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1 yr ago
Current It's alive!
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3 yrs ago
Quick everyone, PM Mahz with your wishlist for Guild updates and new features. The more the better. In fact, send him a PM about it every day. Make that every hour. Chop chop!
4 likes
3 yrs ago
Welcome back, Hecate!
5 likes
4 yrs ago
To all the homies in Florida -- stay safe out there. Now is not the time to wrangle an alligator and surf it down the flooded streets. I know, it's hard to resist the urge.
7 likes
4 yrs ago
Calling all ELDEN RING players: roleplayerguild.com/topics/…
4 likes

Bio

On the old version of the Guild I was the record holder for 'Most Infraction Points Without Being Permabanned'.

My primary roleplaying genres are fantasy and science fiction. Big fan of The Elder Scrolls, The Lord of the Rings, Warhammer 40,000, Mass Effect, Fallout and others.

Most Recent Posts

"We determine the guilty. We decide the punishment."

- Codex Arbites



"They live there in that great plascrete tower surrounded by walls and razor wire,
only emerging to seize some unfortunate who has transgressed against the Imperial Laws
or to patrol the city to prove that it belongs to them. There are crystal lenses and
sound wave detectors on that tower that can watch citizens and listen to their
conversations 100 leagues away, Imperial spy satellites watch what they can't see
directly and even the Governor fears them. They aren't from here and have nothing
to do with us, no more than Orks or Eldar, if they have families or children we don't
know about them and we don't care. They wouldn't so much as buy a glowbulb from us
and we would not sell it to them. It's ironic that they have the rather benevolent title of
Arbitrators."

- Vorkas Zolowski


The vast, galaxy-spanning Imperium of Mankind contains an untold number of worlds and an equally infinite number of cultures. The variety and flexibility of mankind is one of its greatest strengths and it has allowed the species to thrive in practically any environment. Even so, for the Imperium to be a single, cohesive entity, there must be a universal constant that binds the galaxy together. Many think that it is the God-Emperor and the Imperial Cult, that it is faith in our most holy Guardian that is what makes the Imperium what it is. And while it is certainly important, as faith inspires devotion more readily than any other cause, it is not what keeps the Imperium together. Belief in the Emperor takes many forms and expresses itself in many different ways. No, there is but one thing that is the same everywhere, unbending, unrelenting, unchanging. The Lex Imperialis. The rule of law.

And we are the law. The Adeptus Arbites is the galactic police force that keeps the entirety of the Imperial population in check, represented on every colonized world by a towering Precinct-Fortress inhabited by grim, faceless men and women in sinister black armor, strangers from off-world. Petty crimes like theft and murder are not what interest us, as those are investigated and punished by local enforcement agencies under the employ the planetary Governor and some of those are no better than hired thugs with a thin veil of legitimacy. We answer only to the Adeptus Terra and even the Governor is subject to our scrutiny. If the Holy Inquisition is the final line of defense against heresy, dissent and rebellion, the Adeptus Arbites are the first bulwark, poised and ready to strike against total subversion of Imperial law. We come when the local enforcers are out of their depth and we come without mercy.

That brings me to the Hive World of Aphrodus Primaris, a seething mass of industrial pollution and overpopulation. Its spires tower miles into the smog and delve even deeper into the darkness of the rotting earth. It is populated by billions of souls and is absolutely rife with corruption. It has been this way for hundreds (if not thousands) of years but the level of unrest among the population has been steadily increasing. Crime, always a problem, is severely on the rise and there are whispers on the street of something far more sinister happening in the shadows of the Underhive. It is our sworn duty to find the cause of this unrest, suppress any potential seeds of rebellion or rioting, and crush whatever insidious infection lingers in the dark.

Signed, in the name of the Emperor,
Judge Kaelon Catulo


I N T R O D U C T I O N

Welcome to Strike Team Omicron, Arbites.

Formed approximately two weeks before the start of this roleplay, Omicron is a self-contained investigative and tactical unit of the Adeptus Arbites designed to respond to the increased threat of societal upheaval on the Hive World of Aphrodus Primaris, as outlined in the fluff piece above. Omicron is one of several of such Strike Teams stationed around the globe and reports directly to Judge Catulo. It is sent to deal with unusual and exceptionally severe situations, fully equipped and trained to handle all manner of criminal transgression. As such, Omicron is a diverse group of Arbitrators and Specialists selected from the best of the best in the precinct.

As directed by Judge Catulo, Omicron will be sent on a missions, details of which are provided by the game masters, and it is up to the individuals of the Strike Team to determine how they wish to tackle the objective. After successfully completing a mission, Strike Team Omicron will return to the Precinct-Fortress to receive new orders from Judge Catulo. The overarching plot will unfold itself throughout these missions but this system allows for short, self-contained stories that will be easier to play.

Below follows all the information required for you to successfully complete your application to Strike Team Omicron. Any further questions can be directed at myself or my partner in crime @Jbcool in this thread.


A P H R O D U S P R I M A R I S

Located within the Segmentum Obscurus, Aphrodus Primaris is a η-class planet, better known as a Hive World, populated by 32 billion humans. Most of the population are manual laborers that slave away in the planet's highly developed mining industry as the planet is very rich in rare minerals and metals. Several nearby Forge Worlds are heavily reliant on the output of Aphrodus Primaris and it is considered an alpha-priority world by the Adeptus Terra, which means it has a very sizable Planetary Defense Force (PDF) and Adeptus Arbites detachment. There is also an Adeptus Astartes Chapter, the Void Stalkers, that uses the planet as a recruiting ground.

Whatever parts of Aphrodus Primaris aren't systematically being hollowed out by the mining corporations are covered in sprawling Hive Cities that house all of the planet's laborers and its aristocratic ruling elite. There are five such Hive Cities, each about the size of a continent, though the borders between the ever-growing cities has become harder and harder to see over the centuries. In theory, law and order in these cities is maintained by a local police force known as the Enforcers that answers to various magistrates of the Planetary Governor's administration. In practice, huge sections of the Hive Cities are lawless, toxic labyrinths where thousands of gangs fight each other for supremacy in the darkness of the Underhive. Only the Upperhive, the large spires that penetrate above the thick clouds of smog and acid rain, are safe havens of civilized society and order. The aristocracy maintain their own retinues of militant-bodyguards and, as such, the Enforcers are mostly focused on protecting the mining industry and ensuring the planet's output remains steady... something the corporations and trading guilds pay them handsomely for. It is but one of many examples of the corruption that is so widespread on Aphrodus Primaris.

Some miscellaneous information: Aphrodus Primaris is the third planet in the solar system, revolves around the sun once every 845 days, and has no noticeable seasons. Most of the planet's oceans have evaporated or been drained and the planet imports nearly all of its food and water. The population is generally of fair complexion, increasingly more pale and gaunt the deeper into the Underhive you go, and dark-haired. The air is so polluted that, especially in the depths of the Underhives, it is toxic to off-worlders. Arbites forces wear a mandatory rebreather whenever they venture outside the walls of the Precinct-Fortress as a result.


T H E P R E C I N C T

Because of the immense size of Aphrodus Primaris' cities and the incredibly dense population, the Adeptus Arbites have spread out across several Precinct-Fortresses. The main base of operations is located near the Upperhive of Saint Sarcage's Hive, the wealthiest and least polluted Hive City, opposite the Governor's palace and the Ecclesiarchy's largest basilica on the Square of Imperial Heroes. It is a large, ominous black structure easily the size of a cathedral that houses hundreds of Arbites equipped to wage a small war. The people that work there see the splendor and magnificence of the very best that Aphrodus Primaris has to offer on a daily basis.

Strike Team Omicron is not so lucky. We are based out of a much smaller Precinct-Fortress on the other side of the globe. It is situated on the edge of Rancunhive, officially designated as Precinct S-12, one of the poorest and most crime-ridden areas of the planet. It is part of the larger city of Macaroth's Splendor, an ironic name for such a revolting place to live. Rancunhive houses more than all of the workers of one of the largest mining operations currently active on Aphrodus Primaris, known colloquially as the Deep Dig, located to the west of Rancunhive. Enormous quarries and tunnel systems have been excavated out of the earth and the smog exhaust of the vast digging machines blots out the sun in Rancunhive on a frequent basis.

These mining workers frequently form gangs and try to supplement their meager wages with less-than-legal means, like narcotics, exploitation of prostitutes and racketeering. Eventually, they quit their day job entirely and turn to a permanent life of crime in the lightless, sub-surface depths of Rancunhive. They battle for territory, raid nearby rivals and terrorize the more innocent and hard-working civilians. The local Enforcers barely deal with them at all as long as the activity in the Deep Dig itself isn't disturbed. When these gangs wars spiral out of control, the Arbites sometimes step in to intervene and restore order with a brutal smackdown that doubles as a population cull. Some of the most infamous gangs that are known to the Arbites are the Bloody Sickles, the Grinning Jesters and the Tunnel Rats. There is also a group of zealous priest-thugs, the Emperor's Wraiths, that haunt the subterranean tunnels and fight all those they deem unworthy of the Emperor's light (namely the other gangs).

Life gets better further up the Hive. The very tip of the Upperhive, above the smog, houses the elite, including local magistrates, corporation officials and trading guild executives. These elite citizens form a local council known as the Rancunhive Collective. Together they decide local rulings, trade agreements with foreign entities and all sorts of underhanded dealings. They are decidedly not friendly with Arbites Precinct S-12.

Below them live the ordinary, Emperor-fearing workers who don't want any trouble and just live out their lives as best they can.


S T R I K E T E A M O M I C R O N

Before I continue, let me briefly explain the general nature of the Arbites organization. It can be broadly divided into two divisions; the Judges and the Arbitration. Judges are the dusty old men who have memorized thousands upon thousands of pages of the Lex Imperialis and know exactly what is and isn't against the law. They decide the eventual punishment in long and complex cases against high-ranking individuals and direct the actions of the militant branch in the field. They are the brain, and the Arbitrators are the brawn.

Strike Team Omicron is, essentially, a fledgling and growing team of Arbitrators and supporting Specialists created by Judge Catulo to rapidly respond to any and all situations out in the field without ever having to call for backup. More than just a squad of armored Arbitrators, Omicron has it all; Combat Medics, Verispex Adepts, a Chaplain, etc etc. The following roles are available to play.




A R M O U R Y

This list details the various pieces of wargear available to the members of Strike Team Omicron. Pick and choose your equipment and make sure that it is available to the role you wish to play.




C H A R A C T E R S H E E T

Please post your character sheets in the comments below so Jbcool and I can review it. Do not post it in the Characters tab until we have approved your character. I welcome constructive criticism from all parties involved, so if you see someone else post a character sheet and you have a suggestion or two to make that character even more interesting, please do so politely in this thread. It's helped me before and I would like to extend that experience to others.

I'd like to take this moment to emphasize that I am from the old guard of Advanced roleplayers, back when this section was a highly elitist clique of self-aggrandizing writers who considered themselves super skilled. Fear not, I am not one of them, but I do have higher standards than what I generally see in this section today. Please put in the extra effort to make your character sheets and posts free of any glaringly obvious spelling, grammatical and syntax mistakes. English isn't my native language so I will let minor stuff slide. I'll probably make those mistakes myself -- or, hell, not even notice them.

Quick note: the Adeptus Arbites are a highly skilled, disciplined and dedicated organization. Edgy lone wolves and arrogant pricks have no place in a force like this and won't be accepted. On top of that, nobody's perfect, so I hope not to see any holier-than-thou flawless Gary Sue characters either.




G A M E P L A Y & R U L E S

The actual meat of this RP consists of various missions that Strike Team Omicron is sent on by Judge Catulo. Should we gather enough members and a sufficient variety and redundancy of roles, Omicron will split up and pursue several missions at once. Members will be selected based on their roles & skills to form a complimentary and wholesome squad.

Once Judge Catulo has given his orders, it will be up to the players to determine how they wish to tackle their objective or solve their case. The gamemasters (myself and Jbcool) will provide all the necessary information and dictate the setting of the mission. Now, to make sure that the gameplay remains interesting and possibly challenging, I will borrow some elements of tabletop gaming and include a dice roll for every round of posting that determines the success of your character's actions to a certain degree. It will still be up to the player to interpret the consequences of these rolls and exactly how the character succeeds or fails. I expect a gentleman's agreement between the gamemasters and the players that writing will be fair and in the pursuit of an interesting narrative instead of personal success. I do not tolerate powergaming. However, fear not: I will not callously or pointlessly have your characters killed off.

An overarching plot will unfold itself throughout these missions but this system allows for self-contained stories that will be easier to play and manage.

Non-combat specialties like the Chastener, Investigator and Verispex Adept will play a little minigame with me when those characters put their respective skills to use. Based on how their dice rolls play out and the written actions of the character (a more thorough and descriptive act of torture by the Chastener yields better results, and the same goes for application of the Verispex Adept's tools, etc) myself or Jbcool will send a PM to the player with the information that their character gained during the application of their skills, like an interrogation or crime scene investigation. This information can then be used however the player sees fit.

The rules are quite simple: be Fonz-cool, don't control other people's characters and the gamemaster's word is law. All of our decisions are final. We're here to have fun, please don't make it difficult for anyone else to do so. For those of you who didn't notice, I am a moderator, so be on your best behavior. ;)

That's it! Questions can be directed at myself and Jbcool in this thread. I look forward to writing with you all.
<Snipped quote by Hank>

I think that's a pretty logical train of thought.

Also, Furry Angel is now DK's porn name.


Glad you agree. I'll wait until the follow-up post and then we can get crackin'.

@gcold, with your permission and approval of Niernen's admittedly stupid actions, may I borrow Madura briefly for that post? I'll let you review how I write him before I post it of course, or you can collab that part with me if so desired.
@Hank Hey, it's nice to see another first-namer. In my past few years of Roleplaying, I've generally kept to Advanced subforums, within which I have dabbled in sci-fi, fantasy, nation RP, personal drama, present-day, etc. If a premise entices me enough then I'm open to all genres.


I like the cut of your jib, Matt. That kind of open mind is exactly what I like to see among our roleplayers. Say, have you ever dabbled in the world of Warhammer 40,000?

@Matt You seem like an intelligent fellow and capable writer indeed. What are your favorite genres and roleplay interests?
Castor will finish his conversation with Angel and then proceed to the Captain's tent, @Lioness. Were you planning on writing out the conversation between those present at her tent or skipping to black and then to the next morning?
@The Lioness

Castor acknowledged John's apology with a polite nod and watched the burly man leave without another word. The Commissar shook his head at the zealot's behavior but said nothing further of it. After Captain Weiss finished addressing the troops she requested his presence at her tent. "Of course, ma'am. I will be there shortly. Just going to finish making my rounds." He saluted the Captain and turned to make sure that the Guardsmen and women were packing up their gear and leaving, muttering a few words of encouragement as he sauntered throughout the dispersing troops.

@Dannyrulx

That was when one of the women approached him. "So. You served with the 143rd sir? I assume I won't be seeing my half-brother again if you're out here alone," Angel asked. Castor regarded her for a second before he replied, taking in her solid build, bionic eye and blond hair. Contrary to the pretty Junior Commissar, this was a woman that looked like she knew how to handle a stiff firefight. Castor liked her immediately.

"Probably not, I'm afraid. There were only two dozen survivors of the whole 143rd," Castor replied, took of his cap and bowed his head. "May the Emperor watch over their souls. They were good men and women. What was your half-brother's name?" the Commissar asked and jammed his cap back on his head. "And what's yours, for that matter?"

<Snipped quote by Hank>

Niernen doesn't even know if Do'Karth is still alive. A Dwemer ruin is the last thing she wants to be after starving and beaten to near death for a weak.


Madura can be the one to speak up about Do'Karth's current status and whereabouts before he sets off for the ruins. He interviewed the pair together and knows they fought side-by-side in Windhelm. It might occur to him that Niernen would like to know Do'Karth still exists.

That brings me to Niernen's personality. She is consistently stubborn and somewhat reckless in her history and it would not be out-of-character for her to, despite her current shape, want to reconnect with Do'Karth as soon as possible. It wouldn't be a stretch for Madura to have a flask of water (or something or other) and something to eat for Niernen to perk her up a bit, which he offers to her out of sympathy as he sees the almost insane desperate desire in Niernen's eyes to go to Do'Karth, the only person who ever showed any understanding for her trauma and internal struggles about her actions in Blackmarsh. Niernen may have built Do'Karth up in her head to be some kind of perfect, furry angel, a beacon of hope during the traumatic enslavement by the Kamal, and to have developed the idea that "If I can get back to him, everything will be alright".

@Hank Let's go fo the BFF reunion. Plus potential robot beheadings


Awesome. Collab?
I use Titanpad a lot.
Welcome, @LHudson! You'll find plenty of fantasy RPs here. You say you like cyberpunk -- are you also a fan of Warhammer 40,000?
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