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8 mos ago
Current Brand new roleplay up! If you haven’t already checked it out, check out The Worn over in Advanced Interest Checks.
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Bio

A new roleplay is born. Follow the tale . . .

A new chronicle begins . . . Follow along


My name is icmasticc , but you can call me icc


I am a

Gamer | Writer | Technophile


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T h e M a n t l e




An Original Roleplay By:

icmasticc



The Quick and Dirty:

Superhero Open-World Sandbox

Character/Player-Driven Narratives

Mature Atmosphere

Overarching Plot-line

Collaborative World/Lore-building

Creative Freedom

Freedom of Choice



Premise

The world has become a dangerous place.

As the world turned and humans lived their individual lives, a strange phenomenon of unknown origins engulfed the planet. The super-powered beings whom humanity had come to rely on for protection suddenly disappeared. Iconic heroes like Superman, Batman, and Captain America all seemed to just cease to exist. At first, a massive uproar ensued as the public began to fear for their lives and the world's governments called emergency summits to discuss and diagnose the situation. However, all hope was not lost. It was soon discovered that though all the heroes vanished, their powers and abilities had transferred to nameless individuals across the globe. These individuals would wake one day to find they now possessed the talents and powers of the heroes before them, but none of the same experiences and memories that shaped the men and women who wore the respective costumes.

As the years went by, these nameless individuals were sought out and brought in to the various governments of their residing countries and presented with a proposition; follow in the footsteps of the hero whose power they had been given and continue to protect the world as they once did. A new organization was soon set up to unite these new powered-persons and give them a base of operations to maintain the peace and safety of the entire planet. The International Legion of Justice--dubbed the ILJ--was created as a larger and more efficient version of the now archaic Justice League. As long as they could stack up to the legends before them, these new heroes were promised complete autonomy to be wherever they needed to be to thwart whatever threat appeared--and they would need the jurisdictional freedom.

As the catastrophe had taken all known heroes from the world, it also allowed villains and arch-rivals to once again rise to the forefront and continue to wreak havoc. With the ILJ beginning operations for the first time and villainy quickly spreading across the globe, the world watches with bated breath to see just how these unknown individuals live up to the names they inherited--

If they can properly carry the weight of The Mantle.


Introduction

Hello all and welcome to my roleplay! As you hopefully read in the quick and dirty section, this will be an open-world sandbox experience--with superheroes. To further explain the premise, the characters from popular comic book companies such as Marvel, DC, and Image Comics have all disappeared from the Earth, but their various powers and abilities have been transferred to people all over the globe. In effect, though the monikers remain the same, original characters will now be taking up the mantles of the heroes who have mysteriously disappeared. As a player, you will create an original character and choose which superhero mantle you wish to inherit--basically creating a Captain America who is not Steve Rogers or a Robin who is not Dick Grayson. Characters from either Marvel, DC, or Image Comics will all be allowed.

Though this is a sandbox experience, there is somewhat of an overarching narrative to keep things going and give direction when someone wants some. The International Legion of Justice works just like the Justice League. This organization allows heroes to undertake missions all over the world and defend the Earth from all manner of threats. However, this roleplay will also explore the typical lives of all characters involved so when a player is not on a mission, they are free to delve into the personal lives of their character and how they spend their time in civilian clothes. The idea is to interact with your fellow players to create a vibrant, living world where the players themselves create the narratives and can enjoy both hard-hitting action and mature slice of life roleplaying. To further that end, players will also be allowed to add to the world and the lore with a generous amount of creative freedom so we can all enjoy a truly collaborative experience.

Mainly, this roleplay was inspired by my love of superheroes and the freedom of choice. How you choose to spend your time and roleplay in this game is up to you. You want to join the ILJ and take on missions as heroes are wont to do? Awesome. You want to reject the ILJ membership and become a true vigilante serving up justice in your own way? Great. You want to avoid justice altogether and smear your previous hero's name by becoming a villain with their powers? That's cool, just watch out for the ILJ members who might have to hunt you when you become the target of one of their missions. You want to avoid all responsibility and not even use your powers, opting to live a normal life amongst the new status quo and ultimately rejecting your hero's legacy? No problem. You want to romance a fellow player character, marry them, and live as happy a life as you can get in this RP? Go for it.

This will be a true sandbox experience where your actions carry weight and have consequences. I've labeled it as mature because I'd like to pursue a real, gritty sort of take on the superhero story. This will not be first come, first served either when it comes to character choice. I'm probably gonna hold myself to a max of 10-12 players, but who gets who depends entirely on the effort put into the character sheets. As for now however, this is just an interest check so who would be interested in joining in this endeavor with me?
Sorry for the delay, ran into work problems yesterday and I just got home right now from another shift. I'll have my post up tonight, apologies again!

EDIT - Post up.
@DeadDrop

That has been happening to me where I'm at as well. Stupid power company is killing power to random parts of my city in the summer time.
Ooooh boy, and we're off! I'll begin working on a post.

EDIT - Gotta head in to work so my post will be up tonight when I get off.
I, too, agree with the banter outside the shell first. Developing characters is s cornerstone of any good narrative. Let's get some development in before we hit the action.
Yep, I've heard stories of the craziness and crimes people committed before being given the option to join the Army or go to jail. It's a circumstantial thing really, but I thought it'd be an interesting way to start my character's narrative within the plot of the RP.

Crazy story though @Gunther. A bit humorous and sad all at the same time. Unfortunately, all of my crazy army stories revolve around Dear Johns, Stolen Valor, and arrogance lol. None of the guys I was in with were dealing with drug addictions, at least not to my knowledge. Hell, thinking back on it, I had a relatively boring little contract term during my brief tenure. Although, being a mechanic did afford a few entertaining scenarios, I can't recall anything that really stood out enough for me to reminisce on. That is, outside of basic. Basic is where I had all my memories made, mostly because I didn't know what to expect before going in. And I went through basic in 2010, so I'm sure it was faaar different than what you went through.
@DeadDrop

Everyone else had such great records so I figured I'd thrown down a character who started off great and turned her to shit lol. (Well, before turning it over again, I suppose. I was close)
@Gunther

Oh, trust me, I fully agree with you. I've literally had this conversation with other people and I feel the exact same way. It's pretty ridiculous the state of our affairs at present in regards to employment and college education. I only limited Varrina to Bachelors Degree as a means to convey that due to the organizations she was affiliated with during that time, she would only need the first tier of completed college education to secure herself a job.
Excited to try something new, RP-wise anyway.

B r a e l y n n , V a r r i n a

" J a c k - k n i f e "


age

Twenty - Eight

gender

Female

ethnicity / nationality

Native of Eastern Europe, Citizen of the United States of America

rank

Corporal

role

Automatic Riflemen

physical description

One can immediately begin to decipher the meaning of her nickname upon seeing Varrina Braelynn in person. At 5'6 and approximately 140 lbs, her physicality can oft incite the term "compact" as compared to her fellow comrades. Slender limbs and defined tone shape and line the contour of her silhouette though her feminine assets remain proportional and even somewhat subdued. Cream complexion falls in line with the Eastern European traits she was born with alongside naturally arched eyebrows and unnaturally smoky eyes that radiate a faint, dark brown underneath the black liner. Long, brown hair crowns her head and falls just past her shoulders when loosed though the beast of strands is usually held captive in a neat bun or short ponytail.

The RI-1 harnessed by the corporal bears many marks denoting many different owners and operators, but Varrina deigns to claim only one patch of space on the right pectoral of the advanced suit. An image of of a laughing skull and two crossed jackknives beneath put a unique spin on the typical skull and crossbones insignia and alerts any other operator right then and there that Jack-Knife is also an operator of this particular tactical armor. Seemingly to match her shared shell, Varrina herself bears the same marking on her right shoulder and it is the sole tattoo she bears on her person.

psychological analysis


With a rigid gaze forged from military discipline and dutiful dedication, most assume Varrina to be that of the serious and cold nature, but in fact, the corporal is simply a measure of calm and composed, opting to reign in unnecessary energetic outbursts in favor of a more relaxed and laid back persona. Easy-going would be an apt description and this kind of subdued nature affords the woman social opportunity and coveted approachability. Within a group surrounding, she is often one of the members with a more rational and level-headed perspective on things while consistently maintaining this same composure even during tense and heated situations. It was this admirable mental constitution and composition that helped in securing her place within the Remote Infantry Corps and it is this favorable disposition that allows her to engage in conversation with just about anyone she comes across.

service record

Jack-Knife was not a name earned through reputable and honorable service, rather it was a moniker burned onto the identity of Varrina Braelynn during her stay in federal prison. At the ripe age of eighteen, Varrina was as successful as a child of any district attorney could hope to be. She graduated high school with a 4.0 GPA and academic scholarship offers to many of North Carolina's best and brightest universities. Her time spent in Student Government opened doors to external organizations that would set her up with work to gain experience during her college years and a guaranteed job upon acquisition of a Bachelors Degree. She was well liked in her class and was generally known as the "chill" girl that somehow seemed to always know the correct answer to the question. As is their course however, one mistake ruined the entirety of the grand future laid out for the respected Braelynn family member--almost.

As vices go, there were worse things to gain an addiction too. Unbeknownst to her proud and single mother, Varrina had developed a marijuana and alcohol addiction in her early teens that spanned her high school years. Though she appeared successful on the surface, the duality of her hidden life and prim and proper tapestry laid on top proved too much for the girl to handle. Her then boyfriend had allowed her to peddle small amounts of drugs for him on occasion and it was one of these trips that spelled her downfall. She was set to deliver a backpack of marijuana, the biggest she'd ever taken at once, to a friend for her boyfriend. The first problem was that the "friend" turned out to be an undercover police officer. The second problem was that her bag of simple weed suddenly became a large amount of heroin and nondescript pills. Varrina was arrested on the spot and, as if to teach her a lesson, her mother allowed her own daughter to be prosecuted and convicted. She was sentenced to five years in federal prison in spite of this being her first offense.

During her prison tenure, Varrina was exposed to a dramatically different way of life. She experienced the fear of going to sleep every night and waking up every day. She experienced the distrust of every person she came into contact with as she tried to live quietly and under the radar. She experienced the pain of the beatings she had to take in order to stay under said radar from time to time. Then, she accidentally stumbled into a reluctant alliance when her regular attackers took the girl under their wing, admiring her resilience to their beatings and her general silence when it came to the infirmary and guards asking what happened. She was taught to fight, prison-style, taught who to watch out for, who to befriend, and who to screw over, and, most importantly, she was taught how to survive.

Unfortunately, learning these skills added new time to her sentence. In light of her previous record of academic excellence--and at the behest of her powerful mother--Varrina was given a choice; she could spend more time in prison or join the military. She chose the latter. She joined the US Army and it was the start of her military career that finally brought an end to the addictions and a beginning to her new, as of yet unknown future. She was placed in the infantry division and she learned to love the thrill of combat. It was never the act of fighting that excited the woman, rather the calculation involved in deciding what risks to take, what doors to breach, and the adrenaline rush that accompanied being deployed to a hot zone.

After serving for five years, now aged 28, Varrina was recommended to enlist with the US Marine Corps and join the RIC as a pilot. Though she knew she would not be serving physically, the prospect of being part of a unit composed of something so advanced excited her more than anything she'd done before.

equipment

- HK416 Carbine Rifle and SOPMOD Kit

Knight's Armament Company (KAC) Rail Interface System (RIS) forearm

KAC's vertical foregrip

KAC's backup iron sight (BUIS)

Trijicon's Model TA01NSN 4x32mm ACOG

ECOS-N optical sight (a variant of the Aimpoint CompM2)

Tactical Ordnance and Equipment Improved combat sling which allows for secure cross body/patrol carry

PRI Bracket mount for AN/PVS-14 night vision

Trijicon's Model RX01M4A1 reflex sight


- M249 Squad Automatic Weapon (SAW)

RFI Collapsible Stock

5.56 mm ammunition and magazines


- M45 MEUSOC Semiautomatic Pistol

.45 ACP Cartridge and magazines


- Combat Knife
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