Avatar of Gowi

Status

User has no status, yet

Bio

You should look at my new account, I think.

Most Recent Posts

Hello, all. Sorry I've been away for a bit, but I'm back no worse the wear. My plan is to get a nice long, juicy, post up this weekend. It would move the plot along markedly, and get our characters set down the true path I intended. However, before I go to the trouble of writing up this monstrosity, I want to be sure I still have enough people interested in this RP.

So, I'd like to do a roll-call. If you're interested and willing, please say so. If not, please let me know. No hard feelings if things have changed--I just want to not waste anyone's time if people have moved on.

Thanks!

I'm still here.

POV: Grifor Lathil // Lathilos
Dhadan Forest, County of Dunric
Several Hours Ago



“Why is it always us?”

The voice of Jacques Deli run out in the nearly silent woodlands around him as he slung his rifle over his shoulder casually while his eyes looked over his larger companion as they continued on the path stretching towards their destination. In all of his years leading up to him joining The Order he had never been so insufferably bored.

“We do as our mission wills us to.” The larger man replied as he maintained the duo’s pacing.

While Grifor Lathil may not have been impatient like Jacques was, he knew the mission was not a fool’s errand. His faith in the organization that held his will was absolute and he knew if they were quick and discreet this wouldn’t turn out like their last mission. The Order didn’t like failure, no matter the reasons— sometimes he wasn’t sure why they tolerated him and Jacques’ failings but was thankful for whatever the Grandmaster and Observer of The Order saw in them to excuse it. It was in his mind that one day he would have to meet the woman and kneel before her wisdom.

“Yeah, I guess so.” Jacques grumbled.

“You know so.” Grifor corrected, a slight pause after his interjection. “There’s the town. Look.”

Jacques let out a long whistle in a state of faux amazement. “Sure is. You think this little girl is worth it?”

“She better be.” A female voice chimed in from behind— their third member.

The Order always operated in a trinity at a bare minimum and following Isen’s reassignment their squad was given someone new as Grifor took the position of commander. It still felt weird to him that Isen would be reassigned, but he supposed with the constant bickering by Anaria as well as his own personal ambitions it made sense. This was the first time he would see this new girl in action— he hoped she would be competent and at the very least less bloodthirsty and annoying as Jacques.

Grifor thought back to the explanation of the issue. It had come to their leader’s attention that a powerful and inexperienced psion had discovered her latent powers. The townsfolk hadn’t cast her out, but had not reacted warmly due to the fact that the people of Dun were a superstitious lot and in lieu of recent events with The Resistance and The Order fighting each other it was likely they feared that the fight would come to their town next when it came out they had a psion in their town. Grifor understood why those had commanded him to recruit her as it was known that this girl was not a normal psion— she was a clairvoyant. Clairvoyance was not something he was well educated in before The Order recruited him but he came to know certain things about seers, touchers of dreams, and prophets of forces unknown. If The Order held someone who could be a powerful sentinel in their ranks as well as a valuable asset; they might just be able to crush The Resistance outright.

“A clairvoyant is what our grandmaster needs. We will convince her to join us— The Order can give her understanding of the power at her fingertips.”

Jacques chuckled. “And I’m guessing if she says no…”

The larger man gritted his teeth— there was no telling them no and he knew it. Their leader made it abundantly clear of how important it was to acquire this woman as an asset to their ranks and not let her fall through the cracks. They had lost ranks to the resistance and their naïve efforts and it was vital that such losses would not be repeated. So despite his own misgivings about killing a child he knew he had to act with all of the strength he had in him; if she refused them he would take her and if he had to… he would bury her as well.

“You know the answer, Jacques. We all do.”

He just hoped this Azarnite Weaver or the townsfolk would not refuse him. He hoped they would have faith and sense.

He hoped he would not have to kill them.
P O L A R I S


It’s starting again.

Lorna Dane had been in this insufferable prison for sixty-seven days— sixty-seven days of pure disdain, loneliness, fear, doubt, anxiety, and utter hatred. She had been put through several of these “bouts” incited for the sick entertainment of her captors and it never changed how she felt. Even with knowing that she had to survive, she felt her morals struggling to stay with her as the person she was slowly fading away. Before being thrown into the event that would be today's “entertainment” that led to her facing down danger she hadn’t ever thought about using her powers to kill and even when it came to the situation where she had to back home she swore to herself that she would only do it as a last resort and to protect others. She was going to betray herself— she was going to betray her family and what they stood for.

Pietro would be so proud.

She looked down to the ground for a moment, thinking of how she must’ve looked to her teachers and family if they could see her now. She had to center herself— she knew that. Thinking in melancholy would only lead to her being a casualty in this awful prison and for her father to lose all of his children to unforeseen circumstances would end him and crush his spirit; she couldn’t imagine what he was going through right now back home not knowing what happened. She had to survive and show that unlike Wanda and Pietro she would be there at his side to persevere and rebuild the school with him. She may have been one of the youngest of the enslaved but she refused to be another casualty.

She let out a heavy sigh, she couldn’t keep torturing herself with these thoughts. Thinking in such a way would only lead to her death and then it would be impossible to see how things turned out after what had happened in Genosha. Because in Lorna’s mind there was always a optimistic answer— there had to be some possibility, however small, to leave this place and return to her world. Because to never give up and achieve the unachievable was a value that her teacher, Jean Grey, had taught her; and if she had to kill others to live to see her friends, family, and planet again she couldn’t fail. She wouldn’t fail.

The force-field in front of her began to fade into nothing, her eyes scanning the environment before she committed to the battle that was soon to come. She didn’t expect this to be a fight that would be easy to survive, nor did she presume just because she survived on her world meant that it’d be a simple victory here.

It's never a simple victory.

The thought of a bloody fight brought her back to a few months ago— her enemy whom the other students had dubbed “The Overlord” had tracked down their hideaways in the last moments of the war they had been fighting and it was an all or nothing gamble. Whilst the older students and teachers pushed his fortress in Genosha, here she was back against the wall protecting who was left and in the end one of her friends painted the walls beside her as a feral mutant with jagged teeth and lifeless eyes came at her. His name was Victor Creed.

He was her first kill.

She took another sigh to clear her nerves before opening her eyes, both of her hands drawing her green hair back into a tight ponytail.

I'm sorry. I have to.

Narrowing her brows, she took her first step onto the field.
Imele
17 Imele Moyen Seeker of the Dead


“So, are we supposed to surrender or something?”


[ ߜ ] V I T A L S
Imele Agara Moyen, Daughter of Patrek & Maritka


[ ߜ ] B I R T H
January 4th, 4410 CE (Dunskari, The Confederacy of Dun)


[ ߜ ] G E N D E R
Female


[ ߜ ] E T H N I C B A C K G R O U N D
Suvaki


[ ߜ ] A P P E A R A N C E
Imele looks like a young woman who has lost much and bears a significant pain in her beaten blue eyes. Bringing a presence into every town she comes into contact with and her supposedly cursed fate brings people at odds, and she carries herself often like a reaper of sorts. Imele stands at an unassuming height of 5’4” with long disheveled green hair and light skin.

Most often Imele is tattered in a hooded long jacket, a neck-high over-shirt made of wool to keep her warm, and a light shirt underneath both things alongside a pair of unassuming pants and mud-tracked boots. She bears a necklace made of silver that represents her clan by showcasing their symbol, and a long belt to sheath her priestess staff is usually equipped even though she rarely uses it considering she holds onto the item more often than not.


[ ߜ ] P E R S O N A L I T Y
Imele is quiet and introspective, feeling the rare situation where she needs to talk. This is, in part, due to her being one of the only survivors of the Moyen Clan Massacre by The Order in 4425; a deeply scarring event that has damaged a once brighter, friendly, and optimistic girl. But Imele doesn’t put the blame entirely on the traumatic event as she explains that it has more to do with how seeing, comprehending, listening, and convening with lost souls has brought her a “new perspective” on life— though she does still feel much sadness for what happened to her family. Though despite not having malevolent intentions the people of Dun are generally unnerved by her quiet and solitary personality in combination of her abilities. People are intimidated by her sullen presence which causes Imele to gain little friends or romantic companions.

However, when Imele does speak— her brief expressions through dialogue are seen as either too direct or at times inappropriate. Whilst she doesn’t seek to insult others she is blunt, honest, and rather straight-forward regarding how she feels about certain situations and about what her powers lead to. Generally, most people don’t want to hold a conversation with someone who has brief matter-of-fact responses and is blunt about how she can convene with the dead; the latter has especially caused friction in townships where the Moyen Clan is obscure leading to accusations of her being a witch, warlock, and on one occasion a necromancer.

To say Imele is apathetic about these accusations and happenings would be incorrect however as buried as they may be the green-haired girl does have feelings, attractions, and emotions that go beyond “sullen, sad, and honest”. A direct reaction to losing everyone she’s ever loved has made her struggle with showing more chipper emotions and the effects of seeing lost or lingering spirits has affected her ability to relate with others and properly express joy and happiness.


[ ߜ ] A T T R I B U T E S
Martial Artist: Imele was trained by Guon Moyen, her father and a former warden of Dunskari’s Vann. She was trained specifically in redirection of blows and subtle strikes rather than distinctly inflicting harm. In addition to her dexterous training as a Priestess of the Moyen Shrine this adds a supplementary ability that has proven useful.

Shrine Priestess: Imele’s mother, Maritka Moyen, trained her to follow the traditions of the clan and particularly her unique talent of convening with lost souls. In addition to the rites of passing, and extensive lore knowledge this included a training in their clan’s weapon arts. It is due to this that Imele carries about a priestess’ staff and knows how to use it in combat and non-combat utilizations.

Spiritual Medium: Imele descends from the Moyen Clan, a group of people that studied the world of spirits, the deceased, and the energy that binds them together. Sourced in the magical force that represents souls of the long departed, Imele and her family have existed to serve spirits for the better. As a medium Imele can detect life, feel the essence of residual energy from various spirits, and consult the knowledge of old souls— specifically of the Moyen bloodline.

Spiritual Vessel: As an extension of her abilities as a spiritual medium, Imele can consort with spirits when she is in a meditative state and ask for them to share their knowledge and abilities with her during states of crisis. There are multiple risks with allowing powerful spirits to bond with her with the worst aspect being subject to malicious possession.


[ ߜ ] B A C K S T O R Y
Imele was born on the outskirts of Dunskari in a large territory alongside the Xahg River known as Moyrah, the birthplace of the Moyen Clan and several branches of it that came together. The town was centered around a central tomb, graveyard, & cathedral of no specific religious origin. Imele’s parents raised her alongside her two siblings, Jonas and Andru. For the majority of her life, Imele grew up knowing the responsibilities of the Moyen Clan and what it would mean to become a priestess of the dead. Her father, a reserve member of Dunskari’s Vann raised her with awareness of the nation beyond the confines of the village and the importance to travel and experience the world whilst her mother trained her to deal with spirits of all kinds with respect and understanding should she choose to act upon her teenaged wanderlust.

In 4426 with her family is approached by a member of the group named Kanados who asks for their allegiance in the coming conflicts as he attempts to relate to their goal as keepers of the dead and protectors of Dunskari. However, the clan’s members see through his deceit and see his true intentions and refuse his arrangement to which they are executed by the man who orders the entire clan territory burned to make a statement. Some survivors flee, Imele, amongst them. She is the only survivor of her immediate family.

Following the incident that led to the massacre of the Moyen Clan, Imele became a wanderer as she began confronting the increasing presence of The Order, bringing Kanados to justice, and bringing peace to her family.


[ ߜ ] R E L A T I O N S
---
Rin
26 Rin Chiyuhato The Exiled Prince


“Tch. How about we knock some heads?”


[ ߜ ] V I T A L S
Rin Takeharu Chiyuhato, Son of Toshiro & Ayame


[ ߜ ] B I R T H
January 11th, 4401 CE (Chidaku, The Shogunate of Kataloni)


[ ߜ ] G E N D E R
Male


[ ߜ ] E T H N I C B A C K G R O U N D
Kata


[ ߜ ] A P P E A R A N C E
---


[ ߜ ] P E R S O N A L I T Y
---


[ ߜ ] A T T R I B U T E S
Elemental Guardian: Rin descends from the ancient people of the western stretches of the Jungles of Gavia, the Kataloni, and as such has inherited the particular abilities of the tribe— particularly the gift of storms. This is contemporarily known as one of the pillars of elementalism that represent life, rebirth, and destruction; a bloodline gift that allows the wielder to create, manipulate, and control lightning. Whilst Rin is not one of the most powerful users of even his generation to wield this gift he is at the very least dangerously competent as he has been practicing it since he was a child and was formally trained by a known master of the art.

Martial Artist: Rin was trained by various master martial artists trained in the arts historically attributed to the kata people. Rin is primarily focused in these arts and before his exile was said to be one of the most dynamic hand-to-hand combatants of his generation. It is hard to say if Rin is on the level of competent mastery given his aesthetically unorthodox fighting techniques he implements in his forms but given his history of brawls and skirmishes it wouldn’t be inane to think as such.

Skilled Swordsman: Rin’s sword, a katana named Sutōmushadō, is rarely unsheathed but in the instances where he has done so Rin has shown he is also a skilled swordsman. He has been able to fight Kath Sentarous blow for blow during the events of Awakening the Dragon.


[ ߜ ] B A C K S T O R Y
---


[ ߜ ] R E L A T I O N S
Marlowe Bladeson:
Mikael
24 Mikael Sentarous The Lost Guardian
“So should we knock or are we going stylishly through a window?”


[ ߜ ] V I T A L S
Mikael Aarun Sentarous, Son of Ehiram & Shiari


[ ߜ ] B I R T H
September 22nd, 4403 CE (Sentaharum, Sapari Territories)


[ ߜ ] G E N D E R
Male


[ ߜ ] E T H N I C B A C K G R O U N D
Saphar


[ ߜ ] A P P E A R A N C E
---


[ ߜ ] P E R S O N A L I T Y
---


[ ߜ ] A T T R I B U T E S
Elemental Guardian: Mikael descends from the ancient people of the northern stretches of the Sapari Desert, the Sentari, and as such has inherited the particular abilities of the tribe— particularly the gift of fire. This is contemporarily known as one of the pillars of elementalism that represent life, rebirth, and destruction; a bloodline gift that allows the wielder to create, manipulate, and control fire. Whilst Mikael is not one of the most powerful users of even his generation to wield this gift he is at the very least dangerously competent as he has been practicing it since he was a child.

Gunslinger: Despite only being familiar with short-range firearms such as handguns, Mikael is a compete marksman with his weapon of choice— on one occasion equaling Deya Talis in a shooting competition.

Martial Artist: Mikael was trained by Rath Dorian, the former grandmaster of the art known as Shet Ek Sahim and an expert at using firearms in unorthodox fashions for maximum effect. Following Rath Dorian’s death, Mikael has succeeded his former master and beyond being a skilled contemporary gunslinger is said to be a master martial artist in this art. Shet Ek Sahim has been described as “gun fu” by some journalists and it’s oddly apt.


[ ߜ ] B A C K S T O R Y
---


[ ߜ ] R E L A T I O N S
Azarnite Weaver:

Cain Sentarous:

Kath Sentarous:

Marlowe Bladeson:
Alright, that's pretty much the important things out of the way. For Drew and Melle, I want to apologize for my stalling in December— of which I would like to make up for keeping up with the RP in the best way I know how; on a forum format. Anyways, we’ve still got aways to go but it’s launched I guess?
C O M P E N D I U M


[ ♝ ] L O C A L E S O F N O T E
Dunric: Dunric is the oldest city in the confederacy and generally seen as the strongest of the four major political governments that reside in the nation. It has survived several wars, revolts, floods, raids, and other conflicts. It is most recently know as one of the first major targets by fanatical extremism at the hands of The Order.

Eereen: A town that was founded by Marith Malgrave several hundreds of years ago and is the now the home of Mathias Rauzil, a scholar and ally to the resistance effort against The Order. The most notable points of interest in Eereen include Malgrave Manor which for some years has been abandoned.

Lansat: A small city along the northern bridge of the Xahg River within the Dunric provinces. Lansat was formerly led by a member of the Vann by the name of Otis Malr up until the resurgence of The Order and their crusades.

Noirthan Keep: Located several hours west of Riahl, Noirthan Keep is an old castle nestled in the forests leading westward into the Acreian frontier.

Riahl: A town that was renamed after a former veteran and hero of recent note named Riahl Todahe. It is one of the larger townships within the Dunskari provinces.

The Xahg River: The Xahg River is the largest river in the Confederacy of Dun, and one of the longest rivers in the world. It begins in the northern shores of Dun before traversing through the western edge of the city of Dunric, and runs through most of the southern stretches of the country. It encompasses several major cities including Dunric, Dunskari, Dunkil, Lansat, Spiderstone, Harrow, and Ravenhook.

[ ♝ ] C H A R A C T E R S O F N O T E
Garaldt Dubois: The current representative and provincial political leader of Dunric, Dubois describes himself as a cautious conservative and his policies revolving around The Order have been defensive rather than offensive.

Otis Malr: The hero known as “The Sword of the Meek”, and in his life a native of the confederacy. He was trained by his father who was a member of The Hunter’s Association in his youth and served as an independent factor in several wars. By the time of his death he was the highest ranking member of the Vann’s reserve wardens and the most skilled swordsman in the nation. Prior to his death he mentored many individuals including Kath Sentarous, Marlowe Bladeson, and Marith Bade. He was killed by the orderling known as Gandilos in 4425; he was eighty-one years old.

Kath “Blade” Sentarous: An exceptionally skilled swordsman and tactician; Kath is a high ranking warden serving the people of Dunric as a member of the Vann, and one of the first “heroes” to resist the cult known as The Order. Kath is a reserved and cynical man with distinct religious lean and as such finds himself torn between his responsibilities as a warden and his moral obligations to chase down The Order to world’s end.

Deya Talis: An exceptionally skilled archer and tracker; Deya is a high ranking warden serving the people of Dunric as a member of the Vann, and one of the first “heroes” to resist the cult known as The Order. Deya is quiet and introspective, but still optimistic towards others and the future— a fact that makes her a foil to Kath in many ways. She shares his burden of being trapped between responsibilities and moral obligations, but tries to look at things from the greater perspective.

Riahl Todahe: A hero known for his accomplishments with Otis Malr during their youth. Riahl was born in a small township in the Dunskari provinces who was branded an outcast as a child by the townsfolk after it came out that he was a psion— he was largely self-taught and had a few mentors before meeting Otis Malr. In life, his township revised their opinions and deemed him a hero and saint to the point they renamed their township to his given name. Riahl settled himself on the outskirts of Dunskari in the ruins of Noirthan Castle.

[ ♝ ] F A C T I O N S O F N O T E
The Order: An ambiguous cult with intentions that seem to be clouded at best, The Order is the main antagonistic force of the story and particularly serves as a catalyst for various events. Information about The Order seems to suggest they are anything from a militant cult of atheists to power-hungry zealots— what is concrete is that they are vicious, powerful, and cunning thus making them formidable by many accords. To join The Order is thought to be forsaking your soul and it is seemingly impossible to infiltrate. Their true numbers of members under their flag is unclear though they have lost a significant amount following the events of Dawn of Fear and Awakening the Dragon.

The Resistance against The Order: A loosely affiliated group of heroes, guards, and moral individuals who refuse to allow The Order to control through fear and death of the general populace. Unsurprisingly there are four sub-factions that exist within their own individual province and counties.

The Union of Contracted Hunters: Alternatively known as The Hunters Guild, The Union is who you call when the problem is too big or too private for The Vann. Using your money out of pocket for the charge in addition to a commission fee, you are hiring not just skilled contractors but the best of the best. Due to rigorous exams and requirements, hunters are fewer in number than wardens but generally possess either more experience or more latent skills (sometimes bordering on the magical). Generally associated with the law, there are certain measures of the Union that of through less than legal channels. If you need somebody protected, dead, found, or helped and have the cash to spare— the Union is the best guild to call on in any nation.

The Vann: The Vann is a military organization that serve as the elite security force for the central provinces of Dun and operate as a specialized guard that serves the people and the state in various utility roles. Generally seen as “frontier police”, the Vann are generally independently trained scouts and protectors of various backgrounds that have been hired by the Overseer of the Vann to safeguard provincial interests. In short this means they are to deal with outlaws, smugglers, pirates, rebels, and monsters in some capacity. Their weaponry is never centralized and their tactics are generally their own— as evident by various members of The Vann who have been skilled before applying for or being offered the position. Historically most wardens were skilled archers, swordsmen, trackers, and alchemists but the times have since changed with the advent of firearms and socio-environmental changes.

[ ♝ ] T H E R E S I S T A N C E
Dunric Members:
Marlowe Bladeson
Rin Chiyuhato
Otis Malr †
Mathis Rauzil
Kath “Blade” Sentarous
Mikael Sentarous
Deya Talis
Lexi Uael †
Viera Versul

Dunkil Members:
Marith Bade

Dunskari Members:
Imele Moyen

[ ♝ ] T H E O R D E R
Central Members:
Alison Alfir
Olvric Alter
Ethias Blail
Jacques Deli
Erik Gandil †
Shiara Isolt
Uduak Kanad
Ciana Kwyn †
Grifor Lathil
Aloren Traedr
Isen Versul
Raros Uael †
Anaria Xael

Contracted Allies:
Anastasia Drukar
Cain Sentarous
T H E O R D E R S A G A
Chapter IV: The Mind's Eye







DruSM157
Marlowe Bladeson

Gowi
NPCs and Other Nonsense!

IndiShark
Azarnite Weaver

Northan
Veas Celamine
T H E O R D E R S A G A
Chapter IV: The Mind's Eye



© 2007-2026
BBCode Cheatsheet