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Status

Recent Statuses

5 yrs ago
Current Is he back? Is he going to show up for 2 days and leave forever? Who knows!
7 yrs ago
This account is dead
8 yrs ago
Gonna be real slow during finals time
8 yrs ago
Gonna get all my replies out friday. Life hit me like a brick this week
8 yrs ago
Just cleaned out my Pms. Got a little sad seeing how many old friends are gone.
1 like

Bio

A little dude trying to write some fun things with other people. I love to talk with people (especially about different media such as movies, books, comics, art and cartoons).

Most Recent Posts

Name: Kanaan Zuguan
Alias: Kanaan the sacred
Species: Human, pure and true
Appearance:
Height: 6'1
Weight: 258Ib
Personality: Kanaan is a very noble person. He does what he sees as best, follows all rules before him, and is as honest to his word as he can possibly be. He hates fighting, and prefers to talk things out, but is not against combat. He stays moderately humble despite his high status. He has also remained rather kind and nice to others. He is extremely gentle to most people, and wants everyone to be as much as they can be, seeing a lot of potential in everyone.
Bio: Since Kanaan was a kid, he was alone, as was every kid in his clan. The Nomadic tribe he was born into did not have an idea of parenthood. All men and women where to reproduce and the mother was to give the child to the cheiftan to either be nursed or abandoned. Kanaan accepted into the clan. He wasn't rough like the other kids. They where to be warriors, and spent their whole lives learning whole to work in combat, but Kanaan was much more interested with the ruins. Since they encountered a group of adventurers in all their glory, he vowed to do what they did. While the others trained to be useful in war as soldiers, Kanaan trained to fight alone. When he failed to meet a quota in combat, and tried to explain, he was kicked out of the clan do to his lack of understanding of their ways. After wandering the desert, he found a ruin and decided that his life was could only go two ways at this point. Die, whether it was here or in the ruin, or succeed and be a legend. He decided to take his chances. Despite all his training, he was barely able to deal with what was inside these ruins. The traps left him skittish and he ended only activating more in his worries, and he had a terrible time with the monsters, ultimately running from the in the long run. Eventually, he did find some worth while loot. In here, he managed to find a lantern. In a panic, he calmed himself by rubbing it only to find a genie within. With this at his side, he managed to clear the dungeon and claim the loot. After such, he used the loot to return to the area above the ruins and start a kingdom over it. Since then his kingdom has continued to thrive, though he has stayed away from all the other kingdoms as much as possible.
Rank: Emperor
Alignment: Kanaan works for the kingdom of sardonia, he is also a vert lawful good person
Age: 27
Items: Kanaan carries a very large waterskin that is filled with holy water. There is also the potion of gaint's strength he carries and a vile full of extremely potent alcohol.
Weapons: Besides from a curved jimbaya that is in great condition, with a bronze circle guard, square pummel and leather wrapping the grip, he carries two other weapons. The first is his more known weapon, his reverse sickle. The whole thing is made from a unique golden color ore, and is enchanted with a holy rune via talisman wrapped around the pummel and grip and trailing off the end. The guard is an elegant enclosed grip with intricate vine looking detail. The other weapon, which he rarely uses and usually keeps stored away his his shield sword. The grip is very large, almost to the length of his wrist. the rest of the weapon is a huge blade, thick and wide, like gutsu's blade in berserk almost. The blade is very dull.
Skills: Herbalism, Bokatar-like melee martial arts style, a unique southern fist like martial art, and extensive knowledge of politics
Abilities: Kanaan, when extremely drunk becomes a fighting machine. He is too slippery to hit, attacks with strange counters at odd angles, and has dramatic mood swings. He is also known for amazing luck, which has not failed him yet. Finally, he has a mind that is almost uncorruptible by magic.
Magic: Kanaan does not know any magic as of yet.
Other: Despite his training, Kanaan can be a bit of a wimpy fighter

Name: Mekkah Charing
Alias: The councilor
Species: Djinn
Appearance:
Height: 5'4
Weight: 94Ib, but you shouldn't ask
Personality: Mekkah wants nothing more than to have fun. She is flirtatious, boisterous and not exactly the nicest. She loves to start things, and can be a bit mischievous at times. Despite her impish way, she is true to her word and would never start something knowing it would cause serious damage to her current 'master' or a bunch of people. She likes to party, play and do anything that is fun.
Bio: Mekkah was made by the ancient ones a long time ago, but do to her mischievous ways was banished to a lantern and stored away. She spent years in there, bored, angry, and just sad. She had been awoke twice, but each time, the people just used her put her back. Kanaan was different, however. He cared for her, and he wanted her help and advice. He was scared when he took on his dungeon and wanted her company. He felt so indebted to her, and still had a few wishes left. He used one to ask her to be his adviser in his new kingdom, and the other to make her his friend. Since then, she had followed in her promise, but grown bored of politics. Knowing he will never go on adventures again, she now goes into the commons and does as she pleases.
Rank: Adviser
Alignment: She is aligned to the kingdom of sardonia, but is more in it to far fun and watch
Age: 584 year
Items: Other than her own lamp, she usually carries a large Book full of tomes
Weapons: Mekkah does not wield any weapons
Skills: Mekkah is rather limited here.
Abilities: Bi-lingual: Mekkah can speak and read multiple languages, but is limited mainly to ancient languages and early ones.
Dungeonineering: Do to being one of the monsters of old, Mekkah has lived inside the ruins of the old times and understands how they work.
Magic: Magic Materialization: Mekkah is able to create things from thin air, but is limited to things based on what are around her and has to keep things rather small. (Ex. can make a sword out if she sees someone with one, but can't make one the size of a castle)
Fire control: Mekkah can use any fire around to her will, shaping it, moving it and making more or less of it. This requires fire to be there, unfortunately.
Other:
The ralts turned to him and gave him a blank stare, only to be pushed down. This time it stayed down, falling asleep. Khuda let out a moan in anger, turning around. "This thing is...I just sleeps!"
Name: Emma Kylon
Alias: Emma the Traveler
Species: Human
Appearance: digital-art-gallery.com/picture/9661
Height: 5 feet 8 inches
Weight: 167 lb.
Personality: Emma has a exciting, yolo, 'drinks for everyone' type of girl. She is curious, adventurous, wild, and doesn't really like people telling her what to do. What she values most is her freedom.
Bio: Emma wasn't always an adventurer. She was born in a dull town with dull people. Though Emma was not dull. She's what the people called a trouble maker; always prancing people, snooping, ect. It was on her 11th birthday that her uncle Yelran, the only interesting person in her life, got her a horse, which she named Limrique, a pair of brass knuckles, and her first ever flask of alcohol. So on that very day, she marched off onto the road, never looking back. She soon made a name for herself as an adventurer, traveling around the continent and doing lengedry things.
Rank: Full time adventurer!
Alignment: Chaotic Good
Age: 18
Items: A harmonica, her clothes (shown in picture), flask, and a bedroll. She may pick up various items along the way.
Weapons: wiki.antir.sca.org/index.php?title=Fil..
They can fly off of her hands and be wielded without her hands.
Skills: Emma is a very charismatic girl. She can talk people into things very easily. Also, she is very, very strong. She is somewhat agile, but when it comes to Intellegence...she's not the sharpest knife in the drawer.
Abilities: Emma is, as I said before, very charismatic. She is also rediculously strong. Also, she knows how to get places.
Magic: Magic? Magic is for pansies who are to afraid to put their fists up!


Approved, move to oc spot
Name: Visel Epror
Alias: cold one
Species: ice mountain people
Appearance:
Height: 5.10
Personality: distant, curious, protective, flirtatious.
Sexuality: bisexual.
Weight: 116. pounds without armor
Bio: will be discovered in rp.
Rank: guardian, this is basically a little higher rank than a knight for the ice people.
Alignment: neutral
Age: 21
Items: her armor from the picture, a hiking stick, money.
Skills: hand to hand combat she knows and uses Systema, she is great at sharp and blunt weapons, aim or shot, and magic.
Abilities: amazing sense of smell, flexibility, dexterity, speed, athletics, gymnastics, running, her skin is cold to the touch but her body seems to radiate off heat, she never gets hot she is always cold but cold doesn't bother her.
Magic: she has the ability to control and make ice with the with her right fist in the palm of her left hand. This power allows her to make pillars, wepons, surfaces like small bridges or stairs, and on the body. This power is not the strongest ice power but it's strong enough. She aquired this power when she became a guardian of ice.
Weapons: she carries a traditional ice guardian bow with an enchanted quiver with never ending arrows. And she carries a cursed greatsword that is roughly the size of her body. It is cursed because it is the only sword she can use, if she tries to use another sword it will burn her hands. But it is much lighter than any other sword but to everyone else it's extremely heavy.


Approved
@Lunar
I know, but already stated that most of the world is a desert so be prepared to have to deal with that
@Lunar
Describe the extent of her abilities, how the her hand to hand is based (how she fightz) and what her armor is like the you're good. I hope you realize the whole thing is basically in one big desert
Mankey was peeking out from behind a rock, watching with slanted eyes and khuda pointed her finger in front of her and shouted.
"Ralts, confusion!"
The ralts would tuck in and squeeze, letting out a groan, but couldn't do it. Khuda would tell it to keep trying and they would keep going. Over and over, again and again. Mankey shook his head, letting out a sigh before sneaking to another area, knocking on stones. Finally as he knocked one, a pokemon came over, it was rather tubby and yellow. A makuhita! The two exchanged their names in quiet again and again before the Makuhita nodded and cheerfully walked towards the trainer and ralts and pushed over ralts. Khuda looked to it in anger and stomped her foot. "Hey! What's the big idea? You jerk, you better scram before I-" She shouted in anger, ralts getting up. just as the tiny pokemon got back up, makuhita pushed it down again. Khuda grit her teeth and clenched her fist. She was about to take on this pokemon on her own! Still, she knew she needed to train her own pokemon first. "Ralts, don't just take this! Do something" she ordered, but the ralts only let out a whimper. Mankey did a double take and facepalmed.
Khuda, still in shorts and sweat bands dashed off with her ralts deep into the cave. As soon as she was out of sight, mankey stopped to go and follow her. He stayed crouched and quiet, clearly trying to make sure she didn't notice him.
I think it's dead again.

To many reboots.


I'm sorry. Well, I guess time goes by
@manapool1

When will we be starting?


well, I'd like atleast two other players, you are one so we need like one more.
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