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“My only purpose is to avenge my father.”





NAME
Namikaze Fukushu

ALIAS
Fuku, Purple Head

GENDER
Female

AGE
11

ORIGIN
Konohagakure

RANK
Genin





APPEARANCE
Standing at four foot seven, Fukushu is pretty average for a girl of her age in height and stature. She has flowing purple hair that is most often strewn through a simple ponytail, and prefers practicality of appearance over superfluous exuberance— a preference that originates from her serious demeanor.

PERSONALITY & MOTIVATIONS
Fukushu was born as a daughter of vengeance, as a tool for Konohagakure. By all accords Fukushu has been raised with illogical ideals, abrasive ambitions, cynical assertions, and hateful pride; all traits that are surprising within the soul of a child of twelve years. These facts can all be traced back to one simple thing: her name. Fukushu is not masculine, feminine, or androgynous, it is a word that is literally translated to a terminology that has defined her before she even took her first step— vengeance. A sad reality of the time she was named and her mother’s own cynical outlook on life created the shadow that Fukushu would soon follow.

Beyond her given name, Fukushu’s mother also was quite vocal in raising her daughter in-between ANBU operations. Fukushu was told that she was expected to be greater than all of the shinobi of her generation; that her destiny was to bring down the murderer who killed her father and his immediate kin, removing the curse that followed her father’s clan for generations. Disheartening and overbearing as it was, Fukushu understood what her mother told her as she slowly began molding the weight of responsibility into an ambitious dedication as she trained meticulously even before her admission into the Konohagakure Academy. It was here that Fukushu’s perspective seemed to only distance herself from her friends and extended family; a sentiment Fukushu viewed as abandonment and turned towards abrasive spite as a response of this distance as she refused to ever believe it was her fault. Fukushu wrote it off with confidence, though she began to wonder what was wrong with her that others couldn’t support her and understand what she was doing was right. In time, the world became more and more lonely and she began to lash out at others and wither into a personality of hatred, aggression, envy, desperation, and abrasiveness.

But within Fukushu is a girl that is crying and trying to reach out despite her abrasive appearance; for she is only standoffish because she has had little loyalty, generosity, or kindness in her life considering she has only had duty and expectations brought upon her. For those that create a bond with Fukushu there is the possibility that she could connect to them in time and that her tactless comments, childish taunts, and icy demeanor could fade as she truly finds people she feels at home with— people she trusts. But for the moment, Fukushu is as is because she is hard to interact with and impossible to relate to as per other student’s beliefs.

CLAN HISTORY
A rough or detailed recent history of your dynastic clan. For world-building.

PERSONAL HISTORY
The daughter of Namikaze Ayano and Lee Tetsuya, Fukushu was destined to have many burdens upon her shoulders. Nearing the end of the war, tragedy occurred shortly after Fukushu’s inception—her father’s death. So it was here that Fukushu’s mother became unmarried, alone, and enraged by the villains who took the man she loved from her. Out of anger and hatred she looked to the birth of her daughter as an opportunity and subsequently named the child after her internal emotions that she desired: revenge.

Fukushu was raised solely by her mother and had a childhood where a large shadow loomed over her as her mother threw out expectations of a design towards her daughter; a daughter who saw these expectation and meeting them as the only way to satisfy her mother and as a byproduct earn her affection. So it was here that Fukushu dedicated herself with every fiber of her being to meeting her mother’s overbearing perfectionist demands. Whether it was a simple errand or a grueling challenge there would be no doubt in Fukushu’s mind that she would obtain it until success—failure was never an option. A fact that Fukushu in time was entirely unrealistic upon meeting some of her peers; some of which excelling far above her. A fact that nearly shattered her world view. But she carried on as she entered the Konohagakure Academy and dedicated herself, even at a young age, to the art of a shinobi. There was no room for other hobbies in her life; a sentiment that would have social consequences as some of her friends began to distance themselves from her.

Her time in the academy continued to bode poorly for her socially, though Fukushu tried to appear that it she cared not for such things. There was no room in her life for friends who couldn’t understand her or see why her ambitions were just.

INFLUENCE & RELATIONS







CHAKRA NATURE
Water

SPECIAL TRAITS
Chakra Control: Fukushu was taught the importance of chakra control when she was old enough to comprehend it by her mother, Ayano, who educated her informally alongside Fukushu’s studies at the shinobi academy. By the time the genin exams were issued to academy students she had been trained to utilize it with little issue, though she could easily be outclassed by those who are naturally gifted with controlling their chakra.

Physical Conditioning: Fukushu’s upbringing was particularly harsh and expectations led her to prioritize pushing herself physically and mentally over social interactions and normal tasks. This physical conditioning was done with no mentor or instructor, but rather observation of training regiments of local taijutsu specialists and pushing herself through relentless physical tasks such as timed runs around the village or dynamic exercises. Despite this conditioning Fukushu is not nearly as defined as contemporaries in her own age group such as Matsudaira Kiri. A fact that has driven Fukushu to try harder in recent weeks.

Sign Memorization: The most important skill for an aspiring shinobi is memorization of the twelve chakra hand seals otherwise known as “hand signs” by the less astute. For Fukushu, it is her memorization of these seals that are her greatest asset even considering her above-average chakra control and independent conditioning of her body.

FOCUS & SKILLS
Taijutsu: Fukushu has observed the experts of taijutsu in Konohagakure for many years; a fact that has resulted in Fukushu’s aptitude within the form. Despite the difficulties she originally had during the final year of her time at the shinobi academy she has pieced together techniques that borrow from the Senju Clan’s (and by extension the Lee Clan) school of taijutsu. This can be seen in her usage of techniques such as Cherry Blossom Impact—though Fukushu has a habit of overextending herself and burning more chakra than is necessary for the technique.

Ninjutsu: Taking her mother’s comments and challenges to heart, Fukushu understands that ninjutsu is important not just for a shinobi but for a Namikaze. Whilst she has not unlocked or learned any of the clan’s surreptitious techniques or attributes (such as space-time ninjutsu) she has taken to heart the concept that her taijutsu should be just as good as her ninjutsu. In learning about her water nature chakra, Fukushu has found herself able to utilize the water clone technique before leaving the academy—a feat that even Hatake Toshiro stated was impressive. Fukushu intends to expand her elemental ninjutsu as a genin.

EQUIPMENT & INVENTORY
Fukushu is not an item specialist, so she generally is limited to her generic shinobi tools and supplements such as minor scrolls and salves. Her education in item development was limited, but it is a skill she has interest in expanding more given it was one of the harder things to comprehend given her limited intelligence regarding the subject. But until then she will have a few kunai, shuriken, smoke bombs, and Wakizashi in her kit alone.

JUTSU
Free speech? Because what is that even? Thanks for wasting everyone's time, asshole.

Contrary to popular belief, you actually do not have that on message boards nor does freedom of expression mean freedom of saying things without consequences.
Well I sure hope it’s a type of apple I enjoy, heh. But no, it wasn’t Tsukune— I informed the moderation staff of the situation because the toxicity as well as the lack of class and civility made me make a judgement call; and not simply because of some mean words “triggered” me. Your rhetoric is what made me inform them and I’m not afraid to publicly say that. Whatever approach and conclusion the moderation staff comes to make is on them and I support them 100% but we should remember the forerunning rule of the site is to act appropriately and with a sense of tact.

Not quite being “fonz cool” by my definition.

But it’s whatever, if that doesn’t fit your framework I’m still going to stand up for my justifications and ethical ideology.






Redemption: The Shadows of Esarion is a collaborative story inspired by several mediums within the dark fantasy genre such as Momodora, Demon Souls, Hexen, Akame ga Kill, Claymore, and Beserk. The idea came to me when I was bouncing creative ideas for a new project with my roommate; who, at the time, was playing through the Souls series in anticipation for the newest entry to the series. The idea is that prospective players will take the role of a rebirthed individual who are known due to this reincarnation as “redeemers”, a term that applies to the fact that they are supposed to redeem humanity and bring light back from the depths of the darkness. But such redemption is hardly a simple task considering the state of the world— a world that much like Dark Souls is one swallowed in misery and ruin.

The level of the setting is one that is centrally medieval with some variations to formula for creative options. When the characters awake they will find themselves face down in the dirt, gasping for air as their body is reawakened and regenerated by strange magic. They will be together in their confusion as there will be little people left in the world that they find themselves in that will be helpful, hopeful, or sympathetic— for this is a game that has been repeated several times. The rebirth of old heroes has happened for so long and with no “redemption” for the world following that they don’t see any reason to care. They choose to accept their reality. But if this is reality, why did the gods reawaken others? A valid question for many.

Player Characters are lost upon their rebirth: entering a world with no answers to where they are, when they are, and who they are. They may have a name, they may have some brief thoughts on what they did; but they do not have any comprehensive knowledge or wisdom beyond that fact. Outside of retaining their skills and talents, characters will also be reborn with a power that is reflective of them; but their access to it will be brief no matter the level of power existing from within. These abilities are called the “gift of rebirth” and are unique to those who have been brought back— but it also means their soul is far more valuable this time around considering it has been imbued with divine energy. Evil men, monsters, demons, and spirits will sense this and try to harvest it for their own gain.







It has been several hundreds of years since The Fall of Iliandur and the great horrors were unleashed from the gates of the once great capital of the greatest Empire that humankind had ever achieved. In that time the world has tried to persevere in spite of the horrors of the damned and forsaken; putting forth all of their efforts to survive in a broken existence that has now finally reached the farthest corners of what was once the Empire’s borders which has finally forced the hand of several of the other species of life on Esarion to finally admit that the threat of the horrors from “The Hollows” are not simply the problem of humankind. But after three hundred years of sorrow, plague, and death who can believe that this realization is not one reached at too late of a time?







The Dwarven Dominion — The Dwarves of the Northern Expanse have several holds in the various mountains in the northlands, but above all of them stands Heimat as the mightiest, strongest, and largest— thus it comes to no surprise that Heimat is seen as the fundamental centerpiece of their entire hierarchy. The Dwarven Dominion remains resilient as the brunt of the horrors of “The Hollows” begin to assault their holdings. The Dwarves who consider themselves citizens of their Dominion are often believed to be largely confident that they can outlast and outfight the demons, undead, and abominations that wish them harm. They couldn’t be more wrong. The Dwarven Dominion is led by its Patriarch, Thradin I Ironheart.

Gorgon – Prior to the calamity that destroyed Iliandur, the Human Kingdom of Gorgon was one of the only human monarchies that persisted outside the influence of The Imperium of Iliandur; a defiance enforced by their difficult to invade borders and unique geography. In recent times, Gorgon persisted to aid the efforts of holy orders in fighting back abominations until King Iaronis I Blackwater was betrayed by his brother-in-law, Turias Balladar. With the people of Gorgon under a new regime and the abominations peering into their swamp only getting worse it is a mystery if peace will truly ever come. Gorgon is led by its King, Turias I Balladar.

Gnomarius – The Gnomes of Esarion are from the hills and rivers of the Northern Expanse, placing themselves as the “last line” of civilizations before grass turns into frost. The capital of Gnomarius, Magnus, sits upon a hill on the island of Gnosus as one of the most prestigious and advanced citadel’s in the known world and a beacon of high society. In the face of the horrors possibly reaching them the Gnomes have exponentially increased their studies to find a more efficient way of dealing with them pouring their resources into prospects in hope that they will not end up like humankind. Gnomarius is led by its King, Arkimedes III Pathos.

Halfhaven Syndicate – A mercantile guild that has gained traction in the last three centuries and also the only tangible faction that represents Halflings on a large scale. Zealots have branded the guild as a criminal syndicate of immoral opportunists whilst others have rejected the notion entirely. While those bearing the influence of the guild never offer anything for free or against their benefit it is difficult to completely label them as criminals. The Halfhaven Syndicate is led by its leader, Gwyn “Ravenhook” Creux.

Iliandur – The remnants of Iliandur have attempted to stay in power and assure what little people it can protect that it will do so diligently but for what was once the apex of humankind is now a shambles of what it once was with little resources and manpower to achieve much of anything. Settled in what was once a backwater rural keep is now colloquially known as “Haven”— the last respite of the old imperial monarchy. Iliandur or Haven is led by its “King”, Indaxas IV Badal.

Lyr – The Elves of Esarion have always been distant from the other races, but following the calamity that struck the world they realized their suspicions of other races and fears of what they could bring to the world correct. Horrified by the monstrosities plaguing the lands so near to them they erected a elaborate magical barriers upon their forests, citadels, and temples to protect themselves from any incursion into their territory. Becoming more isolationist however will not protect the elves forever. Lyr is led by its Elven Queen, Idrayne Taranau.

The Divine Flame – Of what remains of Iliandur, some say the Theocratic Domain of The Order of the Divine Flame has humankind’s best interests at heart. Centered around the oldest remaining occupied human temple, the Paladins of Helstar and Aegis seek to protect and avenge humankind. The Order is led by its leader, Lothar “Lightbringer” Drox.

The Orc Tribes

Xir – What was once the domain of the most prestigious magical education for humankind is now a magocratic state trying to figure out the best solution to the “demon” problem. Magical practitioners of all beliefs, alignment, ethics, and morals have come together to protect their academy as well as end the horrors of “The Hollows” once and for all. Xir is led by its Archon, Aleandra Orphant.

I might retrofit Talija as a rescuer to see if that angle is more fun or not. Undecided though.
Oddly in the mood for some High Noon shenanigans, not sure if you’re still lookin’ for folks or not. But I could work on something. Here's a WIP:


Pretty sure Envy's got you beat when her marketable skills end at 'Justice'.

A F A R E N E


You must reconsider your stance on the damned and the undying, for there is no one I know more fit to show the world that the survivors of New Anur are prepared to reveal their unwavering courage to confront the spectres of our forebears. For if we leave the problem exclusively to humankind and others we would be committing treason against our moral and ethical responsibility to not the world but ourselves. You are one of the last members of our generation’s Saethydd— I implore you to begin showing that you have not forgotten what the word Saethydd means.

A wry smile formed on the side of the grey elf’s face, her cool cerulean eyes looking over the parchment that contained her brother’s letter; a letter that she had re-read an amount of times that had by this point been lost to her memory. Afarene Taranau felt the unease in the camp, ‘the calm before the storm’ as the human expression went and looking over her brother’s correspondence had just been an additional remainder about the sheer amount of weight that she was about to willingly take on. The damned and undying, eternally forsaken, and that of which posed a threat beyond the trappings of race, class, or faith; a threat that everyone had spent almost forty years fighting and one that Afarene had tried the hardest to ignore and avoid due to its connection with the death of not only thousands upon thousands of innocent elven people, but especially so for the loss of her mother, whom there was no individual she idolized more. But her brother was eloquent, charismatic, and most of all correct in his assertions. As far as she thought about it, she actually hated how right he was; for if he wasn’t then she could’ve accepted the world’s fate until the undying would consume them all.

So here she was, at the Greater Cardinal War Camp on the eve of an effort that was as foolish as it was hopeless attempting to ignore that fact— but her brother had convinced her of its worth so maybe it wasn’t as hopeless and foolish as she believed.

I doubt it, but there is little point to turning back now.

From her placement in her tent in the back row of the north-side of the encampment, Afarene took a heavy breath as she made sure her equipment was all on-hand. She wasn’t sure why she was being so meticulous about it when she knew that everything was as it had been the previous night and the night before it; but perilous anxiety was rarely sensible and this was no exception. Her hand moved forward to the trinket that hung from her neck, holding it between her fingers to give some sort of ease to the anxious alacrity that she felt; an old affect made of elven craftsmanship that her mother had given her when she graduated to the role of a Saethydd a few years before the Fall of New Anur. It wasn’t much, but it was enough to make her at ease— it was one of the few items that could. As she did such she could feel her emotions dull for a moment and released it as she grabbed a nearby cloak in a rucksack on the ground and threw it over her armor and clothes that were on her back, pulling the hood up to obscure herself. With her quiver, bow, swords, and pack all sorted upon her person it was time to leave her tent and get to her commanding agent of this whole “blessed crusade”, Duchess Aina Stormsparrow.

“O deued dydd pan fo awelon, Duw yn chwytu eto dros ein herwau gwyw.” She muttered underneath her breath, a passage of words from the elven language and more specifically the spoken word of faith— a prayer.

‘Bring the day when God's breeze blows again over our withering acres.’
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