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9 yrs ago
Happy 10th Anniversary, RolePlayer Guild! Its been one hell of a ride (Definitely didn't misspell that as "help" the first time, and have to re-post it)
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9 yrs ago
Thank the lord for the Roleplay Guild. Otherwise I might actually have to pay attention in lectures
3 likes
9 yrs ago
"Remember the times you could have pressed quit - but you hit continue" Hope everyone's having an alright day. If not, I hope things pick up for you
3 likes
10 yrs ago
You shot Church, you team killing fucktard!
3 likes
10 yrs ago
My sister saw me watching the Co-Optional Podcast and thought I was skyping my friends. How ridiculous! I don't have friends.
4 likes

Bio

The Dyslexia is strong with this one.

Most Recent Posts

Would you rather we just post our characters here or send them to you first for verification?


CS's that are pending approval go in the OOC, then once they've been accepted you can move them over to the CS tab.
Nyxvira Bloodbloom


Name/Nicknames: Nyxvira Bloodbloom (Nyxie)

Race: Faerie

Age: 120

Appearance:



Nyxvira is a squat and thickset Faerie, with blotchy pale skin and a corpulent form. Even for a young woman she is short, which only serves to accentuate her weighty build. She has a giant waist, very broad hips, and meaty legs; with her thighs brushing together. A huge gut protrudes from beneath her clothes; a great white boulder that juts out in front of her, with faint stretch-marks criss-crossing around its edges.

Her hair is a dry auburn, flecked with strands of bright red, and has been cut short, falling down around her shoulders.

While she has noticeably chunky arms, this is due to a mixture of both fat and muscle. Nyx possessing great deal more upper-body strength than one would commonly attribute to a faerie girl. Her legs are thick with muscle from supporting her full-figure, with a dense layer of fat adding some extra padding to them.

She has a round face, with a noticeable second chin, and the beginnings on a third. Bright orange freckles are scattered across her likeness, her nose is broad, and she had close-set sparkling gold eyes. She has a plump mouth, with full dark red lips.
Ethereal yellow wings, streaked with faint golden lights, protrude from her back; great incorporeal appendages that flitter in and out of existence, adorned with ornate swirls and patterns, which phase into being at her bidding.

Personality: Nyxvira takes an abnormal approach to life, being somewhat of an emotionally repressed individual. Her dry wit and sadistic sense of humour often create social boundaries, and she has very few strong emotional relationships to speak of. She possesses a hyper and overactive mental state, but cares little for matters which don’t interest her, and is poor at pretending otherwise.

She struggled with her self-image growing up, but the narcissistic, self-worshiping figure she has become bares little to no resemblance to the once immensely self-conscious little girl she was before. Her steely confidence and fiery charisma give the young Faerie an element of charm, which (when coupled with her quick wit) draws others to her. Her appetites for binge eating and sexual encounters are both self-destructive, but these are crippling grey areas to her, above and beyond her wiser judgment and the scrutiny she holds the rest of her actions up to.

Her rapid and uncontrolled mood swings hint at an element of instability, which are accompanied by long bouts of depressive emptiness. To keep herself from becoming too down, Nyxvira makes sure the she is constantly occupied, and (when all else fails her) she always has food to turn to.

The Faerie’s fluctuating temper is legendary, and perhaps the most obvious display of her furious mood swings. Small changes to her day, or countless other minor inconveniences, can send Nyxvira into a chronic black mood, making her lash out at those around her.

Bio: Nyxvira grew up in her family’s ancestral grove in the county of Surrey in England, and lived her first years completely separated from outside influence, dwelling solely within Faerie society. Out of her six siblings, the gift of magic was most present in Nyx, and so she was made Matriarch of the House of Bloodbloom, and given dominance over her family’s grove and the other faeries within it. Once she was an acceptable age, Nyxvira received some tutelage within the primarily human outside world, and began attending various classes.
Initially, Nyxvira was tormented for her weight and narcissistic personality, cast out by the other children, but through a mixture of flaunting her prominent status, arcane charms, and intimidation, Nyxvira managed to work her way the social hierarchy; asserting herself as one of the dominant bullies and manipulators in her school.

Throughout her time in school Nyxvira would lure off unsuspecting children and painfully metamorphosize them into Hobb servants for her household. Several police investigations were launched into the House of Bloodbloom, but no concrete evidence was ever found. Whether this was due to careful planning on the arrogant Faeries part, of a hesitance by authorities to spark an incident with notoriously powerful faeries is unknown. For a period in time Nyxvira was the resident drug dealer at her school; using Hobbs to transport her wares back and forth, until she grew bored of her primarily human clientèle.

Disgusted by her francizing with humans, and the poor manner by which their sister mistreated them, the other children of the house of Bloodbloom eventually rose up against Nyxvira, casting out her and her Hobb thralls, and assuming control of the family grove for themselves.
Nyxvira moved from country to country, soaking up a great many languages and cultures; spreading mischief and discord as she went, constantly being chased out by furious communities. Overtime, Nyxvira honed her criminal arts, eventually building up a large network of contacts within the nefarious underworld.

By the time Nyxvira arrived in Santa Somabra, she had built herself a thriving gang of zealously loyal Hobb thralls; ready to tend to her every whim. Moving into Chinatown, Nyxvira and her Hobbs launched a vicious gang war with the local tong, eventually culminating with Nyx assuming control of Chinatown, via a mixture of sending her Hobbs on deadly suicide missions, and cleverly manipulating the local population with a mixture of skulduggery and smoke and mirrors tactics.

Nyx began running smuggling operations out of Chinatown, as well as offering mercenary work for up-and-coming hired guns.

Nyxvira’s gang endured throughout both world wars, thriving off of prohibition, and over the next few years the Bloodbloom Syndicate grew into a force to be reckoned with; having enveloped several smaller gangs into its vast expanse.

It was when the Forlorn Disciples rolled into Santa Somabra that Nyxvira made her deadliest power grab yet.

Blackmailing SSPD Detectives Amelio and Johanssen into working for her, and hiring the infamous undead Lost Boys, Nyxie was successful in repelling the Hunter invasion, and executing Ameilkas; the then den mother of the Somabra Hunters.

Whilst the rest of the city was out dealing with the Canoness and her disciples, Nyxvira kidnapped Donato Martovanni, and forced the location of the Martovanni Mithril Mine out of him. A vast fountain of one of the world’s most valuable minerals now in her grasp, Nyxvira Bloodbloom suddenly had enough guns and money to stage a city-wide takeover.

Storming Martovanni, Nyctari, and Reaper strongholds, the Faerie queenpin dealt crippling blows to her competition in one swift stroke, decimating the Reapers and the Rotfaces all together.

Bringing in mercenaries from across the globe, the numbers of the Bloodbloom Syndicate began to swell. Three years later, Nyxie is now the top dog in Santa Somabra, and one of the most powerful crime bosses in all of the United States.


Other: Faeries are universally feared and mistrusted for their wicked ways, but also held up as diety-like beings by some, more superstitious cultures, which is something Nyxvira uses to her utmost advantage.
Welcome back






In a world where humanity has evolved alongside all manner of mythical creatures, Santa Somabra is a sleazy, crime ridden city in the American West; a filthy metropolis caught in a seemingly unending whirlwind of gang wars and criminal activity. Cars whiz past, and gawking passers-by shamble aimlessly down grimy roads, as unseen mob bosses plot to destroy one another. Santa Somabra is a bleak, soulless city, where the strong pray on the weak, and those who have been spat out by civilized society turn when they have nowhere left to go.

The great crime families and ruthless gangs dominate Santa Somabra, with the law enforcement sat comfortably in their pockets –either brought or scared into submission-. Nyxvira Bloodbloom, is the all-powerful Faerie queenpin of the Bloodbloom syndicate, and Somabra’s most prominent crime lord. Having spent over a hundred years carving out her criminal empire, Nyxie’s devious cunning and underhand tactics were instrumental in her takeover of the city, in the wake of the collapse of the Martovanni family.

Those who make it in Santa Somabra do so by leaving all laws and moral codes in the dust, and stomping on whoever they can to climb up another crooked rung in the twisted social ladder.

Three years have passed since the death of the Canoness, and the dissolution of her so called ‘Forlorn Disciples’. Between bloody riots, twisted xenophobia purges, and demonic pacts with otherworldly beings, Santa Somabra was pushed to the point of splintering.

One hot summer evening, a working girl by the name of Joanna Calhoun is found dead in her apartment in downtown Santa Somabra. No more than a day later, a gun-for-hire called Hugh Blackwood turns up on the sidewalk, his head caved in. The one thing connecting these two individuals is their previous affiliation with the Forlorn Disciples, a history which they had both tried to shake off. But Santa Somabra is a cruel and merciless mistress, who isn’t one to let the past remain buried.

The pattern continues, and with each passing week it seems that a larger number of those who have ties to the Disciples are winding up dead.

At first there is little sympathy for the victims, but when the mayor of Santa Somabra, former police commissioner Dennis Murphy, is found dead in his apartment, eyebrows are raised.

Known Nyctari enforcers, and Rat drug dealers come next, followed finally by Cops.

Media attention around the case skyrockets, and the so-called “Somabra Slayer” becomes something of an internet sensation.

Wanting to close the case as quickly as possible, the Santa Somabra Police Department call on the help of everyone they know, from sanctioned officers to private detectives, in order to bring the slayer to justice.

The Year is 2019




The game takes place in a dreary noir setting, incorporating elements of the crime drama and fantasy genres, with the players able to choose from a wide roster of different mythical creatures, or play as a human character. Players may choose to take on the role of any member of society, be it a lowly thug, officer of the law, or a simple shop owner caught up in the struggle of getting by in Santa Somabra.

The growing threat of the Somabra Slayer presents a danger for everyone in Santa Somabra, and extends to every echelon of society. This does not, however, mean that every player must engage in the hunt for the serial killer. Players are free to explore Santa Somabra, and all it has to offer, but the city’s newest psychopath will constantly be lurking in the shadows, threatening to run rampant if they are not dealt with.

The original game can be found here.

Useful bits of information




• Magic is a risky and unpredictable business, with most preferring to use physical means to get their dirty work done. However, a few occult groups exist within Santa Sombra, giving sacrifices to otherworldly beings in return for demonic powers, and the occasional down-on-their-luck gambler will pray to some obscure trickster god in an attempt to fix a poker game. The most common use of magic is in distilled manners, such as placing charms on weapons to increase their lethalness, or reinforcing bank vault doors with protective wards.

• Large mythical beasts (Dragons, Gryphons, giants etc) tend to stick to more rural areas, and are very rarely found in large urban zones.

• Whilst real-life drugs exist in this setting, many fantasy-based illegal substances are prominent in Santa Somabra. Fairy Dust, Demon’s Blood, and Runez are a few examples.

• Whilst dabbling with demonic entities has always been a taboo subject, the Nazi’s use of hellish magics in World War II cemented the world’s view of witches and warlocks as being something to be shunned and hunted.

The Factions


The Rats- A combination of different street gangs, the Rats have no specialized area, and make their money from selling a wide variety of different guns and narcotics. Notorious for using the vast sewer networks beneath Santa Somabra as a means of moving their goods back and forth, the Rats are only a real threat in the more poverty-stricken parts of the city.

The Nyte Kyngs- An unruly faction of vampires who broke away from the larger crime families, The Nyte Kyngs are a small but vicious gang of nocturnal bloodsuckers, who control the Fairy Dust dens.

The Brotherhood of Rot-A formidable mob-like gang, the Brotherhood was formed after the collapse of the Reaper and the Rotface gangs. With the arrival of the Pale Circle (Powerful Eastern Necromancers) in Santa Somabra, a whole new plague of undeath swept across the city. Intent to spread their sick and twisted concoctions throughout Santa Somabra, the Brotherhood of Rot specializes in poisons and chemical warfare.

The Hunters-Seemingly a group of feral homeless people, when the moon is full the Hunters reveal their true, savage nature. The werewolf community of Santa Somabra tend to stick to the outskirts of the city, only traveling inwards to organize their monthly hunting sessions, where they chase their pray throughout the cracks and crevices of Santa Somabra. After the death of Den Mother, Ameilkas, and her right hand Brunkas, the Hunters have struggled to recover from the crippling losses of the failed hunt.

The Nyctari family-An ancient society of vampric aristocrats, the Nyctari family have existed since the earliest days of humanity. Evolving alongside mankind, the Nyctari have spent an eternity praying on their weaker cousins; using the “inferior” races as thralls to further their malicious goals. In the modern day the Nyctari are a strictly organized crime syndicate, using their dark powers to extend their reach over Santa Somabra. The Nyctari control the red lights district, and the majority of the city’s human (and nonhuman) trafficking operations.

The Bloodbloom Syndicate- Originating in rural Surrey, England, the Bloodbloom Syndicate now has a vast empire which stretches across the continents. Nyxvira Bloodbloom took over the Runez and demon’s blood trades, after the collapse of both the Reapers and the Martovanni family, and has only become richer and richer as a result.


Drugs and narcotics


Fairy dust- A bright yellow/gold powder, fairy dust induces an incredible high, which floods the nervous system with a euphoric flying sensation. Sending the user into a temporary comatose state of unageing, prolonged use of the drug can result in a permanent comma, with the victim remaining in the exact state they were in.

Runez-Injected through the neck, Runez grant the user the ability to unstably shift in and of a corporeal form, and to teleport short distances. Whilst incorporeal the user becomes invulnerable, however there is no way to control when this process happens. Runez junkies are characterized by the eerier tattoo-like marks that spread across their skin after prolonged use of the drug, which have a bright blue hue to them.

Demon’s Blood- A thick, dark red liquid, Demon’s blood is ingested by drinking, or being injected straight into the blood stream for a more potent high. Bulstering the user’s strength, speed, and agility, first time users become practical super soldiers, whilst also experiencing an overwhelming sense of greatness and self-importance. However, over time the prideful sensation is replaced by an intense rage, as users begin to hear the whispers of otherworldly beings in their ears, usually drawing them into a state of extreme paranoia.

Races


This is not a definite list of every mythological race that players have the option of portraying, although if you do wish to play a species that isn’t listed then please run it by the GM first. Humans are also a viable option, and make up the majority of the population of Santa Somabra.





Character Sheet


To begin with, each player may submit one character sheet. Once they have ‘proven’ themselves (by engaging in roleplay, being active OOCly etc) they may apply for a second character. You may play up to three characters.

Name/Nicknames:

Race: (The species of the character you wish to play)

Age:

Appearance: (Short, physical description of your character/picture/both)

Personality: (A couple of paragraphs to describe how your character behaves, and what drives them)

Bio: (A brief synopsis of what got your character to this point, and where they fit in to Santa Somabra)

Other: (Any other notes, pieces of information, etc that you wish to include)

Ooh, Aaron's not gonna like that...

"What if we run across the kid while we're scouting? What's to stop this guy from blowing our position and running to go save his son? He sure didn't have the self-control to keep himself from charging goons the first time we met him."


Duela would probably respond with something like "That's why I've got you to keep an eye on him."
A man shall be getting something up over the weekend.


“Ease off, McTavish.” Duela said calmly, adopting a tone that was both firm and soothing, without coming across as patronising “In this instance I’ve got no problem with everyone spreading out.” She then shot him a quick smile and a wink “If this were any other situation, I’d have you bash their heads in.”

She then turned to address the rest of the group.

“So we have Aaron and Lux in one group, and Ellie and Cassandra in another? One of you take Nathan with you, and the other Harriet.”

She didn’t want to let it show, but Duela didn’t hold the two newcomers in a position of trust. Beneath her masquerade of sweet civility, the gears of her mind twisted and spun, and they had been oiled by over two centuries of skullduggery and espionage.

“John, and McTavish I want you with me.” She called over to the guardsman and the Supermutant “And you, Yorkshireman. If we’re set on doing some reconnaissance, we might as well try and cover as much ground as possible. Fan out, and report back here in three hours.”

*


Two encampments sat on either side of Haven 23. One consisted of a few tarpaulin tents and scrap metal shelters, littering a wasteland of concrete and asphalt. Dirt red bricks littered the floor, and a makeshift circle of sand spread out across its centre. This was the “Ring of the Fearless”; an arena where slaves fought slave, for the leisure of their raider masters.

The other camp was made up of some shoddy fences of rotting wood and old pieces of corrugated iron, strung up amidst a thicket of the twisted husks of dead trees.Sitting behind the fences were large steel cages, stuffed to the brim with the malnourished bodies of slaves. This was “The Leaky Bucket”; a small encampment used to house the surplus of slaves who couldn’t fit in the grounds around the Haven itself.

The Haven itself lay between the two, but before it could be reached the adventurers would first have to pass through the guardpost which blocked the way.
Next post coming over the weekend.

Have a post. Ya swabs.

Decide whose going where, then I'll get my response to each group up!
Interested! :)


I'd like to join too!


Glad to have you two aboard!

Nosferatu for the win!
They always will be my favorite clan!


Tzimisce for me.

I didn't get a notification for the tag. So, that was weird.

Anyway, I have enough on my plate as it is. But, you're welcome to use my old character as a fancy NPC if you want!

Best of luck to you, @Kingfisher!


The same to you!

I'll start working on the OOC over the weekend.
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