in parallel with the main story.

Nemesis is an advanced literary roleplay, which means that the roleplay will be made up of posts that read in a coherent fashion with some measure of plot progression and few or no grammatical or spelling errors. If you are not used to advanced roleplays, don't run off! Advanced does not mean you are expected to write 50,000-word novels for every post. So long as the post effectively conveys your story, I consider it advanced. However many words you can accomplish that in is fine with me.

Now for something of a historical synopsis; Nemesis is set sometime in the fairly distant future (~300-500 years). Humans have become a space-faring species for some time and have established colonies on 20-40 planets of varying habitability. A century and a half ago, humanity made first contact with another sentient alien species: the Vorqhul. This species proved to be everything xenobiologists feared first contact with another sentient race might be. Two wars were fought with these aliens over the course of a century and a half, resulting in the destruction of many planets, including Earth. Before the Vorqhul could destroy mankind's second homeworld, a brilliant admiral named Iosif Vranas managed to incapacitate a stranded Vorqhul mothership. Admiral Vranas tasked his engineers with gutting the alien vessel of any non-essential mass, leaving a mostly-empty hull capable of housing an entire fleet of human starships. His engineers were also able to extrapolate the location of a Vorqhul planet from the mothership's distortion drive. Vranas assembled his fleet and had his captains tuck their ships within the belly of the mothership - which had been rechristened as the Trojan. Vranas and his fleet then warped to the Vorqhul planet - a heavily-populated fortress world as it turned out. A series of explosives was set off, allowing Vranas' fleet to burst forth from the Trojan and take the nearby Vorqhul ships by surprise. Avenging Earth and the colonies that the aliens had destroyed, Vranas' fleet launched a withering salvo of 100-megaton nuclear warheads upon the Vorqhul planet and its three moons. Satisfied with the absolute carnage inflicted upon the enemy world, Vranas and his fleet warped out of the system before before the immanent retaliatory attack.

Following Vranas' daring raid, Naval Command was able to contact the Vorqhul and notify the species that similar attacks could and would be carried out until peace could be brokered between the two races. The Vorqhul agreed, and a tenuous peace between man and alien was established. Neither species was to venture into or through the Mutual Exclusion Zone, a wide swath of space separating human and Vorqhul planets. To this day, the peace has held, and no combat has transpired between humans and Vorqhul.

Despite the peace, it is widely feared that the Vorqhul will disregard the peace agreement and once again invade human worlds. To this end, Naval Command has busied itself building a new generation of warships built with reverse-engineered technology recovered from the Trojan. Equipped with a Vorqhul-style directed-energy array and a forcefield system all powered by antihydrogen powerplants, these new ships are expected to reliably kill Vorqhul vessels. The backbone of this new Vorqhul-killing fleet is the Nemesis, a versatile ship powerful enough to take the brunt of alien salvos for smaller, weaker ships; or lay waste to solitary enemies with its powerful armament.

But now that the Nemesis and the only human commander ever to win a battle against the Vorqhul are gone, mankind's ability to fight against a Vorqhul attack is severely diminished.
__________________________________________________________



I plan on putting more content here as this thread (hopefully) generates interest. But I think this is sufficient to give a sense of what this roleplay is about and stimulate some brainstorming. Feel free to ask as many questions as you'd like. I hope to get this to OOC and IC quickly once the interest check takes off.
I'm in.
I'm in.
I'm in.
Sligo


Four hours ago, Jozif Sligo had barely fallen asleep when his cellphone started to buzz wildly. His lackeys were practically melting the phone, calling one after the other with word from the south: the Oskan prince had been gunned down whilst attempting to deliver a speech. With this knowledge, he sprang from bed and silenced his phone to all but his highest-ranking contacts. Sligo had been waiting nearly a decade for such an opportunity to present itself, and there was no time to waste. Twenty minutes after dressing himself and throwing together a satchel of luggage, Sligo boarded a small private jet to the east, paying his pilot with two fat bundles of 500 Rhud notes for the trouble of a late-night flight to Malechia's eastern coast; with transponders off, no questions asked.

After incessantly calling his deputies in the east with urgent commands, the two hour plane ride allowed Sligo his first chance to collect his thoughts and thoroughly digest the situation at hand. His contacts in Oscan still had no idea who was responsible for the assassination. Neither the Ascuse underworld contacts nor the informants embedded within Oscan's law enforcement branches knew anything. This was a major problem for Sligo; as Secretariat of Malechia's Ministry of State Security, there was not much that Jozif Sligo didn't know about. MinSec's network of spies, cameras, and listening devices thoroughly covered the Eastern Hemisphere. One could hardly toss a gum wrapper into any trashbin in any eastern capital without MinSec being aware of it. Something as grave as an assassination would have surely raised red flags somewhere along the Ministry's intelligence network. Sligo feared the Minister was trying to keep him in the dark, and that only meant that the stakes tonight were that much higher.

Malechia was a republic - officially, at least. But in practice, the Ministry of State Security had come to dominate all aspects of the state's governance. It was MinSec working behind the scenes that controlled virtually all aspects of the Malechian state. Corruption and persuasion were MinSec's preferred means of steering the Malechian ship-of-state. But for the truly recalcitrant, MinSec's shadowy, unchecked law-enforcement apparatus - the Domestic Enforcement Division - was an effective tool for disposing of anyone who refused to tow the line. The DED's brand of subtlety and brutality would be sorely needed tonight. Coups in other parts of the world were loud affairs, magnets of undesirable attention; in Malechia, all one needed to conduct regime change was some guile and a handgun.

Jozif reached for the gun tucked in the right pocket of his pressed gray slacks, cradling it in his hands as he gave it a cursory inspection. It was an ugly, snub-nosed model, semiautomatic with a blocky clip just in front of the trigger. It was a Sligo Dorga 788, one of the hundreds of thousands of sidearms his father had manufactured as the owner of Sligo Arms. The company had existed in some form for more than a century; the artillery pieces that proved so indispensable during Ranizas II's invasion of the Artakh stronghold of Malazan were designed and built by Jozif's great grandfather. Jozif was the fourth generation of owners of Sligo Arms. Although his responsibilities with the Ministry had forced him to appoint a company executive to serve in his stead, Jozif still held a majority stake in the company. He was the only member of the family to hold any stock in the company. Jozif's sisters pawned their shares off years ago to fritter away for their lavish lifestyles, and his cousins dumped their shares in exchange for flashy investments in seaside resorts in Mosea. Jozif could understand their wish to get out of the family business; there was no denying the company had fallen on hard times. Malechia's appetite for military hardware had dwindled steadily over the past decades. There had not been a war in decades, and the ruling establishment - still sensitive to the public's wrath from the last bout of military adventurism - had established civil relations with all of Malechia's immediate neighbors. To the common investor, investing in an arms company when there was no demand for arms certainly seemed like a bad decision. But Jozif Sligo was in a position to change the situation radically, and amass a tremendous fortune in the process.

Sligo stowed his Dorga after he checked to ensure the clip was loaded with ten 9mm rounds as the first bumps of landing turbulence jostled the aircraft. Outside the porthole window, Jozif could see the starlit sky being swallowed up by the jagged maw of the Oriental Range mountains. The airplane jolted and shuddered as the wheels gripped against the tarmac and Jozif was pressed forward by the plane's rapid deceleration, a short runway built to minimize costs without regard to comfort. The pilot unbuttoned the door and allowed Sligo to step outside.

As Jozif stepped down onto the tarmac, the smell of pine needles filled his nostrils as he took in his surroundings. He stood in the trough of a long, narrow valley in the mountains. In the starlight, he could see a thick blanket of trees covering the mountainside up to the treeline. And in the middle of this valley was a runway cut out of the pine forests. The runway upon which the airplane idled was just that - a short runway surrounded by a chain-link perimeter fence crowned with rusting barbwire. Wispy patches of sericea growing up from between the joints in the tarmac panels suggested that this runway hadn't received an airplane in some time. There were no hangars nor lamps, just a rusting cylinder tank that might have contained jet fuel twenty years ago. Sligo recognized this as a refueling station, one of perhaps half a dozen such installations scattered throughout the Oriental Range designed to allow a single airplane to land, refuel, and take off again. These had been built during a time when Malechia expected trouble from the nations across the Thalasan Ocean and sorties flying east toward the ocean were common. But as military expenditures were ratcheted down, these sites were neglected and allowed to decay. But to those who had access to the coordinates of these sites, they were perfect for discreet landings.

A pair of headlights could be seen coming down a gravel path cut through the woods, growing closer as a single vehicle could be heard crunching against the gravel. The vehicle's yellow, glowing eyes drove through the hole in the fence where the gates would have been had local scrappers not stolen them years ago, and a black SUV crept slowly down the runway up to Jozif Sligo and the idling jet.

"Secretariat Sligo," said a shadowy driver, "welcome to Odula Prefecture."

"Has the suspect been detained?" Sligo asked, forgoing any pleasantries.

"Yes," the driver responded. "He is being held at the address we were provided. We have requested his name; which we have checked against our database and found no matches."

Sligo reached for his smartphone and entered the suspect's name into the database portal on his phone.

\\Name:Davil M Creznoska
\\Serial:#001-056-9
....
\\Error_Code:#004; No records found. Re-check inputs. If you have received this message in error, submit grievance to MinSec Data and Informatics Division.


The code monkeys had done their job after all - the Minister's information had been purged from every governmental database. The Minister's birth certificate, citizenship documents, medical records, and thousands of pages of ministerial documents - had all been wiped from any database or server on which they might be found. As far as MinSec was concerned, Minister Creznoska ceased to exist. A similar information wipe was conducted for every person that the DED made 'disappear' - it was the Ministry's way of ensuring plausible deniability, of denying anyone the chance to claim that MinSec was responsible for murdering thousands of suspected dissidents over the years. These DED personnel knew full well they had raided the home of MinSec's highest leader and that they were keeping the Minister himself, the de facto leader of Malechia, under forcible arrest. But the purging of Creznoska's records allowed the DED to fully support Sligo in his bid to remove Creznoska from power. All that remained now was to physically remove the Minister from existence.

"Good," Sligo responded as he slid his phone back into his pocket beside the Dorga and let himself into one of the SUV's back doors. "Take me to him."
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