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    1. Liotrent 10 yrs ago
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2 yrs ago
Current It has been 2 years since I focused on my finals, I have now returned.
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4 yrs ago
Busy with college finals. :b
4 yrs ago
What am I doing to my life.
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5 yrs ago
Shameless advertising of a roleplay: roleplayerguild.com/topics/…
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5 yrs ago
Just to change up my status. I'm doing better than I did a year ago. Hopefully everyone else is doing okay.
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Bio




I'm a space cat.

Most Recent Posts

Awesome thanks for your quick response. Just to highlight that I intend for this to be an Advanced RP if you're happy and confident in your ability then thats great.


I'll do my best. I've always wanted to dip my toes into advanced RP's. However, I would ask for some degree of patience as it would be my first time diving into something "Advanced" other than an NRP.
After watching a bunch of SCP vids and fanmade scenarios of MTFs... I'd like to volunteer as part of an MTF tasked with said mission.
I'm asking g because I don't want to do something that grinds against the intended theme. I was originally thinking of something in the style of wfb empire.pire troops/ RL Swiss mercenaries. But that is more firmly medieval style and not classical. If the theme is classical I'll think of something else.


I'd say then that classical is more in line with what I had imagined. Ranks of heavy infantry arrayed into Macedonian style phalanxes or perhaps Roman-esque legionaries holding a shield wall throwing javelins before beginning their slow push into the enemy ranks cutting down everything in their path. This is what I had envisioned, of course with a more fantastical element in play.
Question. It seems like magic is highly common in this setting. But still, How many mages are too many in a regiment?

And is this more in the age of classical myth, like greco-roman/ turn of the bronze age? or traditional european medieval 'Ala holy Roman empire, 100 years war, etc.'


Mages in this world are common, but rarely are they regular soldiers. During the events of the roleplay they are even fewer. Any mages that come into your regiments are either the last of the elite battle mages you have or are fresh faced recruits that have been drawn up from your citizens to fight or die in the face of the growing darkness.

The age of this isn't exactly uniform, however I did envision the roleplay to be closer to the Greco-Roman like era. It's hard to say what would and wouldn't be possible for a fantasy setting and I don't really want to bother too much as I primarily focus more on everyone's narratives rather than the tech. So I say, you're free to make it either I suppose.
<Snipped quote by Liotrent>

Thanks. The note I'm hoping to strike with this is the dissonance of a giant flaming elephant-man turning your entire body into mist with a warhammer, and then reciting weird poetry a moment later.


Would probably catch a lot of elves off guard and would amuse dwarves...
Also for those concerned, the OOC is up!

roleplayerguild.com/topics/186751-bli…

Feel free to put your stuff here. I did just use the interest check 1st post as the OOC cause why change what isn't broken ya know?


"The Gods fell silent in the face of this horror..."


BLIGHTED ETHERIA


The world of Etheria was once filled with many people. It was a world of dwarves, elves, orcs, beast-kin, and men. It was only natural that the people of Etheria would proudly go to war for many different reasons. Perhaps they would go to war for a difference in belief, simple glory, or even something as petty as race. The people of Etheria would ebb and flow between periods of peace and war as all people do.

War would be waged by steel and magic. The humble warrior were many times assisted by mages or were adept at magic use themselves. Some of these warriors might become champions and heroes after distinguishing themselves on the fields of battle. Each nation may have many of these champions or perhaps just the one. Whatever the case, the nations of Etheria chose to settle disputes through these champions rather than with their armies. This practice was common, but soured agreements and sore losers always ensured that all out war and armies had their place.

However, this way of life would be disrupted by a force foreign from this world. A darkness rose from the north and swept its way to the southern reaches. The lands died to its touch and a cold chill persists wherever it marches. The legion of monsters assisted by enslaved Etherian peoples, their minds lost to the great evil. One by one the nations of the north fell and many who are escape become refugees.

The nations have fought with their armies independently. However, without a united front, these once stalwart and victorious nations tasted defeat after defeat. To make things worse, the nations of Etheria continued in their pointless struggles against each other. It wasn't until several nations of the north were lost and the darkness marched through the southern reaches that these nations realized that a united front was perhaps their best chance.

The nations of Etheria then decided to form a mighty host. A champion and a regiment of chosen men from each nation. Their final stand against the darkness. They fight to free their people and to cleanse their world of this foreign invader.



"... A champion and a regiment from each nation. A small price for our last hope."


The Roleplay


ABOUT:

This role-play involves the players taking control of a champion from their nation and leading their regiment into battle against a foreign threat to this world. To those who know the anime trope of "the demon lord", that's basically this.

Players will be allowed to determine what kind of country they're from. How they reacted to the darkness marching through their land and enslaving their people. What kind of champion they have, and what regiment they'll bring.

SETTING:

Etheria is a fantasy world with magic, swords, shields, and bows & arrows. The pictures provided should give a rough idea of what equivalents you should try and set. However, as this is a fantasy world, that is more of a soft rule. Which means, as long as it's something you'd see in a medieval setting its fair game.

RACES:

Humans: Your vanilla human. They're not bad at magic, but not great either.

Half-Elves: A result of humans and elves. They're more nimble than their Human counter parts and are stronger too.

Dwarves: Short and stubborn - your regular dwarf. Masters of the forge, always have the best equipment, masters of earthen and fire magic,

Elves: Tall, pointy-eared, and light footed. The elf. They come in two flavors: the fair skinned Solaris Elves and the dark skinned Lunaris Elves. Solaris elves excel in magic of the sun, light, and fire. Lunaris elves excel in the magic of moon, shadows, and water.

Orcs: Green, tusked, and muscular. The orcish race rival the dwarves in physical strength. They are tribal and shamanistic, thus excelling in wind and spiritual magic. This presents itself as an aura that visibly flows out of a fighter that increases strength and resilience.

Beast-kin: Varried. There are many types of beast-kin. Werewolves, lamias, minotaurs, and more. They practice spiritual magic and are the most diverse in physical distinction of all races.

MAGIC:

  • Elemental Magic - The ability to command and conjure: Fire, Water, Earth, Wind, Ice, Lightning.
  • Spiritual Magic - Focuses on the self and nature. Influences growth in both strength and resilience.
  • Light & Shadow - Channels the power of the sun and moon. Either harnessing the power of light or the veils of shadow.


THE WORLD:

This is for the reference of all players who wish to see a map when trying to visualize their nation. To give a general idea, the darkness moved in a general direction from North-West to South-East. Keep this in mind when trying to make your nation and backstory.




FOR THOSE INTERESTED



HOUSE RULES:

  • BE NICE - This is a must. If you have a problem, please resolve it outside of the RP or have me mitigate. I'm open for it.
  • ASK BEFORE ACT - Before you act, ask first whether it will negatively impact the other players. If so, ask before acting so that everyone's prepared.
  • DON'T BE OP - Making super powerful characters, writing impossible scenarios, metagaming, etc. You know what this means, don't do it. It ruins everyone else's fun.
  • HAVE FUN - After all these three rules, remember that at the end of the day that this is a game that we all have agreed to play together. Follow the rules and have some fun with what you can do.


SHEETS


Tempted to join. Would either do a orc or lunaris elf group.


Can't wait to see what you have for us!
Pretty interested in this.

My concept is basically for a tribe of savage Beastmen that have been driven out of more "civilized" lands, but the other nations have accepted a begrudging truce/alliance with them in this time of crisis. They do a lot of weird shit, like worship something called the "Red God" and obey only "the law of swords."

My champion is an Elephant-Beastman, a people normally regarded as being gentle giants, he's the black sheep among his people because he's a barbarian-warlord. Fifteen feet tall, eight tons, and hundreds of years of life-or-death martial struggle. He's very dangerous not because he's an unthinking brute, but has all of the intellectual and philosophical tendencies his people are known for, but has bent them toward warfare. To what end, none are sure.

His regiment are just called "Red Knights," a semi-ironic title. They swear oaths and practice bizarre (usually sacrificial) rituals in the name of their Red God. The only way to become a Red Knight is to kill your master that trained you, and then withstand the presence of the Red God, which is usually an ordeal that leaves one maimed for life. Their motto goes something like, "If it has a pulse, take its skull. If it builds a house, smash it flat. I will cut God to see if he bleeds, and if he fails me I will kill him too."

Thoughts?


Interesting. I was expecting to see savage tribesmen and barbarian tribes. It will be interesting to see how they'll fair in this last alliance of Etherean people.
Also, to add, @Gunther your signature is so god damn good! I can't stop watching it!
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