Avatar of Lugubrious

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Recent Statuses

1 mo ago
Current Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1 like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes

Bio

Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.

Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.

Most Recent Posts

After much procrastination, the last bit of this RP has been transcribed and uploaded to my deviantart. I'm going to be removing this from my subscriptions now; if any of you want to get in contact, just PM me. If you like, check out my deviantart here: http://mistermiener.deviantart.com/
<Snipped quote by Lugubrious>

I'll be kinda blunt and say some of the curses, while imaginative, are also somewhat concerning. However, until a spell is used in character, it's hard to judge if it's really OP unless the description is along the lines of "causes instant death." Backstory is different and I'm sure you have something in mind for that particular Dark Guild. I'll leave it at that for now.


Just as with using normal spells on other people, I will ask permission before having him curse anyone's player character. It's also possible to resist curses if the target knows what's coming. Curses work best on a target that is confused, distracted, surprised, or willing, so in a straight-up duel he can't just wave his hands and have the enemy fall over re-tasting lunch. And no, there's no insta-death curse, the nastiest one is probably the Law of Affliction. Hopefully Nero's magic will offer a unique and interesting approach. I've noticed that support-style magic is pretty rare. Regardless, we'll wait and see. If I cross any boundaries (provided that Caits accepts the character) I'm sure you guys will set me straight.

I appreciate the feedback. Judging by your final comment, I think you might have more you want to say. If that's the case, please continue.
Canopy must reply to my combat post.
We don't have to skip all of sixth do we? That was the class I was really looking forward too. How about if we just do like the start of it, sort of introduce what the class is going to be about. Everyone can have two or three in class posts then we time skip?


@All Who else thinks that this is good idea?
Hey, all people in Survival can write about them floating down the river, dealing with rapids and rocks and hanging tree branches, fighting off Harpies and Itzamna, and generally trying to survive. Should be plenty to write about.
No opinions yet? I would have thought Nero a very impressionable character. I'm glad to accept constructive criticism from any fellow RPer, just so you know.
Alrighty then! I would be delighted to have feedback on every one of you concerning this character!

Name: Nero “Genie” LeMure

Age: 19

Magic: Curse Laws

Magic Level: C*

History:


Personality: Even to the most oblivious dimwits, it's pretty plain that Nero's not all there. He has trouble expressing emotions, trying instead to seem upbeat and lighthearted. Nero reacts to violence and other such extremes with none of the usual horror or even distaste that normal people experience; he is eternally smiling and laughing. While not one to boast, he is practically afraid of nothing, and even exhibits joy when confronted with pain. He is capable of astonishing cruelty on a whim, but prefers to see others as happy as he. Of course, his smiles are very rarely true. He veils a very passionate personality, one that deeply cares for those who treat him well, making Nero a very dangerous but very good friend. While never diagnosed by a doctor, he most likely has ADHD. He's better with animals than he is with people, which happens to fit well with one of his spells.

Three Strengths:
1. Undying loyalty – Nero will go to extremes to please people, and even greater extremes for those who treat him well, showing exceptional comradeship in harsh situations.
2. Support magic - Nero's magic ability truly shines in his ability to work with -or more often, through- others. He can give his allies a variety of helpful effects, and harangue the enemy simultaneously.
3. Wish fulfillment – chances are, if there's something about yourself that you want changed, Nero can do it for you.

Three Weaknesses:
1. Lack of understanding of propriety – Nero has trouble expressing normal human emotions, and struggles with the concept of morality. His manners are also quite poor.
2. Atrocious combat skills – on his own, Nero is nigh useless in combat. He's scrawny, and his combat magic is pitiful enough to earn him a C rank.
3. Deathwish – while he doesn't really have a technical deathwish, Nero's lack of fear when it comes to damage to his body can be and has been problematic for his continued health.

Greatest Love: Making people happy by granting their 'wishes'

Motivation: To find a way to become normal, or to experience something so special that he no longer feels the need to, all while making the world a 'brighter place'.

Supplementary Spell List
Law of Retrogression – transforms the target into a younger version of themselves. The exact age depends upon the person. Often this curse will 'lock' onto an age during which the target had a significant experience. This transformation may awaken earlier memories or restore forgotten abilities. Typically, the target is weakened both magically and physically, though this isn't always the case. This curse can last up to two days if Nero wills it, but cannot be permanent. Clothing is altered to fit the new body.

Law of Escalation – affects the target's physique depending on what Nero envisions. This includes both gaining/losing bodily fat, gaining/losing muscular tissue, increasing/decreasing height, or lengthening hair. With cooperation from the target, this curse can be made permanent. Clothing is unaffected by this curse.

Law of Affliction – curses the target with sickness. This sickness can take the form of vomiting, dizziness, muscle pain, fever, spasms, diarrhea, or a any pair of said symptoms. The more severe the curse, the less time it takes to wear off.

Law of Raimant – transforms the target's clothes. This includes removing or adding armor, and can even be used to add in weapons provided a holder of some sort is included in the clothes, though such weapons are non-magical in nature. This works best in situations where Nero has seen the desired clothing/armor. This curse cannot completely remove clothing, but is capable of changing into something that will fall off. In effect, this curse can make Nero into a living Requip spell. Minor variations of this curse are used in some of the other Curse Laws.

Law of Atavism – transforms the target into an animal. Under normal situations it turns the target into the animal that best embodies their personality, but Nero can force certain forms if he tries hard enough. This curse cannot be permanent, and lasts a shorter amount of time than the Law of Retrogression. People with exceptionally dark personalities may become monsters instead of animals.

Law of Augmentation – upon use, this curse greatly increases the target's magic power, but in return it also makes the target's magic harder to control. If Nero focuses greatly, he can boost enemy magic to such a level that they instantly lose control over their power. Regardless of the curse's strength, all subjects of this curse undergo burnout after a short time, depleting their magic power.

Law of Embodiment – transforms the target into a material. Weak-willed targets are more likely to be transformed longer, while strong-willed targets can break free quicker or even start to move while this curse is in effect, using it to their advantage. The material in question can be any material that the target is currently touching, usually dirt or stone. Certain materials will have interesting effects, like cloth, which will turn the target into a doll of themselves, or paper, which will turn the target into a two-dimensional picture of themselves. This curse is one of the shortest-lasting, with a maximum of roughly one hour if Nero's really trying.
Appearance:

Additional Details: Nero hates the cold, bugs, touching other people, loudmouths, and meat. In contrast, he really likes being warm, furry animals, being helpful, and excessive bloodshed. Nero cannot use the Curse Laws on himself. There is no real limit on how many curses Nero can have active at once, though if he himself is attacked, some of his curses can be broken.
*Nero is a C-class wizard because on his own (which is how he is evaluated during magical aptitude tests) he is of very little threat. When it comes to boosting allies, debilitating foes, and generally inflicting his curses on anything that moves, he is very, very competent, perhaps on par with S-class.
Binding of Isaac is a horrifying, morbidly fascinating game.
Working on the second character. I hope you all will find him interesting!
Honestly, I'm fine with Janice either taking Fleo's attack or avoiding it and counterattacking the best she can. Either way, what I'm interested in is how she deals with both it and Ash God's Gluttony in quick succession.
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