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You should look at my new account, I think.

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Kangaroo said
Eh I don't think Gowi wants bastard children


What if I legitimize them?
It was a total chick book,


I kind of hate this terminology.


STORY



| Year One |

For generations, the world that we know has for the most part been publically void of the concepts that today we are facing. The dawn of the Superhero came vividly as at the turn of the century the heroes that were out there finally decided there had been enough and with that the hero that the Metropolis press dubbed ‘Superman’ revealed himself. This image of the embodied hero in the Delaware city was initially seen as a godsend as he saved hundreds of lives as a residential flight veered out of control. Before anybody could question or approach this hero he disappeared as fast as he came and cemented a presence that signified the revolution of our time. Months after this historic event it seemed that other heroes all across the world began to spring up as a sort of butterfly effect. These cities would witness men faster than the eye could follow, women with incredible strength, and seemingly alien constructs and forms; none of them manipulating these powers for ill, such vigilance made many romanticize these idols which sent individuals (like G. Gordon Godfrey), religious groups, and militant groups into aggressive tandem. The few critics of these superheroes would be the vocal minority and for the most part the American Government that should have been frightened or concerned only sat and allowed such vigilantism to go on as they dealt with what they felt was more imperative.

It was months later when a terrible force approached not the United States, but Planet Earth: Sta’rro. The alien had come from the stars with intent to spread its parasitic encroachment and initially the governments of the world attempted to react but they had not the technology or the preparation to deal with such a foe. Upon Superman’s arrival however, things began to turn for the better or so they wished—even the Man of Steel could not face such a powerful and plentiful foe alone so he did what he believed any other man would do in his situation – he asked for help from his peers. Through the combined efforts of Superman, Batman, Green Lantern, The Flash, Wonder Woman, Aquaman, The Martian Manhunter, and Hawkgirl the goal of driving out Sta’rro was achieved despite it concluding with a double-edged sword as the world governments began to develop counter-measures in case their beloved heroes decided to turn their backs on them. The effects to creating the Justice League created another widespread chain of events as governments began to work on countermeasures almost immediately – organizations such as C.A.D.M.U.S in the United States, H.I.V.E in Bialya, MI-20 in the United Kingdom, and 大十 (Great Ten) in China.

The year soon thereafter ended as the Justice League newly formed did not even realize what was going on simply because they existed and united together. The league’s co-founder, Batman, would instill a communications satellite and artificial intelligence named ORACLE to keep the group united as he knew eventually that the fascade of the government tolerating them would eventually come to an end as all things tend to do.

| Year Two |

What happened next, some would say was inevitable – criminal organizations, terrorist factions, and corrupt governments all crumbled before the might of the Justice League’s cooperative efforts throughout what many refer to as “Year One”. The first real response follow Sta’rro came at the stroke of midnight on New Year’s Day when one disturbed individual in Gotham City enacted a nefarious plot towards a crow indulging in a long favored pastime at the Haly’s Circus within the Gotham City Fairgrounds – this event becomes known in Gotham as “The Haly’s Circus Massacre” noting the vicious and spontaneous death of any citizens including Commissioner Gillian Loeb and Mayor Hamilton Hill. Similar occurrences of villains for other Justice League members generate as The Green Lantern contends with a symbiotic parasite named the Star Sapphire that binds itself to a female archaeologist, Superman contends with the discovery of Kryptonite, and The Atom battles a psychotic dubbing himself as the Mad Hatter. This however, was only the beginning of things that were to come.

Then came the first organized group of villains that the Justice League found themselves contending against, they called themselves “Injustice Gang” as an ironic counter to the Justice Leagues own name – led by the former protégé of Professor Ted Knight named Justin Ballantine who took up the alias of Libra in an organized attempt to test his prototype weapon—the Trans-mortifier, a device with theoretical flawless energy with limitless capabilities. The first battle in a chain of conflicts that lasted a year began on the outskirts of Metropolis as Libra intended to see how much nuclear energy the trans-mortifier could absorb and “redistribute”. This caused a near meltdown at the power plant in question; the members of the “Injustice Gang” who were little more than paid mercenaries to bodyguard the project prepared to contend with The Justice League. This wouldn’t be the first battle Libra and his Injustice Gang would lose.

As the Justice League contended with rogues galleries and the Injustice Gang, the anti-superhero programs (like H.I.V.E and C.A.D.M.U.S) began to see their projects finally breathe into fruition. H.I.V.E. kidnaps an array of children and attempt to reprogram them with purpose of eventually setting their sights on the Justice League – the project is called “The Fearsome Five”, an awkward twelve year old girl named Nicole Diaz is seen as the most talented of the members with her attunement to a strange form of magic. Whilst at C.A.D.M.U.S. they begin the foundation for a program called “Project Dubbilex”.

| Year Three |

In early January of “Year Three”, a meteorite soaked spacecraft holding the cousin of Superman—Kara-El nearly crash lands on Earth, revealing that Superman isn’t alone in the universe. This “Supergirl from Krypton” would find Earth strangely archaic and maddening as she is told everything she knows and loves is gone and after striking a significant loss as a child nearly breaks down. Likewise, Batman reveals that his quest against crime is followed by two teenaged shadows; Batgirl & Robin, although he finds himself overwhelmed by a mass arsonist, and a murderous anarchist. Green Lantern also reveals his own protégés as he takes in Kyle Rayner and meets with his daughter, Jade. The public soon finds themselves enamored with the “child hero” or “sidekick” as media personalities like G. Gordon Godfrey use to defame these adolescent superheroes.

However, in the shadows a dark organization known as “The Society” begin to plot—comprised of Lex Luthor, Ra’s al Ghul, Circe, Dr. Hector Hammond, Vandal Savage, Queen Bee, Professor Ivo, Dr. Gerard Shugel, and Orm of Atlantis—the Society operates in silent caution as they begin to put in motion their plot to become more powerful as well as for The Justice League to fall out of favor. The League is completely unaware of these villains or their plans – the first motion of the plan is to put their “pawns” into place: Queen Bee with the help of Vandal Savage as a cover moves the HIVE to the United States to soon begin their missions. As all of this is put into motion—the unpredictability of The Joker returns in October of that year and in a loud, vibrant introduction as “The Circus of Strange” he and his “brothers” (including Killer Croc) stage a seemingly innocent production at the Gotham Fairgrounds. Batman responds to the Joker in broad daylight—proving his blatant existence to Gotham; he is not a myth. The Joker is caught and detained and placed into the Arkham Asylum.

While Batman battled his most elusive foe; the villain named Metallo ambushes Superman for the first time after getting an amount of kryptonite. Superman’s in-training ward, Kara—Supergirl takes up the responsibility despite only so few months adjusting to Earth; Metallo stands no chance against both kryptonians. Supergirl herself isn’t sure of her responsibilities as she is now in the public light, she looks to Kal-El to guide her through what “being a superhero means”. One month later, in December— The Justice League struggles at the end of the year as the appearance of an android named “Amazo” debuts with the intent to “test the might of the Justice League” – it takes creative thinking and a lot of teamwork for the League to prevail against Amazo and the more intelligent members suspect it’s appearance isn’t so random – it is unknown by the League but Amazo was indeed the first physical confrontation by The Society.

| Year Four |

The world is rich and ready for much trouble – but with The Justice League at odds with growing rogues, the secretive Society, and CADMUS' devious plotting; what chance do our heroes have?



Overview

Ultimate Comics DC (new name pending or not), is a player-created alternative continuity of the DC Universe. Realistically this a soft continuation of a roleplay on the previous site that was formerly run by Andy C. Outside of what lore is being carried over (Batman/Green Lantern/Supergirl) and subsequent NPC information this is mostly a clean slate with the opportunity to do what you want. My main advice is to try anything you want. Outside of creating OC's, there are pretty much no limitations of re-imagining a character. Origin, powerset, alignment, identity. Everything is up for revision. And as long as it's well written and steps on nobody's toes, it's likely to be approved. No need to be intimidated. We've seen all sorts of character concepts put forward. Once players have been accepted as core characters they will become sort of moderators for their legacy characters – For example, sidekick and NPC character’s such as Vikki Vale and Tim Drake are connected to Bruce Wayne and the player writing Bruce Wayne has rights in the regard of moderating them.

Returning Players! - hose who wish to keep their continuity need only apply or speak up about it. Re-applying isn't difficult and the lore you wish to keep should be important enough to want to type it up one more time. Any questions or concerns - please speak up about them.

This is an advanced roleplay, so we will try to strive to the standards that apply – rules are valid.

Below are a set few rules/guidelines to play by:
1. You may choose any character appearing in the DC comics or related media (DCAU originals, Wildstorm, etc.) Characters from Marvel, Dark Horse, Image, or other offshoots will not even be looked at.
2. Character creation will start at two characters and more will be allowed if you prove you can consistently write these characters well in a world design.
3. Post activity is important and you will be warned if you are growing inactive.
4. Please no not kill player created characters or important NPC’s.
5. Do not impose on arcs without pre-planned permissions: read the wiki, read the roleplay, read the profiles. You’ll have a sense of continuity and what you are allowed to do.
6. Crisis/Elseworlds stories: This isn’t happening or at least they aren’t for quite some time. Let’s try to keep ideas like Flashpoint, Infinite Earths, etc. away from this RP at this current time.
7. Respect the GM and his moderators.
8. Strive for quality. I know this might be a tough thing to ask, but if you only throw out one to two three sentence paragraphs on average, then maybe you need to re-evaluate your energy for this game. I’m looking at a good 800+ words on average per standalone posts (we all know cooperative interaction can be much shorter) and if you can’t do that from your post history your application won’t be considered.
9. Don’t jump into a scene for the sake of interaction; your characters should have sufficient reasoning to want to be in a cooperative scene and noting that— do be courteous and respectful about approaching or possibly interfering in character arcs.
10. Be creative, which is a paramount suggestion for all of these games.
11. All regular guild rules apply.
12. Competing applications of characters have a 24-48 hour limit to be presented and from there the moderation staff of the roleplay will decide who fits the bill better.


CS

INCLUDE:

Identity
Origin & Backstory - Include year 1-3 information.
Powers & Abilities
How is this character different?
What is your goal with this character?
Sample Post


Team Rosters

Justice League (HQ - Metropolis, USA)

Superman (Clark Kent)
Batman (Bruce Wayne)
Green Lantern (Alan Scott)
The Flash
Wonder Woman
Martian Manhunter
Aquaman
Hawkgirl
Doctor Fate
The Atom
Firebrand
The Tarantula (John Law)
Red Tornado
Hourman
Rocket Red
Captain Marvel
Metamorpho
Sandman
Vixen

The Society (HQ - Unknown)

Vandal Savage
Lex Luthor
Queen Bee (Zazzala Ayesha)
Ra’s al Ghul (Henri Ducard)
Circe
The Ultra Humanite (Dr. Gerard Shugel)
Oceanmaster (Orm of Atlantis)
Ophidian (Dr. Hector Hammond)
Professor Ivo

H.I.V.E's Fearsome Five (East Coast, USA)

Jinx (Nicole Diaz)
Gizmo
Mammoth
Shimmer
Ambush Bug


Claimants

Gowi
Bruce Wayne / Batman
Kara-El / Supergirl
Alan Scott / Green Lantern
Or for example in a combat situation, the use of electric currents in the body to stimulate your muscles and mind, faster reaction time, etc.
Or even the use of electricity in the body to paralyze a person's muscles by touch?


That sounds completely within reason since I've described "heat ghosts" as controlling their internal body heat (with advanced use being able to burn by touch).
Character
Marcus Richard Huxley, Jr.

Alias
The Mage

Alignment
Good

Identity
Secret

Personality
Marcus Huxley is inspired in part by characters that follow the "awkward nerd" trope and as such is a mess: he's awkward, extremely nervous, easily excitable, a little bit naive, and leaps without thinking. Adding that in, Marcus wants to do the mystical stuff and doesn't see it as a huge weight on his shoulders as he never has had a character to tout responsibility over him. Marcus is a good kid at heart with more power than he realizes he should be comprehending.

Uniform/Costume
Citizen
"Hero"

Origin
Marcus Huxley grew up in Brooksdale, one of Lost Haven's many suburban midtowns in the metropolitan area. Growing up in the sprawling suburban area had a definite effect on him and he was teased or ignored by his peers depending on their gender. Marcus has been called a geek and loser for the majority of his life and his interest in urban mysteries has always sort of alienated him from others. When high school was over Marcus immediately set his sights on college, quickly quitting his steady job at the local movie theater to set his sights on the big city. With his grades set, Marcus found himself accepted into Bristol College and found a second dilemma in his freshmen year: he needed a steady job. After several weeks of looking he came across an antiques shop not too far from the college he went to and decided that it would be a good place to start looking; though Marcus’ gut feeling of wanting to check out the store had been apparent before due to his taste in urban mysteries and the knacks people always seem to forget about.

This is where he began to work for an old welsh man who eventually revealed to him that he had been chosen—chosen as his apprentice. Marcus panicked but ultimately after witnessing the old man’s vigor and power realized he had either gone crazy or all of the tales and legends had been true after all of this time. Confiding in Merlin he ecstatically obeys this apprenticeship and honestly he felt like he could really use the money from working at the store as well. So the birth of Merlin’s Apprentice became so and over the next year he studied without application, until he found himself becoming inspired by crime-fighters like Ultraman and Monsoon. The debut of “The Mage” was as tacky as a name as it was; Michelle Kinney of the Lost Haven Informant had begun to report on the appearances of the superhero. In this time however, everything seemed to go downhill as his own nameless nemesis watched from the shadows as Marcus' relationship with Roxie begins to grow...

Character Type
Mystic

Power Level
City Level - though he'll be doing Street Level stuff for the majority of the beginning.

Powers
Marcus Huxley by all accounts should be a normal kid studying the geopolitics of sixteenth century Europe, but unfortunately he’s been gifted with knowledge of the arcane stream. Unbeknownst to Marcus he is one of several people in the world with a connection to the stream, a natural connection and it is important for him to take on the responsibilities of the realm of magic. Marcus can create arcane bolts and fields, levitate, absorb and redirect other energy, and even teleport. All of which takes massive focus and strain so he's not going to be nightcrawler or anything.

Marcus is by all standings a pretty low level mage and street level hero that could become a lot more given happenstance of his life and how it is changing. His power is varied and scattered over hundreds of applications of the arcane stream and he doesn’t quite understand it.



Weaknesses
As a mystic with a small degree of training Marcus isn't exactly Merlin-- he cannot bend magic very well and thus most of his physical defenses is very human. With that said the majority of Marcus' weaknesses comes through his personality: his nervousness, awkwardness, and pure anxiety from a situation bring a lot of mental misses and with magic that's a big no-no.

Supporting Cast
Merlin – the wizard of time and space himself; he’s the mentor of the character and the lead on to everything Marcus Huxley will be.
Roxanne “Roxie” Llywelyn – Right now Roxie is Marcus Huxley’s friend and potential love interest, but there’s a lot more to Roxie than Marcus realizes.
Michelle Kinney – A tenacious and adamant reporter for the local newspaper who intends to get ahead of her male peers as a reporter who gets the truth.
David Richards – Marcus’ best friend and his roommate.

Sample
Merlin’s library is not a place in England, a tangible ruin, or something you can see from space. It’s a quiet, hidden place and what it is in reality astounds me. Merlin’s tower is a pocket dimension in a broom closet. Boy does that sound weird. I “work” at this old middle-of-the-road antiques shop but really it’s more like I’m paid to learn magic… and keep the place clean. Alright so maybe I do have a job here and I’m not seemingly paid to be the world’s next great magical force of good and it’s a big responsibility to have… but I’m sort of excited for it.

I was raised Christian, though I imagine if my parents knew what I was doing… they’d think I was questioning god’s power or meddling in the affairs of Satan—but magic isn’t theological—there’s a stream between dimensions and worlds and golly it’s the stuff of fantasy but it’s not fantasy, it’s so very real and so very amazing. I’m standing on the shore of the Atlantic Ocean right now and I’m looking out as our famous superhero fights what seems to be some variety of sea-monster. I haven’t really understood who they’re fighting, I just know they’re fighting to keep us safe—they’ve said it a few times from the interviews I’ve actually caught.

‘It’s my responsibility to help others. I was born with this gift and I need to use it in this way, it’s a public service.’

Those words may be somewhat inspiring to me, but I feel like I’ve always wanted to do something great and even if I’ve had my head buried in the books and myths; I wanted to do something. It’s why I want to become a person who educates and forms young minds. With “the Mage” alias being tossed around I can do that in my day job and in my night job—well assuming I get through college with all of this magic stuff going on. It’s nifty, but exhausting and everything Merlin decides he’s going to lug a fireball at me I get nervous and anxious and it’s like high school all over again. Daisy Wilson didn’t want to date me and this fireball is going to kill me. Those are my thoughts when that happens—they’re the same.

“This is really cool. I’m meant to be a hero—a role model. I think.” I say aloud as I smile.

Watch out, because these next few years… there’s a wizard coming.
Oh are we sharing skypies?
In Raidne 12 yrs ago Forum: Introduce Yourself
I will cherish the honor and responsibilities of the realm.
Sloth said
Or do what George Lucas did and adopt kids with weird names. Well, only two of his kids have weird names, but you get the point.


I feel I have a responsibility to continue my line, though.
Photography is an excellent way to tell.
Ghosts are still anthropomorphic fellows and gals, yes.

There is nothing that makes them against becoming slaves. There have been cases where ghost youths have traveled away from their isolated desert to find settlements and some of them settle down with non-Ghosts. So there's a lot of option with that.

I haven't considered binding it since most non-Ghosts see it as "myths" and not reality.

As long as the aspect of low magic in a manner that I approve of (no fireball slinging; "magic" isn't fantastical).
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