Name/Alias: Vendro Moracas
Species Lore: Unguard Empire
The species on the right is the visual look of the Unguard.
Their species are four legged and two armed, lizard like in form and the tail to add to the mix. Due also note that the Unguard species front legs of the two pairs have a pivotal joint in the wrist and has a very hand like look and aspect while retaining the foot’s purpose. This joint allows the Unguard a second pair of hands when they stand on their hind legs, though doing this restricts their movement severely. Given this aspect and a pair of crossbows or blades/shields makes them very deadly stationary ‘bastion’ warriors and capable marksmen. The Unguard are a very capable and rather aggressive species that have survived and thrived against the many forces of the world, they do not take kindly to others of other species unless given time or having a somewhat capable relationship of any form with one of their kin. They have taken to surviving the underground of the world, forming entire labyrinths and even thriving colonies that continue to expand. Slowly but surely. Due to their underground nature they have developed their sight as such to be accustomed to the darkness and because of this their sight above ground is lesser than other species. But do not be fooled, they still see to some regard in the light. But they mostly keep to themselves thankfully, tending to their own and working the underground to their benefit. Using the many valuable materials and metals to fashion weapons and armor to structure and valuables. Do not fret, they aren’t advancing faster than those on the planet. They are staying a step ahead of the crowd however, they don’t want to be viewed as weak and will advance or build up to match a force that picks a fight with them. Quick to anger and tough in a fight, an Unguard would be a valuable ally or a nasty enemy. It’s not only their strength that is valued, their species have developed in such a way as to be able to shift the ground around them. Allowing their individual species to tunnel underneath the crust of the planet, be it through magic or adaptation is only for those giving their opinions and thoughts.
Unlike other beings with their gods and deities, the Unguard do not have a central point of religion. In fact they have no ideals of religion at all. Instead they have adopted the notion of the “Central Wayline”. Not knowing what this is until later on, the Unguard have built their main settlement on a very potent source of this power and fortified the settlement against anyone who would dare try and trespass on the sacred land. In reality, the Unguard have a sense that others may not even be able to have. They sensed a power behind something others would think has nothing special about it nor does it even have an appearance, yet this strange piece to the world has driven the Unguard onwards. Utilizing the power behind it to allow them to catch a glimpse of the possible fate of each and everyone of them, yet never truly defined as it was only a fragment of what could be. Yet this could be utilized many times, thus making a dangerous tool, so the Unguard have given this responsibility to those known now as the Thirteen Seers. Their guidance, and capabilities with the Wayline behind them, has brought the Unguard to be a stronger faction then they used to be. Yet if this power will lead the Unguard to forgiveness for being pushed to live underground by the upper worlders or revenge on the descendants of them are yet to be seen. But the Unguard watch and bide their time, patient to see what fate the Wayline has in store for them.
Appearance: See above in Lore. Though his physical appearance is altered due to a single scar along the left of his neck. But other then that he isn’t any different then most other Unguard.
Faction: The Unguard Empire
Biography: Vendro is one of a small number of the Unguard, part of a Upper World scouting party. These groups were made to gather materials unavailable underground and, while also grudgingly, trade with other Upper Worlders if the opportunity presents itself. But due to their mistrust and aggression towards most species, it doesn’t end up like that easily. Raised as a Scout till his young adult years, about 60 years old(In human years that is a rough 17-18 years old). Once he reached the age he was quickly assigned a group that also quickly rose to be one of the best. Being the resourceful and smartest of the group, he himself rose to be the leader of the party to his great honor. He showed great promise and potential, till one day it was discovered that he possessed the capabilities of magic. He was shunned by many after the discovery, his scout party leadership stripped away and taken away from that lifestyle completely as most are not used to others of their kin having this strange power. Those accusations would cease once the Seers found out, stating he was one of the rare of their kin that had someone special that other leaders and powerful Unguard figures could only dream of. Unfortunately, like the few others found, they could not teach him how to use his powers. Their reason unknown, but stated that he was to find another to teach him. To learn the ways of this powerful magic around him. With that he was brought back into the scout party and given his leadership back by a team of very happy “Brothers and Sisters of the Pack”. To this day they still make efforts above world, but he seeks answers to his powers and is willing to go to great lengths to find out.
Personality: Intelligent- Resourceful- Adaptable
Melee Weapons: Unlike other Unguard Warriors, he is part of a scouting/trade party. As such he is armed lightly but not minimally to any extent. He carries instead two twin headed spears for his stationary stance but for added security he packs a pair of sword blades on him at all times.
Firearms: He also carries a pair of crossbows along with the needed satchels to carry the bolts. Each tipped with finely crafted, rigged heads. Designed to not only hurt their target, but to make them bleed as well. Also note, each crossbow has a blade stuck into it just in case of close range combat. The Unguard make sure they are prepared for a fight.
Tunnelling capabilities: Whether through magic or their own hides, they are able to easily move through the ground on their own. Popping out of the easy to move soil wherever they please, catching most parties unaware until the Unguard are right on top of them.
Semi-Under Vision: When out in the bright light, it hurts the Unguard species sight. They can not stray above ground without special equipment, but such equipment is hard to obtain as the materials to make them are somewhat scarce till later on. Unguard parties that are seen on the surface mostly grew up near the surface underground to allow them to develop a semi-sight between the darkness and light. Like Humans, this sight works in both regards. But unlike Humans, they still see much better in the darkness but not as much as their kin who lived completely underground. Scout groups still see in the light, but it is more along the lines of black and white. Unable to see the colors until underground. Also they can’t see past a certain distance, a good couple hundred yards to the max. So one could easily catch an Unguard off guard with a well shot arrow and they will not know where the heck it came from.
Other: He is a rare gem amongst his kin, most Unguard unable to use the magic available to the world. But he is able to use it to an extent, though he does not know how to control it yet and is unable to use any kind of power unless taught it. But like the rest of his species, he will quickly adapt to the situation presented to him.