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I like to RP!

You'll find that I tend to like running games, rather than playing in them.

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The rain moves at the behest of the wind, and the wind at the will of Nicole Cognoscenti. Sheets of water reorient in the direction of the rumbling machines, wind and rain mercilessly buffeting their metal exteriors. The downpour, earlier an unforeseen inconvenience, is transformed now into a potent weapon against the Ars Magi’s would-be hunters.

One that becomes even more effective when Cordelia calls her mirrors. There’s enough shattered glass and broken windows for her to make adequate use of her talents, enough to camouflage the small party of Ars Magi and officers. The later group fall in behind their protectors, Holst peering through her binoculars and calling out the directions to Nicole, ensuing that she’s redirecting the rain toward in the direction of the largest groups of drones.

The going is slow, careful steps and routing required for the group to pick their way across the rubble and ruined streets in front of them. It takes some thirty minutes before they begin the final approach to their destination, the parking garage that looms up over the smaller surrounding structures. They’ve managed to avoid the drones so far, giving wide berth when able and letting the heavy machines clunk and crunch past on their patrols.

It’s on the street adjacent to the garage that the group runs out of luck. Two of those hulking machines are clanking down the street, their heavy legs carrying them in long strides. They slow as they draw closer to the camouflaged group, their square-shaped bodies turning to regard their surroundings.

It’s clear that they don’t ‘see’ the group--not exactly. The interference to their sensors and lack of visual feedback mean that the machines are likely working only off the ambient magic in the area. It’s enough to draw suspicion though, in whatever algorithms the things run on. They begin to circle, drawing slowly closer, the weapons mounted on their exterior rotating and scanning for targets.
“If we take them out quick we could make a run for it. They might not even be able to put out a signal.” Garnier suggests, the boy casting a glance toward his companions. Aiya nods in agreement, while Holst makes a grunt that could be taken as assent.

“Hard and fast,” Aiya repeats, “Can you girls oblige?”

The drones draw closer still, illuminated bright by an arc of lightning that cuts close across the sky. Their metallic green hides are clearly visible now, armor plated and lined with blinking lights. A different beast entirely than the alien Voids, but still formidable.




In the distance, over the static hiss of rain, the sound of metal and debris crunching underfoot of the patrolling machines can be heard. Two pass by the distant perimeter, red and blue lights flickering at the tops of the prong-like heads that protrude from the sentries boxy bodies.

“Magitech machine guns.” Answers Garnier to Dana’s question. “Missiles as well, it looks like. Considering the size of those things, you probably don’t want to get stepped on either.”

Lightning lances in the distant sky, flickering and leaving a vivid afterimage in its wake.

“Excellent plan, dolcezza.” Supplies Aiya, the dark-haired girl’s lips curling into a cat-like smile at Noel’s suggestion. She nods at Vanna after before noting: “Just tell us what support you need—our show starts once we get to our building.”

The other two officers seem to be in agreement, as they offer no suggestion or objection of their own. Holst, the blonde girl, does step up to Dana’s side and note: “I can spot for you.” She indicates the pair of binoculars she carries.

Garnier, on the other hand, gets majority of the officer’s equipment. It looks like a fairly heavy load, meaning he won’t be moving very fast if pressed.

“We’ll move when you give the word.” Says Aiya. “After you.”
The marbled floor in front of the small band is slowly filling with bodies; the brave first, and then the rest after. The dancers vary in performance, their skill levels ranging from clear classical training to those who get by only with simple, awkward swaying. The officers from the neighboring academy make up most of the crowd, the Nova Lux cadets smaller in number but high in demand. Amidst the cadets are the occasional dignitary or individual of importance, though the full-fledged Ars Magi in attendance remain off to the sides.

As Rivka sets out toward the sea of dancers she quickly finds that she is missing one crucial element to the waltz: a partner. This, however, is soon rectified by a gentle tap on the purple-haired girl’s shoulder as she draws nearer to the edge of the dancefloor.

“Excuse me.” From behind emerges a girl, one of the cadets from the Officer’s Academy judging by her uniform. She’s plus tie, unlike Rivka. Her hair and eyes are brown, the former a voluminous bob and the latter framed by freckled and pale skin. “You played at the Victoria the other night, didn’t you?” She refers to the establishments downtown, one of the few that allowed Rivka entrance and permission to perform a set on stage.

“You were very good. You would mind if—I mean, are you looking for a partner? To dance?” She extends a hand after her stumbling question, adding: “I need a partner.” Her demeanor indicates her nervousness, as does the subtle shake of her neatly manicured hand.

Aoife finds a partner quickly enough among the sea of dancers, an easy task given the privilege of having an Ars Magi on ones arm.

The problem is that she doesn’t tend to keep them for very long. There’s a lot of stumbling around and stepping on feet, and one partner leads to another, and another, each polite hand-off coming at the end of a poorly performed spin. She ends up, after several trades, in the arms of her former teammate: one Noel Nilsson, who is almost as bad of a dancer as Aoife.

“Hey babe.” Says her former partner, between bouts of swaying. “How’s the new team? Settling in okay? I’m getting a reassignment for the next exercise too, they said. It’s going to involve robots, did you know? The last guy I was dancing with was talking about it. Maybe we’ll get to work together again, that’d be fun, right?”

Back at the table containing the other three, Selma and Chie are able to begin making their way toward the dance floor. Crystal, however, does not quite get a chance to make her escape before she’s accosted by a cry of: “Little Crystal Caelestis, is that you?”

From amidst the tables comes an older man, perhaps in his sixties, mocha-skinned and mustachioed. Crystal recognizes him as Siervo Castra Neptune, a diplomatic, frequent visitor to her home, and friend of her father. Growing up she’s born witness to his visits often enough, most of which were preceded by important (and boring) political discussion that she was less privy to.

“How have you been? I heard you went away to Nova Lux, but I wasn’t sure I’d see you. I remember when you were just this high.” His hand is raised accordingly, to demonstrate the recalled shortness. “Now you’re an Ars Magi! How are you finding the academy? Are they treating you well? Have you been enjoying your time in Palmyra?”


The next week continues on pleasantly, if uneventfully. Lessons at the academy continue briskly, both in the classroom and physical exercise outside of it. Each of the cadets has a chance to practice their newfound abilities in less stressful circumstances than before, supervised by Nova Lux’s instructors and Ars Magi.

As the days tick past and the Ball grows nearer a muted sense of excitement begins to take hold amidst the students. For most this will be the first time attending a formal event, not to mention getting to rub shoulders with important dignitaries and members of the Duodecim. There will even be several Ars Magi in attendance, both from Palmyra’s own defense force and visitors from foreign cities.

Uniforms are cleaned and pressed in anticipation, instructions from the faculty are handed out, and then, soon enough, it’s time.




𝙽𝚘𝚟𝚊 𝙻𝚞𝚡 𝙰𝚌𝚊𝚍𝚎𝚖𝚢
Grand Hall

𝙼𝚊𝚢 𝟷𝟺𝚝𝚑, 𝟷𝟷𝟽 𝙰𝚅
𝟾:𝟶𝟶 𝙿𝙼
Masuzu Chie, Crystal von Caelestis, Rivka Sokolov, Selma Rosmarie, Aoife Strumgaard



| Music: Noble Mind |


The central hall of Nova Lux is a sprawling rectangular chamber, its vaulted ceilings and enormous windows adding to an already impressive sense of scale. From its walls and ceiling hang blue and gold flags bearing the academies emblems, these banners now interspersed with others marked by Imperium and Duodecium iconography. Enormous golden light fixtures shine down on the marbled floors below, illuminating the crowd of cadets, faculty, and honored visitors that have gathered this evening.

To the disappointment of those expecting gowns and high fashion, the ball is a military affair, and the students of Nova Lux are dressed accordingly. Cadets mingle in their dress uniforms, familiar faces dressed in crisp blues and golds.

The new faces are from the Officers Academy, the gleaming structure on the opposite side of Nova Lux’s lush gardens. Young men and women dressed in their own uniforms, similar but slightly different than those of the assembled Ars Magi. In contract to the cadets from Nova Lux, most of the officers are probably used to such affairs; many come from noble or important families, having gained entrance via wealth or status rather than largely non-existent magical ability.

The rest of the guests, excluding faculty, are dressed in civilian formal wear. Most of the Duodecim have at least one family representative in attendance, even those from hailing from the far-away cities to the west. There are several high-up members of the Imperium as well, along with their stern-faced Ars Magi escorts.

The whole thing exudes an air of pomp and ceremony, from the bombastic opening speeches to the twenty minutes or so devoted to running down the line of important people, shaking hands, and making clipped greetings. It’s almost an hour in before anyone is allowed to leave the long rows of tables that have been assembled on one side of the room, each assigned to a different team of cadets.

Selma, Chie, Aoife, Rivka, and Crystal, now an official team, are all seated at the same table. There’s not much time for conversation at first, until speeches begin to wind down and dinner, a light fair accompanied by a mild wine, is served.

Afterward the guests are finally released from their seats and allowed to begin mingling. The hall begins to fill with bodies and conversation, the noise soon joined by the sound of a stately waltz played from a grand piano near the front of the hall.


With the ball done and over with, what comes next is more training. Both schoolwork, physical, and magical exercises fill the remainder of the month and the next after. Now that each cadet has greater control over their transformation and abilities there’s more room for magical training, though the exercises remain simple for the most part--no fighting Voids again, at least for now.

Of note, during this time teams are made official. The group from the Laurus, now plus Cordelia, is designed Magi Team 3. Astrelle’s absence, when investigated, seems to be a family matter. She has, perhaps, achieved her wish to be rid of her responsibility to the Imperium.

And then there are things to attend to outside of school. It takes some time before Aiya De Mars makes herself available, but when the time comes she makes good with Nicole on her earlier offer. During the neon-lit evening she and Nicole spend out on the town the Hastian is treated to places even she’s not seen before, clubs filled with thrumming music and rooftops sporting breathtaking views of bleeding neon lights that stretch across the city’s harbor.

The Duodecim girl is as flighty and flirtatious as the first time they met, complementing and thriving off Nicole’s already vibrant energy. The dark-haired girl has the confidence of someone who both knows what they want and has never been denied it, and a ravenous enjoyment for everything that’s available to her. When they part, sooner than it seems, she does so with a kiss on the cheek and a promise to rendezvous at another date.

The redhead isn’t the only Ars Magi that has a courter, though. Unfortunately neither of the two officers are able to secure permission to visit the robots, but both Penny and Dana receive invitation instead to go out into the city and see the new Magical Maid Altea movie. It’s a much less intense evening than Nicole’s, but not unpleasant. The offer is left open to go out again later, but neither of the officers are particularly insistent on the issue.

Throughout the month there are also rumors swirling around, mostly based on gossip overheard and stories traded at the ball. There’s talk of the new anti-Void machines, and of the upcoming joint exercise between the academies. The latter is confirmed by Nova Lux’s instructors soon enough, the date set for the end of the month.

The time passes quickly for most, until the day draws near.




𝙽𝚘𝚟𝚊 𝙻𝚞𝚡 𝙰𝚌𝚊𝚍𝚎𝚖𝚢
𝙱𝚛𝚒𝚎𝚏𝚒𝚗𝚐 𝚁𝚘𝚘𝚖

𝙹𝚞𝚗𝚎 𝟸𝟿𝚝𝚑, 𝟷𝟷𝟽 𝙰𝚅
𝟺:𝟶𝟶 𝙿𝙼
Dana Noel, Penny Grenoble, Nicole Cognoscenti, Diana Khay Vanna, Cordelia Whittaker



“This will be your field of operation.”

The screens in the center of the briefing room flicker, cycling through green-tinted images until an aerial view of Palmyra’s abandoned district appears on the central monitor. From above the tall concrete walls cordoning off the district are made visible, towering above the desolate half-structures that fill the empty streets. The Nox diffusers, tall pylons that stretch above the streets, glow a pale blue in the afternoon light. The cadets will recognize at least some portion of the district from their entrance exam, and one of the observation towers is still half-destroyed from the incidents during that exercise.

The officer presenting, instructor Drier, gives her audience a moment to digest the image. The cadets from Nova Lux are arranged in a circle around the central monitor, all seated in neat rows and sorted according to their established teams. In the dim evening light the monitors are clear and glowing, and Team 3 has a good vantage from their place near the front row.

“In this exercise you will be clearing and securing several key structures, marked here.” On the monitor buildings begin to light up, their skeletons highlighted in fluorescent yellow. “Accompanying you will be several cadets from the Officer’s Academy, who will act in a supporting role as your operations team.”

She continues on, beginning to point out routes and instructions. Several for teams that aren’t those of the girls from the Laurus, though she gets to them eventually:

“Team 3. Your first objective will be to escort your operators to target C—” Drier motions again toward the monitor, which zooms in on a half-collapsed high-rise near one of the district entrances. “Where they will set up their base of operations and direct you to the rest of your targets.”

The screens flicker again, the images of ruined buildings and debris-filled streets vanishing to make way for something new: Pictures of machines. Tall, bipedal constructs with boxy looking bodies, rectangular heads, and long flexible legs.

“As Voids would be too difficult—and dangerous—to coordinate, your opposition for this exercise will be automated drones, provided by Juno’s Defense Force. Their magitech armaments have been reduced to less-than lethal capability for this exercise, and you are allowed to use any amount of force within your means against them.”

Discussion and planning continues for another hour, until the cadets are dismissed. The next evening, the mission commences.





𝙿𝚊𝚕𝚖𝚢𝚛𝚊 𝙼𝚒𝚕𝚒𝚝𝚊𝚛𝚢 𝙴𝚡𝚎𝚛𝚌𝚒𝚜𝚎 𝚉𝚘𝚗𝚎
𝙰𝚋𝚊𝚗𝚍𝚘𝚗𝚎𝚍 𝙳𝚒𝚜𝚝𝚛𝚒𝚌𝚝

𝙹𝚞𝚗𝚎 𝟹𝟶𝚝𝚑, 𝟷𝟷𝟽 𝙰𝚅
𝟼:𝟶𝟶 𝙿𝙼
Dana Noel, Penny Grenoble, Nicole Cognoscenti, Diana Khay Vanna, Cordelia Whittaker



By the time Team 3 arrives at their rendezvous point the evening sky is grey, overcast, and very wet. Sheets of rain wash over the empty streets and run down shattered buildings, forming deep puddles in the pockmarked streets. As the Ars Magi step out of the transport they find that their partners from the Officer’s Academy are already arrived and waiting, shrouded in cobalt colored cloaks to protect them from the downpour.

There are familiar faces hidden in those cloaks. Among the three figures waiting is Aiya De Mars. Accompanying her are two other cadets: Garnier, a wiry, dark-skinned, bespectacled young man, and Holst, a short and severe looking blonde girl. Dana will recall Garnier as the third of Noah and Dima's group, one of the cadets she spent time speaking with at the ball after the dancing finished. There’s enough time for a few brief greetings as the red LEDs on everyone’s clocks slowly count down the remaining minutes until the exercise commences.

“Team three,” Eventually comes the static-laced voice over the groups radios. “You’re clear to move. Escort your team and secure the target.”

The target building is visible in the distance, a the half-standing silhouette of a parking garage that looms over the surrounding area. Between the group and it are several hundred yards of ruined street, piles of rubble, and—something else.

Lights begin to flicker to life in the dim evening, specks of red and blue that are soon followed by cones of fluorescent yellow. Spotlights begin to move across the streets and the faces of buildings, and the heavy sound of metal crunching through debris can be faintly heard in the far distance.

“Garnier, would you tell our heroines what we’re looking at?” Aiya’s voice rises smoothly, the dark-haired girl motioning toward her companion.

It takes a moment for the other cadet to grab a sleek looking display from their pack, and after a few keystrokes and Garnier relates: “Target’s about 300 yards. Opposition is unmanned drones. Not very smart, but they come with sensor arrays and communication relays. If one spots us, they all do. They’re designed to kill Voids, so they’ll probably be good at picking up anything that uses a lot of magic.” A significant look is thrown toward the team of Ars Magi.

“Holst, get me a count of how many there are, pretty please.”

The smaller cadet, when asked, quickly finds higher ground. She's nimble, scrambling up the side of a ruined building before reporting back a moment later: “Eight, I counted. Could be more hiding in the rubble, though.”

“And it’s up to our heroines to protect us from them.” Aiya smiles, a sharp grin that cuts across her face as she turns to address the team of Ars Magi. “We’re at your service.”
For everyone on the dance floor there are familiar faces that pass by periodically. Priya and Amanda has found partners among the officers, both respectable dancers in their own right. Vanna's roommate Cara makes a brief foray out on the floor before settling in at a lively table with a mix of cadets, and Penny will notice though Blair is lacking a friend like Dana to force her out on the dance floor, she seems to be content sitting with her teammates and chasing off several officers brave enough to visit.









The dance floor thins briefly as the music fades, a small break in activity. It allows more time to mingle once again, to return to tables or find new ones to settle into. The ball lasts for several hours more, filled with more opportunities for dancing, mingling, and other formalities. Eventually all the dignitaries and military officials filter out, and the cadets soon after. Farewells are said as ways are parted, and eventually it comes time for the Laurus crew to make their exit.

The trip back to the dorms is a short one, and from there the Ars Magi can see the lights in the main building gradually dim to their normal night-time intensity. The common room is briefly busy with excited chatter, but eventually it comes time to retire for the night.

The dance floor is quite full by now, filled with mingling cadets from both schools. The music continues, alternating between stately and swift, long strings of music echoing out across marble floors and reverberating against soaring windows. There are a few who still sit on the sidelines, a small number of cadets and the full-fledged Ars Magi attending as guests. Those from the Laurus will spy Victoria Glass amongst the crowd, as well as several other faces they may be able to place from television broadcasts and news articles.








“Hey!” Calls a voice from across the cafeteria, “There you are!”

The other girl from the morning’s exercise arrives late, a tray of food carefully balanced in one hand as he other waves toward the gathered girls. Noel Nilsson, still recognizable despite her hair having shortened and returned to its original brown color, doesn’t ask for permission before she pulls a chair up to the table that her teammate has taken residence at.
“Good job out there today.” Says the new arrival around a mouthful of food, “You all too.” She adds to the rest of the girls at the table. “Hopefully that’s not the last time we get to fight together, right?” She sets to eating after, quickly stuffing chunks of her meal into her mouth.

Dinner continues on, conversation echoing through the cafeteria as the cadets exchange stories and speculate on the future. Eventually the chime signaling the end of mealtime echoes through the halls, heralding a return to dorms and sleep shortly after. It takes some time before the halls are finally quiet, but sleep finds all of the cadets eventually.

It’s the next morning that Aoife is given notice that she’s being reassigned. Both to a new dorm and to a new team, the same group of girls that she’d been sent to fight with the other day. There’s little explanation given, only that the Academy has determined she’s better suited to working with her new team. The other four girls receive the same message, a quick notice both that they’ll be working as a team and that Aoife will be joining them.

The next several weeks after that announcement pass more uneventfully than the past few days. It may almost be disappointing, going from facing down multiple Voids sitting in classrooms and staring down reams of homework and stacks of academic material. There are still both physical and magical drills that take place over the intervening time, but both are more strictly regimented and more limited in scope than the cadet’s earlier trial by fire.

For the more restless of Nova Lux’s students there is at least some good news in the announcement that comes the day after their initiation: The students are now allowed to explore the city without supervision. There’s a curfew in place for cadets, but otherwise the city of Palmyra is theirs to explore during their evenings and weekends.

For those that do, the find Palmyra’s ancestry is Russian, but its future is an eclectic mix of European and Asian influences. Several generations of immigrants and refugees have influenced the culture and feel of the sanctum city, shown in the mix of languages that paint billboards and street signage. In some places old stone buildings give way to steel skyscrapers and packed housing structures reminiscent of old Eastern living, the city forced to expand upward rather than out.

It’s a military city, the most prominent features being Nova Lux, the Officer’s Academy, Palmyra’s Military Zone, and all the structures required to support of those pivotal institutions. Yet there’s still some charm to be found amidst its streets, some bastions of society and entertainment. Movie theaters, karaoke rooms, arcades, restaurants, shopping districts and parks, while they might not be grand affairs or cultural landmarks there’s something for everyone.

During these weeks, several pieces of news also circulate through the academy and amongst the student body. The chief item of interest is the announcement of the academies’ Inaugural Ball, a joint event held for both the newly minted Ars Magi and recently enrolled students from Nova Lux’s sister school, the Palmyra Officers Academy. Officially it’s billed as a chance to build relationships between the Ars Magi cadets and the peers they’ll be working with over the coming years, though the more cynical speculate it’s more likely an opportunity for the Imperium to show off their new crop of weapons to the Duodecim’s various dignitaries.

Until then though the five girls have time to themselves and the city to explore--at least when they aren’t in class.
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