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NAME
Wade Wilson / Deadpool

MORAL ALIGNMENT
WTL

AFFILIATION
Weapon X

ORIGIN AND BACKSTORY
As an adult, Wade Wilson discovered what he had finally been good at: killing people. In fact Wade was so good at facilities of murder he found himself being transferred into a special unit of skilled soldiers before he hit the age of twenty-three. By the age of thirty, Wade Wilson acted with extreme prejudice. Eventually, Wade Wilson was recommended for leave in spite of his superior military service due to a health concern: Wade Wilson had cancer. Taking this time out to try to investigate ways to subdue it, Wade was eventually approached by researchers of a obscure research project by the name of Department K. Believing their research could remove his illness he joined and began the painful process, but by the end of it Wade’s dormant healing factor became thrown into overdrive; but the catch was there was no bridging the pain of regeneration or purification of his cells. Wade felt every second and every day for several months of his cancer being wiped from his body.

During the recuperation process, Wade found himself in a facility obscurely associated with the project located in rural Canada. This is where Wade Wilson met Doctor Emrys Killebrew, his enforcer Ajax, and several others. This is also where Wade Wilson would lose himself. Killebrew was fascinated with Wade’s “supergene” that allowed him to regenerate all sorts of levels. Believing it to be the process to create a super soldier program that would rival HYDRA and SHIELD’s glory days he began to pick apart Wade Wilson and for quite some time Wade felt this on a daily basis as he succumbed to pain that he could only imagine. Wade attempted to bond with other patients of the program like Worm to keep him from losing himself despite the constant agonizing pain. Wade even began to think that he was communicating with the visage of Death, but death never came. One night, Wade heard how his constitution and endurance were put into a betting pool— the Likelihood of him living. He tried to escape, but even with his training the unbelievable amount of pain placed him at a disadvantage. When Worm died, Wade lost it and attempted to kill Ajax. The punishment for such insolence was Wade’s supposed end as he was deemed to have served his purpose. Ajax and Killebrew dissected Wade, chopped him into tiny pieces, set him on fire, and tossed him in a drain pipe. A normal person… would have died.

Regenerating from the state Wade had made him finally not just go over the brink of madness, but dancing in the fields of madness. Seeing Death again was nice for Wade, but he refused to be ready for it when the taste of vengeance drove his will to live. The regenerated Wade found his memories in pieces; only remembering fragments of the recent years. Eventually finding himself in New York City, Wade began living off the money of drug dealers he non-specifically murdered as he tried to get things on track. Wade began calling himself “Deadpool” after his memories started coming back regarding on what he witnessed in Department K and sought to hunt down Ajax. However, finding Ajax and by extension Killebrew was very difficult— even for a man like Wade with a certain set of “skills”. As the weeks went on Wade discovered that Ajax had supposedly resigned from Department K and had decided a career in organized crime was more befitting his type of psychopathy. Fortunately, this made Ajax much easier to find considering he had decided to setup shop in Detroit; a place where Wade “infiltrated” as he began killing through Ajax’s thugs and scientists to get to the top of the chain where he could end Ajax’s life but not before he told him where to find Killebrew. The answers he got after several firefights pointed in one direction— Weapon X.

Thus it was time to sign up.

Team X was a group mutants who worked as black ops special forces troops who did whatever Romulus told them to. No one knew exactly who Romulus was, but they knew that he was an ancient mutant with the ability to coarse animals to follow his bidding. The animal within Wolervine had betrayed him, and Logan was under Romulus' control for as long as his feral mind remained intact. For Logan to break free, he would have to acknowledge that he was more man than monster.

Team X consisted of Wolverine, Sabertooth, Deadpool, Copycat, Maverick, John Wraith, Mastodon and later Lady Deathstrike and X-23. The latter two were all created using Wolverine's DNA and possessed various parts of Wolverine's mutation.

Team X operated during various wars and conflicts throughout the years. They battled the Sentinel Order's Asian division in Korea during the Korean War. When the Cold War began, Wolverine and Sabertooth were sent to Russia to locate a device capable of creating Carbonium, a metal similar to Adamantium but easier to synthesize, and less poisonous to humans when handled without the proper equipment. They encountered the agent known as Omega Red before escaping with the device and delivering it to Romulus. The team split up briefly when the Vietnam War began, with Wolverine sent to take down an out of control super soldier named Nuke. Logan succeeded in bringing the man down, and brought him back to Weapon X before being sent back to Vietnam. Wolverine continued to assassinate various politicians, generals and activists who stood in the way of mutant progress. Romulus' forces clashed with the Trask family and their Sentinel Order as history continued to move on, oblivious to the secret war occurring in the shadows.

Now it is 2012, and hiding their war is becoming harder and harder. The newest member of the Trask dynasty, Bolivar Trask, has taken over Trask Industries in America and started to work on the Sentinel program. Mutants are going missing every day, and Romulus believes Trask is somehow involved. So he was assigned Wolverine with the task of hunting down everyone involved in the scheme and bringing them to justice, freeing his mutant brothers and sisters in the process.


POWERS & ABILITIES
  • Super Soldier Physiology – The physiology gained through experimentation on Wade has transformed Wade into “The Modern Age’s Captain America but way cooler” and as such gives Wade a condition that is ‘peak human’ in terms of endurance, strength, perception, and dexterity.
  • Healing Factor – As a byproduct of his accelerated x-gene, Wade’s degenerative disease was curbed due to the acceleration of a latent x-gene that unbeknownst to Wade existed in his genetic code and as such revealed itself to be as a healing factor that is even more tenacious than Wolverine’s own. Wade can survive even the most fatal of injuries.
  • Close Quarters Combat – Wade was trained as a special operations operative and soldier in his early adulthood and despite his insanity has carried over instinctively. He’s a “MLG pro” at military CQC, Krav Maga, Jujitsu, and Judo. This also extends to his use of knives and katanas.
  • Marksman – Wade claims to be an expert sniper despite having little care for accuracy; his gunfire turning entire neighborhoods and facilities into swiss cheese. Though while his preference for submachine guns and inaccurate displays of “Deadpool-style gunplay” Wade is telling the truth in that he was an expert sniper and spec-ops operative before his foray into Department K.
Deadpool and Black Cat are missing from the roster.
After Natsu/Nuts posts I think I'm going to progress the day to the evening so we can get the Vera/Stein scene out of the way and move on after a few more posts after that.

Anybody drawing blanks on posts?
Taima Ilotah



“I cannot allow misdeeds be done on the lands of the Gis, nor can I accept the ignorance of man.”

| ARCHETYPE |
The Native

| AGE |
17

| SPECIES - ETHNICITY |
Gis - Ilec

| PERSONALITY |
Taima was born during the end of the infamous Aldite Conflicts and as such her education in her early childhood were founded on the ignorance and foolishness of humankind.

| SKILLS - ABILITIES |
  • Gis Physiology
    • Dexterity - The Gis are natural hunters and warriors; using their environment to their advantage is only increased in effectiveness by their natural instincts and reflexes. As a byproduct, Taima is quick and perceptive; able to climb, swim, leap, and hear efficiently.

  • Knowledge - Due to the elders and their education, Taima has a distinct understanding of mythology and history; though given the education is through fables and myths it may lead her to believe exaggerations as fact.

  • Weapon Fighting - Trained in the art of hunting by the village elders, Taima has the ability to use basic and martial weapons of her culture’s origin such as the Iqm (shortbow), zahw (tomahawk), and shik (knife). She is most skilled in the bow of the three.


| FLAWS - DISADVANTAGES |
Whilst being knowledgeable about the Gis culture, history, and mythology there is a limit to what Taima knows and understands. Humankind is still fairly new to much of her people and the problems that have occurred recently have been only getting exponentially worse. As such, Taima lacks much information about the foreigners that have created homes on the western coasts of Gisaria including much of their science (especially conventional firearms). Her training in firearms is thus nonexistent; thus placing her in danger within firefights.

In addition to this her disdain for human’s negligence, ignorance, and apathy plays into her own lack of consideration for humankind believing herself to “know all she needs to know” about an entire multi-faceted race of people. This could lead to hostile situations by her own actions or dialogue.


| INVENTORY - EQUIPMENT |
  • Iqm - Her culture's traditional shortbow with a full quiver of arrows made out of deer hide. In addition to traditional arrows, Taima also has on her person four specialty arrows made out of aldite; but they are reserved for emergency situations.

  • Zahw - Her culture's traditional tomahawk, made from Gis metalworking techniques. It is lightweight and versatile.

  • Shik - Her culture's traditional knife. Meant for skinning and hunting rather than straight up combat.

  • Qahlm - A belt designed to keep supplementary equipment and rations. A small flash of water is attached.


| BACKGROUND |
Born in 101 AI, Taima Ilotah was born the daughter and only child of the union between Kaniehtiio and Ilaahq— a fate that the young Gis would reflect on for the rest of her life. Taima’s childhood was one of many expectations and as the daughter of a skilled Huntress as well as a noteworthy Chieftain there were many. As the Iqm and Zahw became second nature, her mind became ‘enlightened’ by her village elders as they spoke of the perils of the past and the dangers of humankind; the latter of such being a focal point as humans continuously sought out the cursed stone known as Aldite despite the dangers shown to them. These teachings would craft cynical views in the young Gis; though despite this she was still taught the “universal tongue” in case her path would ever cross with humankind; a growing likelihood in the face of the world she was living in.

As predicted, conflict had once again showed itself to the Gis and worryingly so in the year of 113 AI, Taima’s village— the 2nd Aldite Wars had begun and for once… the Gis were the aggressors. Though many, including Taima, felt that their hands had been forced when humans marched into sacred ruins and ancient burial grounds in search for that damned ore that had almost destroyed the entire Gis culture. There could be no simple apologies for such a betrayal of trust and blatant disrespect to a people the humans had dared to call their allies and friends. It seemed such friendship was one-sided to many Gis. The war dragged on for several years until its conclusion in 117 AI.

Things seemed to return to as they were until a little after the sixteenth anniversary of her birth. As tradition, Taima was chosen to prove herself to the tribe through the virtue of the hunt— a task that she honored to do. However whilst on this ceremonial hunt, a group of men from the nearby human settlement had come to Uonah, her village, in the shadows of the conclusion of the war. All Taima would know is the sound of cracking thunder and the screams of her kin. When she returned home there were no survivors but from the evidence of humankind’s gunfire and a tattered pocket-watch was evidence enough. Taima swore to her ancestors that she would bring justice to her village as she set off to track the individuals who did this to her— a journey that would take her out of her wilds and into human society. As she travelled from farmstead to hamlet for months she began to wonder why the answer was not clear and why it was just for murder to be so ignored.

Luck soon aided her to a town called… Blackwood.


| GOALS - ASPIRATIONS |
Taima Ilotah is a character with little trust residing within her, a character solitary from herself and with no friends or family to direct her towards a better path. Given her cynical beliefs towards humans she had a hard time taking humankind at face value believing they are trying to steal, reap, or kill for their benefit. I would like her character growth to deepen and progress as the motley crew of seven survivors proves what humankind can truly be for the better. Of course, this is not without challenge as there will be con artists, murderers, and hypocrites amongst the cast aplenty. Basically I would like the character to have her faith in life re-invigorated and for her to help others not out of a suicidal or vengeful nature but one of selflessness and justice. Though it could be interesting to see her go completely rogue-like and become a character that has no friends and only enemies.




NPC Index


Blackwood [Townsfolk]

Elijah Thrapp (42- )
    Blah Blah Blah!

Tychus Holstrum (88- )
    A large, burly man who owns the Burned Gulch saloon. Loud, strong and friendly, he doesn't any guff from lowlives, drunks or cheaters (unless he's the one stealing, drinking or cheating).

Aimee Schultz (101- )
    Eldest daughter of Wyatt Schultz, and a young troublemaker.

Wyatt Schultz (77- )
    The grandson of the founder of the Schultz Timber Company, and a cynical man of forty-two. As the current patriarch of the Schultz family, Wyatt has a great deal of responsibilities and thinks highly of himself.





Index


People
The planet of Atles has two known races— Humans and Gis. Both are species that are almost indistinguishable if not for cultural differences and distinct attributes such as the Gis’ elongated ears. For over a century since humankind’s meeting of the people of Gisaria there has been much deviation from the original disposition that they held; a fact that is clear as constant cultural differences and miscommunication has led to various conflicts, skirmishes, and small wars. The following is a small index regarding these ethnic, cultural, and physical differences.

Humans
    Argosi
      Descended from the western lands of Terraius, the Argosi (or Arogsians) were and in many ways still are the dominant peoples of their home continent. For centuries military, scientific, and social developments have been at the fingertips of the Argosi and at one point they almost controlled the bulk of Terraius. Following the War of the Crowns, Argosi presence in the colonial frontier and by extension the Confederacy as well. Since their integration in the Confederacy they have been no different than Erde or Etherian citizens in contributions and occupations; in the last thirty or so years they have also entered political positions as well. Due to the current and former breadth of the Argosian Empire the appearances of the modern Argosi are varied, with many losing their original copper-to-bronze complexion to a lighter more western/northern Terraius appearance. Still the identity isn’t completely lost with pockets of merchants, nobles, and royals still maintaining glimpses of the copper skin.

      Real-World Conventions: Roman, Byzantine
      Average Height: 5’10” - 6’2”
      Average Features: Black and Dark Brown hair with brown and hazel eyes.
      Homeland: The Argosian Empire
      Religion: Polytheism around "Titanus"


    Etherian
      Descended from the south-eastern lands of Terraius, just beyond the Erde and Lyudi, the Etherian people have been one of the strongest forces in their homeland; even defying the control of the Argosian Empire with surprising ability throughout history. The Etherians were, like the Erde and Lyudi, one of the first to venture to the colonial frontier and found the Confederacy. Some even say it is the Etherians who “are” the Confederacy due to their prominence in bureaucracy. In addition to their political abillity, they are able inventors and engineers; always trying to out-think their rivals and allies alike. There is no place you cannot find Etherian blood in the Confederacy; whether they be soldier, laborer, inventor, academic, or politician. Whilst lacking the strength of a Snjara or Lyudi, they make up for it intellectually and in numbers.

      Real-World Conventions: Brythonic, Celtic, Anglo-Saxon
      Average Height: 5’9” - 6’1”
      Average Features: Red and Brown hair with blue eyes.
      Homeland: The Kingdom of Etheria
      Religion: Polytheism based around two Gods (Licht & Voix) and their Saints (Seven Virtues) & Devils (Seven Sins).


    Erde
      Descended from the central lands of Terraius, the Erde have been one of the three major ethnic groups of Terraius for centuries. The Erde were, like the Etherians and Lyudi, one of the first to venture to the colonial frontier and found the Confederacy. The Erde became one of the backing elements of the new nation and contributed greatly to military infrastructure. This has not changed in recent times as they work directly with Etherian inventiveness to keep the nation protected and on top of things. The Erde are great soldiers and tacticians as well as competent laborers and academics. You can find Erde in most settlements given their large population of colonists for their ethnic group. The Erde are not as hardy as the Lyudi or Snjara so they require more clever thinking on greater threats, which has been clear by the inventiveness within the monster hunting profession.

      Real-World Conventions: French, German
      Average Height: 5’10” - 6’2”
      Average Features: Black and Brown hair with green eyes.
      Homeland: The Kingdom of Erdear
      Religion: Polytheism based around two Gods (Licht & Voix) and their Saints (Seven Virtues) & Devils (Seven Sins).


    Fuegoiari
      Descended from the southern islands beneath Terraius,

      Real-World Conventions: Spanish, Portuguese
      Average Height: 5’11” - 6’3”
      Average Features: Black and Brown hair with brown eyes.
      Homeland: The Kingdom of Fuegos
      Religion: Polytheism based around the sun and moon.


    Genshi
      Text.

      Real-World Conventions: Japanese
      Average Height: 5’1” - 5’7”
      Average Features: Black hair with brown eyes.
      Homeland: The Dominion of Genkai [Northern Provinces]
      Religion: Kami Worship (see: Shinto)


    Kao
      Text.

      Real-World Conventions: Chinese
      Average Height: 4’11” - 5’5”
      Average Features: Black hair with brown eyes.
      Homeland: The Dominion of Genkai [Eastern Provinces]
      Religion: (See: Taoism)


    Lyudi
      Descended from the north-eastern lands of Terraius in-between the Snjara and Erde peoples, the Lyudi are a naturally nomadic people though they have no issue with settling in one place. The Lyudi were one of the first to venture to the colonial frontier and were founding members of the Confederacy. Escaping drought and famine they sought to make a new home despite the chances or dangers. Despite being early and important citizens of the Confederacy during the War of Crowns they have diminished in political power and focus on reinvigorating their newfound home rather than waste time with bureaucracy. Lyudi are excellent trappers, ranchers, farmers, and rangers - a staple of importance to any nation. You can find Lyudi in almost any town or outpost. The Lyudi are indifferent towards Gisaria’s larger fauna and are able to combat them though they prefer to be at peace with man and beast. The greater population are not sure what to think of the Lyudi due to their nomadic ways and archaic spiritual beliefs. Lyudi are similar to their cousins, the Snjara, in appearance with broad shoulders and strong features.

      Real-World Conventions: Slavic
      Average Height: 6’1” - 6’4”
      Average Features: Blonde and Brown hair with blue eyes.
      Homeland: The Kingdom of Lyuos
      Religion: Shamanism revolving around "Zem"


    Snjara
      Descended from the northernmost lands of Terraius where the winters are harsh and the people are harsher, the Snjara are a hardy people. The Snjara came to the colonial frontier and became Confederate citizens after the War of the Crowns and of the ethnic groups that came from Terraius are the least populous. That said, in the colder parts of the frontier you would not be surprised to find small villages of Snjara trying to keep to themselves and their gods. The Snjara are not afraid of Gisaria’s larger fauna as in older times it was the Snjara who were those that slaughtered similar frostback beasts in their homeland. Snjara are similar to their cousins, the Lyudi, in appearance with broad shoulders and strong features.

      Real-World Conventions: Norse, Finnish/Lappish
      Average Height: 6’3” - 6’6”
      Average Features: Blonde and Brown hair with blue eyes.
      Homeland: The Kingdom of Snjar
      Religion: Polytheism centered around "Fjor"


Gis
    Ilec
      Text.

      Real-World Conventions: Native American
      Average Height: 4’6” - 5’4”
      Average Features: Elongated ears, tanned skin. Eye color reflects their element of birth.
      Homeland: Gisarequnh / Tribal Union of the Gis
      Religion: Elementalism centered around 'Water'


    Ketek
      Text.

      Real-World Conventions: Native American
      Average Height: 4’9” - 5’6”
      Average Features: Elongated ears, tanned skin. Eye color reflects their element of birth.
      Homeland: Gisarequnh / Tribal Union of the Gis
      Religion: Elementalism centered around 'Fire'


    Nehwah
      Text.

      Real-World Conventions: Native American
      Average Height: 4’4” - 5’1”
      Average Features: Elongated ears, tanned skin. Eye color reflects their element of birth.
      Homeland: Gisarequnh / Tribal Union of the Gis
      Religion: Elementalism centered around 'Wind'


    Oquk
      Text.

      Real-World Conventions: Native American
      Average Height: 4’9” - 5’6”
      Average Features: Elongated ears, tanned skin. Eye color reflects their element of birth.
      Homeland: Gisarequnh / Tribal Union of the Gis
      Religion: Elementalism centered around 'Earth'

Weaponry
The development of firearms was a necessity for colonial survival, which is fairly blatant due to not just the various wars with greater military forces but also the larger more aggressive wildlife of Gisaria that the colonists would soon have to adapt towards. This came to rise of several inventive engineers and chemists who would come up with new weapons to deal with their enemies; both domestic and foreign. Arms Companies such as Dragon, Wolfe, and Ferris were the earliest pioneers in the gunsmithing industry but they were most certainly not the last or the only significant parties as time went onward. The following is a small index of firearms in Gisaria:

Handguns
    Pepperbox Revolver
      $ | Regium | Imperial Classic - A traditional revolver that still uses the pepperbox/blackpowder system rather than the ‘modern’ rimfire ammunition. Still a favorable sidearm to many who prefer to cling onto the old ways or for ceremonial usage.
      • Based on the Allen & Thurber Pepperbox Pistol(s)

    Single-Action Revolver
      $ | Dragon | Series 1 SA - Dragon Arms Manufacturing were the first company to move away from pepperbox ammunition and towards rimfire ammunition, a fact evident by the success of the S1. Nicknamed the “Colonial”, it has had revisions since but is generally one of the token revolvers of the frontier. The S1 was developed and released in 28 AI.
      • Based on the S&W Model 1

      $ | Wolfe | Type A - Many call Andrew Wolfe’s design for the revolver as the successor of Dragon’s S1, and given it’s reputation in the hands of wardens and gunslingers alike it certainly has a good claim at the title for the six shooter. Nicknamed the “Warden” by the commonfolk after its prominence in the hands of confederate lawbringers. It is bigger than a S1, but it more accurate as well. The Type A was developed and released in 36 AI.
      • Based on the Colt Single-Action Army

      $ | Ferris | Edgemaker I - Lucius Ferris developed the Edgemaker as an extension of Wolfe’s Type A with extensive modifications and an additional chamber thus creating the first ‘seven shooter’. Perhaps not as standardized as the iconic S1 or Type A, the Edgemaker is quite popular regardless. The first Edgemaker was developed and released in 40 AI.
      • Based on the Nagant M1895

      $ | Quade | Elite - Invented by Markus Quade, the Elite was fitted with a slightly shorter barrel and cheaper, lower velocity rounds. It became known for its popularity as a home defense pistol. It later came in a snub-nosed variation (called the Bookend) to cash on the home defense market. The first Elite was developed and released in 42 AI.

      $ | Quade | Bookend - A snub-nosed variation of the Elite. The first Bookend was developed and released in 55 AI.

      $ | Wolfe | Type B - Cutting down on size for a supplementary firearm, Wolfe created the Type B for dueling and concealment. Came to known as the “Grifter” due to its popularity among hucksters and con men in some areas. It was developed and released in 43 AI.
      • Based on the Model 1889 Bodeo

    Double-Action Revolver
      $$ | Kroft | Thunderbolt DB-1 - Seeking to further evolve the revolver, Eldreich Kroft’s quickfire revolver hopes to be a game-changer in firearms development. The Confederacy itself has been considering about making it their official sidearm. It was developed and released in 112 AI.

    Clockwork Revolver
      $$ | Scythe | Valkyrie 1 - Hiram Scythe’s “thinking man’s sidearm” caught on quite well for the former clockmaker despite the complexities of repair. However the clockwork device allowed it to be faster on the shot than any single-action revolver. It was developed and released in 55 AI.

    Semi-Automatic Pistol
      $$$ | W&M | Bolos MK.1 - Named after Lyudi ranger, Bolos Elk, the MK.1 is an engineering accomplishment to create something new instead of depending on aging revolver technology. What was developed is a semi-automatic pistol with ammunition capacity above all others. The MK.1 was created by investor Eddard Watts and inventor Alexsandr Moroz. It was developed and released in 117 AI.
      • Based on the Mauser C-96


Shotguns
    Break-Action, Single Barreled Shotgun
      $ | Kain | Blackfire - Preston Kain’s “marksman’s shotgun” was a bit of a pointless endeavor, or so it was originally believed. The Blackfire fires one high impact slug through an extended yet weirdly accurate single-barrel shotgun. Various monster hunter’s choose it as their shotgun of choice. It was developed and released in 56 AI.

    Break-Action, Double Barreled Shotgun
      $ | Hawking | Coach Gun -

    Revolving Shotgun
      $$ | Quade | Cylindrical Shotgun - Nicknamed as the “Doomstick”, the Quade Cylindrical Shotgun uses technology seen more often in Revolvers and occasionally Rifles, but never before in a shotgun. It uses a four shot cylinder for four quickfire shots for whichever situation the user needs. It was designed and released in 54 AI.
      • Based on the Roper Repeating Shotgun

    Lever-Action Shotgun
      $$ | Wolfe | Tracker -


Rifles
    Break-Action Rifle
      $ | Kain | Deadeye - A single shot, break action long rifle. The first long rifle to be fitted with a telescopic scope, the Kain works best in long range. The lack of ammo capacity makes it a difficult weapon to use in a firefight, but for a marksman at range, nothing in deadlier. It was developed and released in 49 AI.
      • Based on the Remington Rolling Block Rifle

      $$ | Vonelli | Wyvern Hunter - A rare double-rifle, a long range rifle with two barrels, the Wyvern Hunter was chambered with larger, piercing ammo for the sole purpose of larger monster hunting. The Wyvern Hunter is accurate at long ranges, but tends to be used in medium range when a huge beast is charging.
      • Based on the Elephant Gun

    Lever-Action Rifle
      $ | Hawking | Repeater Rifle - The first repeater rifle design, created by Marcus Hawking. A front loading, 7 shot rifle with moderate accuracy and usability, even with a slow reload speed. A popular weapon among ranchers, frontiersmen and outlaws who need a weapon at range. It was developed and released in 49 AI.
      • Based on the Henry Arms Repeater

      $$ | Wolfe | Type D - Created as an improvement on the older Hawking Repeater Rifle, the Wolfe Type D is a lever action rifle with a high ammo capacity in the front tube, better fire rate and faster loading speed due to the slide action acting as a loading tube. The Type C has become a popular weapon in medium range combat, and is used by Wardens, outlaws and bodyguards. It was developed and released in 87 AI.
      • Based on the Winchester 1873

    Revolver Rifle
      $ | Wolfe | Type C - Based off Wolfe's standardized revolver, the Type C otherwise known as the Dueling Rifle, was designed to be a highly accurate and easily reloaded weapon for medium range encounters. While it's revolver cylinder was an odd find in a long gun, its ease of use and simple design gave it a place in the frontier. It was developed and released in 40 AI.
      • Based on the Colt 1885 Revolving Rifle

    Clockwork Rifle
      $$$ | Scythe | Valkyrie 1-L - Created as a direct competitor to the Hawking Repeater Rifle, this rifle was marketed as the gentleman's rifle. A ten round tubular magazine, coupled with a remarkably fast fire rate would have made it a contender for the most popular gun around, but the high cost and the delicate clockwork parts made it a niche weapon in many circles. It was developed and released in 59 AI.

    Bolt-Action Rifle
      $$$ | Kroft | Shifter - Known as a "Slide Rifle" by the commonfolk. An improvement for higher-caliber rifles, the bolt-action allowed for the storage of more ammunition than Kain's Deadeye and a steadier rate of fire with the bolt action. The rifle became integrated in the Confederate Militia in 115 AI, a year after it's development.
      • Based on the Fusil Model 1886
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