Avatar of Lucius Cypher

Status

Recent Statuses

4 yrs ago
Current Ethical? No. Illegal? Also no.
2 likes
4 yrs ago
Some people need to make a hard choice when deciding which two karaoke streams they want to listen to. I have no such weakness: I have two ears for a reason.
4 likes
5 yrs ago
The hard part about trying to play some politically savvy mastermind is the assumption that the world operates off real world politics and not your DM’s politics.
2 likes
6 yrs ago
Don't put too much stock in prophesies. At best they're full of shit, but more often than not they're one of those self-fullilling kinds. Plan for what happens afterwards instead.
6 yrs ago
A character isn't deep or compelling just because you let them get hurt a lot, are always depressed, or do morally questionable things.
8 likes

Bio



If you're here either you're wondering what I'm doing cause I need to post in your RP (In which case, calm yo tits, I'll get around to it), or you want to know who I am. So let's begin.

I'm a college age asian kid who has more heart than he has senses. I'm still working out this whole "adulthood" thing, so until then I just do what I feel I must. As far as personality and traits go, I'm not one for boasting. So if there's anything redeeming about myself you'd have to figure it out in person or by word-of-mouth. Generally however I'm rather perverted, in the best and worst ways. nothing is too much until I've crossed the line, and that just means I've started.

As far as Roleplays I like, I have a thing for fantasy, though I'm also good for some types of sci-fi, supernatural, Modern, and slice-of-life. If it's open and sandbox, I'll probably join it. Never really been a romantic, I often chose to sexualize any notion of romantic encounters I come across. I generally write at Casual quality, though I have no issues with Free-Level Rp/Players and I can hold my own in Advance.

Most Recent Posts

Yeah, flipping through the Wildemount stuff and found some cool things. Figured I’d toss it in there.
Ah Dammit, I knew I was one short. I kept thinking “I’m suppose to have five players. One wait I guess there’s me” but I figured I was off. Sorry about that. But yes you can still play.
Yikes, that's much more close quarters than I thought this'll be. On the bright side, Orchid can easily reach this weirdo from where she's at.
@Decker219@Exit@Idea@Skwint

And so at the crack of midnight, I create the new Waterdeep Dragon Heist game. We'll continue exactly where we left off. If you could repost your Character sheets in the Character Sheet Section, that would be grand.

Additionally, since I am now the DM I want to ask you guys: What do you want to do with Yoh? I'm willing to bump him off for one reason or another if you don't like the idea of a DMPC. Personally speaking I still kinda want to use him, but obviously due to my nature as a DM a lot of Yoh's decisions and opinions will not matter as much as the groups, as to prevent obvious DM favoritism for myself.


With the last of the awaken stirges slain, the remaining three continue their magic sleep, blissfully unaware of the dangers they're in. The battle rages on without them.



CALENDAR




DATE: 27th of TARSAKH

WEATHER

SEASON: Spring

TEMPERATURE: Moderate

HIGH: 45°F (7°C)

LOW: 35°F (1°C)

It is cloudy and colder than normal. A gentle breeze comes and goes between buildings.

PARTY STATUS




HEALTH: Full

CONDITIONS: Healthy


HEALTH: Full

CONDITIONS: Healthy


HEALTH: Full

CONDITIONS: Healthy


HEALTH: Full

CONDITIONS: Healthy


COMBAT POST HEADER



[h1]CHARACTER NAME[/h1]
[b]HP: [/b] curr/max
[b]AC: [/b]
[b]SPEED: [/b]
Spell casters add
[b]Spell Save DC: [/b]
[b]Prepped Spells: [/b]

DICE ROLLER



[hider=Rolls and Info]
[url=dice roller url]check name[/url]
[/hider]




Current Initiatives

[b]
None


What begins as a simple job form famed explorer Volothamp Geddarm will pit players to a series of intrigue, combat, and debate with some of Waterdeep's most famous and infamous figures as you unravel the dastardly plots of the various villains and personalities that run the city.

A urban campaign where players are encouraged to use their skills as well as they can their swords. The greatest fortunes require the greatest gamble as you plan to Heist the Dragon!




Waterdeep




Waterdeep, aka "The City of Splendors" or "The Crown of the North", is a major influence of the north. It lays 150 miles north of Daggerford on the shores of the Sword Coast. The road to Waterdeep is well paved and well patrolled. The city is the hub of trading from the mineral-rich lands to the north, the merchant kingdoms of Amn and Calimshan to the south, the kingdoms of the Inner Sea to the east, and the sea kingdoms and traders to the west. Waterdeep's authority extended between thirty to forty miles from its walls.

Waterdeep was named for its outstanding natural deep-water harbor, and the city that grew up at this site became the commercial crossroads of the northern Realms. More than 100,000 people made their home in Waterdeep. The city sprawled northward from the sea, spreading along the flanks of Mount Waterdeep, which used to be home to the Melairkyn, a mithral-mining dwarven clan, and the entire length and great depth of the mountain was riddled with passages and tunnels, most of which were occupied by deadly creatures whose presence in the mountain predated the founding of the city itself. The halls of Undermountain located beneath the city were a popular target for adventurers, who enjoyed the close vicinity of the city's main taverns and temples where aid could be purchased through donations.




Rules:
1. Standard rules apply. Follow Guild rules first and foremost, and my rules afterwards. I'll be the final arbiter when it comes to how I employ rules as well as how I interpret such things like certain abilities, spells, and so forth. I will allow you to discuss them with me, but once I make a final rule it will be set in stone.

2. In these turbulent times I know that we can't always post in a timely manner. When players are not in combat, I encourage that you only post after at least two other people have posted, and if you plan to have a back-and-forth dialog I encourage collaboration to prevent back-and-forth posting. However I expect everyone to at least be able to post something within 7 days of whoever posted previously. This is especially important in combat. If you cannot post within 7 days, I will temporarily take control of your character and do whatever I feel is suitable or most useful.

3. Related to above, please at least communicate if you have some reason you cannot post consistently or simply lack the inspiration to post anything. I won't be too strict on how much you write in a post due to how quickly things can change in a game like D&D, but you must at least show that you are still part of the game.

4. There are specific homebrew/variant rules I apply for my games, and if any of them concerns you or if you have questions for them please feel free to ask me about it.

5. More rules to add as I see fit.




Homebrew/Variant Rules:
1. Drawing a potion takes up your free object interaction, and you may drink a potion as your bonus action, however feeding a potion to someone else requires your main action.

2. I do allow the disarm action variant rule. In short, when you take an attack action you can declare that you are attacking to disarm the enemy of a object or weapon they are holding in their hands. They must roll an Acrobatics or Athletics check against your attack. If your attack is higher, they drop the item. If your attack is lower they are able to hold onto their item. If you are capable of multiple weapon attacks such as through the Extra Attack Feature or Martial Arts feature, you may choose to disarm instead of harm the enemy. It does still count as an offensive attack however.

3. Downtime will be something implemented in this campaign later on. Downtime is when nothing of particular importance is happening during the day, so instead of having to worry about what is happening at the individual moment you will be able to do something in the general time. There are various activities you can do during your downtime to either gain a new skill or earn money. Downtime is split into three 8-hour incriments: Day (6AM-2PM), Afternoon (2PM-10PM), and Night (10PM-6AM). A given downtime activity is implied to take at least 8 hours unless otherwise specified. It is also assumed that these activities otherwise do not require the use of any specific abilities, spells, or causes you any notable harm. These activities do not count a short or long rest even if they are not specifically hazardous.

Doing downtime activities generally require some sort of ability check or a specific skill check. Additionally it may cost money to do certain downtime activities or otherwise require specific conditions to be met before you can try. Some downtime activities may result in failure if you roll too low, or may just result in less success than you would have hoped to accomplish.

Examples of Downtime Activities:

  • Learning a new language
  • Crafting an item
  • Preforming for money
  • Gathering information


4. While I'll mostly be keeping to the book when it comes to creatures and encounters, there may come a time where you face an enemy who is very similar to something you may know about, but for some reason has abilities unlike what you expect. I'll keep it simple: I don't care if you metagame a monster's ability or information because there's a very high probability that I'm changing something behind the scenes or there is some variance I'm adding. Sometimes this can be as minor as changing what spells a certain enemy knows or has prepared, and sometimes this means straight up making up a new monster to fight. If you notice something is off, I encourage that you proceed with caution, because you're probably right that there is something amiss and your conventional knowledge may not apply.

5. Death happens. In the event that your character dies, Waterdeep does have powerful enough clerics who can provide you resurrection services if you are able to make the donation needed to replenish any material costs for the service.
  • Gentle Repose is simple a 10 GP service fee for ten days. Corpses under the effect of Gentle Repose will be safe guarded in specific catacombs where their bodies may be recovered once enough funds have been gathered for their resurrection. Any body that is not claimed or paid for after the ten days will be cremated and the ashes buried. Any possession belonging to the corpse aside from their attire will be donated to the temple.
  • Speak with Dead will cost 10 GP and you must prove to have some close connection to the person, such as being a friend or family. The priest on hand is contractually obligated to not engage in any deception or trickery while speaking to the dead nor are they obligated to keep any information they learn through the service a secret.
  • Revivify will cost 300 GP as an immediate donation. Failure to resurrect due to limited time constraints or issues with the body will not grant you a refund.
  • Raise Dead will cost 500 GP and may be arranged with the temple prior. Like Revivify, any failure to resurrect due to time constraints or issues with the body such as missing vital parts to survival will not be the responsibility of the temple and will not warrant a refund.


6. Related to above, if your character dies or if you just want to make a new character, you are allowed to do so. Stats must be rolled 4d6 dropping the lowest die. You may roll two sets and choose whichever you like most. You must use the Guild's dice roller and send links to each roll.

Items will be determined based off your class plus whatever you gain from your background.

Official books such as the Player Handbook, Volo's Guide, Xanathar's Guide, Elemental Evil, Explorer's Guide to Wildemount, Eberron: Rising from the Last War, Sword Coast Adventure Guide, Mordenkainen's Tome of Foes, and Guildmaster's Guide to Ravnica are all legal, however I expect you to be able to show my where exactly you find any information regarding whatever ability or race you're using with those resources either online or via screenshots.

7. You may draw a weapon as part of your attack action as long as it has the throwing property. Other weapons without the throwing property still uses your free object interaction for that turn.

8. More Homebrew rules as I see fit.
Reopening this Interest Check for anyone who wants to tag in. Looking for at least two more PC's.
They’ve been traveling for a few days now. For Annabeth, it felt like forever since she had traveled this far for this long. Ever since she walked The Long Road, it felt like that part of her life was so far into the past you may as well have happened before the nukes dropped. Since her arrival to the Capital Wasteland, Annabeth only spent a few days to rest up before she had volunteered to take part in various missions all over the state on behalf of the Brotherhood. Thanks to the credentials of her promotion, she was highly recommended to mediate peaceful negotiations with other tribes, in particular she was involved in the facilitation of the Tree Minders. They were an odd group to be sure, so small and lightly armed that a well armed raider could’ve taken them all out. However they were among the few and only people to have access to trees, which rarely grew anywhere in the wasteland due to the radiation still in the soil. And it was thanks to their cooperation that Annabeth had a rather fancy looking bag on her back.

Made from yao guai leather and decorated with leaves, this bag held Annabeth’s spears, made from fresh wood, tipped with a sharp steel blade forged from the Brotherhood’s own armory. Compared to your typical tribal spear, Annabeth’s humble javelins seem positively advanced in material alone. And it was a weapon she was well versed it, much to the derision of some of her fellow Brotherhood members. Of course most would look down upon any weapon that wasn’t shooting some sort of energy bolt or at least made of metal, but for Annabeth it had a practical purpose. A few javelins were easier to use and carry than a dedicated silenced weapon, could be retrieved if she missed, and can serve her well in both range and melee combat. No one really brought her pitch though, so Anna was the only one who used spears as far as she knew.

And soon she’d have to test them in battle once again. Originally, the convoy was supposed to stop by a large trading town in order to extend peaceful relations with the locals, so that they would have a base of operation as they worked their way through the much more hostile south. However Annabeth heard radio chatter that seemed to indicate that there was trouble ahead. Sure enough Knight Captain Finn Cassidy radioed in that the IFV needed to take point: the settlement was under attack and they were tasked to clear out the boogeys.

”Both thorn and thistles it should bring forth, for us. For out of the ground we were taken for the dust we are, and to the dust we shall return.” Annabeth muttered quietly as she adjusted her armor and loaded a fully charged microfusion cell into her rifle. Her current Fusion Battery was sitting pretty at a 97% charge. All systems clear, her mind ready for the coming battle. The IFV would have no trouble mowing down the bulk of the raiders, routing them with ease. However even without optics Annabeth knew that some likely have already gotten inside, or possibly did the smart thing and found some cover where the IFV couldn’t simply blast through with their weapons or otherwise crush them beneath their tracks. As safe as it would be for them, Annabeth knew that soon enough they'd need to get out and clean up any raiders that managed to avoid their assault.

Soon enough the trucks stopped. Annabeth heard a familiar voice over the comms mentioning that she spotted a few raiders within the town and that she’s already marked them on their IFF’s. Anyone wearing a Power Helmet or has some form of electronic HUD would be able to see the marked enemies as soon as they get a visual on them. At the moment, the town’s own militia were too spread out and likely lacked the same level of technological information to intercept and deal with these raiders in a timely manner. That’s where the Brotherhood came in.

When her vehicle stopped, Annabeth took it upon herself to leave. ”Knight Sergeant Elliot, heading out to sweep and clear. There’s reports of raiders within the town. I’m on my way to deal with them.” Annabeth said over the radio as she proceeded with her virtuous mission. Once she had her feet on the ground Annabeth broke into a sprint. With power armor giving each step a burst of mechanical speed, moving far faster than any human ever could. Raiders, defenders, Brotherhood, and civilians would hear her thunderous steps through the town.

Thanks to the raiders being marked through her HUD, Annabeth was easily able to spot a small group of three sneaking through an alley. They saw Annabeth and in their panic, opened fire on her. They were armed with a mixture of cheaply made submachine guns, and only one had anything resembling a proper battle rifle, the ever classic R91 assault rifle. And because that was the best gun among the three, Annabeth did not have anything to fear from their firepower; their bullets would barely scratch the paint, let alone penetrate her armor. As she charged towards them she fired off three blasts from her Laser Rifle. Two shots took down the raider armed with the assault rifle, one blast slagging his weapon while the other burned a hole into his arm, chest, and face, even burning through his metal breastplate. The third blast had one beam strike the raider in the neck, killing him instantly. And even if it didn’t, the other two shots landed into the raider’s head and disintegrated him.

Before Annabeth could take her fourth shot she was already upon the last of the three bandits she encountered. Armed with only a 10mm pistol, he emptied his magazine right as Annabeth knocked him to the ground. Before he could even turn his head to look at the Knight, Annabeth’s big foot crushed his head as if it was a radroach. ”Three down. More to go.” Annabeth says quietly as she made sure to confiscate the firearms, as to prevent other raiders from commandeering them, and went to secure the town.




Bete spent the better part of her time asleep, guzzling Nuka Cola, or playing games on her Readius. At first it was mostly just Automatron, but after a while even that got so dull she decided to boot up Grognak and the Ruby Ruins again. The problem with that though is that she’s already completed that game three times, even solo, so she already knew most of the tricks and secrets. And it wasn’t exactly the most complex story told, as it mostly consisted of turn-based combat. Still it was something to do: the convoy hardly got bothered by anything that didn’t flee as soon as one of the IFV fired on it. Short of being attacked by a horde of super mutants or something, Bete didn’t really think they were going to be in any danger.

At least they were making progress. It took Bete a good two months just to hoof it from the Pitt to the Capital Wasteland, and it was not an easy trip. Even without the benefit of working vehicles or vertibirds, the Brotherhood still traveled as a huge group and were armed to the gills with energy weapons and power armor. No one fucked with them when they went back to the Capital Wasteland. Bete didn’t have that sort of benefit, and spent most of her time on the run for the various mutants and madmen looking for an easy target. She had one too many run-ins with ruffians who shot first and probably wouldn’t even question where she came from. Bete lost a lot of useful robots getting to DC. But ultimately, it was worth it.

The Capital Wasteland was still a wasteland, and there were still plenty of scumbags and dickheads to go around. But the Brotherhood did a damn good job turning that shithole into a proper bathroom. Even has clean running water you could use to wipe your ass with. In this day in age, that was a luxury indeed. Still Annabeth has seen good men turn evil when they have too much power and not enough oversight, and she worries that the Brotherhood will get too big for its britches. She still remembers the old history of how when you run a system of government based on your military might over, say, democratic equality among the citizens, you just end up in a sort of feudal society ruled by a military junta.

In other words, just another warlord trying to take over the world. Bete’s seen that a lot. Time will tell if the Brotherhood ends up repeating history too.

Still Bete can’t deny that things are at least peaceful. She hasn’t needed to kill anyone since she arrived to the Capital Wasteland, and much to her surprise they didn’t seem too bigoted when they found out she was a Ghoul. She was even more surprised when she found a whole area full of ghouls barely a stone throw away from a Brotherhood outpost. Granted, it’s not as if the Brotherhood accepted Bete with open arms either. She was smart enough to know not to just waltz up to a paladin and ask if she could join. But thanks to a bit of networking, she was able to get into contact with some of their outreach members and find steady work using her technological skills. With a steady stream of caps, a roof over her head, and some actual safety, it almost felt like Bete was living like it was the old world again. All of that thanks to the Brotherhood having the guns and guts to make something from the mess they found themselves in.

And thus, Bete is here. Away from her rather cushiony room at Carol’s Place, drinking all the Nuka Cola she could get with her caps. Partying at The Ninth Circle. Bete just sighed and shook her head. ”Quit yer bitchin. You volunteered for this gig.” She told herself as she put the Readius away. Just in time too; seemed like something was going on. Some radio chatter indicated that the convoys were getting closer to the big settlement they were suppose to stop by, but it seems like they were having a minor infestation of raiders. And by minor, more like being besieged by a fuckton of raiders. ”And here I thought this whole operation was going to be a bust. Time to earn my caps. Scout, you know what you need to do.”

Walking towards the back of the truck, Bete took out an Eyebot from her bag. Compared to most Eyebots, this one was much, much smaller, about as big as a mininuke. But despite it’s compact size, it was fast, loaded with useful tech, and of course it could fly. As soon as it received Bete’s commands it flew out from the truck and activated it’s stealth cloak, zooming past the convoy to get a bird’s eye view of the battlefield. A battlefield that Bete was now viewing through her Readius. The Knight Captain ordered the IFV to route the raiders, an easy enough task, but as they were doing that Bete noticed a break in the wall. She wasn’t the only one; a bunch of raiders managed to escape the IFV’s by going through the break and into the town. No doubt that the defenders of the place could find them eventually, but Bete was nothing if not effective when it came to getting the job done fast. Commanding Scout to fly a bit closer, she marked each bandit she saw as hostile, and sent the information to the Brotherhood. Anyone with a Pipboy or some sort of HUD would receive the transmission to help them spot the enemy. Bete herself informed them of this over her own personal communicator. ”Bete here. If anyone’s got a Pipboy or a working Power Helmet, know that I just sent some data to ya. I marked a few hostiles that managed to breach the walls and it looks like they’re about to check in at the hotel. I’m sure you know what to do with that info. I’ll have Scout keep an eye on things around town in case anything comes up.”

If ya need to, I could draw you up a map. I still got the programs for it. Been a while since I made a battle map anyways.
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