I am having a Cloudflare issue but I can access the site just fine.
7 mos ago
Congratulations, man! It's hard work worth celebrating.
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8 mos ago
If that nerdness makes you smile, why stop? Embrace the nerdness XD
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8 mos ago
What is your timezone anyway? Certainly not in mine (GMT+7)
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8 mos ago
It should relies on its own system to find the bug and destroy it. Anomalies are important to test the system from time to time.
Bio
Just your average Joe. Bagus Surya is the name. From Indonesia.
____
Ok, it feels like I need more than just that scant introductory.
To sum up my RP experience, I've been mostly a GM for a little more than 3 years---not because I set out to be a Game Master, but because no one else wanted the job in our little circle. I was already a writer and worldbuilder, so when I took that GM armband, I had no shortage of plot and stories to spin. Besides, I am always available, and there is always a demand for a new thing.
My GMing style kinda reflects that origin. I favor campaigns with clear direction and purpose. Stories that know where they’re going, but leave room for the players to decide how to get there. I believe in narrative first, mechanics second.
In terms of tone and pacing, I like things that are fast but thoughtful; casual enough to keep momentum, yet deep enough to give every post meaning.
Despite all of that, I acknowledge that writing a solo work and roleplaying are two different things. I'd prefer to consider myself a novice. Due to the nature of my approach, I may be prone to making mistakes, or something that perhaps disatisfies my fellow players. Please reach out if you feel so. I am always willing to listen to your thoughts and feedback.
Hey. Looks interesting, what sort of spells/abilities are we talking about? Can you give some examples as a reference?
Greetings!
Magic in this world is pretty straightforward. You may conjure fire, bend water, and control the air around you. Or imbue the elements into your weapon. As a writer, I want to make the Arcane power in this world have a certain level of rationality in it, and not too intrusive.
For example, anything with a living soul can't be puppetted by a water-based mage just because they can control water from a certain range. Another example, is a wind mage can't just draw out air from someone's lung to choke his victim to death. All thanks to this soul theory, that prevents magical external intervention from the inside.
Ah, back to the question, the raw example of how the characters' spells/abilities would look like can be viewed here: roleplayerguild.com/topics/189041-sov…
I may join, but before I do I must ask. What are your thoughts on vampire characters?
I'd say that depends on the flavor.
In my portfolio, I have had vampires twice in the RPs I hosted before. Our dear Co-GM @A5G also has a vampire necromancer in his collections of characters. So, yeah, no negative opinion about vampires so far.
Heyo! I'm interested! I'm curious the type of mythical people you can be!
Mythical creature is a bit of a loose term for people of mystical/unknown origin and oddities alike. Your character can be something like shapeshifting Kitsune, or nekomata, or a strange Centaur, satyr or orcs for example. Keep in mind that those mystical oddities don't usually mingle in human society using their true form. The exception may be orcs in several human nations and Varenheim.
In my world, they don't usually have godlike powers.
Vesemir Barandir, one of the continent's most renowned archeologists and historians you probably never heard of (Of course you never, you plebians!) suddenly announced that he would be partaking in a journey to the forgotten land of twilight. For that effort, his recruitment pamphlets have been distributed far and wide, to every Adventurer's guild branch; from Glenfalas up to the north to Lydeniew in Westernant. He is Looking for able-bodied brave people, who are trustworthy, and fair and yearn for an exciting yet perilous adventure, to aid him in his journey to the Ancient City of Nuria.
The reward shall be aplenty, and you will be treated as equal because your goal is my goal too. -Vesemir
Your characters will be the hired ones signing up for this journey. Whether they are just hired adventurers seeking thrill and fame, soldiers of fortune signing up for monetary gains, or a desperate brother seeking a curing artifact for his bedridden sibling, or etcetera and etcetera, that will be up to you.
The RP will be focused on the story aspect so it is encouraged to have a character with a clear background and goal. While I can't guarantee that the GM will cater to all motivations and goals, we shall try to be accommodating.
Setting
The Land of Twilight is located east of the capital city of Alkautsar. It is a heavily forested region that is part of and entirely under Varenheim's jurisdiction. The elves now called the region Rhovan ar-lúrëa, which metaphorically means the woodland that is under perpetual overcast.
1700 years ago, the region was the epicenter of the elves' civilization with the shining city of Núria as its capital, but the calamitous war to end Queen Serensiel's tyrannical rule has left the land tainted and scarred. Following the aftermath of the war, what was once the radiant cities and gleaming spires had turned into ruins, abandoned, and eventually reclaimed by nature for over a millennia.
There wasn't much attempt to explore the land even after a thousand years. The enigmatic elves openly abhor the idea of settling inside the region, which is understandable considering how many foolhardy adventurers ended up joining those who died a long time ago or were rescued insane (If they are lucky). These days, they formally ban any entry into the region, unless specifically permitted. Still, they are not giving up any guarantee of rescue should the worst come to worst.
But behind the perils and horrors, it was rumored that the catastrophically ruined region was full of powerful artifacts and bountiful treasures waiting to be unearthed. As well as immense knowledge and history for those who are privy enough to discover all its secrets.
Character creation
This RP has your average fantasy races for your convenience.
1. Humans Easiest to play and is versatile. The human nations in the continent are usually nurturing diplomatic cordiality with Varenheim, so you will not be getting a cold stare from the guards unless you are a wanted criminal. Varenheim is very strict with its laws and very competent at enforcing them. Please keep that in mind.
2. Elves. Medium difficulty. Native to Varenheim. It is widely known that the elves were angels once, descended to the mortal realm for reasons they never disclose. Playing with an elven character means the player has to be interested in the story and the lore, because... well, this RP takes place in their homeland.
3. Djinn/Youkai/Humanoid Demons/Mystical creature Medium difficulty. Dagorlad is the land where most demons hail from. Their appearance is rather similar to Sarkaz from Arknights. The catch with using any of these mystical creatures for your character is usually related to the fact that Dagorlad and Varenheim are not really on the friendliest terms diplomatically.
Skills and spells Ideally, a character can have 4 active skills/spells and 2 passives at maximum. The passive effect can be a negative or a positive, depending on your liking. Active skills may have cooldowns, generally the more powerful, the longer its cooldown and will use more mana. A character may also have mundane skills to define who they are. For example, an adventurer who can cook, a mercenary who knows the right medical procedure, a venerer who can track animals and people, to name a few.
Keep in mind that your character skills and capabilities will have to be evaluated in a case-by-case manner by the GM before they can be officially accepted.
The CS format, I prefer to make it simple, but feel free if you prefer something more elaborated, as long as it still has the following elements
Name:
Species: (What is your character’s race)
Age:
Gender:
Appearance: (What do they look like, and what do they wear)
Bio: (What is their backstory, and what brings them into this journey)
Passives: (What kind of passive talents and traits do they have)
Spells: (What kind of spells do they know, maximum of 4 spells)
Mundane Skills: (mundane and maybe trivial things that they can do)
Equipment: (What kind of tools and weapons do they have on them)
Other: (What other things should we know about your character)
The rules and expectations
Yes, wouldn't be fun without some~
The pacing of this RP is relatively fast. Generally, we are expecting 1 post for every 3 days. Also, we aim for completion, so if you can't commit, this is may not the RP for you.
Keep it Roleplayer Guild friendly. Any content that is not allowed to be posted on the forum should not be in this roleplay.
No godmodding/power-playing/auto-hitting/controlling other players' characters and stuff like that.
Kindly do not gamejack the campaign. While we do encourage unique backgrounds and motivations, trying to steer the game direction toward the plot or outcomes you personally want is unacceptable and may disrupt the other players' enjoyment.
Be friendly, tolerant, and tolerable. Respect everyone and don’t be afraid to communicate with them or the GM. If you have any problems or concerns about unfair rulings, please immediately reach out to the GMs.
If there is a dispute, the GM has the final say on that matter.
Have a discord server to cater most of the OOC needs and other madness, be sure to check it out discord.gg/AdUtWk4Nqn
"Khcak! Agh! Don't know!" answered the first thug immediately, and the second thug followed shortly after.
"We know shit about those things, ma'am!"
Pausing between his pained groans, he slowly he rose up. Though there were 'nice' conclusions being promised in the squire's inquiry, the thug's face went pale the moment he looked at Louise, and unconscious Jonas Delving not far from them.
"L-lovely miss, I am just a cook, and my pal there is--was a stablehand." he stammered. "We-we were running from our master's monster pet, that's all! We not know no easy path, no, would already use it otherwise."
"We only saw bears!" his friends interjected, shouting. "Three bears bickering! And some blue dude with knives for the ears stopping one of them bears. The captain's dead! Everyone else's dead. Maybe the missus is dead too. We ain't going back! That's all I know."
Ted the Bear made it to the second floor and turned to the right corridor, out of everyone's gaze, leaving the group, his enemy, his sympathizer, and bloody carnage behind him. If one would anticipate another destruction on the second floor, they could hear a harsh drawl about an intention to break the door, and then the sound of a wooden door being broken apart.
And then there was a muffled screening...
The main door leading straight to the courtyard was opened.
The entire lobby was an utter mess. Bookshelves being tipped over, destroyed furniture here and there, gore splattering on the carpet and walls, and disfigured bodies scattered about, some were still breathing, but not for long.
One of the dying ones could be seen sitting on one of the corners, trembling there with stomach torn open and crushed leg. Hopeless and powerless, fresh blood seeping out from his wound, and the only thing he could be seen doing was whispering prayers, for he knew that his death was drawing close.
The first thug was welcomed with a punch in the gut, just a moment after he realized that he was just running from a nasty frying pan into an unforgivable fire. As his friend lay shriveled on the grass, the other thug frantically raised his hand and threw away his sword.
"I surren--"
But Alas, Yvonne was in her least merciful moment, and not in the mood to stop her momentum. Shifting from the downed first thug to the second one, she leg-tripped him with her right foot, causing the thug to stumble down like his friend.
"I surrender! Mercy! Oh Gods!" He pleaded, raising both hands to cover his head to anticipate a follow-up beatdown.
Jazdia kept her bow drawn, checking every corner ahead to ensure nobody was getting a drop on them when Yvonne was busy beating the hell out of those two unarmored thugs.
Varya's attempt to displace his shivering bulk was met with passive resistance. Three bears clutching each other up together was not an easy thing to push, even if they were not making any effort to resist. Not only that, when he tried to push Cedar back, the bear in question snarled and clamped his arm with his jaws.
The bite went shallow, leaving some biting marks on the blue elf's forearm. Even with sheer determination being put out behind that instinctive chomping, Varya had had his muscles buffed up, and Cedar's condition could only allow marginal damage.
The biting was released almost instantly, followed by a harsh warning "DON' TOUCH ME!"
"....He dun even WAN be saved.... Fine... Kill 'im... It wut ya want... an uh caint stop ya. Take meh home. Dun wanna see no moar... Don wanna feel no moar..."
It was sad, and confusing at the same time. Cedar looked beyond the elf's shoulder. At Ted, who had just finished off yet another guard and had the other two running through the front door.
The Gladiator-Bear had started his ascend toward the second floor, attracted by the desperate sound of metals and hands being banged against the door and the voice of an elderly woman coming from one of the rooms on the corridor upstairs. The wooden stairs squeaked under his heavy weight, and blood still occasionally dripped from his muzzle, which was tainted with dried and coagulated blood.
Meanwhile, in the courtyard, Jazdia could hear all the bawlings, roars, and sobbings, coming from multiple bears and it added to her mounting restlessness.
"Why does it sound like they are abusing those beastly bumpkins? What the hell is going on?! Veronica, if the situation is no longer conducive, you guys must retreat. I repeat! If it's not possible to bring Cedar safely, then your safety must be the top priority!
It was all coming back to her now. That Bear-Fighter was one mean bastard, and now if Veronica described him as a monster, then they would be at a disadvantage trying to wrestle that thing in an enclosed space.
Suddenly two forms of panicked human males rushed out that mansion's front door, running toward the courtyard as if their lives depended on it. Jazdia quickly nocked an arrow on her bow and aimed. While those two idiots came out to the open, right in front of the team.
Mustering every bit of her newly recovered energy, Jazdia shouted. Irises gleamed in a menacing purple hue to intimidate them.
"Stop right there if you value your life and limbs!"
Perfect, I'll start working on a character! I've got discord too so I can jump across there if need be!
Looking forward to it!
Also don't forget to join our discord, we are more than happy to help you create your character. Ask us anything, meet the other players and join the madness =)
Hiya! This is my first post on this site so i sincerely apologise if I muck up some social rules. Are y'all still taking players? I have not roleplayed since I was a teenager but I miss it a lot and this feels like my vibe. Can I jump straight in and create a character?
On that, spells; are you sticking to any particular system in terms of Spell class/level/slots etc? Or reasonably open as long as it's not OP?
Greetings!
Now is indeed the best window to jump into the game. As for the spells requirement, four skills is the maximum, and yes, it's reasonably open, but the details need to be discussed first with the GM for the sake of balance.
Usually, we use Discord, and I wholeheartedly suggest you join the channel.
Just your average Joe.
Bagus Surya is the name.
From Indonesia.
____
Ok, it feels like I need more than just that scant introductory.
To sum up my RP experience, I've been mostly a GM for a little more than 3 years---not because I set out to be a Game Master, but because no one else wanted the job in our little circle. I was already a writer and worldbuilder, so when I took that GM armband, I had no shortage of plot and stories to spin. Besides, I am always available, and there is always a demand for a new thing.
My GMing style kinda reflects that origin. I favor campaigns with clear direction and purpose. Stories that know where they’re going, but leave room for the players to decide how to get there. I believe in narrative first, mechanics second.
In terms of tone and pacing, I like things that are fast but thoughtful; casual enough to keep momentum, yet deep enough to give every post meaning.
Despite all of that, I acknowledge that writing a solo work and roleplaying are two different things. I'd prefer to consider myself a novice. Due to the nature of my approach, I may be prone to making mistakes, or something that perhaps disatisfies my fellow players. Please reach out if you feel so. I am always willing to listen to your thoughts and feedback.
My works (current and finished):
[url=https://www.roleplayerguild.com/topics/195358-duplicitous-ruins-in-the-land-of-twilight/ic]Duplicitous Ruins in the Land of Twilight[/url]
[url=https://www.roleplayerguild.com/topics/193195-the-brief-summaries-of-the-world-v-2-wip/ooc]Foreword: Why was this world created, and what inspired it[/url]
[url=https://www.roleplayerguild.com/topics/189041-sovereigns-will-a-fantasy-roleplaying-game-concluded/ic]Sovereign's Will: A Fantasy Roleplaying Game. [CONCLUDED][/url]
<div style="white-space:pre-wrap;">Just your average Joe. <br>Bagus Surya is the name. <br>From Indonesia. <br><br>____<br><br>Ok, it feels like I need more than just that scant introductory. <br><br>To sum up my RP experience, I've been mostly a GM for a little more than 3 years---not because I set out to be a Game Master, but because no one else wanted the job in our little circle. I was already a writer and worldbuilder, so when I took that GM armband, I had no shortage of plot and stories to spin. Besides, I am always available, and there is always a demand for a new thing. <br><br>My GMing style kinda reflects that origin. I favor campaigns with clear direction and purpose. Stories that know where they’re going, but leave room for the players to decide how to get there. I believe in narrative first, mechanics second.<br><br>In terms of tone and pacing, I like things that are fast but thoughtful; casual enough to keep momentum, yet deep enough to give every post meaning. <br><br>Despite all of that, I acknowledge that writing a solo work and roleplaying are two different things. I'd prefer to consider myself a novice. Due to the nature of my approach, I may be prone to making mistakes, or something that perhaps disatisfies my fellow players. Please reach out if you feel so. I am always willing to listen to your thoughts and feedback. <br><br>My works (current and finished):<br><a href="https://www.roleplayerguild.com/topics/195358-duplicitous-ruins-in-the-land-of-twilight/ic">Duplicitous Ruins in the Land of Twilight</a><br><a href="https://www.roleplayerguild.com/topics/193195-the-brief-summaries-of-the-world-v-2-wip/ooc">Foreword: Why was this world created, and what inspired it</a><br><a href="https://www.roleplayerguild.com/topics/189041-sovereigns-will-a-fantasy-roleplaying-game-concluded/ic">Sovereign's Will: A Fantasy Roleplaying Game. [CONCLUDED]</a></div>