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1 yr ago
Current It's alive!
4 likes
3 yrs ago
Quick everyone, PM Mahz with your wishlist for Guild updates and new features. The more the better. In fact, send him a PM about it every day. Make that every hour. Chop chop!
4 likes
3 yrs ago
Welcome back, Hecate!
5 likes
4 yrs ago
To all the homies in Florida -- stay safe out there. Now is not the time to wrangle an alligator and surf it down the flooded streets. I know, it's hard to resist the urge.
7 likes
4 yrs ago
Calling all ELDEN RING players: roleplayerguild.com/topics/…
4 likes

Bio

On the old version of the Guild I was the record holder for 'Most Infraction Points Without Being Permabanned'.

My primary roleplaying genres are fantasy and science fiction. Big fan of The Elder Scrolls, The Lord of the Rings, Warhammer 40,000, Mass Effect, Fallout and others.

Most Recent Posts

It's pretty logical that Ungrimos would be the first to arrive, but my idea was for everyone to find their way seperately after one or two weeks preparation time.

It'd be funnier if you slightly edited your post to reflect that. You could scare the living daylights out of Hector and Balen.
@Ghost Shadow has informed me that he unfortunately has to drop from the roleplay due to other commitments, so we're back to a party size of eight.

In other news, @Peik is now a co-GM. Should I ever end up MIA, he will be around to take over the reigns for a while.
It was interesting that the Dunmer scholar, who Hector had considered the person least suited for the whole venture, was second to arrive. At least he knows his pathfinding, Hector mused. Balen's scarlet eyes seemed uncomfortably large and prying in the gloom of the forest grove, but Hector convinced himself to let go of his sword entirely and crossed his arms across his chest.

"Seems to me the only route to this place is the scenic route," Hector grumbled. The forest grove wasn't near any of the hold's roads, as far as Hector could tell. In response to Balen's question, he looked over his shoulder at the wooden doors and shook his head. "Not much. I haven't touched the gates yet, but all seems quiet so far. No sounds of weeping ghosts or armies of Draugr preparing for war. Then again, the dead have a habit of being quiet until they're disturbed, eh?" he added with a wry smile.

Knowing full well that the interred of Nordic tombs had a habit of getting up and walking around, Hector had prepared by bringing with him a few Fire poisons, crafted from a mixture of fire salts and flame stalks. Once applied to his blade, the poison would ignite any wounds inflicted; perfect against the undead.
Someone from Iwaku migrating to RPG? That's unusual. Normally it's the other way around. Welcome.
Middas, 4th of Last Seed, 4E 203
Near the Southern fringe of Falkreath hold
Skyrim, Tamriel




Planting his gauntlets on his hips, Hector Sibassius narrowed his eyes at the old, wooden gate in front of him. It was built into a small elevation about the height of a man that quickly sloped down to the forest floor. Hidden away in a woodland grove, the gate was the entrance to a Nordic burial chamber that had supposedly been undisturbed since it was built. Hector was always skeptical of such claims, but when it came to this barrow, he was inclined to believe the story. Even with very specific directions the place had been difficult to find, and it wasn't the kind of location anyone would stumble upon by accident any time soon.

As was typical of Falkreath hold, the weather was chilly and gloomy. Fog hung thick between the trees and the sun was hidden behind a heavy layer of clouds, which created the impression of near-twilight, even though it was roughly noon. Or it was supposed to be, anyway. It was hard to keep track of time in this dark forest. The ex-Legionnaire looked around the grove, listening to the oppressive quiet, only punctuated by the chirping of birds and the rustling of woodland creatures in the distance. Looks like I'm the first to arrive.

Hector was used to marching long distances in heavy armor, so he was already dressed in his Cyrodillic steel plate. An old, ragged traveling cloak was draped over his shoulders and hung down to his knees, and a hood was pulled over Hector's helmeted head. His heart-shaped steel shield was strapped to his back, over his cloak. Hector moved one planted hand from his hip and rested it on the pommel of his sword, fingering the hilt. Gaze still fixed on the wooden doors, Hector considered all of his party members in turn, and wondered what they would find here.

Startled by the sound of a snapping twig, Hector whirled around and came face-to-face with the second arrival. He relaxed his grip on his sword's hilt and chuckled. "Oh, it's you," he said. "How was your journey?"

[GM note: the 'second arrival' is whoever finishes their post first.]
Hey, my name is Rain.

But you can call me Rain.

I honestly don't know where to begin looking on this, and wouldn't mind a helping hand.

Cheers, govna'.


Try this: roleplayerguild.com/topics/4958-a-new-..
Somebody's gotta do it.
You have put in so much work into the IRC and I commend you and everyone's efforts into making it a very notable and unforgettable cornerstone of the Guild. I hope you still stay active around here and thank you, Hank.


???

While I'm pretty sure I've helped to make that place unforgettable, it's probably not in ways you should be thanking me for.
Keep it in your pants, @The Nexerus. Don't jump his bones at the first excuse.

It's lovely reading all your first impressions. I like having a cast where all the players have thoroughly read each other's sheets, or at least made an attempt. I've added my own first impressions to Hector's sheet.

It's quite late now and today was a busy day for me, so I'll write the introductory IC post tomorrow.

EDIT: It's up. Introduce yourselves, mingle, have a chat. Once we're all settled in I'll move the story forward.
I wrote my application review post early in the morning and somehow completely missed Ghost Shadow's sheet. He's also accepted, so we've actually got a party of nine. It's the Fellowship all over again.

We'll probably split up inside the dungeon to make sure everyone gets to play their part.
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