Shadowcatcher said
oh thanks i found it. also...im afraid of my sensei. shes gonna bite my head off.
When we do chunin exams, you be on your guard. :3
Shadowcatcher said
oh thanks i found it. also...im afraid of my sensei. shes gonna bite my head off.
You mention the shonen action thing so can assume there would be a fair amount of combat, but would there be some kind of central story for the players to move towards? Or more of a free roam type thing, making your own characters story? Or something of the two? Seems like you want plenty of character development as a focus as well but not sure if that other stuff just flew over her head, heh.
Now, some random character questions. Would witches be something that exist in this world?
MAGIC said Magic is the study of the mystical, spiritual, and paranormal aspects of life. While a “science” in definition, magical science is something that contemporary scientists who wield progressive modern viewpoints shelf as superstitions and folklore.
It is said that magical energies have been a natural part of the world since creation itself and any religion on the planet will tell you their version of who was responsible and why it is so, however through a non-religious perspective it’s really difficult to say anything about magic otherwise that it exists in many forms. This can be separated into several categories: spirit, elemental, celestial, cosmic, and psionic.
Celestial
“There are artifacts in this world defined into four realms... darkness & light, chaos & harmony. There are people who can tap into them for better or worse.” - Caim Azihar
The fragments of the realms of daemos and ancestros split their energies into two halves: chaos and darkness from daemos, harmony and light from ancestros. These fragments of energy became latent artifacts with medium's that kept the three worlds connected known as The Force of Eternity. This Force was discovered by four races: the ehki, rakir, lazeruzi, and uburu. Each of these would hold on to the runes of which they held (ehki with harmony, rakir with light, lazeruzi with chaos, and uburu with darkness). The danger of these runes is that they overwhelming of power and domination of their nature.
Chaos - Domain: Sin - capable of raw power, teleportation, soul corruption
Darkness - Domain: Sin - capable of curses, hexes, demonic binding, etc.
Harmony - Domain: Virtue - capable of raw power, teleportation, soul "enlightenment"
Light - Domain: Virtue - capable of blessings, healing, ancestral summoning, etc.
Cosmic
“In this world there are ties to energy we cannot explain that we have through the graces of luck been able to grasp, we deem this arcane and cosmic energy as the key to understanding everything.” - Arthas Korvahn
It is believed that cosmic (or arcane) energy exists within everything that exists in the world such as plants, earth, water, and air. However, this is not believed to be spirit energy but something else entirely. First discovered by Arcanus Potestatis when he felt a uneasy energy in the world. Cosmic magic can be forged into several fantastical shapes such as pseudo-elements, weapons, auras, and various countless things.
Elemental
“There is a power in the blood of the few, a power to control and fabricate the elements: flame, storm, frost, tides, earth, air, and nature itself.” - Alahir Sentarous
Nicknamed “blood magic” by a few, elemental connections are another ancient magic that exists in the world. It is unsure why the clans descended from Primitus (nature), Sentar (flame), Svellhalr (frost), Kataloni (storm), Aerrheolwr (air), Kamensdvig (earth), and Marée (tides). This magic manifests as the manipulation and creation of the elements they bear. Within this bloodbound magic also lies an ability of resurrection where the user experiences a "soul death" and can cheat their fate once. It is also noted that those descended to control Nature are the only to be able to control all of the elements despite being unable to control it.
These elements can be trained and ascended, as such is the power scale:
Air -> Sound
Earth -> Metal
Fire -> Molten Flame
Ice -> True Ice
Lightning -> Plasma
Water -> Dark Water
Psionic
“The power of the mind is in my opinion, the most powerful and one of the rarest magic's to behold.” - Ezio Orvizi
Heralded from the Academy of Volontà de Mente in Cyre, the magic of a psion is not exclusive to the people there though it is specialized within the culture. Psion's are clairvoyants, mediums, and combatants of the mind to do feats not imagined possible such as object levitation, mental domination, event precognition, and combat psychokinesis to name a few.
Spirit
“It’s the extension of the energy that our soul produces which we would otherwise be oblivious to—it’s not our life energy itself, but a byproduct in which is possibly the most spiritual and natural connection we have.” - Entas Rialos
Known throughout the eastern world as “aura”, “mana” in the central deserts, “chakra” in the south-western world, and “ki” in the north-western world, the conception of spiritual magic is one of the oldest in history. Such magic is the manipulation of the spiritual energy that is contained within the human body that is produced. Once grasped correctly, it is then directed through the various channels to any of the gateways in the body and then can be controlled or manipulated to create various effects that would not be possible.
These techniques produced by such spirit navigation are accumulated into several categories:
Sensory Arts - Use of spiritual energy within the domain of the mind, enhancing the mental attributes of the user such as perception and the senses.
Physical Arts - Use of spiritual energy within the domain of the body, enhancing the physical attributes of the user such as strength and dexterity.
Energy Arts - Use of spiritual energy within the domain of the spirit, utilizing attacks such as “energy blasts”.
Transmutative Arts - Use of spiritual energy within the domain of the soul, changing spiritual alignment for a variety of uses.
Team Hiron- 9
DaDrummer676 said
Nah, Yog responded to Durnehviir's post, then Sloth's character intervenes to stop things from going further. Durnehviir's actions already happened before Sloth posted, so Yog responded to Durnehviir, and then Sloth cuts in.
Beta said
As Assistant GM, I recommend we set a deadline for these MIA Players to get their asses in gear or be cut. Given it's been four or five days so far, I suggest a deadline of Tuesday night.
IVIasterJay said
So how much nerfing would I need to do to turn Ezo into an OP jounin?