Avatar of Lord Orgasmo

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Recent Statuses

2 yrs ago
Current The outdoors be like: "This mf forgot his Zyrtec, get his ass!"
6 likes
2 yrs ago
At last, the correct amount of garlic 🧄🧄🧄🧄🧄🧄🧄🧄🧄
3 likes
2 yrs ago
I have consumed far to much garlic bread. My hubris has doomed me once again.
4 likes
2 yrs ago
It's either: sleep is for the weak, or sleep FOR a week.
4 likes
2 yrs ago
Pink Starburst gang, wya?
1 like

Bio

"No one can escape the fate given to them.
All that remains is the end, where you will all perish.
Eternal greatness exists only within myself.
Sing a song of sorrow in a world where time has vanished."


My 1x1 thread, because I'm a shameless hack.

Most Recent Posts

@DinoNuts Looks good. Send it over.
@Stitches". They warned her she will never return - and she took the promise solemnly, knowing that the Wildlings do not use their words superfluously" don't be so sure

"Keen Senses (+2 Perception and Low-light Vision)"
For this adventure, we aren't going to be using numbers very often, and when we do, I will decide the bonuses, if any, based on current events and conditions. So instead of "+2" we can just say that your senses are sharper.

Other than that. She's good to go, you may move her over.
@Stitches Swapping Spells is pretty much in the name. During a "Long Rest" which is essentially 8 hours of rest, usually spent sleeping, you may swap a spell out from your "prepared spells" which are just spells you've memorized, for another spell from your spell list, which I linked in the previous post. This process is usually very different for each spell casting class, but for this adventure, I'm going to simplify it for an easier time.
Speaking of magic, for all of you with it, you may "Swap Spells" during sections of rest and or relaxation. I'm going to limit this to only one spell at a time, however. If this causes problems, I'll try and find a way to work it out.
@HokumPocus BONE SAW IS READY... You may add it to the CHAR tab.

@Stitches For the Fey, they could almost be described as natural spirits. Minus the whole ghost part if the spirits. Fey include, like before, Nymphs and Pixies, but also include more common creatures like Satyrs and Dryads. Many of them are how you originally thought. Tricksters who like to mess with people. However most of this is usually seen as harmless fun. Like pixies might set you on fire, but the fire wont actually burn you, Nymphs might turn invisible and use magic to project their voices all across the forest until you get lost, Satyrs might spike your drink and steal your stuff. Some do take it to the extreme, like Dryads being extremely territorial, and stepping on a twig might send them into a rage, or a Nymph might disguise themselves as a beautiful woman who lures you to a pond, where she drowns you and takes your treasure. Fey are just like people in that there are good and evil ones, but just about all of them could be described as "chaotic". Lastly, there are designated evil Fey. These are probably the ones you are most familiar with. A commonly known evil Fey would probably be a Hag. Hags are just about what you'd expect. They're basically right out of Jack and Jill. Lure some kids into a gingerbread house disguised as a nice old lady, and then throw them in the oven and eat them. Fey can be found all across the material plane, which is the plane if existence you're in now, but they do have their own plane of existence, technically. It is known as the First World. It was basically the Gods' first attempt at making a world, and was the rough draft of what is now the material plane and the plane of shadows. The only real way to get to the first world is through a high level spell. There are other ways, yes, but using a spell like that is the easiest, fastest, most reliable, and efficient way there.

Whew. That was a mouthful. Er, textful? As for minor spells gotten from them, heres what I'm thinking: pick two cantrips and two first level spells from the druid spell list. If you like you can choose from a different spell list as long as the spell is ran by me first.

As for Skinwalkers, they usually try to keep their heritage a secret from most human-like races. But animal-like races, such as Tengu or Catfolk tend to get along with them better, and have a more established relationship with the Skinwalkers. Also note that Skinwalkers are not full lycanthropes, they merely have ancestry of one. This doesn't mean that they cannot use their heritage, and can invoke their lycanthropic ancestry to change shape, whether it be Werewolf, Werebear, and yes, even a Wereshark. Yes, those are a thing in pathfinder. No, I dont know what they were smoking. Once they have shifted, they fo become faster, stronger and tougher, but retain their intelligence and whatnot. They are usually fully aware of what they are doing. But that's not to say some have difficulty controlling their animal instincts and have a harder time controlling compulsions or focusing.

Ok, I think that should be it.
@Stitches Well, there's a few things.

A Were-anything wouldn't do very well in the city. especially if the Prince knew about it. If this was kept a secret, there's no way the Prince would hire a woman who can barely read, and is constantly winded. As for the child of the Forest, this is taking place in a city. There are really only gardens with flowers, and grass.

Another thing is that the Fae, aren't really like that. In Pathfinder, the Fey are Pixies, Elves, and Nyphs, and they possess supernatural abilities in the form of magic. Eating the heart of a fey and taking their abilities would likely just give you low-light vision and minor casting abilities. Oh, and immunity to magical sleep effects, as well as resistance to charm effects.

Now, that's not to say this character is hopeless. Your character seems to share some similarities to a race known as Skinwalkers. I think with a little bit of effort we can make this work. It also may help is Victor is involved in some way. Perhaps he was the one who applied, and has listed Adrian as say, an apprentice, but you could just control Adrian and maybe be like "Oh he came down with a sudden sickness and I'm filling in for him for now." or he could just leave and do whatever as soon as they step out of the castle. Alternatively, you play as both characters.
@Arkitektit will be mostly story based, but there will be occasional rolling, and there really isn't going to be any "skill points" per se, but you can pick up on a few skills throughout the journey.

As for regional info, that won't matter very much. You'll find out why soon enough. For Lore, I'll make a small lore dump when the time comes. And another one about the city and people in a day or so. If you want more lore for post reasons, let me know.

If you have any other questions, let me know
@Arkitekt Alright, looks good to me. Move it on over.
@Arkitekt Well, this isn't going to be exactly following pathfinder rules, it's just based on it. And as for your class, there is actually a Swashbuckler Class. Whether or not this is what you're looking for is all up to you though.
@dereken Looks good, go ahead and send it over to the Char tab.
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