Hank is a Moderator. They assist users and keep the forum running smoothly. They have power across all forums.
Avatar of Hank

Status

Recent Statuses

1 yr ago
Current It's alive!
4 likes
3 yrs ago
Quick everyone, PM Mahz with your wishlist for Guild updates and new features. The more the better. In fact, send him a PM about it every day. Make that every hour. Chop chop!
4 likes
3 yrs ago
Welcome back, Hecate!
5 likes
4 yrs ago
To all the homies in Florida -- stay safe out there. Now is not the time to wrangle an alligator and surf it down the flooded streets. I know, it's hard to resist the urge.
7 likes
4 yrs ago
Calling all ELDEN RING players: roleplayerguild.com/topics/…
4 likes

Bio

On the old version of the Guild I was the record holder for 'Most Infraction Points Without Being Permabanned'.

My primary roleplaying genres are fantasy and science fiction. Big fan of The Elder Scrolls, The Lord of the Rings, Warhammer 40,000, Mass Effect, Fallout and others.

Most Recent Posts

Dear mother and father,

Thank you for your last letter. I received it in good order. I'm glad to learn that you are still well. Tell Julia that I am sorry I could not be there for the birth of her child. I look forward to reading what he will be named. Hector, perhaps? I promise to visit at least once before he has learned to swing a sword.

As for your inquiry about my current activities, father, I have good news. One of the local hunters has found the entrance to an undisturbed ancient Nordic tomb. It is well-known that the ancient Nords used to bury all manner of valuables with their honored dead, so this is a promising lead. I have met several like-minded and capable individuals who have agreed to come with me to explore the tomb and recover what we can. You would like one of them, I believe; a Dark Elf by name of Balen Oril. He is a scholar of history and told me he used to run a book shop. There is also Breton healer with us, a woman named Raelynn, whom Ibram would most certainly fall in love with.

We set off tomorrow. I will write you another letter with my findings when we return.

Give everyone my love. Yours faithfully,
Hector Sibassius
@Peik will be pleased.

With the amount of people already having expressed interest and working on sheets (@Jbcool included) we're now at risk of becoming a bloated party. This means I am currently no longer looking for new applicants, as I have faith in the people that have already posted here/been invited by me to deliver solid character sheets. If you, dear reader, are still interested, leave a comment in this thread and I'll shoot a message your way if a spot opens up in the future.

Vampires are indeed no longer a major menace, @Hekazu. The Dawnguard still roots them out wherever they hide but all-out attacks on towns and villages have ceased since the death of Lord Harkon.

EDIT: Female characters are extra welcome right now, by the way. Diversity quotas don't exist in Tamriel but I'm still a fan of mixed gender adventuring parties.


Looks like a fun character to have around. Simple concept but there's nothing wrong with that. I'd like you to go over the sheet one more time and get rid of the spelling errors, then you can post big ol' Skall in the Characters tab (without a hider).

By the way, is his axe a dedicated firewood axe or is he just brute-forcing it into acting like one? I've been informed that ordinary battleaxes made to be used in combat can't chop wood.
I don't think we'll know for certain until you create a character sheet (with the aid of uesp.net if necessary) and post it here.
Hector Sibassius is up in the Characters tab. You can use his sheet as a reference for the level of quality I'm looking for.
The Party

- Hector Sibassius - 36, male Imperial - played by Hank
Ex-Legionnaire turned adventurer, proficient with the longsword and clad in heavy steel armor. A solid, dependable commander.
- Balen Oril - 50, male Dunmer - played by Peik
Scholar of history and metaphysics, with a strong constitution and experimental alchemical prowess. An introspective sage.
- Skall the Thirsty - 28, male Nord - played by Kassarock
Towering Nord hero-to-be, wielding a giant battleaxe and covered in fur armor. An unpredictable drunk who means well.
- Cyrus Vensor IV - 46, male Imperial - played by Hekazu
Stormcloak and Dawnguard veteran, skilled with the war-bow and Sun magic. An embittered noble stripped of his title.
- Sjara "Elf-Daughter" - 27, female Bosmer - played by Inkarnate
Lifelong hunter and tracker, a true markswoman with the hunting bow. A solitary scavenger who dreams of adventure.
- Daro'Vasora - 25, female Khajiit - played by Dervish
Professional dungeoneer and treasure hunter, crafty with a lockpick and skilled in acrobatics. A bold and cunning magpie.
- Raelynn Hawkford - 31, female Breton - played by Stormflyx
Fashionable witch, wielding powers of Restoration and minor necromancy. An adventurous but snobbish daughter of a wealthy family.
Name: Hector Sibassius.
Age: 36.
Gender: Male.
Race: Colovian Imperial.
Appearance: Tall and broad-shouldered, Hector is a man who takes pride in his appearance. He is strong and healthy, and his enthusiasm for physicality has not diminished with the years. Hector's body speaks volumes about his experiences in life; the myriad of small scars are souvenirs from his previous adventures and his hands are the rough hands of a man who has to fight to make a living. The most distinctive disfiguration is found on his back, where a long, gleaming scar stretches from his right shoulderblade to his left hip, telling the story of a blow that almost disemboweled him.

Hector's face is broad and expressive, sporting a strong jawline, pronounced cheekbones, a heavy brow and a noble aquiline nose. His deep-set eyes are cobalt blue, like gems glittering in the dark of an underground ore vein. Nord blood in his heritage has given him blond hair, but he wears in the short hairstyle, cropped close to his skull, that is so typical of the Imperial race. The only noticeable scar on his face is a small cut above his left eye, splitting his eyebrow in two. Usually, his expression is softened by a small smile playing around his full lips, creating the impression he is mildly amused about something without revealing what exactly.

Personality: Back when Hector Sibassius served in the Legions, his comrades and subordinates would always refer to him as 'agreeable'. Blessed with a mild temperament and a lot of patience, Hector can usually avoid unfortunate misunderstandings and defuse tense situations. This personality also allows him to stay calm in the heat of battle; keeping his cool in mortal danger is what has kept him alive this far. Because of these traits, many people naturally gravitate towards him and look to him for leadership or justice, which he dispenses fairly in equal measure. Despite his resignation from the Legions, Hector has the Empire’s best interests at heart and will go out of his way to protect her and her citizens from danger, but war jades every man’s soul at least a little bit and Hector isn’t one to cry over spilled milk.

While superficially friendly, if a little stoic and authoritative, he may seem aloof to people who deal with him for an extended period of time and he is slow to share personal details. This, combined with his tendency to move around a lot as an adventurer, means he has few long-term friends. However, he isn't immune to loneliness, and this new opportunity to go adventuring with a group of like-minded individuals has lifted his spirits.

History: Hector Sibassius was born in Sentinel, one of High Rock's various city-states. His parents had moved from Cyrodiil to High Rock for financial reasons: his mother was a tapestry weaver and his father was a potter and they discovered there was simply a bigger market for these things in High Rock than in Cyrodiil. Someone has to create all the tapestries that decorate High Rock's many castles, after all, and Bretons are fond of painted jugs and vases. Perhaps out of inherent childlike rebellion against everything one's parents do, Hector had zero interest in learning the trades of his parents. Fortunately, that wasn't a problem: Hector had two older sisters who were both willing to take up the crafts of their parents and continue the family business. As such, Hector was allowed to forge a future for himself.

Unfortunately he was never able to settle on anything in particular that kept his attention, and as time came and went he turned eighteen without having any idea of what he wanted in life. In an attempt to force him to choose something, his parents gave him a deadline: he had to leave the house and live on his own in three weeks time. As many disillusioned and uninspired young men do, Hector turned to the Legions.

This wasn't exactly what they had in mind, but it was already too late. Hector's papers had been signed. To leave now would be desertion. Besides, Hector told his parents (and himself), serving his Emperor was a noble cause that was sure to bring much honor to their family.

The Ruby Ranks taught Hector how to fight. His training taught him how to march, how to maintain his equipment, how to sharpen a blade, how to occupy a territory and tell citizens to stay put, how to kill and maim and erect fortifications on corpse-strewn ground, how to bind wounds and stem the bleeding, how to steel his soul in the face of overwhelming odds -- and Hector returned the favor by becoming an exemplary soldier. Within five years, Hector Sibassius had become a Captain of the Legion, fulfilling his promise of bringing his family much honor.

For many years, Hector served dutifully. In the aftermath of the Great War, which had occurred in the years shortly before his birth, Hector almost exclusively saw action in domestic disputes, like the Bravil riots in 4E 188 in which he almost died to a cowardly attack from behind. It wasn't until the Stormcloak Rebellion that Hector participated in an actual war, even if it was a civil one. The bitterness and unbridled warrior spirit of the Nord peoples of Skyrim that fueled the rebellion meant that the Empire was forced to strike the Stormcloaks down like the wrathful hammer-vengeance of Ebonarm himself. The brutality was shocking.

Hector spent much of his time trying to convince the locals to take the Empire’s side, especially in contested areas near Dawnstar and Whiterun, and his attention was equally divided between helping out those who needed a soldier’s assistance and actually fighting the Stormcloaks. And it was that conflict that convinced him to eventually resign from the Legion. Despite his best efforts, the war culminated in the savage sacking of Windhelm, led by the Dragonborn himself raining fire and death from the skies atop Odahviing’s back. Ulfric Stormcloak’s summary execution was the final trigger. It was too much like the stories Hector had heard about the sacking of the Imperial City at the hands of the Thalmor. Hector requested to be relieved of his duty and in acknowledge of his service he was honorably discharged.

After sixteen years in the Legion, Hector suddenly found himself free to do whatever he wanted. However, his only practical skills were combat- and survivalist-related. His career prospects were slim. It was either soldier-for-hire or... adventurer. After a short sabbatical in Whiterun Hector procured a new set of steel armor for himself and traveled to Falkreath, where he has learned about an undisturbed Nordic tomb in the forests and met a few skilled, like-minded individuals who are willing to join him and split the loot evenly.

Skills:
Major:
- Long Blade: Hector is a trained Legionnaire with almost two decades of fighting experience. He is a very competent swordsman and practices a patient, calculating style that involves lots of parries and counterattacks. He knows he can't match the blistering speed and flourish of the naturally talented Redguards or the brute strength of the Orcs, and the Legions always emphasized strategy over glory, so Hector fights with his brain and not with his heart.
- Speech: Despite coming from a humble background Hector's voice commands all the authority and respect of a powerful aristocrat. He is good at knowing when to speak and when to listen in order to get people to spill their secrets, and when to bark or softly request a command. In battle Hector is like a walking battle-standard, rallying his allies to fight harder, better, faster and stronger. He is also quite the ladies man, even if he doesn't indulge very often.

Minor:
- Blocking: Like every Legionnaire Hector knows how to use a shield. The fine art of shield-use is lost on him, however, and he simply uses it to augment his swordplay and to block blows he's reluctant to parry with a blade. The spike on his heart-shaped shield is an interesting addition to his arsenal and Hector is still experimenting with its use in combat.
- Heavy Armor: Used to wearing a lighter set of leather-and-mail armor in his time among the Legions, Hector is still warming up to wearing a heavier set of steel plate armor -- but he's beginning to get the hang of it.
- Alchemy: Hector's knowledge of alchemy is restricted to a few basic potions to restore & fortify his health, eradicate his fatigue and augment some of his skills (namely swordplay), but he brews them well and knows all the necessary ingredients off the top of his head.


Equipment: Hector's most prized possession is his master-crafted steel longsword, a gift from one of his commanding officers after the end of the Stormcloak Rebellion. It is forged in the Cyrodiilic style with a long, slim blade, sharp point and T-shaped crossguard & grip. A ruby is set into the pommel. The most notable fact about it is its enchantment; the blade burns with fierce heat and sets fire to anything it strikes. Hector carries a few filled soulgems with him to power the enchantment whenever it runs out of charge but does not know how to replenish that reserve without spending gold.

As for armor, Hector ditched the gear of the Legionnaires when he resigned and procured a set of Cyrodiilic steel armor reminiscent of the knights of the third era. He wears a hooded brown traveling cloak over his armor that evokes the image of a paladin of the Imperial Cult and simple, comfortable clothing beneath the steel plate. Rounding out Hector's wargear is a heart-shaped steel shield with a large spike on it; useful for bashing enemies.

Other items on his person include a map of Tamriel, vials and basic alchemy ingredients, a pouch filled with septims, dried meats and supplies to patch up his gear, all of which he carries in a leather satchel slung across his back.

Birthsign: The Lord.

Miscellaneous: Sibassius is a skilled chess player and likes to challenge his allies to a match whenever the opportunity arises.

Swords & Septims




Summary:

- High fantasy adventure that takes place on the continent of Tamriel.
- Characters are experienced wanderers from various walks of life that have recently joined forces to tackle bigger quests, with only one objective: gold.
- The timeline is set one year after the appearance (and, after defeating Alduin, Lord Harkon and Miraak, subsequent disappearance) of the Dragonborn, namely 4E202. The Stormcloak rebellion ended in favor of the Empire and the Aldmeri Dominion and the Empire are still at peace, though tensions are high. For convenience's sake, Titus Mede II is still alive.
- All modern Tamrielic races are accepted (Altmer, Bosmer, Dunmer, Orsimer, Breton, Imperial, Nord, Redguard, Khajiit and Argonian). No extinct races or Akaviri races.
- We will play experienced adventurers, but not godlike warriors or archmages. Materials like ebony and glass are too expensive for our characters to afford (for now), and nobody is a Master of Destruction. Err on the side of humility.
- I have high standards, despite the recent dilution of the quality in Advanced. Character sheets will be accepted based on merit alone, not 'first come first serve'.


Welcome to Swords & Septims

So, as you may have guessed, we're going to be adventurers. Not assassins of the Dark Brotherhood, or thieves from the Thieves Guild, or Companions; we are all independent operators that are just in it for the money. Maybe you were previously contracted to the Fighter's Guild, but not any more. Perhaps you learned your magecraft in Winterhold, but you are not a member of that College any longer. You are an adventurer!

And now you're part of a group. The characters have only met once before in Falkreath where they decided to band together and follow a lead from a local hunter that found a hidden tomb in the forest. We're going to pretend the Nerevarine, Champion of Cyrodiil and Dragonborn haven't single-handedly cleared their respective provinces of everything valuable, so that there are still undisturbed and undiscovered locations left for us.

At first, we're simply going to delve into a dungeon and see what happens. I have a few ideas for greater, overarching storylines if this roleplay goes anywhere long-term, but those aren't relevant just yet. Focus on having your characters get to know each other, developing respect or rivalries, while fighting side-by-side and back-to-back.

If you find your own knowledge of the Elder Scrolls world falling short, I invite you to use uesp.net (the Unofficial Elder Scrolls Pages) as a resource. I use it myself, so even if it's wrong, we'll be similarly misinformed.

Rules

- Sort your squabbles out in private. If you persistently disagree with another player or they're grieving you, involve me. If necessary, I will smite you myself.
- No godmodding (controlling someone else's character). Obviously.
- Real life creeps up on everybody and sometimes you just don't feel like, or don't have the time to churn out a lengthy, quality post. That is fine, but try to post something just to keep things moving at least once every fortnight.
- One character per player.
- My decisions are final.
- If you've read all these rules and agree to them, include the word 'Marne' somewhere in your character sheet.

Character Sheet


Submit your characters in a hider in the OOC tab. Accepted characters can be posted in the Characters tab later.

Name: Your character's name. Keep it appropriate to your chosen race; I don't want to see any Khajiit named Charles. Include any optional nicknames.
Age: The lifespan of Men and the beast races corresponds with our own. Elves live longer but not by a huge margin unless they're excellent sorcerers, which none of our characters are.
Gender: Male or female.
Race: One of the sapient Tamrielic races.
Appearance: A written description of your character's appearance is mandatory. Pictures are optional.

Personality: What kind of person is your character and how do they interact with others? Remember, they have already agreed to work with others in a group, so a morose, cynical lone wolf isn't going to work.

History: Describe your character's life. I don't need the exact details of their childhood, or an extensive account of all their previous adventures, but be comprehensive. Give me three solid paragraphs, at least.

Skills: Here you explain to me what your character is good at. Every character can have two Major skills and three Minor skills. Major skills are their specialty and your character's main contribution to the party. Minor skills are something your character knows how to do but is decidedly average in. All of the skills that have been in the games since Morrowind are fair game, including stuff like Spear, Medium Armor and Mysticism. Please describe how your character uses the skill in question -- if they are a swordsman do they practice a defensive, robust style or are they instead a duelist with a rapier? What kind of potions can an alchemist brew? Which types of spells do the mages know?

Major:
- Skill name here: description here.
-

Minor:
-
-
-

Equipment: What do they bring with them on an adventure? Remember, err on the side of humility. Our characters aren't necessarily poor, but they aren't rich either. The first person to mention 'daedric' gets lynched.

Birthsign: "Very good. The letter that preceded mentioned you were born under a certain sign. And what would that be?"

Miscellaneous: Anything you want to mention but haven't been able to cover yet.

Questions?

Ask them. I don't bite.
Grow Home is a tiny little gem that's essentially a tech demo that got out of hand about procedurally generated animations & climbing physics, featuring a cute little robot trying to repair his spaceship. Worth the pick up if it's on sale, you can find it on Steam.
Narzul, hesitant to incriminate himself if things go south by killing one of the Armigers, goes for a nonlethal attack on Armiger 1.

Niernen hangs at the back of the party and will attempt a ranged lethal magical attack (as violent as possible) against one of the topside Armigers. Let's say number 6?
© 2007-2026
BBCode Cheatsheet