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Oh, btw: this happened in Skype.

Jig is right.
Gowi
Not a very convincing and detailed hard-sell, is it? Haha. But yeah, my curiosity is growing and considering I was half-awake when I found this initially I can actually read this without difficulty now. I’ll most certainly be working on something and it’s up to you if you take it or not upon completion. You can probably thank @McHaggis for my lovely appearance in this thread, as well. Also yes in regards to reading your other game which was also shown to me by the aforementioned. I’m a big RP reader when they are good enough and indeed good it is.


Name: Enu'falu | Enufa Lu-Vizsla
Age: 21
Gender: Female
Species: Twi'lek
Combat Role: Support
Years in Mynock Squad: 1

Appearance: Standing at 1.6 meters (5’3”) and 131 pounds, Enu’falu doesn’t tower over the majority of her teammates if any of them at all. With her young age she isn’t particularly battle-worn in appearance outside of a few cuts from vibroblade brawls and blaster fire. Her eyes are an icy blue much like her complexion and skin tone with light angular markings on her tendrils which extend past a metallic headband that was once her mother’s. When outside of her armor her appearance is likened much to that of a fringer or freight smuggler with a long jacket, tunic, and utility belt. Cosmetically she does not favor the superfluous or excessive.

Skills and Abilities:

  • Bounty Hunter
    Trained from a young age with a wealth of experience in combat and non-combat by Mekket Vizsla, Enu’falu has very distinct knowledge and skills. This is not to say she is a master bounty hunter or mercenary but she is skilled enough to be competent at it. Tracking, predicting target psychology, information gathering, and ambush tactics are all part of her skillset.
  • Uncanny Reflexes
    Due to her conditioning and training by Mekket Vizsla, the twi’lek has found herself faster than most with good instinctive reflexes and perception of her surroundings which has allowed her to avoid critical injury in senseless brawls with her betters. However she isn’t as fast as she used to be given that she is an adult and not an adolescent.
  • Tough Learner
    Enu’falu has trouble learning quickly, which admittedly is not a good trait in a potential hunter or mercenary. In tight spots she will rely on a proven method of success rather than adapting in a pinch which can be quite problematic.


Equipment
  • Mekket's Mandalorian Helmet
  • Mandalorian Shock Armor
  • Aratech Heavy Blaster
  • GXW Blaster Carbine
  • Grenade Belt
  • Toolkit
  • Vibroknife


History: Enu’falu had a childhood that wasn’t particularly idyllic, but it wasn’t terrible—or it wasn’t until her father found himself on the unintended receiving end of blaster fire from a panicked target of a bounty. Given her mother’s death three years prior this left Enu orphaned on a backwater planet and at age seven would’ve been left to the elements of the underbelly of the planet if not for the guilt of the bounty hunter who indirectly caused her father’s death. This bounty hunter was a Mandalorian named Mekket, a veteran hireling from the infamous Vizsla Clan, and the man she would come to know as her second “father”. Despite this guilt and debt he thought he owed the young twi’lek, Mekket also found himself in an ill situation to raise a child in-between jobs as a bounty hunter/mercenary, his cynical worldview, a lack of experience with children, and poor time to do it. For a time he searched for a better home for the child but by the time he had found something remotely suitable found himself decidedly attached to the point he changed his mind about not raising her himself.

In time Mekket knew he had to prepare Enu if she was going to be able to do anything after his time had come and his final fight had passed. It was here that he began instilling Mandalorian values in her as well as constantly conditioning her as a hunter and fighter. Despite Enu’s difficulty learning quickly, constant training and lectures began to prepare her in several ways—even if Mekket had not birthed her himself he most certainly had a child of his own, something that kept him pushing her harder and harder as his expectations had to be met. After all, the galaxy was far more harsh and unforgiving than any difficult session of training. Following his private mentorship, Mekket began taking Enu on his contracts—explaining the occupation, what it demanded, and the consequences of failing; and seeing it point blank was far easier to grasp than being told like she had been previously. She operated as his pseudo-partner on these jobs and in time she did well despite some failures in the beginning that cost Mekket partial vision in his left eye. Consequences, indeed.

However, a fit of nostalgia and duty had been filling Mekket’s heart—one unrelated to his newfound daughter-partner. This was of course, the precedent of the raids that led up to the Mandalorian Wars. Enu couldn’t agree more with her adopted father due to what he had taught her and how he had in a way told her how to think. She was Mandalorian in many ways already, so with an eager hunger the duo found themselves on Dxun— where he had all of the rites enforced upon his non-inducted daughter. It was 3971 BBY. The training on Dxun was not easy and as Mekket set off to join the war himself with her on Dxun she found adrenaline and drive in her desire to make him proud—he had raised her since she was seven years old after all. She would go on to endure the Mandalorian training rites and earn respect, when she saw Mekket again he had given her his helmet as a keepsake: to keep her pushing on even if they were apart. After a modification the helmet became her own and she kept it close.

After a series of battles and surviving assaults where her comrades had perishes the higher command took an interest to her skills and looked to the vacancy of a role in the well-regarded Mynock Squad. To which she began serving under Rika Lapaz starting in 3963 BBY. It has been a year since, and the story carries on…

Psychological Analysis: Deflecting emotional issues with sarcastic snark, Enu finds trouble opening up to others. She’s admittedly abrasive and difficult, choosing to be rash and stubborn over obedient and open to new ideas. However, she does get decidedly positive results despite her difficult psychosis. She was admitted to the squad for her results and perhaps the benefit of working with others in a team climate to better her own cooperativeness. Perhaps it is due to only enduring loss that this rigid shell was born, or perhaps it was the mentorship by Mekket Vizsla and how he explained people to her in her childhood who himself had decidedly cynical views of the universe. Despite all of that however she does have virtues of courage, honor, guile, and loyalty – though it would take certain circumstances to breed such behaviors such as comfortability, friendship, or nostalgia.

Character Relations:
TBD


Name/Nickname:

Imele Moyen

Age (DOB):

17

Gender:

Female

Race/Species:

Empowered Human

Height/Weight:

5’4” / 134 LBS

Appearance:

Imele looks like a young woman who has lost much and bears a significant pain in her beaten blue eyes. Bringing a presence into every town she comes into contact with and her supposedly cursed fate brings people at odds, and she carries herself often like a reaper of sorts. Imele stands at an unassuming height of 5’4” with long disheveled green hair and light skin. Most often Imele is tattered in a hooded long jacket, a neck-high over-shirt made of wool to keep her warm, and a light shirt underneath both things alongside a pair of unassuming pants and mud-tracked boots. She bears a necklace made of silver that represents her clan by showcasing their symbol, and a long belt to sheath her priestess staff is usually equipped even though she rarely uses it considering she holds onto the item more often than not.

Powers/Abilities/Skills:

Martial Artist: Imele was trained by Guon Moyen, her father and a former warden of Dunskari’s Vann. She was trained specifically in redirection of blows and subtle strikes rather than distinctly inflicting harm. In addition to her dexterous training as a Priestess of the Moyen Shrine this adds a supplementary ability that has proven useful.

Shrine Priestess: Imele’s mother, Maritka Moyen, trained her to follow the traditions of the clan and particularly her unique talent of convening with lost souls. In addition to the rites of passing, and extensive lore knowledge this included a training in their clan’s weapon arts. It is due to this that Imele carries about a priestess’ staff and knows how to use it in combat and non-combat utilizations.

Spiritual Medium: Imele descends from the Moyen Clan, a group of people that studied the world of spirits, the deceased, and the energy that binds them together. Sourced in the magical force that represents souls of the long departed, Imele and her family have existed to serve spirits for the better. As a medium Imele can detect life, feel the essence of residual energy from various spirits, and consult the knowledge of old souls— specifically of the Moyen bloodline.

Spiritual Vessel: As an extension of her abilities as a spiritual medium, Imele can consort with spirits when she is in a meditative state and ask for them to share their knowledge and abilities with her during states of crisis. There are multiple risks with allowing powerful spirits to bond with her with the worst aspect being subject to malicious possession.

Backstory & Personality:

Imele is quiet and introspective, feeling the rare situation where she needs to talk. This is, in part, due to her being one of the only survivors of the Moyen Clan Massacre by The Order in 4425; a deeply scarring event that has damaged a once brighter, friendly, and optimistic girl. But Imele doesn’t put the blame entirely on the traumatic event as she explains that it has more to do with how seeing, comprehending, listening, and convening with lost souls has brought her a “new perspective” on life— though she does still feel much sadness for what happened to her family. Though despite not having malevolent intentions the people of Dun are generally unnerved by her quiet and solitary personality in combination of her abilities. People are intimidated by her sullen presence which causes Imele to gain little friends or romantic companions.

However, when Imele does speak— her brief expressions through dialogue are seen as either too direct or at times inappropriate. Whilst she doesn’t seek to insult others she is blunt, honest, and rather straight-forward regarding how she feels about certain situations and about what her powers lead to. Generally, most people don’t want to hold a conversation with someone who has brief matter-of-fact responses and is blunt about how she can convene with the dead; the latter has especially caused friction in townships where the Moyen Clan is obscure leading to accusations of her being a witch, warlock, and on one occasion a necromancer.

To say Imele is apathetic about these accusations and happenings would be incorrect however as buried as they may be the green-haired girl does have feelings, attractions, and emotions that go beyond “sullen, sad, and honest”. A direct reaction to losing everyone she’s ever loved has made her struggle with showing more chipper emotions and the effects of seeing lost or lingering spirits has affected her ability to relate with others and properly express joy and happiness.

As for her life; Imele was born on the outskirts of Dunskari in a large territory alongside the Xahg River known as Moyrah, the birthplace of the Moyen Clan and several branches of it that came together. The town was centered around a central tomb, graveyard, & cathedral of no specific religious origin. Imele’s parents raised her alongside her two siblings, Jonas and Andru. For the majority of her life, Imele grew up knowing the responsibilities of the Moyen Clan and what it would mean to become a priestess of the dead. Her father, a reserve member of Dunskari’s Vann raised her with awareness of the nation beyond the confines of the village and the importance to travel and experience the world whilst her mother trained her to deal with spirits of all kinds with respect and understanding should she choose to act upon her teenaged wanderlust.

Some years into her life her family was approached by a member of the group named Kanados who asks for their allegiance in the coming conflicts as he attempts to relate to their goal as keepers of the dead and protectors of Dunskari. However, the clan’s members see through his deceit and see his true intentions and refuse his arrangement to which they are executed by the man who orders the entire clan territory burned to make a statement. Some survivors flee, Imele, amongst them. She is the only survivor of her immediate family. Following the incident that led to the massacre of the Moyen Clan, Imele became a wanderer as she began confronting the increasing presence of a mysterious cult, bringing Kanados to justice, and bringing peace to her family.
Re-opened; though I should look to update the interest logs.
Espionage School/Team
I used to do a RP with my friend James where a bunch of kids ended up a specialty academy that turned out to be a school for special operatives. It was a bit fantastical in the concept. Maybe something I could revisit here—the breakdancing clown assassin is probably the goofiest thing that happened, but it was more about kids and the drama revolving around the school’s true agenda.

Horror-Murder Mystery aboard a Train
I’ve been re-reading “Murder on the Orient Express” lately. This is also a RP I’ve never tried yet so it’d be an interesting exercise. Would need to discuss this at length, I wager.

Apocalypse/Post-Apocalypse
Admittedly the primary ideas I have somewhat rounded out have to do with things you aren’t partial to with the whole ban on zombies and the supernatural. That pretty much leaves the enemies in the Post-Apocalypse being other humans, I imagine. Whilst the whole Fallout approach works fairly well enough for me, I’d have to bounce ideas off you if we went this route.

Mecha Sci-Fi
Probably the easiest one to setup, I imagine. Though as you know being a fan of the genre the possibilities of a RP here since we can go into squad-based shenanigans (Argevollen), an ignorant kid thrown into something bigger than he is (Evangelion), or a girl who finds herself needing to be protected by a mecha pilot for reasons (Full Metal Panic) – or something in-between the three or decidedly different.

Psychological Horror or Thriller
The last psychological horror games I did were admittedly influenced by Silent Hill or The Suffering, so I’m not sure if they work fairly well. I mean we could go the route of “Naoki Urasawa’s Monster” or “Ryukishi’s Higurashi” and making it based around the themes expressed there— I’d be optionable to either, but I haven’t done a RP quite like those two in… ever, actually. Could be a neat writing challenge.
Ayy, how about people not reading other people's posts? Right?



These items caught my eye and for reference-zies:

Character Resume
Shared Interests (Needs Updating)

Writing Level Citations


Friend of mine sent me a link over here, fairly interested in what I see here. Will have to look hard to see if my RP load is malleable with a legit dedication here though.


“Never forget who you were and how you are now.” … or something like that.

I have a lot of my early RP moments committed to memory despite me finding it favorable or not. I still remember when my friend drew that in 2003 and it says so much of not only me as a writer but Mike as a character has come since.
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