Avatar of Lugubrious

Status

Recent Statuses

1 mo ago
Current Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1 like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes

Bio

Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.

Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.

Most Recent Posts

I appreciate it.

http://www.roleplayerguild.com/topics/79758-protea-no-ordinary-interest-check-help-me/ooc#

You may notice some small similarities with the world of Fairy Tail. I must admit that I was somewhat inspired by it.
Are we allowed to advertise other RPs on here? I didn't see anything about it in the rules, but I don't want to be discourteous.
Okay doods, if you have any love for my style of GMing/storymaking, try not to vomit internally as I blatantly advertise this: http://www.roleplayerguild.com/topics/79758-protea-no-ordinary-interest-check-help-me/ooc#

Help me plz
Well hello there.

As you might have guessed, this is no ordinary interest check. Hell, it's in the title. What I have here is something I've been working on for a while. I've made loads of original characters over the course of the RPs I've been in, but in the slumps of inactivity you unavoidably experience once in a while, I decided to try something else. So I made an original setting instead--a whole world. Of course, it's hardly perfect. That's why you're here: I want you to help me create an incredible roleplay. Below is all the information I've made, and I would adore absolutely any input (ideas, suggestions, criticisms, you name it) from absolutely any of you, including plots. If this receives some attention it'll probably become a fully-fledged RP at some point, and with your help, it'll become one you'll really enjoy.

The number-one thing I want you to do, however, is make character/s. Just as if this were an actual roleplay, but with fewer constraints. I want to see what you all can do! You can make a peasant, a solider, a noble, a general, a governer, a god, anything that fits into the setting, and I'll probably put them into the full RP. Given that a major theme of Protea's creation was the idea of 'anything being possible', please do flex your creative muscle. But don't feel obligated or constrained--you can't force art. You can even choose what sections to contribute to, based on what intrigues you. Bottom line: if you are interested, please help me by making one or more characters, taking as much time as you need, or by giving feedback on this idea.

Welcome to Protea, a fire sparked by me, but to be kindled by you, and be enjoyed by us all.

World Name: Protea
Size: 1/3 Earth
“Moons”: Six
Setting: Semi-modern (1920's) Hyper-fantasy
Landmasses: Seven

Continents









Races:

All races can use magic, though some have natural inclinations toward some affinities. The only playable Golems will be Travelers








Magical Afflictions



Magic

Magic is abundant in Protea, and has influenced it since the dawn of time. Nobody can be quite sure where it came from. There are as many theories for its origin as there are brands of magic, though a popular idea is that there is a source at the center of the planet that sustains the mana of the whole world. Magic comes in five varieties in this era: spell, conduit, raw, power and charm.
Spell – the natural state in which magic is used. Spells come directly from the user, and require mana to be cast. Unless used by a master of a spell's particular affinity, spells require incantation for casting, most often in the form of the spell's name. More powerful spells may require the user to draw a magic circle with a finger or wand, which will aid in the casting of said spell. Spells must be crafted or learned by each individual, making them more difficult to use than conduits.
Conduit – a recent development. In this age, the barrier between technology and magic has broken down, and the two can be interwoven. Conduits, also known as tools, weapons, gear, and so forth, are the result of this blend: technology imbued with a particular spell that can be activated whenever the user wishes, with no incantation and less mana usage. The downside is that conduits are way less flexible, and are only capable of the same output, again and again, though there are certain techniques that can temporarily amplify said output. A conduit can be anything from a shotgun whose pellets freeze to shoes that automatically engage a slow-fall spell when the user starts to fall. Because these can be manufactured and used by different people, conduits are essentially entry-level magic.
Raw – magic in liquid or gaseous form. This is neither naturally usable or producible by living things, and occurs naturally in the world, usually on the continent of Spinel. Raw magic is unpredictable and uncontrollable, and its effects are more potent (and dangerous) in liquid form. Exposure to liquid magic can result in warp and disfigurement. While raw magic can be processed and broken down into a form that living things can imbibe to marginally increase their magical power, raw magic in its natural form can only be used in essence of application: when thrown at something, it'll kick off. A vial of Tenebris will create cloud of shadows; a splash of Ignis will instantly explode. Proper mages will never use raw magic, because they won't need to.
Power – a rare brand of magic. Powers are unattainable by anyone but the most formidable wizards, though some beings (Travelers, for instance) have them naturally. A power is essentially a single affinity that the wielder (called a Spirit) has an extremely high degree of control over. A Spirit of Fire can employ fire magic in any number of ways, with no need for incantation and no usage of mana, but that Spirit is totally limited to the use of that one affinity, and to use others must work with another Spirit with a different affinity.
Charm – a somewhat unique form of magic. While not directly controllable, charms can be very powerful. Charms are artifacts, small objects like totems or jewels, into which a substantial amount of magic has been implanted. When certain conditions are met, charms will become active, and the magics they can release are more deep than those spells can deliver. In a way, charms are the closest Protea's inhabitants can get to primal magic, a form of magic completely unrestricted by mana, incantation, and affinity, one which has vanished from the world. It is noteworthy to observe that charms themselves can be sentient and/or malevolent.

Affinity List

Forms
Spells are loosely defined by 'forms'. These forms decide the basic way in which the spell affects the world. Not all affinities can work well with all of them. Spell forms are:
Cast – projectiles. This includes broken down into missile, cutter, arrow, blast, wave, bomb, and beam. Multiple instances of this form can occur in one spell. Represented by a triangle.
Touch – physical contact. This includes both ordinary touching and striking, with various body parts. Represented by a trapezoid
Self – affects the caster. If put into a conduit, self spells affect the user. Represented by a square.
Area – affects the area around the user, in a radius definable by the individual spells. Represented by a circle.
Curse – an esoteric form used by very few. A curse, once used, instantly and unavoidably affects the victim. There is no aiming or travel time, just the immediate effect. Represented by a dodecahedron.
Rune – places a two-dimensional rune on a flat surface that lies dormant. It can be triggered by various means (for instance, a Praecantio trigger will activate the rune when magic is used near it, and a Touch trigger will activate it when stepped on or otherwise contacted). Represented by a pentagon.

Combos
Combinations of affinities can have unique results. For instance, Lux plus Praecantio results in astral magics, Viniculum plus Aqua makes sticky slime, and Fabrico and Sensus can create an floating magic eye that acts as a sentry. Even using the same two affinities for different spells, the result can be different based on which is the primary, IE Potentia-Tutamen could make a stream of lightening that protects the target; Tutamen-Potentia might conjure a shield of energy that electrocutes those who touch it. The possibilities are limitless.

More complicated spells require the use of several people. Their mana costs are accordingly higher and their incantations longer. Two-person and three-person spells are still usable in combat; any more typically constitutes a 'ritual' and is too long and too costly to use with any sense of urgency. Two-person spells are referred to as Dual Arts, and a pair well-versed in Dual Arts can elevate them to either Heroic Couplets or Duumvirates based on their moral inclinations. Three-person spells are Triple Arts, and develop into Grand Triplets or Triumvirates.



OTHERWHERES

There are some places on Protea that are not accessible through normal means of travel. These 'otherwheres' are, with one exception, in space surrounding Protea and function as its moons, though only one of them is moon-shaped. The moons themselves are innately magical, and break several rules of physics and space.


Factions






































Character Sheet

Name:
Sex:
Age:
Race:
Affinity: (Even if your character doesn't use magic, they have an affinity)
Personality:
Fighting Style: (If applicable. Include weapons and/or spells)
Bio:
Appearance:

Let's do this!
I dunno, blowing stuff up sounds like a pretty good weapon. I mean, reactive armor? Blow up as soon as you reach melee range! Just gotta work on your tanking skills. Certainly something I would have in mind for Gren, time and material willing.


A very exciting idea! I can't imagine fighting something more intimidating than something that willingly blows itself up and survives. Again and again. Who also has bullets and a chainsaw.
I must admit that my willingness to give this more chances are waning.
Two spaces is the proper English way to do it I'm pretty sure

edit: ...actually I just looked it up, and it is no longer a necessary part of the language anymore, now that we don't use typewriters. I guess I just thought it looked good and made it into habit.
Alright, anyway, I'll post in the collab in a bit, just need to get my thoughts together.

Also just noticed this, Lug, you're the only person I know who does two spaces after a period.


...somebody noticed...

Nero – Guild Hall


“Heeheehee, indeed!” The sight of the girl so worried sent Nero into fits. “I understand completely. This one time, I tried to use the Law of Atavism on a whole squad of guild losers at once, but one of them was a Reflect wizard, and bounced the whole thing back at me. You thought being one thing was weird? Trying being four crows. Simultaneously. For six hours. Talk about a bad air day.” He replaced his glasses and blinked, trying to remember why he hadn't turned that ice-wielding stranger into a puddle of snot when he'd had the chance. With a sigh he placed them on the couch, oblivious to the incoming presence.

Swooping in from nowhere into business that didn't concern him, Prince received a full-on-glare from Nero, whose happiness only returned when the gargantuan subhuman set the obviously-terrified girl down before retreating to lech elsewhere. Only after had Prince departed did the dark mage realize that he'd leaped to his feet, hands balled into fists. Seating himself once again, Nero chuckled wryly to himself and endeavored to relax. Despite the population in the guild hall, with Ayame gone off the the ladies' room and Trinity inexplicably elsewhere, Nero enjoyed a moment of privacy. “Careful,” he muttered to himself, steady of breath. “Wouldn't want another Rabinborough.”

After a minute Nero stood up, bored and not at all wanting to continue waiting. He wandered around the guild hall for a brief time, laboriously locating the bar, the stairs up to the rooms, and the lavatories with blurry eyes. Several times he almost ran into people, including Ariel -which may or may not have been coincidence- or Jamie, with a mug of what Nero was able to identify after squinting as kool-ade. Having identified the general vicinity where Ayame had gone, Nero installed himself in the wall beside a potted plant, and waited, experimenting how far he could see away from his face wit his hand. When Ayame reappeared, he predictably didn't see her, but by lucky coincidence she crossed his narrow field of vision. Having long ago decided what clothes suited her, he stole up behind Aya and chirped, “Your wish is granted! I call upon the Law of Raiment!”

Nero waved his hands, and a downy mist spread from his fingertips to Ayame. They whipped around her, stirring her ratty garb and teasing them into new shapes. It happened very quickly; in the space of three seconds, Ayame's attire had changed into a black long-sleeved blouse, white jacket, red ribbon, and sumptuous pink-tinged scarf every bit as soft as the belly of a hedgehog. Surprisingly, she also wore glasses that clashed with color scheme completely—rectangular purple rims encapsulating indigo lenses. Like a hero snatching a bite to eat, Nero reached out and plucked the glasses away, and put them on himself. “A little small for me, but it'll work.” He blinked to readjust his eyes. “Hey, I did pretty good on you for bein' blind! Like 'em? Very sporty!”

-=-

This time Fleo didn't laugh. After a brief, rather morose thought about what could have caused this to him, the dusty woman took off after Nolan, suspended centimeters above the ground on a swirling Sirocco. ”Party status: started!” After only a moment of hyped gliding Fleo found her progressed barred by a confrontation in the doorway. Naturally, Jamie stood on one side, but on the other stood a formidable-looking man with hair that might have as well been a steel brush, alongside a slightly-unnerving girl dressed totally in black.

“Uh...Team Powder Keg is going off on the Rogue Magician job. That's, um, me, and Nolan, and Ayame. Lucas whatshisname is coming too. See...you later? Master!” With her interruption complete, Fleo turned and zipped away, leaving literal dust clouds in her wake.

Though she had no way of tracking Nolan, she was able to retrace his steps easily enough by navigating herself to a nearby transportation depot. Among its carriages, magic-mobiles, and other delightful methods of conveyance, Fleo soon discovered the agitated Ash God Slayer. Feeling it best not to bring up the subject, Fleo happily consented to an optimistic silence, awaiting her fellow guild members to join her for their first job.
@Lugubrious You know what clothes Ayame wears right? You can make Nero do something at random and end up witht hose clothes if you want.


Sounds good.
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