Avatar of Klomster
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  • Joined: 11 yrs ago
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    1. Klomster 11 yrs ago

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11 yrs ago
Current I am Klomster, i have no status.

Bio

Known primarily as Klomster, both on the net and on real life.

I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.

From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)

I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.
Other than that, hey there fellas.

Most Recent Posts

I'm not going to lie; Things are starting to pick up in RL and I'm going to have to cut a few games in order to keep up. Sadly, I'm going to have to drop out of this one. On the plus side, getting rid of my character isn't going to be too hard; I mean it wasn't like anyone around him cared if he was alive or not to begin with, so him going missing or getting eaten by something isn't exactly going to raise questions.


Sad to see ya go. Let's hope your character gets horribly eaten so he's remembered. :P
As soon as I get @Klomster's reply, I think we'll be ready to post the collab. Though, that depends on him more than me.


Seems like we are both thinking the same thing. I just asked you in the PM if we were done now :P
Poor ogryn, so confused :P

Zuriel and Urgrugg is working on a collab, so we're perhaps getting together as well.

Ah, the thought of the dread magi and the ork sorcerer teaming up, possibly the two most powerful psykers on the ship working together. This is probably not the case, but the thought is fun :P
As always you are retarded/crazy @ZB1996 (in a good way :P), i barely felt like reading such a massive post there for a while.

But now i've read it, and i like it.

I assume people are waiting for me to write up the siege of Clarm? Today was a 'Eh' day, with headaches the entire day combined with a neighbourhood wellbeing group (dunno the correct term.)
Luckily food and mana (pepsi) has saved me from the clutches of pain.... mostly....

Regardless, i guess i should ask away in the PM thread? About timeframe and stuff.

Edit:
Also @TheDuncanMorgan i'm lost, i've lost track of what i'm supposed to do now.
Is it the siege right now? It seems to be.

I think i'm tired, perhaps i'm rambling, definitively rambling.
I'll not do it today, unless you want a crazy post.
Well, at least at present, the ork and the magos are taking part in an old-fashioned mexican standoff...

So, may be a minute before they find anyone.


As a friend in my saturday roleplaying group said.

"A mexicanicum standoff." :P

@BCTheEntity As @Wraithblade6 mentioned, probably a missed opportunity. But yeah, it's not overly logical to chase half seen shadows in a pit.

And being a techmarine in power armour, you can easily badass your way out of that pit. Even if your arms are mangled.
Since it can easily lift your entire weight, combined with mag boots (unless you have a thunder pattern power armour, which you don't) you can climb your way up. Or talk your way out.
Not the pit, but a fight.
@Klomster Awesome. Maybe you could tell me stuff a techmarine would know/do. I'm only partly knowledgeable.

But yes, Your explosion was explicitly ginormous, so NOBODY should be ignoring it unless they are not reading your amazing posts.


So what a frater astrotechnicus would know. More commonly known as and referred to as techmarines.

They are basically on the same knowledge level as an enginseer, meaning their knowledge is focused on battlefield repairs and equipment care.
So a generic techmarine, as in not one who's done that job a long time would mostly know how to keep the motor pool of the chapter running. Being able to repair all expected vehicles of the astartes.
Being imperial vehicles, they are however very similar in construction to other imperial vehicles. So a techmarine could manage a chimera without much trouble because of his great education and often intelligence. (Being space marines and all that.)

Other things like thunderhawks and drop pods are also expected to be kept in working order by techmarines and his serfs.
In the field however, serfs are far too weedy (often more badass than guardsmen though) to survive the combat conditions the marines are expected to face.
So in the field they mostly walk alone, rarely servitors join them.

Being physically more impressive than regular enginseers, they are more fit for battlefield duty, while a techpriest would struggle to reattach a track on a rhino, the techmarine would do it with ease.

Where techmarines lack however, is their half-half way of being both a space marine and in the cult mechanicus. Since they are still very loyal to their chapter, the mechanicum is apprehensive with giving out their deeper secrets.
Therefore compared to higher ranking techpriests, techmarines will have a far lesser knowledge of the secrets of the machine god. However, being cut off from most mechanicus in their chapter, and being forced to make do, they often figure out things by practicality.

Higher ranking techmarines, or in chapters with a crafting history. They begin to learn how to create their own armaments themselves.
Making impressive power armours (some even make artificer armours) and the weapons of the astartes.
Supplementing the deliveries most chapters get from the mechanicus, and making sure their chapter gets hold of specialized equipment they want.

So in short.
Is it a civilian day to day machinery, normal factories or a marine equipment. The techmarine will have perfect knowledge in it.
If it's some sort of larger more complex factory, making something like basilisks, the techmarine would need some time to figure out this particular thing.
And lastly, if it's something massively complex like a factory cathedral or a titan. They have little to no clue. Such secrets not (normally) given out to techmarines.

I'd say most of the things on the imperial parts of the hulk (including past chaos things, they are imperial in design) is something any techmarine can figure out without much trouble.
If you decide to go about and start mucking with the generators and other ship systems, i'd say tread carefully, and it will probably work out.
Complex things like modifying gellar fields is purely guessing.

Also, is it more complex than turning it on and off, that usually requires more experience.
So in the above examples, all the examples have been the techmarine repairing and/or modifying the mentioned things.
Techmarines are good, but a techpriest of similar rank will have more knowledge. Which many techmarines compensate for with practical tricks and knowhow.

For example, my character.
Before the fall, he was just a lowly mech-wright, a techmarines knowledge would normally far surpass his. Mech-wrights being focused on repairing structural damage and operating damage control equipment. Complex machinery being way out of their league.

Why my character is such an crazy techpriest, is that he's gotten knowledge from Tzeentch. So he has more knowledge than mortals are supposed to have.
So i guess he's equivalent to some arch-magos, or perhaps even an arch-magos veneratus.
Regardless of what, my character is not a normal techpriest.
I am sorry i've been indispensable. On the weekends i roleplay with friends, so i'm not near a computer for basically 2 days straight.
Fear not though, for 1, i always return and 2, i roleplay 40k on the saturday there as well, so it's all good!
(Incidantally, i'm a techpriest there as well, however a much less dread type.)

@Wraithblade6 Yay, someone used the hulk-quake i set off :D

@Necroes Yes, in Pm or repeated posts?
@Necroes YAY, player interaction!

As an ork, i do hope you understand that i am just being polite :P
During his travel through the corridors of the ravaged hulk, Zuriel felt a presence... no, several.

It was deamons, summonings, he knew since the already thin veil was in parts ripped asunder as warp beings tore their way into realspace. Their presence was mesmerizing, so much power.
To be honest Zuriel was glad he had several feet of bulkheads between him and the battle that was probably going on.
He didn't know, but when some sort of psyker keeps throwing powers, as loads of deamons were casting warp fire, he just assumed there was a battle.

He was just deciding if he would go to watch the battle itself or let it be when a strange alien warp ripple threw itself upon his mind.
He barely had time to react when a massive ork materialized next to him surrounded by green lightning bolts which exploded outwards into a cascade of sparks.
What was worse was the null zone that emerged, which cast Zuriel out of his mistform.
With a simple swirl his robed form emerged from the mayhem, holding a pistol. Not aimed at anything in particular, but still drawn.

Luckily the large ork didn't rip his throat out instantly, Zuriel had no doubt in his mind it would have had it not gotten its arm stuck with that warp hijinks it just performed.
Zuriel found himself happily just outside arms length from the large angry ork.

-"My my, what do we have here. An ork that thinks itself a sorcerer? Fascinating!" Zuriels words were not mocking words, but rather pleasantly surprised ones.
He followed up by pointing the pistol, fizzling with purple energy, towards the orks face before going on.
-"Give me one reason why i shouldn't blow your face off?" The dread magos filthy broad smile more of a psychotic grin than a happy one.
I'm gonna assume you decided to say hello to mr Zuriel @Necroes.

Since while it is probable, it is not obvious in the description.
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