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Guru said
And short leash.


No really a clean slate if you add a short leash as you're still holding onto things.
| Identity |

Kara-El / Lana Kent / Supergirl

| Origin & Backstory |

Origin

The House of El’s history is one comprised of hope, wisdom, and faith. This is something Kara-El knew as she looked to her father, Zor-El. Zor was the parallel opposite of his brother despite them once agreeing on where krypton needed to go; Jor-El being more of a traditionalist and Zor-El falling into trans-humanist beliefs. Perhaps this is to say why the two El’s became distant and ignorant of each other and their families. It wasn’t until his daughter Kara’s sixth birthday when his world was truly shaken when his wife was seemingly assassinated on a trip to the nearest city, Argos. Zor didn’t know what was worse: that his wife was murdered or that his young daughter saw the entire thing. Regardless, Zor vowed to remove himself and his daughter from this world as they soon retreated to his rural home.

After her mother’s death, Kara-El found herself in an environment that was shaped around her father—at such a young age she had not even came to terms with what she had saw nor how to move past it. The next few years for her were all planned subsequently by her father who blamed the way their utopic society was falling apart slowly but most certainly. With his daughter in mind he began to toil with her genetics in proven theory in the guise of medical checkups: increasing her brain functions, her immune system, how her body and mind adapted to a scenario or environment, and her perceptive capability. This would prepare her for life on Earth and life among unpredictable archaic aliens. Kara didn’t understand why she would in time pick up on information from archives faster and at a higher level or why she never felt sick—but she didn’t think much of it as she moved forward ignorant of what was to come.

Kara-El’s fate was altered as her father doomed her to life away from krypton—away from everything that she had ever known. The last daughter of krypton was placed in a hyperbolic sleep and placed in a illegally developed spacecraft destined to make sure that the House of El and more importantly, Kara, lived to see the next cycle. This starship would drift in space as it literally froze her in time until it landed in the star system known as Sol. Equipping her with a robotic AI with a recorded log from himself, he hoped Kara could make it out there with what he had given her. Much like Kal-El, Kara-El had been designated towards the planet known as Earth. However, due to a variety of complicated events she would never reach Earth… at least, not until Kal-El who at this point has fashioned himself as the Man of Steel—Superman finds her in a very bad way.

Year Three

The discovery of Kara-El was seen as an exceptional link to Kal-El’s past and the real difficulty was getting the female kryptonian to adapt to the new world nearly ignorant of everything that she should have of known about. Through extensive education as well as lengthy conversations with her cousin she found herself understanding more and more—the most difficult being the archaic civilization of Earth society and the notion of “superpowers” as Kal had called them. The most surprising out of everything however was that Kara didn’t have trouble understanding the duality of Clark Kent and Kal-El as the young Kara theorized it was in the nature of self-preservation which is something she completely understood. When it came time for Kara to create an “alter ego” for practice, she picked two names that resonated with Clark’s stories—Lana and Kent. This would come into awkward straights months later when she incidentally met Lois Lane, who believed “Lana Kent” to be the daughter of Clark and some “smallville yokel” he had a fling with in his teenage years. This brought much complications for Clark as Kara ended up being enrolled at a public school in Metropolis after securing her identity legally through Batman’s channels of ability to do so.

Kara’s debut as Supergirl occurred nearly a year later when a disguised villain named Metallo attempted to kill Superman with a radioactive meteorite—from a distance Kara came in and became one of the most recognized sidekicks if not for the simple fact that her mentor was Superman.

| Character Notes |

WIP

| Powers & Abilities |

Kryptonian Physiology: Under the effects of a "yellow" sun, The average Kryptonian possesses the potential for super strength, super hearing, flight, near-invulnerability, and enhanced vision.

Multilingualism: Supergirl speaks a multitude of languages fluently. She learned all of Earth's languages in less then a month.

Genius Level Intellect: Kryptonians, though otherwise completely human, were superior both intellectually and physically to natives of Earth. Supergirl who lived near Argos for some time learned much about science and technology. Supergirl excels in engineering.

Eidetic Memory: Kara has a photographic memory which also entails a "sponge effect" on information visually or sonically absorbed. This is a byproduct of genetic conditioning by her father.

Reactive Adaptation: Engineered by her father, Zor-El, Kara has the ability to adapt to new surroundings (and specifically planets) in three times of the time it would take a normal Kryptonian.This is how she is able to grasp flight and her superpowers that may of taken Kal-El a decade to discover.

Basic Hand-to-Hand: Kara observed Torquasm-Vo, a Kryptonian martial art and thus using her Eidetic Memory can access it.

Engineered Immune System: Kara has been engineered to have a stronger immune system than most and it can resist disease and destroy contaminants through time.

| How is this character different? |

First of all, most incarnations of Supergirl are older teenagers who have respective issues but ultimately they are shipped off to the farm to Ma and Pa Kent. Personally, I always thought that shipping your respective blood that really could use your guidance to your parent’s house might be a bit “easy mode”. Anyway, Kara is different in a regard to how she speaks, thinks, and acts as well as an extension of her powers due to genetic tampering.

| What is your goal with this character? |

To create stories about a Supergirl as an adolescent in an alien world coming to grips with responsibility, duty, and humility. If we get Titans off the ground this year I'd also like to get her involved with that; but for the most part I'm creating stories here that deal with Kara's present rather than her past.

| Sample Post |

“<Danger—impact imminent! Destination corrupted, manual reset required!>” – as such were the words that graced Kara-El’s ears as the small spacecraft entered the milky way, releasing her from her stasis-induced slumber as the craft from Krypton barreled past the planet called Neptune. The girl had been put in simulations like this since approximately the age of ten and knew what to do, but there was the simple fact of being put in the very real scenario in front of her as her memories felt clouded in a sea of drowsiness and anxiety. She remembered fragments as she was put into medical stasis like she had for years and then as she awoken she was not at home, but here in a very illegal spacecraft.

“<…where am I?>”

“<Danger—impact imminent! Destination corrupted, manual reset required!>” the message was in loop but Kara-El knew what it meant and though she still a child she felt like she needed to work this out immediately. She was emotional beyond anything she had felt before; fear, confusion, sadness, loneliness… she wanted to scream, but the shouting shriek before her never happened—what did happen was her anxiety-riddled voice issued out a command in her very kryptonian voice. “<Modus one—call back to command, call back… to command.>” She stammered as her fingers began to move across the console of the vessel.

“<Unable to comply—signal corrupted.>”

The sound of the robotic console made the female feel as if her heart stopped and caught her breath, trying to maintain what she was experiencing. “<Detect nearby terrestrial planets for repair and recalibrations.>” She forced out of her voice as she felt like she almost couldn’t breathe. Her thoughts shook with the girl she was inside and they screamed like she wanted to scream—they screamed for her father but there was no response, there was no shelter. Kara was in a metal craft alone in the dark, cold and haunting void that was space. Tears still ran down her face as the console replied.

“<Found 1 of 1 possible planets.>”

“<Command – land craft on planet in optimal zone.>” The twelve-year old shook as she held on—it was hard to breathe in the craft, but she had been planned to survive and she would, despite her not knowing this she had experienced training and conditioning… the confusion had her sprawling with more and more anxiety. Even if Kara was expected to survive she was still very much a child.

“<Confirmed, brace for impact. Safety measures are in place.>”

Landing on a planet combined a multitude of feelings Kara had never felt before, and in the last few hours it only added to more and more of feelings she wanted to never experience ever again or at least that is what she thought for the time. Her vessel hit Earth like a high pressurized bullet and landed somewhere in the western hemisphere; an area surrounded by towering trees and rolling hills.

“<Initiating recalibrations… please wait.>”

The landing was as rough, but for a minute there Kara was for the first time in a good time still and ‘safe’ – nonetheless the twelve year old girl remained where she was and broke out in tears. Where was Zor-El? Where was her father?

This was a question that went in a vicious circular cycle for minutes that felt like hours until the ship spoke to her… in her father’s voice and it was then that her tears stopped as she listened to what was a recorded message.

“<Krypton is dying, Kara, and if you are hearing this message then you should of arrived at your destination if all of my efforts came to fruition. It breaks my heart that you have to hear me like this... alone and distant, but you will and can survive, that has always been what we have strived for and here… maybe you can find what you wanted on Krypton. The craft you are in should be sending a kryptonian distress signal, so in theorem that if any other survivors of our dying planet have arrived you will hopefully not be as alone as you must feel right now. I’m sorry Kara, Krypton is dead, and I know in my bones that this is right for you. I may not be there, but the AI I've built represents everything I am and will follow you for wherever you go... I regret that this is… goodbye, I love you with my heart; my little El. Be strong.>”

The transmission ended and the distress signal went out on kryptonian channels, but this message was not one a child should hear after just waking from her slumber nor alone, and this was evident as she slumped into a ball and let out a scream of suffering emotion.
Love Diana, interesting to see how this fleshes out for you. Woohoo.
| Identity |

Alan Scott / Green Lantern

| Origin & Backstory |

Origin

Alan Scott was born on Earth and through an indomitable willpower during the Gulf War later became one of two green lanterns of his sector alongside the wise Abin Sur. Alan Scott removed himself from his homeworld—seeing the bigger picture among other Green Lanterns; hence why history did not see a green lantern for quite some time. For years Alan Scott served with the most dutiful loyalty that the corps had seen in a long while—granting him respect and recognition among his peers.

Then there was the homeworld of the race known as the thorn. This planet, within the corps jurisdiction found itself under attack by raiders with a device to reap and harvest the planet’s resources—knowing the race would be unable to resist due to their inherent link to a cosmic force within nature they assumed they would be out of there with little resistance and before the corps would happen upon them. The planet however did suffer massive casualties as the pure emotional and psychological pain they experienced began to take its toll. The druidic people irregardless of this mounted a defense as the planet attempted to fight back against these raiders but even then it seemed to be an uphill battle… or it would have been if it were not for Alan Scott and his team of green lanterns. Scott fought back the raiders and defeated them into submission and hauled them back to galactic court to face the law.

Jade’s mother was grateful to Alan Scott when he returned a few galactic cycles later and they fell in with each other; eventually resulting in the birth of Jade; which despite a taboo on other worlds was only looked upon with worry for the child. Jade’s childhood was one of half-thorn culture and half-thorn connections: she could not move earth or water but she still felt the “heartbeat” of nature itself—the planetary soul. Even with this weight she strived to be good and growing up knowing of what the Green Lantern’s stood for and who her father was she began to envy the outside world; something few thorn did. This resulting her into leaving her home when it became an ample opportunity; as Jade does this Alan Scott returns to Earth after nearly half of his life ignoring the planet.

Year One

On his way to Earth, Alan Scott discovers a distressing sight as the first manned flight to Mars goes catastrophic and he acts for the first time in defense of Earth; saving the astronauts and revealing himself in a role he perceives as one he should have taken sooner. Sometime afterward he teams up with the speedster, The Flash, to stop a dimensional invasion from occurring on Earth—his ally claims to see something on the other side and while not skeptical of the possibilities due to his time as a Lantern, Alan finds himself underestimating The Flash’s perception.

Then the catalyst of all events occurs as Alan Scott finds himself fighting alongside other earthborn heroes to defeat the alien Sta’rro. Following this event Alan Scott discusses with his “colleagues” about founding a league of defense with them in charge to observe and protect the realm. The Justice League is born.

Year Two

Months later in his second year since his return to Earth Alan Scott is faced with a new challenge: Dr. Hector Hammond. The CEO and founder of Hammond Solutions, a technology and defense firm is researching a space meteorite called Wildcr which instills a strange happening when his research causes the fragment to explode—causing a mutation in Hammond’s DNA and growing his already high-level intellect to the level of a telepath and psychic. Manipulating his scientists through mental power, Hammond begins to plot. Ultimately a humanist; Hammond believes the evolution of the metahuman is a threat (despite by all terms of him being a mutant is comparable at this point) and makes his priority to keep them in check. Hammond creates several combat drones and repurposes them into a war machine that is aimed at the Green Lantern, Alan Scott. Alan Scott defeats the robot before thinking to if it was a rogue A.I. or something greater.

Not long after, Dr. Joar Mahkent becomes the supervillain known as The Icicle—attacking Coast City with a weapon that converts moisture in the air into ice. Alan Scott initially is unsure of Icicle’s identity but it is eventually discovered Mahkent was disguising himself as a man known as Lanky Leeds as a front for his criminal activities. Mahkent is committed into the Gull Island Correctional Facility serving as the supervillain housing prison for Star, Coast, and Gateway City. Professor Luri Hoshid unearths an ancient artifact in Bialya, The Star Sapphire. Unbeknownst to her, the artifact is a sentient overmind that corrupts the female mind whilst giving them extreme cosmic power. It is linked to the fall of one of the earliest Bialyaian ruling dynasties. This power changes the professor into a being of destruction that Alan Scott has to contend with stopping. The alien, Replikon, breaks out of intergalactic prison and flees to what he believes is an obscure planet with intent to manipulate its strongest government for a foundation of his new empire: as a shapechanger he easily disguises himself into a world leader—the King of Qurac. With the help of Batman, Alan Scott works against the clock to expose Replikon and restore peace.

Year Three

The next year began with an announcement as Alan Scott’s sector partner and Green Lantern, Abin Sur, announced his retirement to the reserve corps on Oa. Selecting a replacement for Abin Sur was difficult as Sector 2814 was one of which full of men and women who underwent tasks of will and heroism in times of war, emotional conflict, and psychological strife. Alan Scott was selected as the “herald” to find a new member for the sector as he was the longstanding member of the sector (the same responsibility Abin Sur had when he recruited Alan Scott).

THE BLIGHT. DARKSTAR ALLIANCE.

A scientist named Neal Emerson is turned into the supervillain, Polaris, when a scientific experiment goes wrong and explodes in Coast City. Weeks later, Alan Scott finds himself in Coast City to visit a military veteran and his friend; Sam Smith. On his way to Smith’s place of residence he finds a scene where the police are in dire need of help and as a Green Lantern Alan finds the responsibility in his hands. Polaris is defeated, but given his unique superpower Alan decides he can’t let him fall into the local authorities hands and takes him to a galactic prison instead. Not too long after, traveling to Uxor, Green Lantern finds a invading warlord named Brutus Force terrorizing the planet and calling out any of his foes that were hiding that he could not be defeated. The alien soon found himself contending with Alan Scott. Uxor is one of many obligations to the galaxy.

At the end of the year, a super-powered android called AMAZO attacked the Justice League at their place of organization—The Hall of Justice, an acquisition that was a year old for the organization. This battle with AMAZO lasts hours and is the most difficult struggle for the Justice League since Libra’s confrontation in the previous year. The remains of AMAZO are collected by STAR Labs at the request of the League.

YEAR FOUR - WIP

| Character Notes | - Is there anything you want to elaborate on? Extra lore for the city you are home to? Notable NPCs?

WIP

| Powers & Abilities |

Green Lantern Ring: Alan Scott like all Green Lanterns can create green constructs from the sheer force of will and imagination.

Interrogation: Scott's years as a Green Lantern and a Military Veteran show that he is quite adept in fields of interrogation, though Scott finds himself bound by morals and ethics.

Military Protocol: A one-time soldier raised by a career soldier, Scott is quite familiar with military policy, protocol and most aspects of life in the military.

Hand-to-Hand Combat: Scott received basic training at West Point and served in several tours.

| How is this character different? |

Well, he certainly isn’t the new 52 Alan Scott; and like I’d mention in a Jade sheet, his daughter is completely different from both incarnations and considering she’s a dedicated NPC I will play while being Alan Scott. This Alan Scott has been a green lantern since around our equivalent of 1983 or so; and he’s been away from Earth for his entire career as a green lantern—he’s getting older and while he has this experience he still has this earthlike arrogance to his adventures.

| What is your goal with this character? |

A Green Lantern that knows stories about space cops fighting space criminals in space is what the core of Green Lantern is about. We’ll be seeing Mongul, mentions of Darkseid, Kilowog calling people poozers, Jade finishing her training as a green lantern and doing stuff as a dedicated NPC in my control and lots of other stuff. I can promise that I have a love for science fiction, space opera, and adventure. I think I bring a lot to the table and not just as a co-GM. I work well with others and I want to create something constructively done, well-paced, and fun to read.

| Sample Post |

Alan Scott looked onward as a trail of destruction sprawled right through Wein Incorporated, the executive company that ruled the construction game out here in California. However, this had been a major hit and it still wasn’t over; it was far from over. Scott wasn’t sure what had been the catalyst of the events that led up to now but there was a rampaging giant scourging through Coast City and he had to stop it before it was too late. His thoughts thought back to his Justice League, but he had fought far worse and done it alone—he didn’t need to call in Superman or anybody else…. at least not yet.

Scott’s eyes narrowed as he levitated through the sky—the green trail following him as he looked for the unsightly beast that was on a rampage which honestly didn’t take long at all as he came to Coast City Stadium and saw the unsightly gray thing smashing through its parking lot. This was bad; the Coast City Angels were up against tough competition with the Star City Rockets and damn it he refused for an ogre to endanger all of the lives at that baseball game.

“Hey!” Alan exclaimed as he threw up a construct of green energy that resembled a wall inbetween the Stadium itself and the rampaging thing; in reply it turned to Alan—looking up with a scowl.

“GRUNDY SMASH!”

With great force the being jumped high intending to slam his fist into the Green Lantern which honestly Alan didn’t expect—he dropped his current construct into the first thing he thought of: a baseball mitt. Using the mitt-esque construct he caught the force of “Grundy” although the impact of the giant gray zombie was enough to push him back a few feet before Grundy dropped to the ground below.

“At least I have his attention.” He muttered under his breath.

What had happened to this Grundy to make him like this? Was he still human?

The two questions ran across the Green Lantern’s mind as he yelled at the zombie loud and clear.

“Hey! Grundy? Let’s go!”

“Grundy don’t like flashlight man! Grundy hurt flashlight man!”

Scott smirked as he shot out another construct of energy: surrounding Grundy in a spherical orb and holding on to his willpower flew away from the city with Grundy in his grasps— he just hoped he could hold onto the zombie for long enough.

“GRUNDY NO LIKE BALL CAGE! GRUNDY SMASH!”
Rade said
So, Gowinator, you still want me to be the quality police or whatever?


More or less, since I want to be as objective as possible I need all sorts of opinions for staff to ensure quality control.
HenryJonesJr said
Optional time stamps. Don't care where we start.


EE, you already have the majority voting why are you forcing me to come here? lol
ErsatzEmperor said
It's a two, then three deal. Haiku, I personally loved the Reed-come-Super Skrull idea.


Man why can't you make it four for proven players and maybe AGMs hahaha.

Joking aside, that's fine. Maybe I'll bow out of running Kingpin directly and just use him/them as a dedicated NPC to Felicia and Sergei if I get a third character idea thats brilliant or good or something...
HenryJonesJr said
I'm planning on doing an interest check once we get these games off the ground. I'm planning on either an IDW Comics Universe, or an overall Indy Universe game. Also, taking a cue from the UDC CS, I've added "Character Notes" to allow people to expand upon their character's nuclear universe such as rogues and NPCs.


Though I will be all about figuring out a TMNT character to run when you cross that bridge.

Noted. No pun intended.
DrewVonAwesome said
I'm not big on aggressive time stamping either, it just makes for more things to have to be overly concerned with. Especially since generally everyone would feel like they're on the same page with the story unless they're a simple 'The day before' or 'two days ago' thing added to the particular section.Also I added the sample post to the profile. Again I want feedback on the concept because I'm tired of losing out on big characters.Also, I know I brought it up on the temporary forum, but do any of you guys want to help make Fantastic Four?


Depends how EE sets up the character limit, but I don't know; I love Sue but I'd have to think long and hard about revising her for this game.
Looking good.
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