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Heaven said
Since we have everyone here [apart from CS to be finished] we'll go over where to live.

I was thinking somewhere around Seattle, Washington? Or somewhere in Washington? Or around Washington?

Well my character will be the leader, Leo can be our engineer, and I guess if you want you're character to be apart of something- let me know. I'll make a list in the first post I made.

Hm, I'd prefer no one to die- so let's stat away from stupid decisions. xD Now however if you get bit we can amputate you and you'll survive, if we do it quick enough before the virus spreads. Now if you decide to no longer be in the RP anymore we'll kill your character off, only if you don't want to be in anymore.


I think around Seattle, Portland is malleable though we have people who cite Arizona and Pennsylvania as locations in their bio. So, I suggest looking over the CS's as a GM and figuring out what works for consistency.

Well in a survival horror, wanting and what actually happens are two different things, haha. I expect death otherwise the survival would seem pretty undermined, but there are GM tricks for this. Also, I imagine some people will drop the RP after a little time, so when that happens you as GM can kill off the characters appropriately through dramatic scenarios. There's a bit of wiggle room.
Hank said
How on earth did you have a problem with Ming-Hua's water arms? It's one of the more creative bending applications I've seen on the show.


They were absolutely stupid. sure they were creative in a way but I felt they were a stupid novelty to make the character seem wacky and cool. Not to mention I always felt that part of waterbending was motion with the integral pieces of the body she was missing to keep a fluid martial form, so her existing kind of undermines the bending form and rules. You can't be fluid with your arms if you have none. To give her some credit I like her way more as a character than combustion girl who was about as one dimensional as a brick. But I still hate those water arms, they were as I said stupid and I didn't like them. Props to those who enjoyed them, though, definitely not my taste.

Also, Sozin and Roku (as well as a previous bender) showed lavabending options as firebenders so turning it into an earthbending form didn't make much sense to me. But that's a small gripe.
Yeah, basically it stopped (to me) being a joke. I was really disappointed with season two so season three saved a lot of face for me. Though I did still have a lot of problems with it (water-arms… WATER. ARMS.) though I can allow for some dislikes as long as the end result is enjoyable.
Perhaps a better question is what is your pre-game for DAI looking like guys? I have a few decision trees I'm considering, but my first playthrough might be with a pre-game that runs my Dalish Elf warden and Rogue Hawke.
I was more curious if she knew he was a mage so that's helpful. Well I hope my post gives you enough content to build something around at any rate.

EDIT: Post looks about as done as I can make it, hope it's an alright read.
My personal list:

Citizen Kane (1941)
2001: A Space Odyssey (1968)
Solaris (1972)
Persona (1966)
M (1931)
Metropolis (1927)
Harvey (1950)
Fail-Safe (1964)
The Great Dictator (1940)
Seconds (1966)
Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb (1964)
The Pawnbroker (1964)
The Seventh Seal (1957)
Giant (1956)
12 Angry Men (1957)
Stalker (1979)
Rope (1948)
Repulsion (1965)
The Grapes of Wrath (1940)
Catch-22 (1970)
What Ever Happened to Baby Jane? (1962)
The Hill (1965)
Judgment at Nuremberg (1961)
Monsieur Verdoux (1947)
The Maltese Falcon (1941)
Dead Man (1995)
The Getaway (1972)
Chinatown (1974)
Who's Afraid of Virginia Woolf? (1966)
Brazil (1985)
Harakiri (1962)
Vertigo (1958)
Manhattan (1979)
The Searchers (1956)
The Hustler (1961)
Casablanca (1942)
Seven Samurai (1954)
Rebel Without a Cause (1955)
Eraserhead (1977)
Blowup (1966)
Once Upon a Time in America (1984)
The Great Escape (1963)
Brick (2005)
The Apartment (1960)
The Truman Show (1998)
The Tree of Life (2011)
Gravity (2013)
Moonrise Kingdom (2012)
Double Indemnity (1944)
Inception (2010)
The Godfather (1972)
Lolita (1962)
Memento (2000)
Adaptation. (2002)
The Departed (2006)
Rosemary's Baby (1968)
The Deer Hunter (1978)
Ed Wood (1994)
Network (1976)
The Philadelphia Story (1940)
Drive (2011)
Annie Hall (1977)
The Man Who Shot Liberty Valance (1962)
The Wild One (1953)
The Glass Key (1942)
Eternal Sunshine of the Spotless Mind (2004)
Obsession (1976)
The Assassination of Jesse James by the Coward Robert Ford (2007)
Fury (1936)
Ran (1985)
The Americanization of Emily (1964)
The Wrong Man (1956)
To Kill a Mockingbird (1962)
The Cremator (1969)
To Catch a Thief (1955)
The Fighter (2010)
Inglourious Basterds (2009)
A Face in the Crowd (1957)
The Intruder (1962)
Charade (1963)
Sunset Blvd (1950)
Heat (1995)
Fargo (1996)
Cross of Iron (1977)
The Big Heat (1953)
Alice Doesn't Live Here Anymore (1974)
Fear and Loathing in Las Vegas (1998)
The Haunting (1963)
Gone Baby Gone (2007)
The Killing Fields (1984)
High Fidelity (2000)
The Green Mile (1999)
The Hanging Tree (1959)
My Life to Live (1962)
The Face of Another (1966)
The Trip (1967)
Splendor in the Grass (1961)
Woman in the Dunes (1964)
The Silence (1963)
Dead Poets Society (1989)
Edessa Thorne & Emil Errant


“We’re almost at the outpost. If they’re going to do something it’ll happen soon. Be ready.”

For Edessa Thorne the entire scenario smelled of rot from the beginning, so much she was surprised she continued to allow herself to travel through the wood when this could’ve very well been the end of the road, figuratively speaking. The individuals that trudged in the trees and brush were not normal thinking bandits—normal bandits would have kept quiet until the caravan was off guard and there was an ample opportunity for that when they started this journey in the first place. There were many stops before the outpost and for a moment she guessed they were idiot bandits who had no idea what they were doing… until the fog set in. The fog came out of nowhere on an especially dry day with little humidity, almost like there were other forces at work with the bandits.

The raven-haired ranger took a heavy breath on her mare as she tried to look through the fog but it was to no avail. She knew how close they were to the outpost and its walls—but it was still at the most an hour until they were that fortunate and with the way things were beginning to look it certainly appeared that luck was amongst those who wished the caravan harm for their own gain. She did really hate bandits, but she understood why they were becoming more common given the state of the economy of the Valealian provinces. Despite all of the politics she still found herself not recognizing that this was Valaria now or at least it was for the moment. It wasn’t too important once they were out of the forest anyway—rural Ferros was on the horizon.

Why did she even take this contract in the first place?

Perhaps it was the idea that she needed to feed two mouths instead of one like she had become used to? It was so hard and she had been so hungry that all of the prospective gold in her face made her blind to the level of danger that would be involved in escorting and leading a merchant caravan through the woodland-entrenched wilderness; even as well-guarded as this caravan was. In fact, she had never seen so many mercenaries sticking with a caravan. What exactly were they hauling to sell to Ferros in the first place?

It must have been special to garner this kind of attention.

“Damn it all.” She groaned under her breath, “This fog is going to be the end of us.”

Her concerns were not kept to herself, not after seeing one of the mercenary men taken down by an arrow not too long ago. She had not known the man’s name but she knew he was barely old enough to hold a sword less alone tasked to deal with bandit hordes of this number. She had assumed he was a farmhand’s son who wanted a taste for adventure—it was a shame his first taste was his last. It all sent Edessa’s nerves on edge; that much could’ve been seen by anyone, especially Emil who had traveled with the ranger for at least a year now and knew her expressions well. Her comment made notice of one of the traveling mercenaries beside the two before Emil could make a comment to cool the woman's nerves.

The mercenary adjacent to the two shook his head, “Not if I can help it.”

“What good is your help when we cannot see those who seek harm? By the gods, I can barely hear them over the stomping of your mercenaries or the noise of the caravan’s horses and carriages!”

The mercenary frowned, “I’m not going to lie, this is a terrible situation we are in, but we shan’t just sit down and give up either.”

She sighed, at least he was honest as if he had spoken optimistically of how there was nothing to worry about she would’ve had to smacked him upside the head. Optimism was all well and dandy as long as it wasn’t naïve and foolhardy—or at least that’s how the Gorgonite girl felt about it. His words were right though: they shouldn’t give up just because of their rotten luck. But Edessa was not planning to give up in the first place, either. She would’ve given up long ago if their bleak scenario scared her that much.

Edessa nodded, “I’m not giving up, at any rate. If I had given up I would’ve left you for the wolves.”

“So why haven’t you?”

Why haven’t you?

It was a legitimate question, but she wasn’t sure what to say to it. She easily could’ve left them all to die when the bandits struck them next whenever that would be, but nothing in her gut or mind suggested that was an option. Many of the merchants were unarmed and some of them apprenticing children in the mercantile arts. The images flashing of the consequences of leaving the mercenaries and the caravan to fend on their own were dreadful and very disturbing. Knowing the nature of bandits was terrible and she had to wonder if the times were going to get better at all given the political revolt of Valaria, the tyranny of the ‘King’ of Gorgon, the anarchic life that many men and woman pursued as the economy fell, and of course the presence of the Order of the Rose eluding all mages to potential necromancers. How could anyone comfortably live in this world?

She broke from her pause after a half-a-minute, “I shan’t be responsible for the deaths of innocents. I guess my morality is a curse of sorts, a curse that my mentor bestowed on me when I was learning the ways of a Ranger.”

“If morality is a fool’s gambit, then paint me a jester as well.” The mercenary replied happily.

A white knight mercenary, huh? The thought made Edessa nearly chuckle even though they were not worlds apart. The Gorgonite girl took coin just as much as the mercenary did; she just held a different priority in her profession. Though she had to wonder how many of the mercenaries were like him and valued morals over coin? Surely not all of them, as that would be quite illogical given the odds. In fact, she was sure some survivors during the most recent strike by the bandits had booked it with the pretense that it was no longer their problem.

She smiled at the sentiment. “I just hope our foolishness will be enough to live through this.”

“Indeed.”

Edessa paused, perhaps it would be good to know the man’s name beside her rather than he be just another faceless sword in the wood. It oddly brought her ease to know such things when other rangers or mercenaries would liken it to naming a pig before a roast—‘Don’t add an attachment to someone that will die.’ – She remembered the mantra well enough but honestly didn’t care about it now or ever really.

“So, what’s your name ser?”

The mercenary chuckled at her ‘noble’ reference as he was certainly not knighted, and if he had been he was no longer in the service of Kings and Queens but rather any soul with coin to their name. Less bound by chivalry and more bound by currency. Regardless, he still replied with an answer. “Gaarth.”

“That’s a Valealian name, correct?”

He nodded, “And yours, ranger?”

“It’s Valealian as well.” She replied, unintentionally coyly at that.

Since her retreat to the Valealian countryside those many years ago, Edessa had become quite decent at identifying cultural benchmarks such as naming conventions, cultural nuances, and other such things. Despite herself using an Valealian name she did still sport the look of a Gorgonite—though people wrote that off often as her parents being of two different worlds. She wondered if she ever slipped up in the past and caused one to be suspicious of who she was though; but her guardian and mentor had trained her to be careful and she had been. But sooner or later she feared her past would catch up to her somehow.

“Very funny, lass.” The mercenary half-laughed as he caught another smile grace the girl's lips.

“It’s Edessa.” The ranger spoke with a smile. “Edessa Thorne.”

The full name shot some weight at the mercenary, as it was one of the names that traveled amongst the townsfolk of the countryside. For those that she had helped, people had remembered and where they remembered they spoke fondly of when divulging in their taverns. It had its benefits having a reputation, however small it in reality was, of course. Either way, the mercenary nodded as if he recognized it but not enough to comment on, it wouldn’t have surprised her if he was new to this neck of Valaria after all given how the caravan picked an awful route to travel. Edessa had suggested the longer route that held less outposts, but there seemed to be an immediacy by whoever was in charge so they took the route most likely scouted by bandits.

She wondered if they would’ve lost this many men had they followed her advice?

In spite of such thoughts, the raven-haired Gorgonite took her eyes to scanning the fog and the woodlands around her with bow in hand. She had a job to do.
vietmyke said
Uh, we can say like a few months? Like 1-3, enough so they're comfortable with eachother, without knowing eachother's deepest darkest secrets.-and oh, we're not using the scenario at the top of Brand's opening post for the IC? Fine by me either way.


So what does she exactly know about Emil? Oh and we should figure what the scenario was when they met.

EDIT: Posted, though I think I need to fluff it more. Looked like a lot more words in my word processor.
I run dedicated original settings, some of which have been around for awhile. I like role-playing in these with my players (and new players) so as a GM I have to make sure they don't have to read an encylopedia. If I wanted to run my medieval fantasy I would have to explain the setting, some terminology, the timeline, the races, and how magic works. I'm not going to explain it in one sentence, but I'm not going to force a prospective new player to have to read six paragraphs of the history of magic and it's laws and the organizations in them. A good role-play lets players know what they are getting into and explain it so they aren't lost in the dark.

Also, that above summary you just posted was absolutely terrible and not because it was a summary.
“Leading is too dangerous. Leading makes you a target, you have responsibilities for everyone. No thanks.”

Yeah, I think Will said no.
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