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6 yrs ago
I am still on RPG, so do feel free to message me. Just don't have the time or energy to actually join any RP's right now. Focusing on a LOT of other projects, including getting into Audio Drama.
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7 yrs ago
Computer is back, yay. I can post again :)
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7 yrs ago
Computer is getting some much needed maintenance. Will be slow posting for the next week or 2.
8 yrs ago
Sorry for disappearing for 2 months. Life kinda went to shit and RPG was pushed to the back of my mind.
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9 yrs ago
Computer is broke AGAIN. Dog jumped on me when I had a glass of water in my hand, but some of it leaked in. Posts are going to be slow for the next week.
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Most Recent Posts

Very well, RogerD, can we just Initial this and go have fun?

Sep said
They seem all right. Can you give me numbers on the turrets that you would have in full specs. At this rate I'm kinda basing it like this : Cannons I'm relating to Turbolasers. They're the main hitting weapons designed for broadside attacks. Missiles are pretty much the same in star wars galaxy. They have the Concussion missiles and proton torpedoes as well as some unique variances. Lances your point defences would likely be like on a LAAT, the larger artillery would be like the SPHAT. The Artillery lances will be offline depending on the number of them. Though opting in fairness I will allow for three to be online if they have a slow recharge as that will put you in league with the Mac Cannon.In terms of ground forces don't expect these StormTroopers to be your average they will be well trained. Your super soliders mainly have the benefit of strength and better armour from what I am aware. This is nothing compared to Imperial Troop numbers. This is why I was hoping you'd stick with Outlaw Star, Roleplays can be taken very liberally. Your shields, you're sticking with the electromagnetic hull type idea?


Well... Ok, I was being a cunt. I'll admit, that's standard Power Shields, which are personal shields. Void Shields are about as strong as Star Trek shields... Give or take a little.

And the number of Lances mounted on a Vengeance would be 4. And I wouldn't expect them to be push-overs. I'll try and play them with Tau level of smarts.
RogerD said
Lances are in the hundreds of gigatonsTorpedoes 610 GT each, each ship has hundreds of these.Cannons are KE weapons and are in the dozens of megatons+


And again, I said I was scaling the ship down to Star Wars scale, so, let's do the math on that:

Lances are disabled, so they are out.
Torpedoes are 610 GT each, but are significantly scaled down, I was always shit with energy conversion, but let's just say that, since the ship is 10 times smaller and with the amount of storage reduction, the missiles would have to be less than 10 times smaller (Let's say from 200 meters down to 5 meters, about the same size as a Photon Torpedo... Maybe a little bigger That's 40 times smaller, that would give it, using this generous math, a 15 Megaton yield... Substantially less than a Photon Torpedo that has a yield of 18.5 Isotons, an Isoton is 2.5764 Megatons meaning that a Photon torpedo has a yeild of 47.6634 Megatons) The only ones not being scaled down would be the Boarding torpedoes which would be about the size of a Drop Pod... 40 square meters-ish, but since they have no explosives, they have a yeild of 0.
Cannons, again, 10 times smaller, the ammo is even less, so assuming that the regular dozen is less than the Torpedoes, we can assume that each shot would have less than that. Meaning that, power wise, your ship trumps mine. I've got more to use, but each of yours kicks a lot more ass.

If we go by this Math, can I have my guys?
RogerD said
Rubbish, my argument was that you pack far more firepower than anyone and can one-shot ships.


... Even though I said that most of my ships weapons were disabled by the trip so that they couldn't do specifically that...
Sep said Tell you what Matt. As Unbiased can you explain the weapons to something from say the star wars Galaxy or point out some useful sources?

Alright: I'll explain the weapons as best as I understand it in an unbiased way. Granted, 40K, much like the bible, is a little inconsistent in it's abilities, but I'll try and make it as fair as possible.

They rely on broadside based attacks for maximum damage. They fight very similarly to Star Wars Ships, only on a much larger scale, but for the purposes of this RP, I am asking to scale it down to the same size, weapons are split into 3 catagories, Cannons, Torpedoes and Lances:

Cannons: Big cannons that fire shells with a plasma based center, you shoot them, they explode on impact. Similar to Star Destroyer weapons, they rely on large numbers of them working together rather than each weapon individually.

Torpedoes: Missiles can have varying size and capabilities. Some are built to lock onto smaller targets to take down large groups of fighters and incoming missiles, some carry superheated Prometheum cores so as to melt the hull of opposing ships and set fire to them, some are outfitted with manual guidance systems to allowing them to be remotely piloted to hit exactly where they need to, some even carry viral agents (Such weapons are considered dishonourable by most chapters, but are favoured by the more extremist chapters, as well as Chaos warbands.) Some are even outfitted to carry a squad of troops inside of them, so as to board the enemy ship on impact, rather than exploding (Orks favour these weapons... But are known to forget to take the explosives out...)

Lances: Lances are extremely high-powered energy beam artillery weapons, focused by several smaller beams (Think of it as a scaled down Death Star, or a scaled up LAAT laser.) Excellent at long range due to the vast power, but overheat quickly and drain a lot of power, making them risky once the enemy has closed within range to fire back. However, they are known to be scaled down to be used as point-defense weapons to intercept incoming missiles and fighters. The larger ones have the power to rip smaller vessels in half, or even cripple similarly sized vessels, with a good enough shot. Some of the newer ships are being outfitted with Lance Cannons, which sacrifice range for even more power.

As with the previous RP, I was hoping to start off with the Artillary Lances disabled, along with a substantial number of the cannons.

Sep said I'll take a look and sort it all out. Though you should know all planet killing/instant ship killing weapons are offline across the fleet.

Wait, if that's the case, then why are we even having this argument? Rogerd's entire argument is that my guys could go and blow up a planet whenever they felt like it.
RogerD said
@ Matt: Actually as it happens Void Shields. These are designed to stop energy and kinetic attacks.So let's just save the arguments and pick something else?


No, I'm sorry, but you ask anyone out there, Star Trek is THE most OP tech out there. And, not only are you running it, but you're letting someone else also run an even more advanced version of it. And now I am asking for something that, not only has been agreed to be on the level by 2 other GM's (Raidne and Assalya), but has also been heavily nerfed from the original canon and you tell me "No, it's OP" when you yourself are running a CS with tech thats only limit is "Plot convenience" And let's not get into the fact that someone else has a ship that has the power of a small galaxy, but another that has more WMD's than crewmen. I'm asking for a ship with a number of Super Soldiers, backed up by an army who's only job is to last long enough to yell "For the Emperor" before redecorating the battlefield with their brains.

It astounds me that I'm the one being called OP, when another of the people here has a weapon that actually could take out the entire Imperial navy in a single shot.
RogerD said
@ Matt - okay you're cherry picking the examples, and one missile has an output of 610 GT, and that is standard armament. Trek has to actively use resources to do that, like Voyager had to prepare the material for their isoton yield stuff. Plus I never mentioned phasers in my reply. In short, no to 40k.


Cherry picking? I was using the exact post that you linked. All of the quotes in the post you linked. And no, you didn't mention Phasers as standard, you just mentioned that 40K weaponry was superior to Trek weaponry... Again, if Assalya was here, she'd agree and call BS on that. And fine, let's go into the non-weapon technology.

Creating things:
Trek: Replicators, they can copy anything they want, food, equipment, replacement parts, etc.
40K: most technology is feared and are using 10,000 year old technology that the blueprints for gets corrupted a little more with each passing day.

Repairing:
Trek: Replicate replacement part, beam it in in place of the old part.
40K: Pray to the Omnisiah to fix it.

Transportation:
Trek: Perfected teleportation technology, there have been about 20 total incidents in the 100 years that they have been using it. It takes 2 minutes to evacuate 150 people from a stricken ship.
40K: They take the Thunderhawks most of the time, those who use Teleportariums are considered either brave or stupid, as it's not uncommon to reappear missing a toe. It's technology that they have lost the ability to replicate.

Entertainment:
Trek: Lounges with advanced technology to play games and datapads allowing access to a plethora of the greatest literature from all over the universe.
40K: Books are still written on paper. The only entertainment on their ships is bare-knuckle fighting... And every so often, someone wrestles a wolf.

Communication:
Trek: Subspace communication that can establish real-time communication from half way across the Quadrant.
40K: Vox communication, essentially an advanced form of Radio wave communication... The Eldar simply call it "Little better than shouting"

Shielding:
Trek: Commonplace. Everything has energy shielding that blocks most forms of damage.
40K: Most shields are made of Steel, with an electrical current running through it to create an electromagnetic field to encourage bullets to veer away.

FTL:
Trek: Warp Travel allows the ship to surpass the speed of light with the push of a button.
40K: To surpass Light speed, they open a dimension to a realm full of nasties that want to turn their skulls into onaholes.

I'll concede that 40K is OP, if you show me at least one, non-weapon based technology that 40K does better than Trek.
RogerD said
Not at all, each quote refers to munitions from one ship and there are many more out there.


Meanwhile the massed guns of the fleet continued to pound the planet (Implying many ships)

The Night Lords' ships orbited Nostramo, hundreds of weapons trained on the shrouded planet (Also implying many ships)

It was on Earth, at the very heart of humanity's realm, that the fate of the galaxy was to be decided. In those last days, the sky was black with dust clouds and the earth was split by gigantic fissures. Tectonic plates shifted under the stress of the bombardment. Mountain chains shivered and seas evaporated and became salty deserts. Rains of blood and ash dripped from the dark sky. Everywhere oracles muttered evil portents and men went mad with fear.- The Siege of Earth, WD161 (The Seige of Earth was when the ENTIRE chaos fleet decided to converged on earth. Thousands of thousands of ships)

watched 56-Izar die from the bridge of the Saint Scythus as we left orbit. Petals of flame, the size of continents, spread out under its milky skin. Sanction Extremis. (This is refering to an attack with a Cyclonic Missile, yes a planet killer, but also a weapon only carried by the Ordo Malleus' Exterminatus fleets)

RogerD said As a result of Disney canon, most Wars ships have firepower in low megatons, tops, nothing more. Going by visuals, dialogue, and tech manuals - there are a few outliers and these are them.


Tau seem to have the same fire-power though (Again, discounting the Railguns) Let's face facts, the Tau are what happened when they gave Stormtroopers contact lenses. They both use Bolt based laser weapons, they both use anti-gravity tanks, they both use plasma based grenades.

RogerD said Not at all dude, 40k tech is leagues above TNG Trek, it isn't until you start going forward to late 25th-26th Century that Trek seems to surpass them, at least from the minimal stuff we know, or have seen. Can they dial up their yield under extreme circumstances, e.g. Voyager with fictional isoton yields- sure, but as a general rule they do not have those handy. Sorry but 40k is a no-go here.


Ummm... Yes... the original series Phasers were able to disintegrate a man with a single shot, instantly drain all of the stamina from a person in a single shot, and the actual Enterprise herself was able to use her phasers to stun an entire street with a single, well placed shot.

And, as I always point out with this kind of thing. What are you afraid of? If I start powerplaying, then I just get kicked and that gets me no-where. And, since this was accepted for the previous RP, I don't see why the exact same thing seems to be "Way too OP" here. And as I put, most of my guys are Guardsmen, who are essentially Storm Troopers. There are about 300 Marines in total aboard.
RogerD said
The other issue is that Space Marines are like America + and it would basically overwhelm everyone else too.http://www.comicvine.com/profile/strider92/blog/space-marines-respect-thread/92848/Sorry dude, but they're too much no matter how awesome they are.


Also, after reading those posts about ships power, I would like to point out that all of those posts refer to entire fleets of vessels, rather than a singular one. Plus, if we're going with the ability to glass a planet, Star Trek ships have that very power. Khitomer was glassed by 3 Romulan Warbirds in the space of an hour. Those posts say that it took hundreds of Imperium ships the same time to do the same job.

And again, I'm gonna call Phasers to the stand, considering that a single Hand Phaser is able to level a building (Actual quote from Commander William T. Riker). Plus, thinking about it, The Galactic Empire has roughly the same technology as the Tau Empire (Minus the railguns), which are known to give the Astartes a run for their money.

When you really think about it. Astartes are physically superior, no doubt, but everyone else is far more technologically advanced. 40K tech is the Warhammer (Pun intended) to Trek tech's nimble Rapier.
RogerD said
Okay Matt, I'm going to have to say no to 40k, primarily due to firepower discrepancy between polity's.I got my information here: http://forums.spacebattles.com/threads/40k-source-and-feats-thread.235176/#post-8645909This contains information from books and RPG's and what have you,just in case anyone thinks it is snap decision, I primarily looked at space bombardment and the disparity is absolutely huge. Are you okay to pick another polity?


Well... This was the one accepted for the previous RP. This was under the express permission that the ship was heavily damaged. I was hoping that we could do the same here. Have most of her weapons being useless, specifically her planetary Bombardment capabilities. Plus, as I put in her CS. She is a ship built for hunting down Chaos. Planetary Bombardment is useless against chaos, due to their ability to just scurry back into the Warp whenever it rears its ugly head. And really, Space Wolves are not ones to sit in orbit taking pot shots at the enemy. Their doctrine says that they have to rip their enemies apart with their bare hands.

Essentially, I'm willing to cut out anything you don't want, for the purpose of having these guys. Primarily because I want to RP the characters, but mostly because... Space Wolves are awesome.
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