Avatar of Kingfisher

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Recent Statuses

9 yrs ago
Happy 10th Anniversary, RolePlayer Guild! Its been one hell of a ride (Definitely didn't misspell that as "help" the first time, and have to re-post it)
4 likes
9 yrs ago
Thank the lord for the Roleplay Guild. Otherwise I might actually have to pay attention in lectures
3 likes
9 yrs ago
"Remember the times you could have pressed quit - but you hit continue" Hope everyone's having an alright day. If not, I hope things pick up for you
3 likes
10 yrs ago
You shot Church, you team killing fucktard!
3 likes
10 yrs ago
My sister saw me watching the Co-Optional Podcast and thought I was skyping my friends. How ridiculous! I don't have friends.
4 likes

Bio

The Dyslexia is strong with this one.

Most Recent Posts

<Snipped quote by Kingfisher>

He's autonomous, though he is programmed to be part of a hierarchical command structure. His heuristic algorithms blocked that command chain from being valid, however, due to there not being a valid authority figure for him to follow. The Enclave isn't the actual US government, and he's loyal to the real, pre-war US Government.


The only thing I'm hesitant about is that you might be limited in what you can do with that character. I have no problem with him inherently, but are sure you'd be able to stay entertained playing as a Mr Handy?
I had a Mr. Gutsy/Handy similar robot in one Fallout RP that was designed for engineering and Quartermaster duties. Would it be possible to use that?


I'd suggest that it might be worth also playing the character who the Mr Handy was tied to, just so you weren't limited.
Stalker mode engaged, will be keeping an eye on this


Verreh Noice. Could I interest you in a place in our rag-tag little band?
Aaaaaaaand the OOC is up! roleplayerguild.com/topics/84974-capit..
The Story so Far…




War. War never changes.

After emerging from Vault 101, in search of a father who had given everything to ensure the safety of his only child, the Lone Wanderer became ensnared in a web of events greater than anything they could have ever anticipated, putting the very fate of humanity into question.

Succumbing to the unwavering horror of the Capital Wasteland, the values of their father were ultimately forsaken for the primal urges of survival, and the Lone Wanderer fell from the path of righteous virtue, as so many had before them.

The long road ahead proved to be a treacherous one, full of cruelty and corruption, and by the time the Lone Wanderer came face-to-face with their greatest challenge yet, they had seen far too much of humanities dark side to believe it worthy of redemption.

Forging a monstrous pact with the sinister President Eden, the waters of life flowed forth from Project Purity with a poisonous taint, and all those who were considered unworthy fell before the zealous war machine of the Enclave, leaving the Capital Wasteland little more than a desolate boneyard.

Three years since that terrible day of judgment, the now Capital Graveyard has become an even more dangerous wilderness; its bloodied carcass picked on by scavengers and fiends. What little civilised society that remains is enforced by the merciless Enclave, who have no place for weakness in their bloodthirsty new world order.

Sweeping in from the North, in a tide of tyrannical fury, the institute –fanatical remnants of the Commonwealth of Massachusetts-have come tearing in the Capital Graveyard, in search of hyper-advanced technologies to take back to their headquarters within the ruins of Boston.

Teetering on the brink of another furious conflict, the Enclave and the Institute are poised to bring another chapter of misery and bloodshed to the Capital Graveyard, with the few remaining survivors trapped in-between either of the rampaging juggernauts.

As the dawn of battle draws ever closer, the future of Washington DC looks bleaker than ever, because warwar never changes.
Races


Humans


Bipedal descendants of the great apes of old, and the majority of Earth’s population, humans make up almost all of the Graveyard’s inhabitants.

Ghouls



The shambling, necrotic victims of a nasty cocktail of radiation and the Forced Evolutionary Virus (FEV), Ghouls are the zombie-like mutants who skitter about the Graveyard. Their flesh rotted and cracked by pungent toxins and deadly poisons, Ghouls have become immune to radiation, and can live well past the lifespan of a human…providing they don’t become feral first.

Androids/Synths


Whilst they may appear human on the outside, Androids have the functions and inner workings of a machine. Synthetic humanoid constructions, the Institute’s arrival in the Capital Graveyard has brought a sudden influx on androids in the DC area. Whilst they are intended to be glorified manservants, the sheer authenticity with which the scientists of the Commonwealth have put together these mechanical marvels means they are just as capable of feelings and emotions as their fleshy cousins, and are known to try and escape Institute service, where they have no rights or privileges.

Character Creation




Name/Nicknames:

Race:

Age:

Appearance:

Sexual Preferences:

Perks:


S.P.E.C.I.A.L:



Additional Points: 5

Strength: 5

Perception: 5

Endurance: 5

Charisma: 5

Intelligence: 5

Agility: 5

Luck: 5

Personality:

Equipment:


Biography:

Other Notes/ETC:
Alright, I'm convinced, @Kingfisher.


In which case I'm glad to have you onboard!
I'm interested, provided @Kingfisher will uphold Advanced standards.


Glad to see some more people expressing interest. I'd like to believe that I will. Feel free to take a look at Welcome To Santa Somabra if you want some reassurance.
I think his name was Marcus something. XD

My biggest reference for him was Eli in The Book of Eli.


Ah fair enough. I've not seen the Book of Eli, but it looks suitably wastelandish.
<Snipped quote by Kingfisher>

I'm fairly certain if you killed them all since you were from the outside or something you actually got them all killed, but either way. they are potatos.

Mostly it would have been some reasonable custom armors/weapons and if Perks were a thing include the wonderful More Perks/Traits mod.


On the surface that sounds fair enough, as long as they aren't extremely tanked up power armours or something. There will be more of an emphasis on overall storytelling than specific character traits, but if you want to draw inspiration from certain perks when building your character then that should be fine.

Im interested. Let me know what you want in a CS


Glad to hear it! I'll wait for a few more to hopefully express interest before I put the OOC and the CS template up.

<Snipped quote by Kingfisher>

I have a very old merc character I was thinking of reviving, actually. An amnesiac mercenary with a penchant for swords and knives and general badassery.


Is his name Andy or Kiddo? I jest. Sounds like he should be good fun!
Yeah he's been having it rough, sadly. But he's still around.


Ah that sucks :/ please pass on all our best. Whatever life has thrown at him he's always got a home here.
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