Mahz is the Admin. He's the man with the plan and the Guild's head honcho.
Avatar of Mahz

Status

Recent Statuses

1 yr ago
Ok, I made a major change to the database (but I'm not done). Please hop on discord if you find errors doing something!
18 likes
1 yr ago
I'm making some upgrades to the guild database. Sorry for any errors!
21 likes
3 yrs ago
I'm working on experimental server changes. Email mahz@roleplayerguild.com if you're having problems.
16 likes
7 yrs ago
Getting some more work done on the Guild today and tomorrow.
25 likes
8 yrs ago
Investigating the catastrophic performance issues.
1 like

Bio

Some favorite links I find while scrolling around.

BBCode

- @Roach: Advanced BBCode Hacks (Part 2, Part 1)
- @Exit: C O N C E P T S   ᵇʸ ᴱˣᴵᵗ – Amazing experiments in BBCode design.
Articles

- @BangoSkank: RPing Ain't Always Easy : A Collaborative Guide to the Stuff that Makes This Hobby Less Fun Sometimes And How to Make It More Betterer
Bios I love

- @Roach
- @Exit

Most Recent Posts

My parents have been fixing up a house on the countryside that they will be moving in to soon. The last time I visited them in the house I grew up in, I knew it'd be one of the last times I'd be there and I felt a pit in my stomach. Somehow it was comforting to walk through my house with my camera recording a video. Just a snapshot of that point in time before it all changes. Now if I ever need some cathartic nostalgia, I can just watch that video and sob. Both of my cats have died since then (last year) so I've already watched the video and sobbed since they're both in it. :')
The Guild lost a large contingent of off-topic participants, so I reckon that'll be the biggest hurdle -- you're working with a much smaller pond. However, if things get running, I'd like to talk about what I can do to provide first-class support for contests in the software. From storing contests (and their winners) in the database to creating some sort of "Trophy Case" on the user profile. The kind of first-class support we have for Roleplays (in that they have "IC", "OOC", and "Characters" tabs). Making the contest system more visible might encourage participation or at least make it more fun. :) Reach out if you need help.
In Mahz's Dev Journal 11 yrs ago Forum: News
Turns out the BBCode story for server-side Javascript is kinda pitiful. - I evaluated Redactor (<http://imperavi.com/redactor/>), but it's just not going to work since people want more than just formatted text. I can't easily extend raw HTML with things like hider tags without forcing the user to ultimately be able to edit HTML. <div class="hider" name="My Hider">My Secrets</div> Can't quite get behind that. I burned an entire day trying to make it work, but it's just not pretty for the end user. - I tried SCEditor (<http://www.sceditor.com/>) which I really liked. Easy for me to extend. I even extended it with some cool BBCode components to see how easy it was: [hider=My Hider]My Secrets[/hider] [tabs] [tab=Intro] This is the intro [/tab] [tab=Conclusion] This is how it all ends [/tab] [/tabs] ...But there is no straightforward way to use its parser to also do the BBCode->HTML render on the server. So far I'm experimenting with extending an open-source javascript BBCode library. It hasn't been maintained in a long time, but I'm having decent progress with it. I may be able to use SCEditor and then keep SCEditor's BBCode parser in sync with my server-side BBCode parser. I'm sure doing a lot of spelunking down rabbit holes. :)
![](http://i1348.photobucket.com/albums/p731/earth2101/7604c9db-53fc-4cac-97a8-ef05814ba420_zpsc8e102f1.jpg) Click "View Raw" on this post ![](http://i1348.photobucket.com/albums/p731/earth2101/7604c9db-53fc-4cac-97a8-ef05814ba420_zpsc8e102f1.jpg)
Ignore negative nancy up there and just take a crack at it.
I put it below the "Newcomers" forum: <http://www.roleplayerguild.com/forums/44> I've been cleaning up my moderation system so that I can attach mods to specific forums so they aren't burned out by global janitorial work. I'll add you as a mod of the Contests forum when I'm done.
In Mahz's Dev Journal 11 yrs ago Forum: News
> Quick question... Will you have a system in place to catch convos without any participants left? Or will they fill up your server's drives? There isn't much of a concern since it would take an incredible amount of post volume to hit a disk space constraint. But these days I would generally set up a weekly automated orphan-convo sweep for completedness' sake.
In Mahz's Dev Journal 11 yrs ago Forum: News
> Hey Mahz when starting a new roleplay instead of making the first post (the creation post) OOC it puts it IC. Do you think there's a way to fix that so that new roleplays don't have this random post in the IC until the roleplay starts? Thanks for the report. Cred to TheMaster99 for fixing it: <https://github.com/danneu/guild/commit/b8af068cbd4f3689214d0c890624f90420e66a7a> - The fix will be in tonight's server push along with some others. > I'm sure this has been mentioned already and I apologize if it has -- but having a way to delete private messages that are no longer in use would be absolutely spectacular. Agreed. This is the most requested feature right now on my list. I have started writing the code for it but need to just sit down and finish it. I decided to introduce an "Archive Convo" button and a "Delete Convo" button. Archiving just files convos away into a folder so that they're still there for reference but they aren't cluttering the main list of convos you currently care about. You still receive PMs for archived convos as I've implemented it so far. Deleting will remove the record of that convo from your inbox. You simply get removed from the convo's list of participants. > Very minor in light of everything else but implementing the green tick marks on threads you have posted in as was seen before the migration would be a nice feature to see again. Thanks. I also need to bring back the you-are-subscribed-to-this-topic indicator when you're viewing the topics list. Similar code for both features.
Welcome :)
© 2007-2026
BBCode Cheatsheet