Avatar of IAmTheIsland

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Recent Statuses

19 hrs ago
Current That's right. It goes in the square hole.
4 likes
1 day ago
Got called into work at 12:15 AM to cover a midnight shift because the guy is on vaca and the supervisor didn't plan ahead on it.
1 like
1 day ago
"Between the idea And the reality Between the motion And the act Falls the Shadow." - T.S. Elliot
1 like
2 days ago
I find that what's harder to think of than the deleted pbp sites are the ones that are still up, but completely devoid of life. Like looking at an abandoned city.
3 days ago
Being 'sad' or depressed used to be the fuel behind my writing. But lately I feel like that emotional state is more hindering to my creative process than helpful. How do I adjust for this?
2 likes

Bio

Not born in a log cabin, I came into the RPing venture around 2009 and quickly joined about twenty roleplays more than I should have at the time. I've been around the internet in that time span, participated in and run RPs on multiple forums, and brushed shoulders with a wide variety of players and characters. Getting to work with new people has always been part of the allure of the experience.

My interests in RPing are pretty diverse, and not genre-specific; if there's room at the table and I can think of a dish to serve, I'll cook something up for just about any meal. If you know what I mean.

Post-Rock enthusiast

Most Recent Posts

@Qia same vein as my thoughts on blurry control. At some point in the life of an RP, it can reach a state in which the players have contributed creatively, logistically, etc. as much as the GM. The world and mechanics may be of the GM's making, but the stoties and relations between characters come from the players that join and participate. There's a lot of nuance to the matter, imo; maybe worthy of it's own discussion topic.

I'd be inclined designate spinoffs as an acceptable avenue as well though, if the RP ran for a while and got deep into the plot. Maybe more easily done via 1x1, or closed RPs between the people the were involved. Hell, I'd go off site/PM style so as to keep it off the record. Deleting an RP to keep others from referencing it is, I think, a bit petty? Excessive might be a better term. Someone on a prior forum rage quit and pulled exactly that and left our group like wtf?
Is terribly wrong to think it a weird vibe for someone to ghost on (or openly drop from) their own RP and get upset if the people that joined decided to press on in some way, shape, or form?

If one is either too busy or too unmotivated/disinterested (especially the latter), why even care? Why fret over "losing control" over something that you've decided not to see through to the end? What's the thought process? And frankly, what's to stop anyone to pick up where tbings left off, or to reboot the idea? Last I checked, there's no rule explicitly banning that practice. How far do you go to keep your idea dead once you decide to kill it?
If we're in accord, I do believe matt is up?
<Snipped quote by IAmTheIsland>
Maybe make your own RP at that point, then.


Let's agree to disagree. 🤷‍♂️
I guess something like that? Maybe it's more that While Hoshi and Leon are bickering, Launchpad decides to 'help' of his own accord. We're kind of starting of on a foot of Hoshi readily trusting the two, considering they deceived her just a bit, at least from her perspective.
@IAmTheIsland i mean, if you want an excuse to crash the ship, then Launchpad is RIGHT there.


But I also need to establish where Hoshi's intentions are in the moment.
@IAmTheIsland Sorry for my lack of activity. So, if we're going to Aristocats world, i'll try to make a post later to push us towards that, or, if you have any other worlds you'd prefer, do let me know.


We're not heading off of Traverse Town just yet.

I'm almost into the idea of the trio ending up somewhere similar to how SDG ended up in Deep Jungle. Hoshi, hearing Alias is in Wonderland wants to go there to fetch him, but Leon (being the pragmatic one) insists on going to another world. A struggle for the ship controls ensues.
@IAmTheIsland Well, going back to my old RP like this, the first world i sent the party to was Aristocats world... And they lost... Maybe watching a world get consumed by The Heartless will be the kick in the pants she needs?


So straight to Hoshi as a furry. Lol
@IAmTheIsland Sorry, been a bit busy this week with IRL drama. Anyway, i'm happy to post again, but i'm curious where you want us to go from Traverse Town?


The Incredibles world is definitely on the table. Though I'm not sold that that HAS to be the first world they visit. Having a world between Traverse Town and Incredibles for Hoshi to demonstrate her... err... lack of proper heroics, couldn't hurt. Unless we can somehow tie Hoshi's hesitance to place the 'greater good' over finding her friend and brother into an Incredibles world. Basically, I'd like to have a world where Hoshi kind of mucks things, setting the foundation for the things she needs to learn before going back to set things right.

Although... I wonder if there's a better option for a learning to be a hero kind of world than the Incredibles... is Marvel on the table, what with it being owned by Disney? lol.
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Eh, I can see this for fandom RPs, but for people who create original content this is effectively asking to steal someone's prompt and run with it with no consideration to the effort they put in. I can understand being frustrated, but it is completely understandable when people would rather the RP die than someone run with their work.


This is a hot take (maybe) on my part, but if a person is going so far as to invite other people into a world/universe/lore they've crafted by way of making and RP, they've already handed away a noticeable degree of control to others anyways. From the point that a GM accepts another player's character(s) into the fold, absolute control is forefeited. And if a GM is too bogged down to give their own work any attention, but has half a dozen players that are able to willing to keep things going, seems a bit selfish to just pull the plug. What's the harm in having a Co-GM or two that can hold the fort while the GM Prime is busy with other life things?

If someone wants a story to move entirely at their discretion, they're best off just writing a solo piece, IMO.

Incidentally, I've personally seen more GMs with [mostly] original RPs willingly and smoothly hand the GM role to others than I have GMs running Fandom RPs. Both instances I cited of GMs denying or being less-than-amicable about transfer of responsibility were Fandom RPs, for example.
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