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I guess having an abundance of speedsters makes a change from having half of the RP being the Batfam like it usually is from my experience in DC Universe RPs


Yea, usually 95% of a DC game is centralized in Gotham.
Personally I have no problem with 3 speedsters, but if they all think there should only be two, I don't have a problem being forced to pick between two. It's up to them.
Eh trust me it probably won't end well for me, I heard through the grapevine our GM doesn't like Young Justice Wally... which is exactly the Wally I was making.


Wait what? I fucking love Young Justice Wally.
Goddamn that is a damn fine sample.
@HenryJonesJr mind if I go Valentina Vostok or Niles Caulder? Vostok I can live without the Negative Women part I just want to go some kinda government agent thing.


Sure, go for it
I like it, Gowi. One thing, just making sure that you saw I said Kara was trained by Diana and the Amazons after coming to Earth, and whether or not that's cool with you.
<Snipped quote by Morden Man>

Though, to be fair, Henry did set up both Young Justice and Teen Titans so its not like legacy characters are quite small in abundance. But yeah, I agree to a point here.

But here's a strange prospect: how about Robin isn't POV'd and the Batman player just NPCs them so not to tie his hands to another player?


Yea, my idea was that the second generation of sidekicks was relatively new, and realistically they don't HAVE to exist at all, which is why I took all the prospective teams off the first post until we has everything out.

<Snipped quote by HenryJonesJr>

I'll wait until you're done then before i continue then!

Decided to go with Bluebird/Harper so that it wouldn't have to influence your history as much if you let me bring her in.


Sounds good!

Has anyone said that they're going for Batman yet? I know ideas were thrown about in the iCheck but i don't know if anyone had settled on him? Only asking as I'm now debating over Red Robin or Bluebird, both of which i was planning to be Gotham based but not working directly under Batman as his sidekick.


I'm writing a Batman sheet right now. Not sure if anyone else is. They're totally welcome to!
<Snipped quote by Byrd Man>

Eh, I just said Thea because that's how she was listed in the iCheck. She's still Mia in the comics. But yeah, cheers!


That was just from when I was considering playing Ollie.
I pulled an opposite. Byrd. Long CS, short post



| Identity |
Kara Zor-El/Kara Kent/Supergirl

| Origin & Backstory |






| Attributes |
As a Kryptonian living under the yellow sun of Earth, Kara is granted vast amounts of super strength, speed, stamina, endurance, invulnerability, flight, super breath, heat vision, super vision, and super hearing.

Kara has also been trained by Wonder Woman in hand-to-hand combat, granting her a fair amount of skill.

| Character Notes |




| Character Goals |
Supergirl is a top 5 DC comics character for me thanks to Super TAS and Justice League/JLU. I’ve played her briefly in past games, and have wanted to try my hand at her again. Thanks to the situations presented in this game, she’ll be vulnerable and tested in ways she normally isn’t in DC media, so I’m excited to try my hand at that as well.

| Sample Post |

Metropolis
December 25, 2015
3 AM


Kara Zor-El had heard Krypto’s howls from the moment it happened. That’s the thing about dogs, they always know, even before people did. The old dog’s howls of sadness tore the bandage of shock off Kara’s wound, letting the emotion pour out as she made her way around a ruined downtown Metropolis, trying to find any survivor she could. It was the only thing she could hear as she floated through the city, overturning rubble to reveal choking people. Everything else was a dull, monotone ring, like after standing a bit too close to a firework going off. The civilians she saved cried and hugged her profusely, but she didn’t hear a word they said. She set them down one by one at the emergency triage centers and went for more, barely acknowledging their gratitude.

<Kara,> a soothing voice entered her mind, shaking her out of her malaise. She turned to find J’onn J’onzz, the Martian Manhunter, floating behind her. A gash across his right shoulder dripped with blood, and his left eye was swollen. J’onn had always been a calming presence to Kara, a fellow refugee on the planet. He knew what it meant to be the last of his kind. But tonight was different. There would be no calming the tempest of emotion flowing through her.<We have the situation taken care of. Go. You need to go.>

“Thanks, J’onn,” she replied flatly, choking back the tears. Zooming off towards the Arctic, she just wanted to be alone.

Kara landed at the Fortress of Solitude, hobbling on the leg the creature had injured earlier in the night. It was probably broken, but she couldn’t feel it. She couldn’t feel anything really. Nothing but a void left by the only person who she had a real, true connection to in this world.
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