@Hael I think Aestus has had two posts, right? That would be 10 Khookies, tell me if I'm mistaken though. I think Loki had that Cimex hero too... And that one Act has...
Name: Daichi Saduzow Nickname/Alias: He of the Wings Gender: Male Age: 60 Years Age Appearance: 40 Years; Face looks rather young despite white hair Sexuality: Heterosexual
Organisation: N/A Clan/Kekkei Genkai (or hiden): Saduzow Clan [Status: Mysteriously Destroyed] /Tamashi no Rikugun (The Army of Souls) aka The Fusiongun
Rank: ???? Position: 'Leader' of the Clan; Last of the Saduzows Chakra Nature: Fuuton, Wind Release; Doton, Earth Release
Additional Appearance Details: Irises are a very pale brown, which fade into white closer to the sclera. Measures at 183 centimetres and weighs at 80 kilograms. Has a flexible build, lightly muscled but by no means 'ripped'. His are small, tightly knit muscles which allow for a good level of power and speed, rather than large muscles which give brute strength but little speed and power. He is in peak physical condition despite his age, largely due to his nomadic existence. Has a few scars, most notably one running down from his right collarbone to his left hip. He has a smaller scar running down his left cheek and numerous marks and scars over his body, as any self-respecting veteran who has faced death should reasonably have.
The woman's radiant green eyes looked up upon the beast which towered high above her. It was a strange tiger of sorts, green in colour and with black stripes. And it was huge; glowing and with parts of it phasing in and out of existence. Needless to say, she had never seen such a monstrosity. And it had killed everyone. At the monster's feet was her child, his eyes glowing a complete green as he crawled through the blood and over the bodies of his people. How had this happened? The activation of the clan's kekkai genkai always resulted in a loss of control, but such a monstrosity was unheard of. And it did not harm the child at all. 'Dai...' she croaked, tears welling up in her eyes as she tried to crawl towards him. Her lower body was all gone. The child stopped crawling and sat up, cocking his head at her and cooing slightly. He was nothing but a baby after all. The light of the late afternoon sun was obscured, and an ethereal paw descended upon the dying woman.
Daichi does not know anything about the annihilation of his clan. He only knows that his aunt had come to visit his mother one day to find, much to her shock, the destroyed remnants of the clan's compound and the bloody remains of the Saduzow. She found Daichi lying, barely alive, beside the crushed corpse of his mother. Shaking, she only just about managed to pick up her nephew and quickly get away from the place. No one knows what happened, and the event came as a great shock to the Land of Wind and allied clans, for the Saduzow had been a mighty and vital weapon in the Wind Country's armoury. Their annihilation left the nation desperately vulnerable, which proved devastating for the Wind Country - but not completely debilitating - during the First Great Shinobi War.
Daichi grew up with his aunt and her family in the Suna Clan compound, which would later grow to become Sunagakure. He became a very lonely child, this most likely being due to the constant bullying by his cousins which broke his faith in people before that had truly developed. Being from a different clan did not endear him to anyone else either. It was often the case that he would wonder alone into the desert or find a place far from others where he could sit and think on his own.
One night, Daichi now six years old, lay in his makeshift bed in the attic, and he thought. He thought about his life and about his cousins, and he thought about the clan's makeshift academy, and of the future when he would surely become a most powerful ninja. He would show them all. His cousins. His now-widowed aunt who cared nothing for him. The senseis who mocked him. The students who looked down on him. This entire clan... And in his heart, the seeds of hatred were planted, and they would be nurtured over time.
One day, perhaps a year after that fateful night, Daichi was to partake in a sparring session. The sensei did what he always did: paired Daichi with the only person he could truly call a friend. Mao Suna was short; she had large beautiful green eyes, light brown hair, and a lovely smile. And she understood Daichi. She was not like the others. Gritting his teeth, Daichi decided that if the sensei kept pairing him with Mao, he would never be able to display his prowess. Not that he was weaker than her, he just could never bring himself to seriously spar with her. She was his only friend, and he hung to that friendship like a fish to water. He had asked the sensei to pair him with someone else more times than he could count, but he never agreed. And so Daichi had decided that if he wanted to become strong he had to leave such petty things as friendship behind him. He would not hesitate this time.
'Okay,' the sensei's voice silenced all the chattering students and they all prepared themselves. 'Keep it clean,” he growled, allowing his gaze to pass over the sparring hall. 'Begin!' he shouted. The room crackled with life as the each student leapt upon their partner. Fire tore across the room, clones ran up and down as opponents hit each other, yelps and angry shouts rose up. But Daichi had his opponent down in seconds. He stood over the unconscious Mao and looked around himself imperiously. The sensei noticed after a while and worry crept into his eyes almost immediately. 'Idiot! Get away from her,' the sensei walked over and pointed Daichi towards the far wall. It was against the sparring rules to knock anybody out, a knock down was enough.
The sensei generated some water and poured it over the unconscioues girl, but she did not move. Frowning, the sensei bent down and checked her pulse. His eyes widened in shock and he glanced with horror at Daichi. She must be really hurt, the boy thought to himself. Then he noticed that the sensei had tears welling up in his eyes. Daichi frowned, he knew that Mao was Onwa-sensei's daughter and all, but he did not have to weep over her being knocked unconscious... Shouting for everyone to stop, the sensei ran out of the hall with Mao in his arms. Frowning, Daichi decided to follow. They reached the infirmary, and the child was quickly pushed out of the way. He sat against a wall and watched quietly as nurses worried over the silent Mao.
Finally, one of the nurses looked up and shook her head. 'I am sorry, but I can’t do anything. She is gone,' Onwa-sensei’s face fell and tears dribbled down his cheeks, and when he looked at Daichi, it was with such hostility and loathing that the child had to hug his knees and make himself as small as possible.
'And what about him, the one who...who murdered her,' the words washed over Daichi and emptiness engulfed him. Realisation hit at last and a cold chill ran down his spine. Terror overwhelmed him and he found that he could not move. He wanted to cry out in fear and weep, but the tears never came, there was only a dull thudding emptiness in his chest, a hole Mao had filled with her beauty and smiles. She was gone. The emptiness took over, like a hungry predator that had been waiting to strike. All he thought of was Mao, and knowing she was dead pained him more than anything, more than the insults, hostility, more than being looked down on, more than being bullied, it pained him so much he could not breathe. He realised then, in a naive and childish sense, that he had loved Mao Onwa. As much as he hated her father, he had loved her - as a friend, as a girl. She had been his family, clan and home. She managed to worm her way into his heart, brighten his dark days, make him feel wanted, needed. Mao had given him purpose: to make her happy. It was so simple, but to Daichi it had been vast.
That night, abandoned by everyone - even his aunt - Daichi left the compound and walked out into the desert. He walked for days without water or drink until he could walk no more, and one night he lay down on the sands and watched the star-filled desert skies. Death was coming for him, he could feel it. He welcomed its coming. One like him did not deserve life after all. The darkness sucked him in and he welcomed it with gratitude and happiness, as though it were an old friend that had been gone too long. This was probably the luckiest thing that had ever happened to him.
But it was much too lucky, and he knew that something was going to happen soon, something that would halt death itself, such was the power of his terrible luck. In the darkness of the night and his coming doom, Daichi heard laughter. Malicious, demonic, devilish, satanic laughter; he thought he saw a green glow, a striped creature and vicious claws. And eyes. It reached for him and Daichi cried out in fear.
Except it was not anything malicious or green. It was pure white light. Great winged beings were descending down upon him, their wings glowing white. Perhaps these were the gods of death themselves, it gladdened his heart that so many shinigami thought his soul worthy enough to come take it. Perhaps.
Indeed, they were not shinigami at all, but Anjekus - creatures of legend long forgotten by the world. In their wisdom, they had also chosen to forget the world. For whatever reason, however, they came down upon Daichi in his moment of death and carried him off. He dwelled with them for twenty-three years, and those years were no less than the best of his sixty years of existence. He learned from them, they honoured him as one of their own and he felt that he had finally found a home.
In his final years with them, the Anjekus prepared him for a ritual they called The Ceremony of Flight. It was something of a coming off-age ritual for adolescent Anjekus. Daichi had no fear of these creatures who had taught him and strengthened him, and anything they ordered him to do, he obeyed. And so it was that Daichi received the wings he would become famed for during the First Great Shinobi War, which would begin in five years. Wings which were as black as the Anjekus' wings were white. Daichi left them then, setting out into the world to carve out a life and destiny for himself.
In his thirty years of existence up until that point, Daichi had become a human Anjeki, creatures of might and power. Walking away from the mountain home of the Anjekus proved to be the beginning of thirty years of travel during which Daichi clashed with shinobi from all Five Great Shinobi Countries, mostly during the First Great Shinobi War which broke out when he was thirty five. During the fifteen years of war, he found himself on the receiving end of each of the Hidden Villages' wrath, and his travels took him from one encounter with shinobi to another. The war was a school, and in it he honed his abilities and gained a reputation which has followed him since.
Since the war ended ten years ago, Daichi has continued his travels alone, having left two of his three sons - whom he had with an Anjekus - to their own lives. He is in search of their youngest brother, who was kidnapped during the war and has not been seen since.
For a man of sixty years with so much experience and power, Daichi has very little patience for humans. A fickle and pitiful race, he does not think them worth the earth they walk upon and destroy. From their greatest Kages and Daimyos to their most poverty-stricken peasants, humans are a taint on the face of the earth. While he does not necessarily believe in wiping them out - they are, after all, part of the natural order of things - he does not think much of them and their affairs. Or at least he likes to tell himself that, it makes him feel distant and superior. And mysterious, he likes mysterious.
Old and experienced as he is, Daichi has not truly had any profound experiences with other humans ever since he left the mountain home of the Anjekus, other than killing more than he cares to remember over the years (well, he does not regard himself as a mere human, he is an Anjeki, clearly much greater and superior beings). Despite the meditation he often partook in with the Anjekus, and all the high and lofty ideals they tried to instill in him, Daichi is severely lacking in wisdom and any great degree of compassion for anything human.
He does, however, hold a great respect for nature, and he views the tailed beasts as a part of said nature. Attempts by people to subjugate them and turn them into tools of war and destruction disgust him greatly, and he will often go out of his way to foil any schemes and plots he is aware of with regards to the beasts.
When interacting with people, he comes across as rather cold and disinterested and it takes time for anyone to get through his facade of indifference - for it is a facade so convincing that he has grown to believe it is in fact real.
Base Weapons & Items:
4 explosive tags.
3 smoke bombs.
2 kunai
5 shuriken
0 wire
Specialised Weapons & Items:
Name of Item: Eye of the Saduzow
Description: The most prized possession Daichi has, an amulet with the Saduzow clan emblem on it - an eye with a green emerald for the iris and pupil. It hangs on a chain around Daichi's neck and never leaves his person at any point. Considered a sacred treasure of the Saduzow, it greatly increases the capabilities of the Tamashi no Rikugun when activated. Unfortunately, Daichi has no idea how to activate the Eye.
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Name of Weapon: Sunaarashi
Description: A chakra blade in the form of a katana (see appearance in character image). While it can be infused with wind chakra flow using Wind Release: Vacuum Blade; the true power of this blade lies in its ability to simultaneously be infused with two chakra flows: Wind and Earth. Infusing a weapon with earth chakra flow is unheard of, it is seen as a defensive type used on one's body rather than their weapon, but Daichi has infused it into his blade, along with wind chakra flow. This makes Sunaarashi a particularly potent and powerful sword. It must be noted that infusing it with two chakra's simultaneously is very taxing and leads to instability in the chakra flow. Thus, while it is very powerful, it sucks chakara very quickly and causes damage to the user the longer it is active. For this reason, Daichi usually combines the chakra flows in short bursts against an opponent who does not expect such a strange and dangerous attack.
Special Traits
Extraordinary Stamina & Endurance - Daichi grew up in the mountains of the Anjekus, the high altitudes forced his body to adapt and the harsh terrain required great skill and bodily stamina to negotiate. He can go through long periods of bodily strain without tiring and requires relatively little rest to recuperate. Years of traveling have further improved upon this trait.
Decent Strength - While Daichi is by no means a monument to physical strength and muscularity, his strength matches, or is just above, that of the average chunin's.
Relatively Fast - As with his strength, Daichi's speed matches that of the average jonin, or just above.
Longevity - Due to the Ceremony of Flight, Daichi partially gained some of the Anjekus' long lifespans. His natural life is perhaps double that of a normal human.
Chakra of the Saduzow - Due to their unique kekkai genkai, the Saduzow Clan developed certain chakra traits, over time and through selective reproduction at a point in their history, which led to most Saduzow clan-members having unusually large chakra pools which was much easier to mould and control than usual. This meant that chakra levels and control did not become a hindering factor when a clan-member was focusing on controlling all the spirits they had called forth. Needless to say, Daichi has inherited this. His sons, while benefiting from much larger chakra pools (thanks to their Anjeki half) do not have chakra as easy to mould and control as Daichi.
Master of Ninjutsu; Bukijutsu Skill; Taijutsu Amateur - During his years with the Anjekus, Daichi was mainly taught ninjutsu and taijutsu (he did not remain long enough to delve into senjutsu). He did not achieve true mastery until he found himself forced to push himself to higher and higher levels during The First Great Shinobi War. Learning a wide array of jutsu in combat from enemies, he also developed a few of his own. His over-all physical power, training and experience also makes him a rather decent taijutsu user, though those with more dedication to the art can best him. He also received, along with taijutsu, a great amount of training in the Kenjutsu branch of Bukijutsu. Over the years his use of his sword, Sunaarashi, has been combined with his ninjutsu skills to create a very powerful combo.
Masterful Imbecile of Genjutsu - If idiocy in the use of genjutsu was an art, Daichi would be a master amongst masters. Genjutsu as a whole baffles him and he does not bother much with it. His ability to detect genjutsu being used against him, however, is above average due to the Chakra of the Saduzow. His abnormal chakra control, and the traits of his chakra, mean that disturbances by foreign chakra are slightly more easy to detect. Of course, those with some skill with genjutsu are capable of trapping him without him noticing for extended periods of time, while those less skilled would be able to trap him for shorter periods before he notices. It must be noted that knowledge of one's entrapment in a genjutsu does not mean they are any the more able to break free, and this is true of Daichi.
Easily Absorbed Chakra - Due to the ease with which Chakra of the Saduzow can be moulded and controlled, it is rather vulnerable to Chakra Absorption Techniques. Such techniques are particularly potent against Daichi and even a small amount of exposure can drain him of huge amounts of chakra despite his large chakra pool. While the chakra does not retain its traits once absorbed into another persons chakra stream, the amount absorbed is huge, giving opponents huge boosts. In rare cases, the speed and amount of chakra absorbed can be damaging to the one absorbing, leading to chakra overflow, chakra being wasted and a varying period of weakness.
Name of Kekkei Genkai/Hiden/Kekkei Tota: Tamashi no Rikugun/ The Fusiongun
Clan: Saduzow Clan
Description: The Fusiongun is a Kekkei Genkai technique special to the now largely reduced Saduzow Clan - the only remaining members being Daichi Saduzow and his three sons, Yoshiaki Saduzow, Toshihiro Saduzow and Kiyoshi Saduzow. The clan was very prominent in the Wind Country and prided itself on the quality and prowess of its shinobi, regarding themselves as the elite shinobi clan of the Land of Wind. The clan had a compound in the middle of the desert (see Daichi's birthplace on map) where its members were trained and taught in the clan's own, unique academies.
The clan had a dual hierarchy system. On the one side was the largely symbolic family hierarchy, where families within the clan traditionally viewed as prestigious and descended of great members of the clan were higher up and wielded more influence and respect. On the other was the more egalitarian prowess hierarchy. The clan had regular clan-wide examinations every ten years which tested all members on various abilities, ranging from cognitive skills and knowledge to ninja abilities and power over the Fusiongun. The fifteen who scored highest became the clan's council who would rule for the next ten years, the one who scored highest being considered the clan leader. However, the clan was extremely secretive about its internal workings and much has been forever lost, including their expansive library which was famed far beyond the borders of the Wind Country. The library was burnt to the ground during the destruction of the clan - it is suspected that a clan member did the act to prevent their knowledge from leaking out, as no other building had been burnt to the ground.
The Fusiongun, when activated, causes the user's iris and pupils to become a glow-in-the-dark green. This kekkai genkai causes the body of the user to become a medium between the physical world and the realms of the dead. Spirits of long dead animals, many which do not exist on the user's plane of existence, are capable of being called forth and used in combat. These spirits will attack anyone in the user's vicinity whom the user views as enemies. Activation also makes it possible for the user to detect all spirits within their one hundred metre radius - whether they are those they have summoned or those within living people or creatures in the vicinity.
What makes this ability something of a double-edged sword is that summoning forth a particularly powerful spirit without the ability to control it can lead to a complete loss of control. More often than not, it is the user who becomes the target of the vengeful spirit in such cases - meaning that the spirit, ironically enough, destroys the very medium keeping it on the physical plane.
Needless to say, it takes a phenomenal amount of willpower to use the Fusiongun, which is why the first time it is activated leads to a complete loss of control. All animals summoned will rampage and kill anyone in sight unless the rampage is contained - usually by a few skilled Fusiongun users who can seize control of the rampaging spirits and force the deactivation of the user's Fusiongun. Through long years of training, the wielder can summon more powerful spirits and maintain control over a greater amount simultaneously. This means that Saduzow clan-members required a very specialised and lengthier schooling, which is why the clan had its own special academy system in the compound.
Currently, the only known users of the Fusiongun are Daichi Saduzow and Kiyoshi Saduzow. Due to being the children of one with the Fusiongun and one without (regardless of whether the other was human or Anjeki) it was very unlikely that any of Daichi's children would ever have the Fusiongun. Thus, Kiyoshi having the Fusiongun came as a surprise to the entire family. This has also meant that his kidnapping came as a double-tragedy: the loss of Daichi's son and also the loss of the only other person who had the Fusiongun.
Name of Technique: Earth Release: Clawed Clone Jutsu Type of Jutsu: Ninjutsu; Clone Technique Rank: S Range: Short; Mid; Long Nature Type: Earth Handseals: 11 Description: The user alters the very being of his shadow clones, creating a depiction of the most monstrous side of the user. Naturally, these clones take a lot of focus to control one clone, let alone more. This means that while this technique is active, the user's movements are very limited. Ideally he should remain completely still, though some bursts of movement won't break the Jutsu. The blow to movement is more than made up for by the raw destructive power and speed of the Clawed Clones, which can vary greatly depending on the amount of chakra used to create said clones. This technique requires a great amount of chakra and to be extremely advanced in the art of creating shadow clones. Upkeep of the clones does not require any extra chakra, but the negative energies used to create the clone require that the user remain completely focused on keeping control of the clones. If control is lost, the Clawed Clone does not simply crumble to dust, but goes on a rampage until it has been destroyed beyond any ability to regenerate. Unlike normal shadow clones, the Clawed Clone cannot itself use Jutsus, and is only useful in melee or for guarding the user if need be. The clone is immune to genjutsu, has some resistance to ninjutsu and taijutsu. It is also capable of regenerating itself if any part of it is destroyed. This regeneration ability requires chakra, which the clone has a finite, irreplaceable amount of. It is therefore dependent on the user's chakra reserves for continued regeneration. The clones can be dispelled by the user at will, so long as they remain in control of them. The clone can be stopped in one of three ways: destroying it completely, thus making regeneration impossible; sealing it or trapping it in some way so that it is no longer a threat; or forcing the user to deplete their chakra reserves so that the clone can no longer regenerate - alternatively, one can make the user lose control of the clone, which also achieves this effect.
Weakness: Incorporated into description. But to summarise:
Requires a great amount of focus, thus greatly limiting user's mobility.
Requires a great amount of chakra to initiate.
Requires mastery of Shadow Clone creation.
Clone cannot use jutsus.
Clone requires extra chakra to regenerate - usually relying on the user's.
Complete destruction of the clone/s, trapping the clone/s, depleting the user's chakra reserves or causing the user to lose control of the clone/s are all methods one can attempt at neutralising this jutsu.
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Name of Technique: Earth Chakra Flow; Earth Release: Earth Rock Sword Type of Jutsu: Ninjutsu Rank: B Range: Short Nature Type: Earth Handseals: None Description: A combination of Earth Spear and and Rock Armour which, rather than being imbued into the user's body, is imbued into one's weapon. Daichi generally uses it on his sword, Sunaarashi. The sword becomes extraordinarily hard and its offensive power increases tremendously, meaning that normal weapons are shattered upon contact. The blade is easily able to pierce rock and penetrate defensive ninjutsu of Rank C and damage those of Rank B. This technique does not add to the weight of the sword and is usually used in conjunction with Wind Chakra Flow; Wind Release: Vacuum Blade, adding to its lethal cutting power and negating the swords vulnerability to lightening based attacks. Using this combo is Daichi's regular method of combat, tending to take advantage of the fact that he needs no handseals for either Vacuum Blade or Earth Rock Sword to spontaneously change between each technique. Weakness: On its own, this jutsu is clearly vulnerable to lightening release techniques, a skilled practitioner could easily conduct lightening through the blade and give the user quite a shock. However, this is negated when this technique is used in conjuction with Vacuum Blade, in which case the technique becomes rather vulnerable to fire release jutsus, despite the earth release acting as something of a counter-balance to that. It must be noted that while infusing Sunaarashi with two chakras simultaneously is the swords speciality, it is very taxing and leads to instability in the chakra flow through the sword. Thus, while it is very powerful, it sucks chakra very quickly and causes damage to the user the longer it is active. For this reason, Daichi usually combines the chakra flows in short bursts against an opponent who does not expect such a strange and dangerous attack rather than use it continuously.
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Name of Technique: Mummy Bandage Wrapping Jutsu Type of Jutsu: Ninjutsu Rank: B Range: Short; Mid; Long Nature Type: Earth; Wind Handseals: 5 Description: A blast of aged bandage cloth emerges from the user's palm and streaks towards the target at very high speeds. The cloth attempts to wrap around the target, immediately paralysing them. The paralysis works in two stages. The initial stage occurs upon contact with the target, the cloth is coated with a powerful, chakra charged, scorpion poison which passes through cloth and skin right into the targets bloodstream, leading to almost immediate paralysis. This continues as the bandages wrap around the target, and once more bandages hold them in place, the chakra in the bandages begins targeting pressure points, cementing the paralysis and possibly leading to fainting. This also affects the chakra flow in the target's body and can mean that even if the target gets away, they will have less control over their chakra for a while.
The paralysis can range from one minute to ten depending on the target's capabilities, but the paralysis allows for more bandages to wrap around the target, adding to the paralysing effect. The bandages, if allowed, will tighten around the victim completely. The air flow in and out of the target is inhibited, the tightening of the bandages puts great strain on blood vessels in the body and with increased strain on more pressure points, given time the target will die. Due to the large number of bandage cloths released, this technique can be used simultaneously on numerous opponents, more-so if the user decides to use both hands.
Weakness: Though enhanced with chakra to prevent ease of severing, the bandages can be severed with chakra enhanced weapons. This usually requires one other than the target to do it, unless the target overcomes the paralysis. The bandages can also be torn, swatted down or trapped by dropping things like rock, metal or other physically heavy things upon them. Further, fire release techniques can set them alight - and being aged bandages, they are very vulnerable to fire. Due to their earth properties and their chakra enhancement, the bandages are rather good at conducting lightening, meaning that the user can get quite the shock if they are struck, if not be seriously injured, depending on the strength of the lightening attack.
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Name of Technique: Giant Pyramid Turtle Summoning Jutsu: Grazna Type of Jutsu: Ninjutsu; Summoning Technique Rank: B Range: Short; Mid; Long Nature Type: Earth; Wind Handseals: 5 Description: This technique summons one of the Giant Pyramid Turtles which dwell within the mountain home of the Anjekus. Daichi's summon is an enormous, red horned turtle named Grazna. While slow, it has the ability to release powerful gusts of wind from its mouth and has the ability to manipulate the earth in its direct vicinity. Its skin is particularly hard and thus difficult to penetrate.
Weakness: As is the case with all turtles, Grazna is pitifully slow, both in movement and reaction time.
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Name of Technique: Pyramid Lotus Type of Jutsu: Ninjutsu; Summoning Technique Rank: A Range: Short; Mid; Long Nature Type: Earth; Wind Handseals: None Description: This technique requires that Grazna be summoned. Upon command from the summoner, Grazna buries itself into the ground, leaving nothing but the pyramid above ground, which then proceeds to open much like a lotus flower. Within it is a huge pole, upon which is a mummy sarcophagus. As the pyramid opens up, so too does the sarcophagus and a humanoid being emerges, covered from head to toe in bandages. However, its chest area has a clean cut from neck to pelvis, though this is closed. This mummy enjoys much of a Clawed Clone's abilities, with exception that there is no risk of losing control.
This creature is capable of matching up against A Rank shinobi, and the touch of its bandages has the same properties as Daichi's Mummy Bandage Wrapping Jutsu. Extremely fast and well-versed in taijutsu, this is a most powerful creature. Further, due to not being a completely sentient being, genjutsu does not affect the mummy.
Weakness: While powerful in its own right, this mummy is rather vulnerable to fire release techniques as its ancient, dry body can very easily be set alight. While very fast, the main strength of its strikes is in fact their ability to paralyze opponents rather than any physical damage they do, thus if one is strong enough, they can fight through the paralysis and physically attack the mummy, its head being its weakness as all other body parts can be reassembled if severed. However, unlike Clawed Clones, body parts cannot be regenerated if destroyed - if for instance they are burnt or completely pulverised.
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Name of Technique: Mummy Burial Type of Jutsu: Fuinjutsu Rank: S Range: Short; Mid Nature Type: Earth; Wind Handseals: None Description: This technique requires that Pyramid Lotus be active. The mummy opens up its chest and wraps its arms and legs around the target, before proceeding to consume them into itself. Once they have been completely consumed, the mummy leaps back into the sarcophagus which closes shut and falls to the ground of the pyramid among many other sarcophagi which undoubtedly host others who have been sealed inside over the centuries. A new sarcophagus and mummy grow back naturally over a period of one month.
Weakness: The clearest weakness is the huge recharge time required for the re-use of this skill, making it rather ineffective in an immediate battle against many opponents, it also means that Pyramid Lotus cannot be used for the same period of time. Further, the technique can be quashed completely if one is able to resist the paralysis and use fire release jutsus - being particularly potent when one is inside the mummy as the critical hit chance is 100%.
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Name of Technique: Ultimate Defense Orb Type of Jutsu: Defensive Ninjutsu Rank: B Range: Short Nature Type: Earth; Wind Handseals: The amount. Description: Creates an orb of very thick chakra around around the user, which is nigh on indestructible. However it takes a huge amount of chakra to keep up and B rank jutsu's can weaken it slightly. A rank jutsus and above can obliterate it, leaving the user inside injured but alive. However, they are drained of all the chakra they put into creating the technique. This also passively protects against genjutsu, the chakra flow around the user slightly disrupting the delicate chakra signals required for a genjutsu to affect a user's mind. However, those with some genjutsu skill can generally over-ride this and get through to the user within.
Weakness: As mentioned, high level ninjutsu can obliterate the orb. The orb also takes up the user's complete focus and they are neither able to move nor use any other jutsus while it is active. It is truly a last ditch absolute defence jutsu. Further, the orb consumes chakra at a staggering rate, and both initiating and keeping up the jutsu can drain a shinobi. For this reason, it is considered rather ineffective if the user needs to continue fighting after it is dispelled. ====================
Name of Technique: Anjekus Ascension Type of Jutsu: N/A Rank: S Range: N/A Nature Type: N/A Handseals: N/A Description: This is not so much a 'jutsu' as it is an automatically triggered reaction to near death situations. Daichi's appearance changes and he grows the black wings he is famed for. His eyes become completely white and a strange swirling aura, black and white, surrounds him. His chakra peaks, doubling or tripling in size, and his body heals completely. To achieve the full form of this technique, Daichi must truly be on the brink of death, for the Anjekus have a strange affiliation with death.
Weakness: Daichi cannot use this technique at will, and must be beaten and battered to the extent that he is at death's doors, it is designed as a second wind mechanism and allows Daichi to tap into a greater pool of chakra. However, the technique cannot be maintained for an extended period of time, ten minutes at the most, after which it dissipates, leaving the user's health restored and injuries healed, and their chakra back to its usual level. Further, the technique cannot activate until a period of sixth months has passed since the last activation, meaning that Daichi does not enjoy an infinite amount of 'second winds'.
Ok, so in order to catch up with Khookie distribution, I've given each Hero post since the Zerabil time-skip post 5 Khookies. Due to Quay being a low level Hero, he receives an extra 10. Not even sure if Ialu is a Hero anymore, but just in case he is. Zerabil isn't a Hero anymore either, so 5 Khookies will be removed for his most recent, Human post. And Lugu, I only managed to find 3 Invidia posts, though I thought there were more xD if I am mistaken, feel free to correct me (though I did double check just in case).
@Azula Nop, these khookies are not like normal ones. They taste many times better. Once you have a khookie, you cannot go back to those cheap imitations they call 'cookies'. Only those who prove themselves can have a khookie, just ask my minions.
But if you ask extra-nicely, might just give you a sample xP
Zerabil returns to his people and they begin heading to the safety of the Mountain's Crown.
Zerabil loses his power and the twilight returns.
The fifty Victors protect the former-citzens of Orabson as they head towards safety.
At the base of the mountain, Zerabil summons all his powers and flies to the Mountain's Crown to get help.
Zerabil's strength is completely drained and he ages many years from the strain of the magic on his weakened body.
Rejys marches to rescue the stranded citizens, taking with him most of the Victors.
One month later, Zerabil summons the Outsiders to him and commands them to obey Rejys and train themselves to hunt the monsters hunting them.
Six of the Outsiders are told to head for Invidia once they are powerful enought to fight off the monsters.
Zerabil leaves the Mountain's Crown and goes on a journey.
Zerabil ends up on the mountain of his birth, and he stays there for a long time, and there he yet remains.
Zerabil looked from his Father to He of the Waters as his Father spoke. He was not sure why the gods had all gathered here, but it was certainly a mighty sight, and he was honoured to be present and able to witness it. Then a strange feeling overcame him, one of dread and a heavy, back-breaking sadness. It landed on his shoulders and slipped into his chest, nestling in the centre of his chest, just below his rib-cage. It was debilitating.
Looking at his Father, he saw that he was once more in the form he had been in all those years ago, and there was a dark look on his face of bark, one which sent shivers down Zerabil's spine. 'Fa-' he did not have the chance to say more than that utterance, for darkness overwhelmed him then and all was quiet and black. He opened his eyes and found himself immediately among his people once more. They were all gathered around each other, fear in their eyes and movements. The fifty Victors stood in a circle around them, having fought off - along with Zerabil - the horrors which had emerged with the darkness.
'May my mother and father be sacrificed for you, oh holy one, you are returned!' a middle-aged woman rushed towards him and got to her knees, hug his waist. Others turned to him and gave similar exclamations. The Victors remained stoic and still as statues, however, not leaving their positions and duty. 'Yes, I am returned. Let us get you all to safety,' he smiled and signalled to his men to begin moving. Slowly, the former-citizens of Orabson gathered themselves up and began to move, surrounded by the fifty Brothers and Sisters of Vowzra's Victors, Zerabil floating slightly above the centre of the great group of people, keeping an eye out for any danger.
They had not moved more than one hundred metres before a shiver ran down Zerabil's back and he felt all his power and energy drained from him. He dropped like a rock, just about managing to roll an get to his knees. The armour had taken most of the blow, and being well-made, it was not heavy at all, allowing for a great deal of acrobatic movement. This armour was, in fact, lighter than that dragon-hide armour the Strong Tribe prided themselves with. Such was the skill of Rejys.
No sooner had Zerabil hit the ground then the world returned to its twilight. Standing up, Zerabil looked around in confusion. Had Orabil been burnt once more? So soon after his Father had brought it back? That could not be... He had no time to think, however, for the horrors had returned.
'Victors! March! Keep those monstrosities at bay!' he commanded, ignoring his weakness and sending a bolt of lightening at an incoming flying thing. He immediately felt the drain and had to end the bolt earlier than he wished. The creature, however, was well and truly fried, for it dissipated into nothingness. The fifty Victors were doing a much better job than he, having once more synchronised themselves and created a static electric membrane of Wi around the citizens, preventing any of the monstrosities from entering by electrifying them upon contact.
With this, the people marched through the darkness, the fifty Victors protecting them all the way. Zerabil knew that they would tire, but their combined Wi was mighty indeed, when one flagged, the will of the others would keep them afloat. Thus was the power of unity. Powerful enough to keep at bay the nightmares of nearly one thousand fearful citizens. It was truly awe-inspiring. These were Vowzra's Victors after all.
They had not landed too far from the Mountain's Crown, and two hours of quick march - which the people bore with noteworthy determination - they arrived at the base of the mountains and Zerabil commanded them all to wait while he summoned help. Calling upon all the energies he had, he shot himself up through the top of the barrier and floated upwards at speed, avoiding the odd monstrosity floating in the twilight sky. He could barely sustain his flight, and at times he felt himself lose power completely and begin to fall. He would allow himself a few moments of rest before channeling his powers once more and flying upwards.
So much strain did he put on himself that his already wrinkling face grew more wrinkled still, his already white hair shriveled and became sickly, his muscles, which had been so powerful and lean before, wilted. Eventually, however, he landed on one of mountain fortress's ramparts and fell to his knees, his legs unable to carry him. Two Brothers were immediately upon him, helping him up. It was probably his armour alone that helped them recognise him, otherwise, the shock on their faces was clear as day - despite their stoic training. 'Battle Brother...' one of them whispered. 'P-prepare help,' he gasped, 'get to the base- t-the people,' the two Brother looked to each other before carrying Zerabil off and shouting to the others. It was Rejys who understood his gasping words and organised the majority of the Victors - leaving ten Brothers behind to care for Zerabil - and marching out to rescue the embattled citizens of Orabson.
Zerabil lay on a bed in the small infirmary. Two of the Brothers who had been left behind were wiping his face with wet cloths, using their Wi, while another removed Zerabil's armour. Soon enough he lay there in nothin more than his tunic, which was also removed. Naked, he was even more of a pitiful figure than before. He had become desperately thin, his rib-cage sticking out, hip bones jutting, calves and femur lacking in meat and muscle, and his arms likewise. His skin was both wrinkled and waxy with illness while its usually olive tone was now deathly white. His hair was now white and crisp, no longer shining with the healthy sheen it had shone with not more than half a day earlier, and his face and neck were stripped of all meat. He looked like nothing more than a skeleton with a an ancient layer of skin.
Zerabil could not see this, but he was certain that he did not look his best. He had never known that over-using Wi could have such terrible consequences on the body. If this was the price he had to pay to save the people, however, then it was a price he willingly paid. He did not understand...why had he weakened all of a sudden? This would have been nothing when he was at full strength. So weak had he become that he was certain the newest initiate to the Victors would have bested him, even was he not so spent as he was. Had something happened to his Father? His weakness and the twilight had come about at the same time...it could only mean that something terrible had happened. His Father sustained Orabil and himself after all...it could not be.
Zerabil wished to let of a moan, but he stopped himself. That was no way for a Victor to act. Breathing deeply (which hurt) he turned his head to the side and closed his eyes. All he needed was some rest.
***
One Month After the Coming of the Twilight
'No,' came his raspy voice, 'you cannot stay up any longer youngling. Go on inside and sleep,' the old man gave the little girl a small smile and her pout slowly gave way to a discontent frown of defeat. 'Ok...' she said, 'but when I wake up, we'll play ball again!' Zerabil laughed, his laughs coming out more like coughs. 'We shall see,' he said as she ran off. Standing in the middle of the empty meditation garden, he leaned on his cane and hobbled off towards the waterfall. Removing his thin robe, he proceeded to wade in to the little pond and walked towards the rock directly beneath the waterfall. He slipped a few times as he tried to clamber onto it, but eventually seated his naked buttock onto it and forced his legs into the lotus position. They seemed to creak in complaint, but he ignored the slight pain and closed his eyes, breathing sharply beneath the cold waters.
The pure liquid washed over him as night descended and he allowed his soul to float away, searching. Oh Father...my Lord, my Lord...why have you forsaken me? he thought to himself. He felt himself enter those streams. He had traveled them much over the years and had grown to know them like he knew himself. But now, he felt like a stranger walking in the footsteps of a Zerabil who had once been but no longer was. Sighing, he opened his mouth and spoke.
'Poor stranger, come in from the darkness and cold,' he heard nothing for a while but the fall of water around his head. Then he opened his eyes, and before him stood twelve creatures. They were shrouded in shadow and darkness and seemed almost afraid to come too near so he could see them. 'Do not fear. I am a friend, come closer,' they stood there for a while, uncertain. After a minute had passed, however, they circled around the pond and watched him with their eyes. Each had one, single, large orange eye in the middle of their chest.
He looked at each one of them, trying to see in them the small differences which set one individual apart from another. This one had a smaller build, the shape of this one's head, its bone features, this one's height and girth. They may have been Outsiders, but they were surely human, and each was as unique as any human Zerabil ever knew.
'You are now Brothers and Sisters of Vowzra's Victors. Battle Brother Rejys shall train you, you shall be honoured and respected by all, as befits your position. And you shall face the darkness which hunts your kind, and you shall bring it down,' he paused for a few seconds, allowing his gaze to pass over each of them, 'though you have naught to fear of your fellow Victors, do keep your identities secret from our citizens. I know you are a race of Man that dwells in the shade of we who walk in sun and moon alike,' he thought for a few seconds of the sun they had not seen in a month now, 'and I do not wish for you to reveal yourselves to people when you are loath to do so.'
With that, he slipped off the stone and waded towards them. Strange fingers and hands helped him out of the pond and dressed him. He looked around at them gratefully, they certainly understood his state of weakness better than many others. Had they been watching him? Or perhaps they just had intuition beyond that of others?
'Battle Brother, come,' Zerabil called out, and the hulking form of Rejys appeared before them, walking through the entrance to the garden. He nodded towards the Outsiders and faced Zerabil. 'You called, Prophet,' the Arma Igna said. Zerabil had chosen to step down as a Battle Brother of Vowzra's Victors a week before, leaving Rejys as the leading Battle Brother of the Victors. He had also handed his governmental role to the colossal armoured man. Zerabil was certain that he was more than capable of taking up the burdens and responsibilities, for Zerabil was no longer able to. Everyone, however, had chosen to start calling him prophet once more. It irked Zerabil greatly.
'I do not believe that a fitting thing to call a mere man, Battle Brother,' he said sadly. Zerabil certainly did not feel like a prophet or a son of the Celestial Above any longer. After his encounter with He of the Waters, he doubted he was very much blessed by They of the Waters either - She of the Waters would certainly not wish to see him now that he was naught but a weak, despised and foolish old man. 'It is fitting,' Rejys responded simply, causing Zerabil to smile slightly. Rejys, ever the sturdy rock upon whom all clung. He was a worthy successor, far more worthy than Zerabil had ever been or would ever be again. Zerabil waved his left hand towards the Outsiders who stood to either side of him.
'These are fellow humans, created in the same instance as we but ordained a different purpose by the Earthly Below than that given us by the Celestial Above,' he informed the Arma Igna, 'and now they are Brothers and Sisters of Vowzra's Victors. You must train them in Wi and teach them the ways of the Victors, for they have an enemy who hunts them, and who they must learn to hunt,' at last he turned away from Rejys and looked at the twelve. He pointed at the six to his right and spoke.
'You are Zarkin, and you are Dreyus, and you are Hikat, and you are Alfid, and you are Greyus, and you are Vyngis. Together you shall be the Seers of The Silent Six,' as he spoke each name, each of them got to their knee in acknowledgement and acceptance of his words. He then turned upon the other six. 'As for you, Brothers, you shall be with us but a short while. We shall teach you what we can, and what you will need for survival. Then, you must depart and make your way to he whom you are destined to serve beside, the Master Invidia, the Liaison,' these six nodded at his words and Zerabil nodded in return. Turning away, he left the garden. They were the disciples of Rejys now, he could do nothing for them.
He made his way up some stairs until he stood on the ramparts. The ramparts were heavily guarded by Victors, one hundred at any one time, changing shifts every six hours, with twenty Battle Brothers and Sisters present in each shift. The citizens who temporarily dwelled within the Mountain's Crown had to be protected after all, from the very nightmares they drew to this place.
Battle Brother Juras had returned but a few days earlier, assuring everyone that the Confederate Tribes were largely safe. Each tribe had taken refuge behind village walls and organised defences against the monstrosities, making use of the Wi the monsters seemed to lack. Zerabil wondered what had become of the Outsiders dwelling with the Confederate. Zerabil closed his eyes and whispered a silent prayer for them. Perhaps the Liaison had found a way to rescue them...who knew?
Moving on, Zerabil walked the ramparts until he came upon Battle Brother Juras. He respectfully asked him for a word, and Juras obliged him. 'Battle Brother, I would like to depart from here. Will you help me to the base of the mountain? I will be able to go alone from there,' Juras was silent for a few moments, his eyes questioning, 'it is a request from me, Battle Brother. This is not a prison, all may leave as they wish. I would only like to be so selfish as to request you aid this weak old man down to the base of the mountain,' he smiled slightly and Juras released a long breath before nodding in the affirmative. 'I shall do as you ask, Battl- um, sir,' the frown on his face did not disappear, but who was he to deny Zerabil the right to leave?
Zerabil made for the gate at which Juras gave him a shocked look. 'Wait, now?' he sputtered. 'Why, yes Battle Brother, immediately,' Zerabil replied as he walked. 'But, shouldn't you tell Battle Brother Rejys, or say goodbye at the least?' Juras questioned. 'I have said all the goodbyes necessary and handed over my duties. Need more be said?' Zerabil asked simply and Juras could do no more than frown even more. It did not sit right by him, but he knew that Zerabil would leave either way. It was better to ensure he got to the bottom safely than to let him climb alone, especially with the number of monsters circling round the monastery. It would be much safer further down the mountain where Zerabil would be the only human for miles around.
Standing outside the gates, the two began their trek. While in the radius of the monastery, all monsters approaching them were quickly dealt with by the Victors on the ramparts. As they descended further, however, Juras began casting his own spells, reaching into those enormous reserves any Victor worth his name had. The monstrosities stood no chance as lightening and fire returned them to the darkness from whence they had emerged. The further they walked, the less monsters they came across, until they were simply trekking down with Juras helping the weakened Zerabil over particularly treacherous terrain. At one point, Zerabil fell and nearly bashed his fragile old head against the rocks, but quickness from Juras ensured the former-Battle Brother floated back to his feet and was able to continue his walk.
'Thank you Battle Brother,' a breathless Zerabil said once they had reached the base, 'I know I troubled you by asking you to come with me, but I needn't trouble you anymore. Return to your Brothers and I shall be on my way,' Juras bowed in respect and gave the salute of the Victors. Smiling, Zerabil raised his fist high above his head before lowering it and thumping it against his chest. 'Goodbye Battle Brother Zerabile,' Juras said. 'Goodbye Battle Brother Juras,' said Zerabil.
With that, the old man in the brown robe turned away and began walking off with the support of his wooden cane. He would go where Fate willed he go, and he would walk until it willed him stop.
What a nice bird. Oh...that's a leaf.
***
Six Months After the Coming of the Twilight
Zerabil sat by the fire, listening to the nearby stream as it flowed by, his eyes on the strange monstrosity slowly crawling towards him. It was a pitiful imitation of himself, dried up and pretty much dead. It crawled towards him, moaning and groaning in pain, attempting to live once more. It had followed him around ever since he left the mountain, crawling behind him in an attempt to reach him. It had disgusted him at first, but he soon saw it for what it was; a reflection of his deepest fears and, in a way, a reflection of what he truly was at heart. For he feared what he had become, and that thing on the ground was what he had become - if not physically, then certainly spiritually and mentally. He had become a parody of the real Zerabil, that Zerabil was gone.
He had walked all the way to Orabil, and had seen it from a distance, as tall and alive as ever. However, he could not reach it completely, for around it was a strange nothingness. A void which he knew would crush him should he attempt entering it. The void surrounded the great tree from all directions and prevented all living things from approaching. Its aura had also disappeared, for he felt no overwhelming peacefulness, nor did the monstrosity following him find itself incapable from entering the vicinity of the great tree as it once would have. He had stayed there for a few days, meditating and contemplating. Soon, however, his hunger and thirst drove him from the barren desert which now surrounded the tree, and he went in search of food.
After that, he had visited the Confederate Tribes and checked on them. The number of monsters surrounding each village, when he approached, assured him that there were yet human within to give rise to these nightmares and he moved on, not wishing to attract the attention of the nightmares. He had instructed Rejys to send emissaries to the Confederates and to the Sanguine Communion and to the Strong Tribe too, telling them that the return of the monsters meant that Vowzra's Victors could no longer partake in an assault to end the Cimex threat. They would shore up their defences and await the mercy of the gods when it came - surely their mercy had to come...
Zerabil put out the fire and stood up. The hill where he was first created was not far off. He walked for another hour until he had reached its crest, and in the very place he had first come into existence, he sat down. There he crossed his legs in the lotus position and he closed his eyes, and there he remained. More power had returned to his old body over his travels. He was now capable, at will, of summoning to him some water from a stream which ran close by the hill, and with ease he could summon fruits from the trees in the forest.
He sat upon that hill for three months, and he did not plan to leave that place of his for a long time yet.